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mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 22:24:00 -
[1] - Quote
I would like some tips for this game. I'm completely new to Dust and will be playing in the upcoming beta event. I spend allot of time playing BF3 so i'm not new to the whole large vehicular FPS thing but i heard it's different than other FPS's out there so I would really appreciate some tips and advise from people who already played Dust. |
panoscape01
Doomheim
71
|
Posted - 2012.07.23 22:33:00 -
[2] - Quote
My advice, pick one specialty and work on just that one. I jumped around and tried many things and wasted a TON of SP. If I focused I'd have my proto suit by now... so pick a class and stick with it. Once maxed or well trained, then go on to another class. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.23 22:36:00 -
[3] - Quote
I would say the spread ya SP about and try out as much as you can. Do that here in beta were your choices wont be FOREVAR
Or ya just gona hit the main game and after w hile be like hmmm I wish I had tried this or that and b4 ya know it your makign a mess of a char in the real game that actualy matter to you. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 22:36:00 -
[4] - Quote
Part 1 : You
If you are just starting out I highly reocmmend trying all the milita builds and for weapons only go one level into them so at least you can access the weapon.
Get used to weapons see how they work and how effective they are, understand the gun play with them the more advanced versions only perform slightly better if you can work with the tier 1s to cause damage then thats is not going to change too much at tier 5 prototypes. Just understand also this is beta lag, hit detection and aim assist are all not working so well together making some weapons feel like a disaster while others feel like god mode, do not get disspaointed if something got fixed either.
From there formulate a build and skill plan based on one question.
"What do I want to be when I grow up?"
From there read up on all the available options quite viewable in the market, such as weapons modules and skills. Find the stuff that may help you acheive said goals, understand how things start tying together how things could work together or make it not work so well. Make decisions on the kit of vunerabilities you are able to and not able to accept.
For example do you want an anti-vehicle build that does more damage so it can kill tanks faster? or a bit more health to get that second shot off before getting splatted by the tank. The choice is yours.
Once you formulate a specialization you want to pursue start upgrading skills that will help you later if you decide to change you rmind, such as weapon upgrade type skills that improves reload, capacity, cpu usage, and range. Or Mechanic or Engineering, then load balance the SP spending between these types of skills that are 'omni-flexible' and skill built specifically twoards you class. For example heavies are extremly slow and wouldnt benifit much from having a lower signature too much where as a scout can turn that into a powerful tool.
remember the choice is yours on how you want to develop grow and become stronger, just plan carefully and dont just waste sp on something you hate. |
Victor Euel
Amarr Templars Amarr Empire
28
|
Posted - 2012.07.23 22:37:00 -
[5] - Quote
panoscape01 wrote:My advice, pick one specialty and work on just that one. I jumped around and tried many things and wasted a TON of SP. If I focused I'd have my proto suit by now... so pick a class and stick with it. Once maxed or well trained, then go on to another class.
This. Also novaknives are not your friend unless you dump a lot of sp into them.
One exception to be above, if your straight infantry, have a second build with your primary changed to a swarm launcher. Your team will love you when you need to use it. |
VigSniper101
204
|
Posted - 2012.07.23 22:37:00 -
[6] - Quote
Ive been playing about 3 weeks[Thank you Merc Pack:)], so lm no expert but heres some advice[in random order cause lve had a few whiskeys];
-Do some research...this is a very deep game were game skills outweigh equipment[and also equipment is restricted by skill level]...theres a sticky on this page with a link to the Online Manual, that will help
-Youve got 3 character slots, so you can mix and match... l started with my Sniper, then switched to a Trooper then back to my Sniper..after working out what l liked and what worked.
-Turn Voice On...even if you dont use a Mic[l rarely do myself due to my crazy kids], you can hear your team giving out information
-For now, try to stick with a few teammates, until you get use to the setup and gameplay...
-Your going to die, dont sweat it...lve had games were lve gone 0/12....sometimes you just cant do anything. Dont quit, dont get frustrated, cause next time you may go 12/0[lm still waiting for that to happen sigh....]
-Before you freak about the "loose gear per death" part of the game...l can tell you, that on average you should easily make back your loss at the end of the round[l average around 150k ISK[ingame money] per round, and lm pretty average player....
-Make sure you have plenty of Dropsuit fittings...l usually have around 20 per match...so you never get the message "Invalid Fitting"...everytime you die, you loose 1 fitting[except Militia..which is your basic crap invulnerable gear]
Im sure more veteran players will fix this...till then, have fun:)
[Man you guys are fast...there was no replies when l started typing this ] |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.23 22:40:00 -
[7] - Quote
VigSniper101 wrote:Ive been playing about 3 weeks[Thank you Merc Pack:)], so lm no expert but heres some advice[in random order cause lve had a few whiskeys]; -Do some research...this is a very deep game were game skills outweigh equipment[and also equipment is restricted by skill level]...theres a sticky on this page with a link to the Online Manual, that will help -Youve got 3 character slots, so you can mix and match... l started with my Sniper, then switched to a Trooper then back to my Sniper..after working out what l liked and what worked. -Turn Voice On...even if you dont use a Mic[l rarely do myself due to my crazy kids], you can hear your team giving out information -For now, try to stick with a few teammates, until you get use to the setup and gameplay... -Your going to die, dont sweat it...lve had games were lve gone 0/12....sometimes you just cant do anything. Dont quit, dont get frustrated, cause next time you may go 12/0[lm still waiting for that to happen sigh....] -Before you freak about the "loose gear per death" part of the game...l can tell you, that on average you should easily make back your loss at the end of the round[l average around 150k ISK[ingame money] per round, and lm pretty average player.... -Make sure you have plenty of Dropsuit fittings...l usually have around 20 per match...so you never get the message "Invalid Fitting"...everytime you die, you loose 1 fitting[except Militia..which is your basic crap invulnerable gear] Im sure more veteran players will fix this...till then, have fun:) [Man you guys are fast...there was no replies when l started typing this ]
Good post this one
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.23 22:47:00 -
[8] - Quote
the biggest adjustment is going to be the massive gap between a new character and a skilled up character. i'm prepping you now, EVERYTHING will be overpowered your first weekend. please don't come here and scream about it. ARs are not overpowered, it's just that you'll be in militia suits being shot at by prototype ARs. you know?
as for more practical advice:
use your starting isk to buy up all the militia infantry gear in the market. it even has it's own category. you only need 1 of each since militia gear is infinite (the exception being the militia nanite injector, and the militia scrambler pistol. but these are bugged)
then proceed to make your own fittings. (the default fits range from bad, to broken) the militia gear requires no skill investment, so feel free to try as much wonky crap as you like. but i strongly suggest you do some basic fits like: an assault suit with an AR, a couple shield extenders in the high slots, and an armor repper in the low slot. then a militia smg as a sidearm and a nanohive if you can fit them. then make a similar fit swapping out the rifle for a militia swarm launcher. feel free to try the other suits, but assault will be closest to what you're used to in battlefield. try a scout if you wanna be weak, but fast. try a heavy if you wanna be an easy target, but strong. (unfortunately there are no militia equivalents of heavy weapons, so it's difficult to "test drive" them properly.) logi is "like an assault, but worse" in the current build, but the extra gear slots can give you some solid utility so long as you make intelligent use of them. (having a repair kit is useless if you never repair anything, you know?) and the logis bonus PG/CPU makes it easier for a newbie to fit stuff
so far as spending skillpoints, skills like mechanics, shield operation, shield management, weaponry, electronics, and engineering are always good decisions. they are general purpose skills that will buff you up no matter what you decide to use.
then once you've found a setup you like, look up the better versions of it, and the modules/weapons you like on it in the market. the pre-req tab will show you how you need to train to use that upgraded gear.
oh, and go into your options menu and turn on voice chat... |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 22:48:00 -
[9] - Quote
WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 22:48:00 -
[10] - Quote
Part 2 Economizing yourself.
Understand that once you start making fits built with miltiary gear that cost isk. The money you earn with every match.
If you suck bad enough with a fit that you are losing more than what you earn you should re-evaluate what is that fittings problem.
The question of "Why did I die?"
Is it to slow? too squishy? you stand still too long? Deep down try to remember every time you died and the reason behind that death. Chances are you are 90% of the reason why you got killed, it was either your fitting, lack of skills, bad positioning, the list goes on.
But instead of beating yourself over it, you have to ask the next question "How do I not die next time?"
Learn from the mistakes, find your build's weaknesses, capitalize on them and play around with that knowledge that for example as a scout you cannot go toe to toe with an assult that spotted you first at long range with a shotgun.
Once you start understanding the entire concept of battleflow as its called you begin to understand why you started to die probably more often than you should and from there be able to adapt your skill plans, outfits, weapons, and start fomulating stratagies, tactics, and work around with some of the games difficulties and greatly reduce your own death amounts and then start to increase your own kill counts. Thus you being to net in more isk than lost and thus become 'efficent' in your fits.
Also understand there will be a situation your current skill set or outfit will not be able handle, this is where team work starts to come into play, let another team memeber handle that situation as you may have trained up snipers but he is a anti-vehicle specialist, let him handle the tanks but help him save ammo by taking out infantry shooting at him. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.23 22:53:00 -
[11] - Quote
mini rehak wrote:WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here.
on most weapons there is not (i don't snipe so i have no ******* clue there, and mass drivers have an arc of course)
there is a bit of deviation and kick, but compared to battlefield it's very light. the real issue will be range. guns in dust have HARD caps on range. after so-ever much distance your bullet will hit an invisible wall and go no further. this range varies by weapon type, and can be buffed with skills, but it's definitely jarring at first. especially with an smg...
edit: as for fitting: different dropsuits will have different slot layouts, and different powergrid and cpu pools. you plug modules into those slots, one module for one slot. different types of slots can take different types of modules, but ALL modules "share" the PG/CPU pool, so putting a badass gun on a suit might eat up so much PG/CPU that you can only fit weak-sauce shields or armor. there are some modules that increase the suits PG or CPU, but then you're "wasting" the slot.
electronics will increase your suits CPU pool, and engineering will increase the PG pool, so they are good skills to squeeze a bit more out of cheaper suits. there are also "upgrade" skills that will REDUCE the CPU/PG need for certain types of module or weapons. but they are so specialized that you're much better off going into electronics or engineering first. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.23 22:55:00 -
[12] - Quote
aim, press r1
repeat.
|
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 22:56:00 -
[13] - Quote
Buzzwords wrote:mini rehak wrote:WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here. on most weapons there is not (i don't snipe so i have no ******* clue there, and mass drivers have an arc of course) there is a bit of deviation and kick, but compared to battlefield it's very light. the real issue will be range. guns in dust have HARD caps on range. after so-ever much distance your bullet will hit an invisible wall and go no further. this range varies by weapon type, and can be buffed with skills, but it's definitely jarring at first. especially with an smg... Thanks i didn't want too look like a ****** shooting above people and thanks for the range cap info that's something i'm gonna have to get used to |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 22:57:00 -
[14] - Quote
mini rehak wrote:WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here.
Since you asked let me help you out a bit.
Skills.
While your clone is already preprogrammed with muscle memory to do everything, skills however is just what you mind is augmenting with it to make that function much better. YOu have to choose these carefully as they cannot be dumped undone or changed ever. Its always a safer bet to stock up and spend later, than to spend now and wasted it on a skill you are likely to never use.
For example I hate driving, I dont waste SP into LAVs or HAVs.
As i said with part 1 look at all the possible skills in the market read thier descriptions to what they do and dont do. From there look at all the modules and read thier descriptions on what they do and dont do. Find the neat little things and start formulating your customization plan. Once you read up on all the major market types of items look for them on the battlefield watch other people use them and deploy them carefully. Even get killed by a few of them the quicker you understand the weapons and gear the much better armed youll be when it comes to making a fit of your own.
Gear.
Gear is extremly customizable and more forgiving twoards the trial and error. Don't like the tactial assault rifle? try the breach, dont like low magazine size? Need new advertising? why not Zoidburg? Dying to much because you didnt heal fast enough from the last fight? Try shield tanking, dont like dying in a 2v1 situation go for armor tank. Dont like getting shot at all try speed tanking. The list goes on and on its a never ending process of A defeats B which Defeats C which defeats A but in a much larger loop. Watch other people play too and how they approach problems to situations most of the time however you are that problem that needs removal so dont take offense to it.
Spend smartly spend wisely don't think that higher teir gear is going to change your game for you, it wont. if you cannot make kills with tier one or milita variants you are not making kills with the protype version, period.
The only thing proto gear does is make people who are very deadly in milita gear THAT much more deadlier. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 22:57:00 -
[15] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:aim, press r1
repeat.
best advise iv'e seen in this forum lol |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.23 22:59:00 -
[16] - Quote
mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:aim, press r1
repeat.
best advise iv'e seen in this forum lol
i'm writing a book. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:02:00 -
[17] - Quote
Iron Wolf Saber wrote:mini rehak wrote:WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here. Since you asked let me help you out a bit. Skills. While your clone is already preprogrammed with muscle memory to do everything, skills however is just what you mind is augmenting with it to make that function much better. YOu have to choose these carefully as they cannot be dumped undone or changed ever. Its always a safer bet to stock up and spend later, than to spend now and wasted it on a skill you are likely to never use. For example I hate driving, I dont waste SP into LAVs or HAVs. As i said with part 1 look at all the possible skills in the market read thier descriptions to what they do and dont do. From there look at all the modules and read thier descriptions on what they do and dont do. Find the neat little things and start formulating your customization plan. Gear. Gear is extremly customizable and more forgiving twoards the trial and error. Dont like the tactial assault rifle? try the breach? dont like low magazine size? try the assault and so on. Dying to much because you didnt heal fast enough from the last fight? Try shield tanking, dont like dying in a 2v1 situation go for armor tank. Dont like getting shot period try speed tanking. The list goes on and on. Watch other people play too and how they approach problems to situations most of the time however you are that problem that needs removal so dont take offense to it. Spend smartly spend wisely dont think that higher teir gear is going to change your game for you, it wont. if you cannot make kills with tier one or milita variants you are not making kills with the protype version, period. The only thing proto gear does is make people who are very deadly in milita gear THAT much more deadlier. so with the skills can I be a good heavy AND be a good tanker or do i just specialize in one and sorta just use the other because i love vehicle play and gun play |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:03:00 -
[18] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:aim, press r1
repeat.
best advise iv'e seen in this forum lol i'm writing a book. what happens when i run out of ammo? |
HowDidThatTaste
461
|
Posted - 2012.07.23 23:04:00 -
[19] - Quote
Don't specialize in the heavy unless you are completely dedicated to it. It is very expensive to get to proto gear and you move real slow making you an easy target.
However if you do decide to go heavy and you get to the top of your skill points its a blast, everything finally equals out but can be quite expensive.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:07:00 -
[20] - Quote
mini rehak wrote:Iron Wolf Saber wrote:mini rehak wrote:WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here. Since you asked let me help you out a bit. Skills. While your clone is already preprogrammed with muscle memory to do everything, skills however is just what you mind is augmenting with it to make that function much better. YOu have to choose these carefully as they cannot be dumped undone or changed ever. Its always a safer bet to stock up and spend later, than to spend now and wasted it on a skill you are likely to never use. For example I hate driving, I dont waste SP into LAVs or HAVs. As i said with part 1 look at all the possible skills in the market read thier descriptions to what they do and dont do. From there look at all the modules and read thier descriptions on what they do and dont do. Find the neat little things and start formulating your customization plan. Gear. Gear is extremly customizable and more forgiving twoards the trial and error. Dont like the tactial assault rifle? try the breach? dont like low magazine size? try the assault and so on. Dying to much because you didnt heal fast enough from the last fight? Try shield tanking, dont like dying in a 2v1 situation go for armor tank. Dont like getting shot period try speed tanking. The list goes on and on. Watch other people play too and how they approach problems to situations most of the time however you are that problem that needs removal so dont take offense to it. Spend smartly spend wisely dont think that higher teir gear is going to change your game for you, it wont. if you cannot make kills with tier one or milita variants you are not making kills with the protype version, period. The only thing proto gear does is make people who are very deadly in milita gear THAT much more deadlier. so with the skills can I be a good heavy AND be a good tanker or do i just specialize in one and sorta just use the other because i love vehicle play and gun play
Yes its possible to get both done, for example, Mechanic Skill is one of those Omni-use skills as it increases armor HP on both vehicles and suits. But Like I said plan for both carefully and load balance between your primary and secondary goals. Becuase you will eventually have to start spending skill points on HAV operation and its use of a heavy weapon and Heavy Suit skill and the weapons related to it as well. But ID the skills that can quickly help both loadouts quickly and that would be the best spendage of points. |
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mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:07:00 -
[21] - Quote
HowDidThatTaste wrote:Don't specialize in the heavy unless you are completely dedicated to it. It is very expensive to get to proto gear and you move real slow making you an easy target.
However if you do decide to go heavy and you get to the top of your skill points its a blast, everything finally equals out but can be quite expensive.
well i like using big guns so can i use light or medium armor with a big gun and with big guns is it like TF2 where you have to rev the gun and basically stand still to fire? |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.23 23:08:00 -
[22] - Quote
mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:aim, press r1
repeat.
best advise iv'e seen in this forum lol i'm writing a book. what happens when i run out of ammo?
die
|
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:11:00 -
[23] - Quote
Iron Wolf Saber wrote:mini rehak wrote:Iron Wolf Saber wrote:mini rehak wrote:WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here. Since you asked let me help you out a bit. Skills. While your clone is already preprogrammed with muscle memory to do everything, skills however is just what you mind is augmenting with it to make that function much better. YOu have to choose these carefully as they cannot be dumped undone or changed ever. Its always a safer bet to stock up and spend later, than to spend now and wasted it on a skill you are likely to never use. For example I hate driving, I dont waste SP into LAVs or HAVs. As i said with part 1 look at all the possible skills in the market read thier descriptions to what they do and dont do. From there look at all the modules and read thier descriptions on what they do and dont do. Find the neat little things and start formulating your customization plan. Gear. Gear is extremly customizable and more forgiving twoards the trial and error. Dont like the tactial assault rifle? try the breach? dont like low magazine size? try the assault and so on. Dying to much because you didnt heal fast enough from the last fight? Try shield tanking, dont like dying in a 2v1 situation go for armor tank. Dont like getting shot period try speed tanking. The list goes on and on. Watch other people play too and how they approach problems to situations most of the time however you are that problem that needs removal so dont take offense to it. Spend smartly spend wisely dont think that higher teir gear is going to change your game for you, it wont. if you cannot make kills with tier one or milita variants you are not making kills with the protype version, period. The only thing proto gear does is make people who are very deadly in milita gear THAT much more deadlier. so with the skills can I be a good heavy AND be a good tanker or do i just specialize in one and sorta just use the other because i love vehicle play and gun play Yes its possible to get both done, for example, Mechanic Skill is one of those Omni-use skills as it increases armor HP on both vehicles and suits. But Like I said plan for both carefully and load balance between your primary and secondary goals. Becuase you will eventually have to start spending skill points on HAV operation and its use of a heavy weapon and Heavy Suit skill and the weapons related to it as well. But ID the skills that can quickly help both loadouts quickly and that would be the best spendage of points. Thanks ill try to do both and what is that HAV operation? |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:12:00 -
[24] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:aim, press r1
repeat.
best advise iv'e seen in this forum lol i'm writing a book. what happens when i run out of ammo? die well that sucks |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.23 23:14:00 -
[25] - Quote
YUP |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.23 23:17:00 -
[26] - Quote
mini rehak wrote:I would like some tips for this game. I'm completely new to Dust and will be playing in the upcoming beta event. I spend allot of time playing BF3 so i'm not new to the whole large vehicular FPS thing but i heard it's different than other FPS's out there so I would really appreciate some tips and advise from people who already played Dust.
heres a tip for you from a eve player
if you dont want to hate this game like eve dont use the most isk costing fits to take on other players its better to die 3 time then one if you losted only 12000 isk for 3 weres 5600000 isk for 1 remeber this game will be tide into eve wich has a player markeit the isk you use to buy stuff go,s to someone in eve 2nd K/D is not god in this game it will never be gos is how much isk you have all way hold on to 2 mill just for a rainy day. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.23 23:19:00 -
[27] - Quote
mini rehak wrote:HowDidThatTaste wrote:Don't specialize in the heavy unless you are completely dedicated to it. It is very expensive to get to proto gear and you move real slow making you an easy target.
However if you do decide to go heavy and you get to the top of your skill points its a blast, everything finally equals out but can be quite expensive.
well i like using big guns so can i use light or medium armor with a big gun and with big guns is it like TF2 where you have to rev the gun and basically stand still to fire?
HMGs like the heavy in tf2, require a heavy weapons module slot. as of right now, only heavy suits have those. the gun itself requires no spinup to FIRE, but it can only be hipfired, and is rather inaccurate when you begin firing. the spread will tighten as you sustain fire, but you need to balance that against the gun overheating. the weapons inaccuracy combined with the heavy suits low mobility means that they are incredibly weak at long range, and the enemy can easily KEEP you at long range.
they USED to be legitimately powerful within tight quarters. near objectives and the like. but they were severely over-nerfed in this latest build. so i advise you against them for now. |
HowDidThatTaste
461
|
Posted - 2012.07.23 23:20:00 -
[28] - Quote
mini rehak wrote:HowDidThatTaste wrote:Don't specialize in the heavy unless you are completely dedicated to it. It is very expensive to get to proto gear and you move real slow making you an easy target.
However if you do decide to go heavy and you get to the top of your skill points its a blast, everything finally equals out but can be quite expensive.
well i like using big guns so can i use light or medium armor with a big gun and with big guns is it like TF2 where you have to rev the gun and basically stand still to fire?
No heavy is essentially heavy armor and the only build to use hmg heavy machine guns, yes you can run and gun with these. Heavys can use forge guns great for tanks and drop ships, these you have to hold still for and wait for your gun to charge.
However with a heavy suit you can use assault rifles,smgs and pistols so you can use almost any weapon. The huge dis advantage is the speed at which your guy turns and waddles, notice I did not say run! So you become a big target and not very mobile. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:22:00 -
[29] - Quote
BAD FURRY wrote:mini rehak wrote:I would like some tips for this game. I'm completely new to Dust and will be playing in the upcoming beta event. I spend allot of time playing BF3 so i'm not new to the whole large vehicular FPS thing but i heard it's different than other FPS's out there so I would really appreciate some tips and advise from people who already played Dust. heres a tip for you from a eve player if you dont want to hate this game like eve dont use the most isk costing fits to take on other players its better to die 3 time then one if you losted only 12000 isk for 3 weres 5600000 isk for 1 remeber this game will be tide into eve wich has a player markeit the isk you use to buy stuff go,s to someone in eve 2nd K/D is not god in this game it will never be gos is how much isk you have all way hold on to 2 mill just for a rainy day. could you pleas explain the first part a little better and in regards to the second thing i know K/D doesn't mean S**t (bf3 tought me that) the only stat i remotely care about is W/L ratio |
DONTELLMETHEODDS
5
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Posted - 2012.07.23 23:25:00 -
[30] - Quote
While tank surfing watch out for the pipes Aint that right PEEEEEEETREEEEEEEEEEEEEE |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:27:00 -
[31] - Quote
Part 3: The Rabbit Hole
This may sink your heart a bit or make it skip a beat.
You are barely scratching the surface of this game if we where to port over most of the battlefield mechanics over. So with that I leave you one peice of advice.
Eve Online wrote: "Adapt or Die"
So quick preview of up and comming things we may see in a build or two (a month or two)
Squad Leaders In the very near future we are going to get command suits, unlike battlefield commanders in other games command suits are more akin to paladin tanks in diablo, friendlies near the command suit will get a bonus to thier performance, taking out the command suit would be extremly helpful but it also gets squads to start forming up and moving as a team.
Communication and Grouping With Voice comms enabled you can see the massive difference between a team that uses it or doesnt, or how much havock you can wreck when the channels are swapped between your enemy with that one bug. in the future people will begin to start forming up teams and groups and parties, they are going to ever so efficently more dangerous than any one individual and or a similar sized group of disornagzined people.
Going beyond the Clan, Corproations. Corproations go beyond clan mentalty. Corproations fight to survive, and make a business statement, dust 514 players will quickly come to a point where they will find out that thier clan of 24 players is no where near enough to hold a planet. Soon that number goes up to 50, 100, 200, before they know it they will need a thousands players, other 'clans', and resources beyond the atmosphere from eve online and that is just to hold one entire star system effectivly. So prepare for higher social fucntions, meaningful ranks, actual use of real leadership skills, and charisma skills, even expect the heavy use of artist and media editors to generate propaganda. negoaitors, translators, diplomats, polotics, this is probably the deepest part of the game as rivals can last for years in eve I expect no different from dust 514.
Electronic Warfare This layer of the battlefield is nearly unheard of in most shooters, other shooters if they do use simple mines or 'cloak' to cause it. Dust 514 goes a step further. Currently phase 1 is in right now with the tac net. Suits with high signatures such as heavies or tanks are easily spotted and are tracked for a long time after any team mate loses LOS. Scouts with low siganture profile can nearly dissapear isntantly on the tactial network soon as anyone loses sight of them even possible losing them while in visual sight. And that is step 1. Step 2 would be deploying sensors, knocking out radar towers, jamming signals, spoofing, and that is just the tacical network. There are other forms comming such as stasis webfiers anything hit by a webfier loses alot of its velocity and wont be able to move as fast. Capacitor drains which sucks stamina out of dropsuits and battery power from tanks preventing them from doing things such as repairing themsleves. Target Painters which lights up a target to the entire tac net making them much easier to lock onto and much harder to hide. ECM to break locks of any of these electronic warfares or missiles that are launched. Turret Destablizers would wreck havock on a tanks targeting.
Fighting for a purpose Unlike Planetside 2 where you are fighting over a mine or a factory that is pernamently there, you are fighting over land, that anyone can decide what goes there. A tank factory, an orbital defense cannon, something you not only have spend blood into allowing being built there but your isk, time and mateirals and its yours. Your enemies will be jealous of it and they will covet it and if they can't have it don't expect they dont make sure nobody else can. This starts to build relationship with the land, its your homeworld its your first planet as a corp you completely conquered and you will fight tooth and nail over it. Becuase also unlike planet side you can take a one week vacation and come back to find your entire homeworld in ruins and your corproation no more all becuase somone wanted something you had. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.23 23:28:00 -
[32] - Quote
mini rehak wrote:what happens when i run out of ammo?
PEEEEEEEEEEEEEEEEETREEEEEEEEEEEEEEEEEEEE is screwing with you. a nanohive will restore your ammo. any suit but the heavy can carry them so long as you have enough pg/cpu. you could even ask a teammate if they have one. people will be happy to hook you up as they get points for it. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:35:00 -
[33] - Quote
dont worry Iron Wolf Saber i'm not expecting Battlefield mechanics in Dust i'm just trying to get a bit of a comparison going on and don't worry I will adapt and i will not die |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:39:00 -
[34] - Quote
Buzzwords wrote:mini rehak wrote:what happens when i run out of ammo? PEEEEEEEEEEEEEEEEETREEEEEEEEEEEEEEEEEEEE is screwing with you. a nanohive will restore your ammo. any suit but the heavy can carry them so long as you have enough pg/cpu. you could even ask a teammate if they have one. people will be happy to hook you up as they get points for it. don't worry i knew hey was messing around and i thought i'd play along too and when you say ask a teammate does this game have teamspeak or you just talk to specific people like in a squad |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:40:00 -
[35] - Quote
Some terms then
Eve Online - Another MMO that Dust 514 takes place within (MMOcpetion!) Just youtube Eve online casualty for a small taste. LAV - Light Attack Vehicles (think warthog but much flismier and much faster) HAV - Heavy Attack Vehicle (tank) CRU - Clone Reanimation Unit (Deployable and probably expensive spawn point) Isk - Eve online currency as well as dust 514's Level - Refers to a skill's level, skills have lvls 1 though 5 each, some skills unlock other skills or more equipment use, others increase peformance. Aurum - Micro transaction currency used for vanity items or special early access gear or similar performance gear that less stressful fitting. Skillpoints - Experince points basically.
Fitting and Suit/Vehicle Related CPU - All modules use the onboard computer to be managed and adapt to the battlefield Higher tech equipment typically is CPU heavy such as modules which increases damage as it has to use the computer to analyze the target to maxmise the damage. All suits and vehicles have various amounts of cpu and you must economize it wisely to not overbudget or the fit is invalid.
Powergrid - All modules also consume power stores to operate your grid is basically the constant feed to keep the suit operational from its reactor. Things like armor plates stress the powergrid the most becuase the additional strain on the powercore to keep the suit running.
High Slot - High slot is a module type of slot reserved for mostly near surface attachments to the base, such as shield generators and weapon upgrades.
Low Slot - Low slot is a module type slot reserved for deeper than surface functions such as computer upgrades and armor plates.
Heavy Weapon Slot - equips extremly heavy weapons such as the Heavy machine guns (HMG) or the Forge Gun (FG) can equip ligher weapons classes.
Light Weapon Slot - Equips standard infantry weapons such as assault rifles, sniper rifles, shotguns and swarm launchers. Can fit lighter sidearm weapons instead but not heavier.
Sidearm weapon slot - equips backup weapons such as scrambler pistol or Sub machine gun but only sidearms.
Grenade Slot - This slot is nearly self explaintory its your selection of a grenade.
Equipment slot - some suits have additional non weapon supplies they can use to augement thier roles better they're currently deployables and few 'gun types' such as remote explosives, repair guns, drop uplinks, and ammo hives.
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.23 23:44:00 -
[36] - Quote
mini rehak wrote: does this game have teamspeak or you just talk to specific people like in a squad
it has team wide voice chat, but you need to "opt in" under the options menu.
it's also occasionally buggy. sometimes you'll be on the other teams comms or stuff like that. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:44:00 -
[37] - Quote
In response to your economic question Ill give you an example
I have a prototype equipped suit that costs 250,000 isk to replace, I on average only earn 150,000 isk a battle.
In other words I cannot afford to lose 2 prototype suits in a single match or I just wiped out my entire earnings of not only that fight but for a few fights beyond.
In the future some tanks will cost 1.2 million isk a pop so you can imagine how expensive losing one can get.
The communication tool in dust 514 is known as eve voice, and you might be asking 'why is that important?' outside of how well it supports squad, squad commanders, and corproation all at once it also lets you talk to eve online players which can allow for this to happen .Orbital Bombardment |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:47:00 -
[38] - Quote
thanks Iron Wolf Saber for the item briefing now i gotta ask whats the player count and hows the gameplay? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:51:00 -
[39] - Quote
Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:57:00 -
[40] - Quote
Iron Wolf Saber wrote:Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. wow 256 v 256 would be EPIC, now one more thing needs clarifying with the mercenaries pack, is that just access too all beta events or constant beta access (like playing without a specific beta event) |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.23 23:58:00 -
[41] - Quote
mini rehak wrote:Iron Wolf Saber wrote:Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. wow 256 v 256 would be EPIC, now one more thing needs clarifying with the mercenaries pack, is that just access too all beta events or constant beta access (like playing without a specific beta event)
merc pack is full access, but the beta is still offline a few days a week for everyone. no matter how you got in. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 00:06:00 -
[42] - Quote
Buzzwords wrote:mini rehak wrote:Iron Wolf Saber wrote:Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. wow 256 v 256 would be EPIC, now one more thing needs clarifying with the mercenaries pack, is that just access too all beta events or constant beta access (like playing without a specific beta event) merc pack is full access, but the beta is still offline a few days a week for everyone. no matter how you got in. alright i'm probably gonna buy it then, do you know when their releasing the open beta |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.24 01:29:00 -
[43] - Quote
"Open Beta" as its jokingly called is the launch day sometime in 2012 Q4. This is basically the day they stop doing character wipes and tone down sp gain and isk awards, from there beta state is 'ongoing' process, expect a major updates every 6 months. |
ROIZENGH
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.07.24 04:05:00 -
[44] - Quote
I can only say you actually did what everyone should have done first for this game try to read and understand what the**** this game is about, because it's really easy to mess up since sp will be harder to earn and skills just get expensive as hell, your first battles will feel awful since a lot of player will overpower you but use that to understand the game mechanics know your maps start understanding the importance of every type of player, from front lines to pilots to support. Best advice, keep reading on these forums and turn eve voice on, i don't have a mic myself but it doesn't stop me from having it on and being useful for the team just be hearing what's going on. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 04:56:00 -
[45] - Quote
ROIZENGH i always try to figure a game out before i play it. I'm happy i didn't get flamed for being new and wanting to learn. when I made the switch from MW3(s**t game) to BF3 i made a forum like this and god damn people weren't happy so i had to figure it out all by myself. And i always use a mic in every online game i play |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.07.24 07:11:00 -
[46] - Quote
It is rarely worth training a skill to lv5. You can get two to lv4 for the same skill points. If it unlocks another skill and/or better gear lv5 may be worth it. You can look at the skill books in the market to check if they require another skill. engineering, electronics and some other skills are useful at lv5 since every dropsuit will use them, but its better to get them to 3 or 4 then put some levels in more the specialized skills before taking it to 5.
For example, all the weapon operation skills at lv 5 unlock a weapon proficiency skill needed for the best weapons of that type, the proficiency unlocks nothing. It gives a passive bonus, but the gain from 4 to 5 is small compared to what other skills could be leveled up with the roughly 750,000sp, if I remember right. Electronics only takes 256,000sp for lv4. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 07:39:00 -
[47] - Quote
mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:mini rehak wrote: best advise iv'e seen in this forum lol
i'm writing a book. what happens when i run out of ammo? die well that sucks It would suck if he was right, but he's not.
Correct answer was "reload."
If you run out of ammo to reload with, the correct answer is "find more ammo." |
DatFeckinTwat
28
|
Posted - 2012.07.24 10:02:00 -
[48] - Quote
Well, I just gotta say, I am most impressed with the helpful and insightful comments in this post. Kudos to all you guys (even you PEEEETREEEE! You crazy fool!). I can honestly say that the camaraderie that is beginning to develop within the Beta group is just the beginning of the rivalries and team bonding that is going to make Dust514 THE most innovative, immersive experience on the PS3 for quite sometime to come. Suit up guys and gals (there are gals here, right?) its almost Thursday!!!
*EDIT* Servers back up Tonight! TONIGHT!!!! See y'all then... I'm going to bed now! |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 18:49:00 -
[49] - Quote
DatFeckinTwat wrote:Well, I just gotta say, I am most impressed with the helpful and insightful comments in this post. Kudos to all you guys (even you PEEEETREEEE! You crazy fool!). I can honestly say that the camaraderie that is beginning to develop within the Beta group is just the beginning of the rivalries and team bonding that is going to make Dust514 THE most innovative, immersive experience on the PS3 for quite sometime to come. Suit up guys and gals (there are gals here, right?) its almost Thursday!!! *EDIT* Servers back up Tonight! TONIGHT!!!! See y'all then... I'm going to bed now! yeah i gotta say i really didn't expect this much helpful info i have to say say thanks to all of you and i can't wait to see all you on the battlefield |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.24 18:50:00 -
[50] - Quote
DatFeckinTwat wrote:Well, I just gotta say, I am most impressed with the helpful and insightful comments in this post. Kudos to all you guys (even you PEEEETREEEE! You crazy fool!). I can honestly say that the camaraderie that is beginning to develop within the Beta group is just the beginning of the rivalries and team bonding that is going to make Dust514 THE most innovative, immersive experience on the PS3 for quite sometime to come. Suit up guys and gals (there are gals here, right?) its almost Thursday!!! *EDIT* Servers back up Tonight! TONIGHT!!!! See y'all then... I'm going to bed now!
LOL sorry I was feeling lazy mini, didn't want to go into the whole "stay by cover, always have an exit strategy posts" that i've written in the past. Actually, I should just do a search for said posts and copy/paste. brb mini
Edit: Back
Here is something I posted for someone else a while back.
If you're just starting out now, you're probably going to die a lot. People have been grinding away for two weeks(I think) and are at a much higher level than you.
I reccommend purchasing the militia shield and weapons in the marketplace to start. These weapons and gear are 1 time purchases with infinite use. Equip these items in the dropsuit fitting section of your menu.
As for actual gameplay tips, STAY AROUND PEOPLE. Because you are a low level, you are very succeptible to being picked off if you are alone. Your shields are weaker and your gun is weaker. YOU CAN help your teammates by providing kill assists and ammo until you feel like you are a high enough level to start taking on people by yourself. If you see someone driving a tank that needs a gunner or rocket man, HOP ON IN! The canons in said tank are probably stronger than the weapon in your hands.
I cannot stress the point about sticking with your team enough. It is very important if you plan on surviving through the beginning stages of skill progression.
This is pretty general, ask any other questions you may have.
Edit #2 Found more
You need to just be aware of your surroundings. The biggest mistake I see people make is just running out in the middle of the open. Run from cover to cover but don't stop moving.
If you see a tank, and you're not anti vehicle, get the hell out.
If you're engaging more than two people, stay cautious and make sure you have an exit from the firefight.
Staying alive isn't just about having better gun game than the other person, it's more about knowing what is happening around you at all times and adjusting your position and playstyle to fit that situation. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.07.24 18:56:00 -
[51] - Quote
mini rehak wrote:I would like some tips for this game. I'm completely new to Dust and will be playing in the upcoming beta event. I spend allot of time playing BF3 so i'm not new to the whole large vehicular FPS thing but i heard it's different than other FPS's out there so I would really appreciate some tips and advise from people who already played Dust.
Don't spread your SP too thin or try to take a too many roles too early. Specialize at first and branch off from there.
Don't run around by yourself. You need friendlies nearby especially while reloading.
Don't use heavies in wide open ranges, keep them indoors preferably or facing a narrow spot where the enemy will be bottle necking through.
Don't try to get super long range kills with assault rifle unless it's to finish someone off, you're just giving away your position. Also don't shoot at heavily tanked vehicles with small arms fire- again you're just revealing your position and probably not going to do any real damage to the vehicle before you are killed. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 19:08:00 -
[52] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:DatFeckinTwat wrote:Well, I just gotta say, I am most impressed with the helpful and insightful comments in this post. Kudos to all you guys (even you PEEEETREEEE! You crazy fool!). I can honestly say that the camaraderie that is beginning to develop within the Beta group is just the beginning of the rivalries and team bonding that is going to make Dust514 THE most innovative, immersive experience on the PS3 for quite sometime to come. Suit up guys and gals (there are gals here, right?) its almost Thursday!!! *EDIT* Servers back up Tonight! TONIGHT!!!! See y'all then... I'm going to bed now! LOL sorry I was feeling lazy mini, didn't want to go into the whole "stay by cover, always have an exit strategy posts" that i've written in the past. Actually, I should just do a search for said posts and copy/paste. brb mini Edit: Back Here is something I posted for someone else a while back. If you're just starting out now, you're probably going to die a lot. People have been grinding away for two weeks(I think) and are at a much higher level than you.
I reccommend purchasing the militia shield and weapons in the marketplace to start. These weapons and gear are 1 time purchases with infinite use. Equip these items in the dropsuit fitting section of your menu.
As for actual gameplay tips, STAY AROUND PEOPLE. Because you are a low level, you are very succeptible to being picked off if you are alone. Your shields are weaker and your gun is weaker. YOU CAN help your teammates by providing kill assists and ammo until you feel like you are a high enough level to start taking on people by yourself. If you see someone driving a tank that needs a gunner or rocket man, HOP ON IN! The canons in said tank are probably stronger than the weapon in your hands.
I cannot stress the point about sticking with your team enough. It is very important if you plan on surviving through the beginning stages of skill progression.
This is pretty general, ask any other questions you may have. Edit #2 Found more You need to just be aware of your surroundings. The biggest mistake I see people make is just running out in the middle of the open. Run from cover to cover but don't stop moving.
If you see a tank, and you're not anti vehicle, get the hell out.
If you're engaging more than two people, stay cautious and make sure you have an exit from the firefight.
Staying alive isn't just about having better gun game than the other person, it's more about knowing what is happening around you at all times and adjusting your position and playstyle to fit that situation. I know you where dicking around but it actually mad me lol, and thanks for the actual tips |
Crazy James Howlett
Osmon Surveillance Caldari State
11
|
Posted - 2012.07.28 01:59:00 -
[53] - Quote
This all great guys. I really appreciate someone else being brave enough to ask for tips that I can bum off of. Thanks to you all. |
vilstan
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.07.28 02:25:00 -
[54] - Quote
I'm...so lost in this game haha.
Any good offline tutorial or something?
Everything seems so chaotic (normal for an FPS) but I just don't know what the goals are or how on earth the whole equipment/skills things work out.
I gather it's a little bit like ships in EVE? IE you get better armor/ weapons? I've noticed that sometimes I can just mow down someone who started shooting me first (we both appear to be hitting all shots) other times I get mowed down by someone I started shooting first (both hitting all the shots). I guess this is probably due to gear or skills difference?
How does the whole 'hacking' work? I see messages about it all the time but don't know how to do it. What is the MCC? Our 'base'? |
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