|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 11:18:00 -
[1] - Quote
ALM1GHTY STATIUS wrote:1 tank per... 12 people I guess for now... but it'd have to be adjusted for when they add bigger game types ofc. 1-12 sounds pretty good actually...
A month ago, I might have agreed just a little, but now, when tanks die as easily as they do, HELL NO!!! |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 16:15:00 -
[2] - Quote
Laheon wrote:Dewie, I have to say, a couple of games ago, I think you were in a Surya..? I was the one who kept trying to blow you up with a swarm launcher. And dying to you.
Well played, sir. A smart tank driver won't die, where a stupid one will :)
I have good rounds, and I have bad ones. Today are mostly the bad.
I've learned that I always must have cover to retreat behind, as the top tier Swarm Launchers and forge guns, on people with damage mods and skills, will solo kill my tank if I take 3 or 4 full rounds. Especially if I'm a the end of my repair cycles, or worse, in Armour repairer cool down. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 16:18:00 -
[3] - Quote
EnglishSnake wrote:High sec prob have limits
Low and null drop 50 tanks on your foot so adapt or die
I agree, in NPC battles in High sec there will most likely be some limit, like the current one, with a 5 vehicle limit per team. There might even be a vehicle type limit, as we have in EVE where capitals are barred from entering high sec (under normal circumstances)
Low and nul sec will of course be unlimited, or should be. If a team want to attack an outpost with 50 marauders... |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 18:41:00 -
[4] - Quote
ALM1GHTY STATIUS wrote:YOU NEED IT TO BE BALANCED IN ORDER FOR PEOPLE LIKE US TO PLAY! WE WILL GLADLY BE YOUR WORK HORSES FOR A VAST EMPIRE IF THE GAME IS GOOD META GAME MEANS NOTHING IF I CAN'T GET TO THE TOP WITH SKILL
Everybody else is piping in on this one, so I will as well.
1. Trust CCP, while they do make mistakes, and can be a**holes at times, and sometimes have problems communicating as well (as seen yesterday), they are generally speaking very good at what they do, and they have had 9 years of learning what is needed when it comes to balance.
2. Someone else used the term "Imperfect Balance". I like it, and it describes EVE, and hopefully DUST pretty well. Example, 2-3 weeks ago everybody were screaming their heads off about tanks being overpowered. Without CCP changing anything in the game, tanks are now among the easy kills, and the most profitable too. Players adapted.
3. There are so many other games that follow the general style that DUST is hoped to replace. CoD for example. They are generally too much alike, and actually boring. There are no intellectual challenge in those. A challenge to improve your own setup at a minute level of detail. People have blasted DUST for not being a strafing, hip firing, jack rabbit hopping gun slinger. Like CoD.
I'm saying, if people want to play CoD, go play CoD. It is time for something new, lest the entire FPS shooter industry goes down in flames. Why buy the latest CoD, when it is pretty much exactly like the previous ones.
Is DUST a challenge? Yes it is. Will it be for every FPS gamer? Not at all. Should DUST be dumbed down to placate everybody? NO WAY!
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 18:44:00 -
[5] - Quote
EnglishSnake wrote:Yea but dont expect in in low/null clan matches
Exactly. NPC/HighSec matches will most likely have limits. Corporate warfare in EVE, and the Dust matches that follows will be unlike anything we've see so far. I'm just wondering if Console players will be ready for matches stretching over multiple planets, and which lasts for weeks. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.27 20:55:00 -
[6] - Quote
ALM1GHTY STATIUS wrote:Debacle Nano wrote:ALM1GHTY STATIUS wrote:Debacle Nano wrote:K. Let's do this. You can limit the tanks if you limit the number of assault rifles and suits. kk? why cause you don't have enough skill to match me? No, because you don't have enough skill to match my tank. tanks 1 hit kill splash damage you literally don't have to aim which = no skill. it's almost like using a rocket launcher in mw2 tbqh with a jug suit.
Reality check. The Rail guns on a tank, which are anti vehicle weapons anyway, are insanely hard to aim.
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.28 08:58:00 -
[7] - Quote
ALM1GHTY STATIUS wrote:YOU NEED IT TO BE BALANCED IN ORDER FOR PEOPLE LIKE US TO PLAY! WE WILL GLADLY BE YOUR WORK HORSES FOR A VAST EMPIRE IF THE GAME IS GOOD META GAME MEANS NOTHING IF I CAN'T GET TO THE TOP WITH SKILL
I forgot one detail.
How do you "Balance" a tank vs. Infantry?
How many Infantry players should it take to kill a tank? How long should the tank survive against that number? What should the cost be for each side to achieve this? |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.28 09:13:00 -
[8] - Quote
ALM1GHTY STATIUS wrote:Skill is the only thing that matters. I, the other good players, the cod players, the battlefield players, the halo players, DO NOT give a $HIT about meta, we want a game that's FUN not a game about taking mindless orders from a leader or a game where strat's and numbers can conquer all, it's not balanced when you have so many numbers we can't protect ourselves, even you must realize that.
You keep mentioning "skills". What skills? The skills for DUST are not the same as those for CoD, BF or MAG.
DUST don't give a **** about mediocre, run of the mill, strafing gun tooting FPS games out there already. And I'm certain you are selling the other players short when you say they won't like it. Maybe, just MAYBE they are going to love DUST, BECAUSE it is different, BECAUSE it requires skills, real skills (with the brain), instead of just a autofire assisted trigger finger. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.28 09:17:00 -
[9] - Quote
Noc Tempre wrote:Rejoice. It's my understanding vehicle-free ambush is in the pipes.
There are a lot of ideas floating around. The devs have also hinted that there might be skill limited/tiered maps, so veterans can't gain easy SP in wholesale slaughter of new players. THAT would kill DUST, as the new players would never be able to gain traction, and nothing kill the joy of playing like being mowed down like cannon fodder to the tune of a 0/50 KDR for several rounds (exaggerating here, but the notion stands) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.28 09:40:00 -
[10] - Quote
Crimson MoonV wrote:I do use drop uplinks. o_0 That won't change the fact that there are still 5 tanks running around the map while my dumb team runs around like sheep to the slaughter. Its a clear imbalance that will drive some of the player base away come release time.
Kthxbia
Teams on defence, who are on comms, and can figure out team play, tend to avoid being boxed in at their home base.
Most of the times I've been in the situation where my team got boxed in, the comms were silent, or filled only with cussing, and f-words about people dying, instead of tactics.
The times where my team have boxed in the defenders, it has ALWAYS been with good comms discipline, and solid team play.
One example of a losing tactic: Someone calls in a dropship, fly to a tower or something, while someone spawns in it (or jumps into it upon dropping). When the pilot gets out to drop a spawn point, the idiot in the gunner seat immediately take the dropship, and flies off, leaving a pilot with little to no protection, usually near enemy lines.
Edit: Losing tactic #2: Defenders who kill all red CRU's instead of capturing them. I've seen this so often I've lost count, CRU get captured by an attacker -> the defenders kill it -> defenders run out of CRU's -> Defenders in tears.
Winning Tactic:(as an attacker) Kill all enemy CRU's, take and hold the objectives, kill defenders at their home base. |
|
|
|
|