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Gengus Ra
Osmon Surveillance Caldari State
5
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Posted - 2012.07.24 21:49:00 -
[1] - Quote
Does anyone have any info on what the guys in CCP plan to do with the possibilities of "Non Warfare Roles"? I understand this sort of thing sounds ridiculous on a FPS. But lets face it: DUST is not a normal game. If it's going to be a part of EVE online, It'd be nice if we DUST players could bring just as much to the table in New Eden as EVE pilots can.
True, we will be filling a role that no player in EVE can fill: The ability to engage in ground combat over planets. But if we are going to be sharing space with EVE players, we will need ways to take part in EVE politics and the EVE economy. Players in EVE have the ability to mine for ores in asteroid belts, build items and materials, sell goods at the market, explore, salvage materials, and even do things like spy on other players or pirate other players. So my point is, how does CCP plan to allow DUST players to do things other than just shoot people? We've seen things like being a medic or repair man, but these don't extenuate outside the battlefield. Will their be any access to our corp-owned planets when we are not fighting on them? Can we act as mining crew? As salvagers who don't show up until after the battle is over and strip items and equipment off of dead players and broken machines? Can we spend majority of our time acting as politicians in the comfort of our space stations? Will there be any way to explore planet surfaces? ( I seriously doubt that last one, but hey: Wishful thinking )
And lastly, If CCP hasn't done ANYTHING like this, than is it at all a possibility that it could be implemented at a later date, like how Captains Quarters were implemented into EVE years after its release?
Im aware that the possibilities that any of these things be added is low because this is a free to play game and these things would make the game much more deep and therefore more expensive. Still, does anyone have other ideas as to how these sort of game mechanics could work? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.24 23:02:00 -
[2] - Quote
Industrialist and Scientist are so much much later.
You are more likely to however get logstical officers, market tycoons, propaganda officers, and desk generals way well before you get either of the previous two mentioned. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.24 23:05:00 -
[3] - Quote
Greetings.
Gengus Ra wrote:I understand this sort of thing sounds ridiculous on a FPS. But lets face it: DUST is not a normal game. No, Dust is not a FPS, instead it is an RPG with a FPS combat system. While many people argue this, they are frankly wrong and it really is a critical distinction for the reason you are looking at here with this request. As a pure FPS, no there would be no role for purely passive or non-combatants, but as an RPG, even one that uses FPS for their combat system, there is room. And unless CCP has a harvey sized rabbit in their hat, the command dropsuit will be just that a non-combatant.
But even beyond that, when you look closely at the Type II scout suit and Logistics suits, you will see that they are intended to have severely diminished combat roles. Additionally, CCP has gone ahead and created warpoint systems to give points for non-combat activities, which tells me that they have more non-combatant roles planned in the future.
Quote:If it's going to be a part of EVE online, It'd be nice if we DUST players could bring just as much to the table in New Eden as EVE pilots can. Now this is the real issue. Leave aside the ability to take and hold planets, what can Dust bunnies really provide to pod pilots? I have wracked my brains a couple times on this and frankly I can't see a good answer. Yes, taking and holding planets / solar systems is going to be critical to EVE sovereignty, but is there nothing more? If there is, I can't figure it out, not with what CCP has told us so far, but maybe they do have other ideas they are not spilling yet... Like;
- Archaeology teams -- There are thousands of "static" ancient sites and many more "dynamic" ancient sites. Dust bunnies could provide the exploratory team and security for these sites.
- Damsel Recovery teams -- As some as posted on the threads, being able to invade Kruul's Pleasure hub would be something for Dust bunnies, but there are other ones along the same lines.... Helping to restore order after the Six Kin prison escape,
- Providing security / assassination teams for the Amarrian royalty, etc.
- Corporate / Faction espionage / counter-espionage -- A team could infiltrate Douvalle labs and recover BPCs for factional modules.
Yes, all of those have a heavy need for combat, but they also need non-combatants and they can provide for numerous non-combat roles.
Also notice that CCP has given Dust bunnies some of the same non-combat skills they gave to pod pilots... It is not too much of a stretch to take the existing industry / science skill sets from EVE and apply parts of them to Dust.
Quote:Im aware that the possibilities that any of these things be added is low because this is a free to play game and these things would make the game much more deep and therefore more expensive. If my understanding of what CCP is trying to do is accurate, this would actually improve the value (and revenue) of the game long term and help pave the way for the next game in New Eden universe.
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Gengus Ra
Osmon Surveillance Caldari State
5
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Posted - 2012.07.25 00:06:00 -
[4] - Quote
Asno,
I'm intrigued. How do you think some of these contracts you've listed are going to be implemented into the game so that EVE players will organically create them? I can see the archeology contract working if EVE players who hire us Dust Bunnies could discover their location while scanning a planet themselves, issue a contract based on its location, pay us for our troubles and take the excavated goods to sell for oodles. Aside from that, gladiator games, and Security onboard stations, I don't see how the rest are implemented. Please explain.
Regardless, thank you for your intelligent commentary (and corrections). |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.07.25 04:44:00 -
[5] - Quote
Having some kind of PvE component supplying materials, with research/industry/mining/etc done passively in the background, and driven by SP and ISK to an extent, would be interesting. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.25 08:48:00 -
[6] - Quote
Non combat roles are limited to EVE: no Dust player will ever be able to step away from planets to do other stuff. The moment Dust 514 has non combat roles is the moment it becomes EVE. We are mercenaries and our skill list does not include non combat options. Do you want to be a non-mercenary just play EVE.
Also, really, if you play a FPS for not shooting you are quite confused! |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.25 09:13:00 -
[7] - Quote
You could play Dust right now and never fire a shot, while still getting SP.
You can hack, pilot vehicles, play medic (next patch), supply nanohives, repair-gun stuff, provide drop-uplinks.
Your teammates might not appreciate you not shooting any targets of opportunity, however.
If they ever turn the planets into a sandbox sort of mode, I could forsee surface mining and ore cargo hauling as similar EVE kinds of things people could do.
It would be rather fun taking a fighter onto a low-sec planet and do some gang hunting for miners and such there. :) |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.07.25 09:15:00 -
[8] - Quote
It might be a possibility to have kind of a salvager class that is equipped with a Sidearm and utilizes salvage scanners/tools to increase the salvage output. I imagine it as somebody who runs to a downed enemy / ship / vehicle and scans it before it dismantles.
Propably as an Advanced Logistics Dropsuit / Advanced Mechanics combination. |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.25 15:51:00 -
[9] - Quote
Gengus Ra wrote:How do you think some of these contracts you've listed are going to be implemented into the game so that EVE players will organically create them? Not saying they will, but that they could. Imagine for a moment that you get one of the Damsel missions, you need to rescue the Damsel from Kruuls Pleasure Hub. At present you will be offered an ISK / LP reward based on time and success, you would go with your HAC / BC / BS and recover the Damsel on your own... But what if the NPC contract stipulated double LP for Infiltration / exfiltration? I don't know about you, but I would be willing to put up a smal Mercenary contract to bring her out.
Six Kin prison escape, instead of the normal ISK / LP reward, they could provide a 30% faction increase if you send in a police force... Again, I would be willing to put up a bit of ISK to create a Dust contract for that... Especially if CCP made it an escalation mission such that if I tried it without Mercs, the Six Kin could get access to the Concord Frigate that is there.... OUCHIE.
Remember, CCP is not going to make us create the Dust contracts, but they are going to give us incentives to create them.
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Ender Storm
Amarr Templars Amarr Empire
50
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Posted - 2012.07.25 16:40:00 -
[10] - Quote
IMO Dust will be more than we see now.
Right now se see a map to chose.
When the game launches we will have thousands of planets each one divided into sectors, each sector being probably a diferent map.
Besides, players (probably "commanders") will have the hability to design and lay down defenses.
And all these planets could be 100% "on-line", meaning you could teoretically go out and stroll in them without even having enemies deployed, wich is where the comented "PVE" will take part - the "ratting" of Dust.
This ratting will most likely be a platoon grouping up and simply deploying to a friendly planet/sector to "farm" isk, without ever encountering a enemy.
Thats why we have that big ass map there, to select our destinations.
Plus, we will hav3e combat contracts, these having real strategic value, and I assume that besides EVE contracts we will be able to make our own contracts againt enemy corporations for planetary territory.
Thats my view of the game anyway, based on the bits they told us. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.25 16:49:00 -
[11] - Quote
Templar Two wrote:Non combat roles are limited to EVE: no Dust player will ever be able to step away from planets to do other stuff. The moment Dust 514 has non combat roles is the moment it becomes EVE. We are mercenaries and our skill list does not include non combat options. Do you want to be a non-mercenary just play EVE.
Also, really, if you play a FPS for not shooting you are quite confused!
Leadership skills are forseeable in the future. Both corporate and squad level types. Soverngty to V is going to a bummer to train up. |
Gengus Ra
Osmon Surveillance Caldari State
5
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Posted - 2012.10.12 20:09:00 -
[12] - Quote
Wow, making the planets a sandbox mode??? That sounds banging awesome. I have some doubts that It'll happen, but if it does.... |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
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Posted - 2012.10.12 20:32:00 -
[13] - Quote
I'm not sure about the sandbox mode, but I remember it being said that there will be dust players who log on and never even join a battle. Wouldn't be a bad place to set up a market alt. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.14 20:04:00 -
[14] - Quote
The possibilities are great in number and I hope that answers this early on remain open ended. I like this FPS. I like the EVE universe even more. And i would love to have planetary/exploration/protection/defense/etc. options for a most inclusive alternate reality.
Help me out with EVE. Is every planet contested or is it just on certain lines of border wars? If it is just borderwars every militia has down time. Think reserves and active duty. I'm not saying it will get to that level as this is a game and an RPG Shooter. I am saying that we want a way to explore this new universe on a micro scale - not the macro way EVE players get to see the universe but the way I get to find ruins, explore stations, hijack stuff, and have mission in even a small squad to single player way. That might be too much to get, or it may be completely contrary to what CCP has planned. But it is what I want. An immersive new world to explore - in a scifi way.
Skyrim gave me a fantasy world that was entirely open. Mass Effect gave me a limited view of an awesome universe. I want a freeroaming, scifi world, with multiple MMO involvement. And if any MMO could do it - the EVE universe seems like a candidate that could try. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
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Posted - 2012.10.14 22:39:00 -
[15] - Quote
From what I've read from CCP holding planetary districts will have an extreme tactical advantage. Most likely mining resources that will be harvested and put on the market as a steady source of income. This is why people in EVE will want to deal with us.
So once districts are live and legit, the passive job of managing and maintaining districts will be a very big part of the game. I would guess that we will see skills related to that element of the game. Where you might want/need a member in your corp to have manufacturing or mining related skills to give your corp passive bonuses. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.14 23:03:00 -
[16] - Quote
I'd redo the whole Planetary Interaction in Eve and at the same time give dusters the ability to manage planetary material production. |
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