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Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.07.27 02:55:00 -
[1] - Quote
inb4 adapt or die herp a derp. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 17:54:00 -
[2] - Quote
Traynor Youngs wrote:xprotoman23 wrote:Vehicle ratios actually have to be addressed because when in matches there's absolutely no reason as to why 3 out of the 11 players in the match are actually on the ground playing the game while everybody else is off jerking each other. Once again, there is no need to have arbitrary limits on the numbers of tanks. Tanks are vulnerable to infantry when they have no infantry support of their own. The turrets can't track fast enough or all the way around well enough to stop infantry from killing you if they get in close. IF a whole team is running around in tanks, go get an AV setup and **** them cause they dont have support. Or when EWAR is implemented and tracking is disrupted, tanks are slowed, sensors are off etc, tanks will be sitting ducks without support. Thats how you limit the number of tanks. Not with an arbitrary rule that says "Max number of tanks per match is X" but with gameplay mechanics that make it very very risky to use all tanks. Now please for the love of all that is Holy, STOP asking for arbitrary rules. It would add a lot more complexity to the game with a tank cap. You would have to use legit tactics. Not just "oh I have two tanks on every objective I win herp derp" A tank is an objective holder/taker. It should be used as a tool and not something to abuse.
For example. There is a enemy tank on A. Our tank is stacked on B. We have B and C. enemy infantry is moving towards C. Send all our AV guys to A while our tank/infantry holds off the push heading towards C. Tactics yo. Not just just we have 20 tanks EVERYONE ZERG!! Thats lame.
People are just afraid with a cap they might have to actually play the game instead of camping in a tank all day. Its quite sad. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 18:12:00 -
[3] - Quote
Traynor Youngs wrote:Wrong. In nearly every way.
Tons of tanks on the field means you should go get some AV fits and drink their tears.
An arbitrary limit, by definition, LIMITS strategies by forcing players to have a certain KIND of gameplay experience.
If you think that having 12 tanks on your 12 person team is viable, then the answer is NOT to limit the number of tanks, but buff AV or nerf armor or some other method to limit the effectiveness of the tanks in large numbers against infantry.
Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot.
I hate to break it to you guys but there already is a cap and it will be there come release time. Ccp knows what they are doing. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 19:59:00 -
[4] - Quote
Garrett Blacknova wrote:Crimson MoonV wrote:Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot. No, but any amount of Drop Uplinks will break a spawn camp. Maybe you should try using them? I do use drop uplinks. o_0 That won't change the fact that there are still 5 tanks running around the map while my dumb team runs around like sheep to the slaughter. Its a clear imbalance that will drive some of the player base away come release time.
Kthxbia |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 20:14:00 -
[5] - Quote
Garrett Blacknova wrote:Crimson MoonV wrote:Garrett Blacknova wrote:Crimson MoonV wrote:Please stop saying the same thing over and over again. 'If there are 50 tanks on the field go get AV.' Yeah we get it. No amount of AV will stop 50 tanks shooting you in the spawn. Point is moot. No, but any amount of Drop Uplinks will break a spawn camp. Maybe you should try using them? I do use drop uplinks. o_0 That won't change the fact that there are still 5 tanks running around the map while my dumb team runs around like sheep to the slaughter. Its a clear imbalance that will drive some of the player base away come release time. Kthxbia The imbalance is that stupid people are stupid. Smart people being OP is not nerf-worthy. Sorry. An imbalance in the game is an imbalance in the game and it will drive new players away.
Yes, you are smart for abusing imbalances within a beta. /golfclap
Imbalances that will be fixed come release time.
These points are more directed towards ccp so they see the problem and fix it.
I don't care to argue with you on this point.
This is not a sandbox and there will be caps. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.27 20:25:00 -
[6] - Quote
J'Jor Da'Wg wrote:Here is my GRAND IDEA that I bestow upon you...
High sec = vehicle cap. Since it will be Factional Warfare, maybe the message could be "higher command denied your request for the HAV/Dropship/LAV." So it isn't arbitrary.
Null and low sec? Drop as many tanks as you want bro!
Tbh, my new motto is that "Grouping needs to be added". Maybe going against a tank solo with a team full of idiots who aren't doing anything to help is not fun.
Try that when I got my corp and alliance backing me up.... if 50 tanks drop in, we are gonna switch to 50 swarm launchers/ forge guns.
NO LIMITS IN NULL SEC. EXPLAINED LIMITS IN HIGH SEC AND eSPORTS!.
There we go... problem fixed. Shake and bake, Just add teamwork! +1 teamwork is OP. |
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