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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 22:36:00 -
[1] - Quote
Part 1 : You
If you are just starting out I highly reocmmend trying all the milita builds and for weapons only go one level into them so at least you can access the weapon.
Get used to weapons see how they work and how effective they are, understand the gun play with them the more advanced versions only perform slightly better if you can work with the tier 1s to cause damage then thats is not going to change too much at tier 5 prototypes. Just understand also this is beta lag, hit detection and aim assist are all not working so well together making some weapons feel like a disaster while others feel like god mode, do not get disspaointed if something got fixed either.
From there formulate a build and skill plan based on one question.
"What do I want to be when I grow up?"
From there read up on all the available options quite viewable in the market, such as weapons modules and skills. Find the stuff that may help you acheive said goals, understand how things start tying together how things could work together or make it not work so well. Make decisions on the kit of vunerabilities you are able to and not able to accept.
For example do you want an anti-vehicle build that does more damage so it can kill tanks faster? or a bit more health to get that second shot off before getting splatted by the tank. The choice is yours.
Once you formulate a specialization you want to pursue start upgrading skills that will help you later if you decide to change you rmind, such as weapon upgrade type skills that improves reload, capacity, cpu usage, and range. Or Mechanic or Engineering, then load balance the SP spending between these types of skills that are 'omni-flexible' and skill built specifically twoards you class. For example heavies are extremly slow and wouldnt benifit much from having a lower signature too much where as a scout can turn that into a powerful tool.
remember the choice is yours on how you want to develop grow and become stronger, just plan carefully and dont just waste sp on something you hate. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 22:48:00 -
[2] - Quote
Part 2 Economizing yourself.
Understand that once you start making fits built with miltiary gear that cost isk. The money you earn with every match.
If you suck bad enough with a fit that you are losing more than what you earn you should re-evaluate what is that fittings problem.
The question of "Why did I die?"
Is it to slow? too squishy? you stand still too long? Deep down try to remember every time you died and the reason behind that death. Chances are you are 90% of the reason why you got killed, it was either your fitting, lack of skills, bad positioning, the list goes on.
But instead of beating yourself over it, you have to ask the next question "How do I not die next time?"
Learn from the mistakes, find your build's weaknesses, capitalize on them and play around with that knowledge that for example as a scout you cannot go toe to toe with an assult that spotted you first at long range with a shotgun.
Once you start understanding the entire concept of battleflow as its called you begin to understand why you started to die probably more often than you should and from there be able to adapt your skill plans, outfits, weapons, and start fomulating stratagies, tactics, and work around with some of the games difficulties and greatly reduce your own death amounts and then start to increase your own kill counts. Thus you being to net in more isk than lost and thus become 'efficent' in your fits.
Also understand there will be a situation your current skill set or outfit will not be able handle, this is where team work starts to come into play, let another team memeber handle that situation as you may have trained up snipers but he is a anti-vehicle specialist, let him handle the tanks but help him save ammo by taking out infantry shooting at him. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 22:57:00 -
[3] - Quote
mini rehak wrote:WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here.
Since you asked let me help you out a bit.
Skills.
While your clone is already preprogrammed with muscle memory to do everything, skills however is just what you mind is augmenting with it to make that function much better. YOu have to choose these carefully as they cannot be dumped undone or changed ever. Its always a safer bet to stock up and spend later, than to spend now and wasted it on a skill you are likely to never use.
For example I hate driving, I dont waste SP into LAVs or HAVs.
As i said with part 1 look at all the possible skills in the market read thier descriptions to what they do and dont do. From there look at all the modules and read thier descriptions on what they do and dont do. Find the neat little things and start formulating your customization plan. Once you read up on all the major market types of items look for them on the battlefield watch other people use them and deploy them carefully. Even get killed by a few of them the quicker you understand the weapons and gear the much better armed youll be when it comes to making a fit of your own.
Gear.
Gear is extremly customizable and more forgiving twoards the trial and error. Don't like the tactial assault rifle? try the breach, dont like low magazine size? Need new advertising? why not Zoidburg? Dying to much because you didnt heal fast enough from the last fight? Try shield tanking, dont like dying in a 2v1 situation go for armor tank. Dont like getting shot at all try speed tanking. The list goes on and on its a never ending process of A defeats B which Defeats C which defeats A but in a much larger loop. Watch other people play too and how they approach problems to situations most of the time however you are that problem that needs removal so dont take offense to it.
Spend smartly spend wisely don't think that higher teir gear is going to change your game for you, it wont. if you cannot make kills with tier one or milita variants you are not making kills with the protype version, period.
The only thing proto gear does is make people who are very deadly in milita gear THAT much more deadlier. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 23:07:00 -
[4] - Quote
mini rehak wrote:Iron Wolf Saber wrote:mini rehak wrote:WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns and tanks and was wondering if they put that mechanic in here. Since you asked let me help you out a bit. Skills. While your clone is already preprogrammed with muscle memory to do everything, skills however is just what you mind is augmenting with it to make that function much better. YOu have to choose these carefully as they cannot be dumped undone or changed ever. Its always a safer bet to stock up and spend later, than to spend now and wasted it on a skill you are likely to never use. For example I hate driving, I dont waste SP into LAVs or HAVs. As i said with part 1 look at all the possible skills in the market read thier descriptions to what they do and dont do. From there look at all the modules and read thier descriptions on what they do and dont do. Find the neat little things and start formulating your customization plan. Gear. Gear is extremly customizable and more forgiving twoards the trial and error. Dont like the tactial assault rifle? try the breach? dont like low magazine size? try the assault and so on. Dying to much because you didnt heal fast enough from the last fight? Try shield tanking, dont like dying in a 2v1 situation go for armor tank. Dont like getting shot period try speed tanking. The list goes on and on. Watch other people play too and how they approach problems to situations most of the time however you are that problem that needs removal so dont take offense to it. Spend smartly spend wisely dont think that higher teir gear is going to change your game for you, it wont. if you cannot make kills with tier one or milita variants you are not making kills with the protype version, period. The only thing proto gear does is make people who are very deadly in milita gear THAT much more deadlier. so with the skills can I be a good heavy AND be a good tanker or do i just specialize in one and sorta just use the other because i love vehicle play and gun play
Yes its possible to get both done, for example, Mechanic Skill is one of those Omni-use skills as it increases armor HP on both vehicles and suits. But Like I said plan for both carefully and load balance between your primary and secondary goals. Becuase you will eventually have to start spending skill points on HAV operation and its use of a heavy weapon and Heavy Suit skill and the weapons related to it as well. But ID the skills that can quickly help both loadouts quickly and that would be the best spendage of points. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:27:00 -
[5] - Quote
Part 3: The Rabbit Hole
This may sink your heart a bit or make it skip a beat.
You are barely scratching the surface of this game if we where to port over most of the battlefield mechanics over. So with that I leave you one peice of advice.
Eve Online wrote: "Adapt or Die"
So quick preview of up and comming things we may see in a build or two (a month or two)
Squad Leaders In the very near future we are going to get command suits, unlike battlefield commanders in other games command suits are more akin to paladin tanks in diablo, friendlies near the command suit will get a bonus to thier performance, taking out the command suit would be extremly helpful but it also gets squads to start forming up and moving as a team.
Communication and Grouping With Voice comms enabled you can see the massive difference between a team that uses it or doesnt, or how much havock you can wreck when the channels are swapped between your enemy with that one bug. in the future people will begin to start forming up teams and groups and parties, they are going to ever so efficently more dangerous than any one individual and or a similar sized group of disornagzined people.
Going beyond the Clan, Corproations. Corproations go beyond clan mentalty. Corproations fight to survive, and make a business statement, dust 514 players will quickly come to a point where they will find out that thier clan of 24 players is no where near enough to hold a planet. Soon that number goes up to 50, 100, 200, before they know it they will need a thousands players, other 'clans', and resources beyond the atmosphere from eve online and that is just to hold one entire star system effectivly. So prepare for higher social fucntions, meaningful ranks, actual use of real leadership skills, and charisma skills, even expect the heavy use of artist and media editors to generate propaganda. negoaitors, translators, diplomats, polotics, this is probably the deepest part of the game as rivals can last for years in eve I expect no different from dust 514.
Electronic Warfare This layer of the battlefield is nearly unheard of in most shooters, other shooters if they do use simple mines or 'cloak' to cause it. Dust 514 goes a step further. Currently phase 1 is in right now with the tac net. Suits with high signatures such as heavies or tanks are easily spotted and are tracked for a long time after any team mate loses LOS. Scouts with low siganture profile can nearly dissapear isntantly on the tactial network soon as anyone loses sight of them even possible losing them while in visual sight. And that is step 1. Step 2 would be deploying sensors, knocking out radar towers, jamming signals, spoofing, and that is just the tacical network. There are other forms comming such as stasis webfiers anything hit by a webfier loses alot of its velocity and wont be able to move as fast. Capacitor drains which sucks stamina out of dropsuits and battery power from tanks preventing them from doing things such as repairing themsleves. Target Painters which lights up a target to the entire tac net making them much easier to lock onto and much harder to hide. ECM to break locks of any of these electronic warfares or missiles that are launched. Turret Destablizers would wreck havock on a tanks targeting.
Fighting for a purpose Unlike Planetside 2 where you are fighting over a mine or a factory that is pernamently there, you are fighting over land, that anyone can decide what goes there. A tank factory, an orbital defense cannon, something you not only have spend blood into allowing being built there but your isk, time and mateirals and its yours. Your enemies will be jealous of it and they will covet it and if they can't have it don't expect they dont make sure nobody else can. This starts to build relationship with the land, its your homeworld its your first planet as a corp you completely conquered and you will fight tooth and nail over it. Becuase also unlike planet side you can take a one week vacation and come back to find your entire homeworld in ruins and your corproation no more all becuase somone wanted something you had. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:40:00 -
[6] - Quote
Some terms then
Eve Online - Another MMO that Dust 514 takes place within (MMOcpetion!) Just youtube Eve online casualty for a small taste. LAV - Light Attack Vehicles (think warthog but much flismier and much faster) HAV - Heavy Attack Vehicle (tank) CRU - Clone Reanimation Unit (Deployable and probably expensive spawn point) Isk - Eve online currency as well as dust 514's Level - Refers to a skill's level, skills have lvls 1 though 5 each, some skills unlock other skills or more equipment use, others increase peformance. Aurum - Micro transaction currency used for vanity items or special early access gear or similar performance gear that less stressful fitting. Skillpoints - Experince points basically.
Fitting and Suit/Vehicle Related CPU - All modules use the onboard computer to be managed and adapt to the battlefield Higher tech equipment typically is CPU heavy such as modules which increases damage as it has to use the computer to analyze the target to maxmise the damage. All suits and vehicles have various amounts of cpu and you must economize it wisely to not overbudget or the fit is invalid.
Powergrid - All modules also consume power stores to operate your grid is basically the constant feed to keep the suit operational from its reactor. Things like armor plates stress the powergrid the most becuase the additional strain on the powercore to keep the suit running.
High Slot - High slot is a module type of slot reserved for mostly near surface attachments to the base, such as shield generators and weapon upgrades.
Low Slot - Low slot is a module type slot reserved for deeper than surface functions such as computer upgrades and armor plates.
Heavy Weapon Slot - equips extremly heavy weapons such as the Heavy machine guns (HMG) or the Forge Gun (FG) can equip ligher weapons classes.
Light Weapon Slot - Equips standard infantry weapons such as assault rifles, sniper rifles, shotguns and swarm launchers. Can fit lighter sidearm weapons instead but not heavier.
Sidearm weapon slot - equips backup weapons such as scrambler pistol or Sub machine gun but only sidearms.
Grenade Slot - This slot is nearly self explaintory its your selection of a grenade.
Equipment slot - some suits have additional non weapon supplies they can use to augement thier roles better they're currently deployables and few 'gun types' such as remote explosives, repair guns, drop uplinks, and ammo hives.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 23:44:00 -
[7] - Quote
In response to your economic question Ill give you an example
I have a prototype equipped suit that costs 250,000 isk to replace, I on average only earn 150,000 isk a battle.
In other words I cannot afford to lose 2 prototype suits in a single match or I just wiped out my entire earnings of not only that fight but for a few fights beyond.
In the future some tanks will cost 1.2 million isk a pop so you can imagine how expensive losing one can get.
The communication tool in dust 514 is known as eve voice, and you might be asking 'why is that important?' outside of how well it supports squad, squad commanders, and corproation all at once it also lets you talk to eve online players which can allow for this to happen .Orbital Bombardment |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:51:00 -
[8] - Quote
Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.24 01:29:00 -
[9] - Quote
"Open Beta" as its jokingly called is the launch day sometime in 2012 Q4. This is basically the day they stop doing character wipes and tone down sp gain and isk awards, from there beta state is 'ongoing' process, expect a major updates every 6 months. |
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