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night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 11:58:00 -
[1] - Quote
this is suppose to be a FPS, why is it being diluted with vehicle spam
-make specific modes where vehicles are not allowed and allowed so we can truely try to believe this game is a FPS -hit detection is crap -aim assist, give us the option to turn it off -make it so there's always at least 2 different default areas to spawn from to eliminate spawn camping -sniping is a joke, the best sniping guns and lvl 5 skills have a T3 clip, T3 reload, T2 fire rate, T1 damage and a range of a sub machine gun(the range and clip size are the biggest issue). i'm not saying buff it, i'm honestly saying to get rid of the entire class and i say that for many reasons. there's not ONE mode where a sniper can truely benefit for being a 'sniper'. now i would go on on this subject, but since the sniping class is broke in all the worst ways, (which ultimately is a good thing) i'll just there about it -fix crosshairs glitch -fix gaps in the map where you're pinned in places you can't get out of -fix bad comms (i've heard some pretty narly derogatory comments flung at me many games on the enemy side lol) -add groups, clans, alliances, corps -let us have a skill book that lets us swap gear faster, call it "swap speed" i'm tired of waiting a decade to switch to other items in the heat of battle. this also becomes tedious if you have a lvl 5 protosuit because you get more things -let us have the option to have "clutter" on our screen if we wish, as in toggle the chervon signs on of people, mainly your own allies to be permanent; lasting through the whole game -make a punishing respec -make a time limit/cap for air vehicles so it isn't abused -add friendly fire.. but everyone will hate it -fix the multiple friendly dropships squishing allies through the map (i've died too many times to this) -add a 100 vs 100 mode -add prone and paratrooper spawns *kidding.....* oh edit: also add some targets in the war barge, or let us dance or something fun or goofy
gosh, i think i've just regurgitated what MAG is
also in eve, you could change out projectile ammo that were more effective to other types of ships, why not let assault rifles have ammo that deal a little more damage to vehicles and can be changed out when reloading. or maybe ammo that gives better range etc. dat emp s
no sniper fan boys allowed, you know it's bad, you know... it's a joke. come out of the tent and admit the truth |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.23 12:07:00 -
[2] - Quote
night-times wrote:this is suppose to be a FPS, why is it being diluted with vehicle spam -make specific modes where vehicles are not allowed and allowed so we can truely try to believe this game is a FPS -hit detection is crap -aim assist, give us the option to turn it off -make it so there's always at least 2 different default areas to spawn from to eliminate spawn camping -sniping is a joke, the best sniping guns and lvl 5 skills have a T3 clip, T3 reload, T2 fire rate, T1 damage and a range of a sub machine gun(the range and clip size are the biggest issue). i'm not saying buff it, i'm honestly saying to get rid of the entire class and i say that for many reasons. there's not ONE mode where a sniper can truely benefit for being a 'sniper'. now i would go on on this subject, but since the sniping class is broke in all the worst ways, (which ultimately is a good thing) i'll just there about it -fix crosshairs glitch -fix gaps in the map where you're pinned in places you can't get out of -fix bad comms (i've heard some pretty narly derogatory comments flung at me many games on the enemy side lol) -add groups, clans, alliances, corps -let us have a skill book that lets us swap gear faster, call it "swap speed" i'm tired of waiting a decade to switch to other items in the heat of battle. this also becomes tedious if you have a lvl 5 protosuit because you get more things -let us have the option to have "clutter" on our screen if we wish, as in toggle the chervon signs on of people, mainly your own allies to be permanent; lasting through the whole game -make a punishing respec -make a time limit/cap for air vehicles so it isn't abused -add friendly fire.. but everyone will hate it -fix the multiple friendly dropships squishing allies through the map (i've died too many times to this) -add a 100 vs 100 mode -add prone and paratrooper spawns *kidding.....* oh edit: also add some targets in the war barge, or let us dance or something fun or goofy gosh, i think i've just regurgitated what MAG is also in eve, you could change out projectile ammo that were more effective to other types of ships, why not let assault rifles have ammo that deal a little more damage to vehicles and can be changed out when reloading. or maybe ammo that gives better range etc. dat emp s no sniper fan boys allowed, you know it's bad, you know... it's a joke. come out of the tent and admit the truth That's quite a list. As far as the ammo thing is concerned, the weapons have different effectiveness against shields and armor depending on how they function. The idea was to remove the complicating feature of multiple ammo types. On the subject of vehicle free modes, I would imagine that would be a focus of the Gladiatorial modes announced at FanFest this year. Also, I think we can all agree that Planetside was pretty much the first MMOFPS. With the scale of the game, large numbers of vehicles were essential just to get from one place to another, and most open-area combat was conducted with them. However, in the past build, while you would see a tank or two in the fist stage of Craterlake Skirmish, the fight over the installation was mostly conducted on foot, which is the concept they're looking at with this game. Having a 100v100 game mode without a large number of vehicles would just look ridiculous. And MAG isn't exactly the best example, given it segmented small groups of players onto different areas of the map to avoid performance issues. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.23 12:08:00 -
[3] - Quote
You done ?
=> Beta.
=> No vehicle map ? That's not how dust works. There wont be such things as "maps". It's planets for wich corporation are fighting for. So what ? Do you think those corp will say "hey, let's not use vehicle on this one" => Clan support, group etc.... BETA. And probably added in next build => Hit detection. Weird that i feel like i dont have any trouble with that.... Also, you werent there in the previous build obviously. oh and BETA. => Sniping ? It's for kiddies. => Crosshair glitch ? => Gaps in maps ? BETA and most games that are released have those. => Bad comms ? Never had any problem. And hearing ennemies = proxy chat (wich i find usefull) => punishing respec ? What is that ? => Friendly fire ? Agreed it shall be on. BETA => vehicle cap limit : already in place. Time limit : i would agree => 100 vs 100 mode ? Already announced 24 vs 24 will be the biggest at first. (128 player map have been tested internally) => Swap speed. Again, you werent there in the previous build LOL. => Spawn areas ? fixed in next build. (yeah reading the forumls before whining is actualy usefull)
And so on....
|
Victor Euel
Amarr Templars Amarr Empire
28
|
Posted - 2012.07.23 12:16:00 -
[4] - Quote
To be honest, I think you're an idiot, most of these things are planned for release. And I'm not even a sniper, but I see it as a valid tactical option.
You might have been onto something with the AV ammo, but frontline AR classes can't be good against everything, you want to kill vehicles, grab a launcher. Otherwise stop crying that somebody has something that works against you. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.07.23 12:17:00 -
[5] - Quote
just wait and see what the next build, and final product are. Alot of people have shown the same concerns you stated. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 12:20:00 -
[6] - Quote
Laurent Cazaderon wrote:You done ?
=> Beta.
=> No vehicle map ? That's not how dust works. There wont be such things as "maps". It's planets for wich corporation are fighting for. So what ? Do you think those corp will say "hey, let's not use vehicle on this one" => Clan support, group etc.... BETA. And probably added in next build => Hit detection. Weird that i feel like i dont have any trouble with that.... Also, you werent there in the previous build obviously. oh and BETA. => Sniping ? It's for kiddies. => Crosshair glitch ? => Gaps in maps ? BETA and most games that are released have those. => Bad comms ? Never had any problem. And hearing ennemies = proxy chat (wich i find usefull) => punishing respec ? What is that ? => Friendly fire ? Agreed it shall be on. BETA => vehicle cap limit : already in place. Time limit : i would agree => 100 vs 100 mode ? Already announced 24 vs 24 will be the biggest at first. (128 player map have been tested internally) => Swap speed. Again, you werent there in the previous build LOL. => Spawn areas ? fixed in next build. (yeah reading the forumls before whining is actualy usefull)
And so on....
all i heard was "you BETA watch out, you BETA not cry, BETA not pout, I'm telling you why"
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.23 12:22:00 -
[7] - Quote
try to read again. You'll learn stuff. And try to read other topics, it works as well....
This thread is an obvious "i want to whine and dont want to search" kinda thread. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 12:25:00 -
[8] - Quote
No, vehicles are apart of the game but i would like to see areas where its MI vs MI and not just tanks everywhere like on the 1st build where once you got passed A n B the new A B n C were all indoors mostly and tanks just were hit in miss
Also no OHK sniper weapon, the top snipers have managed to strip all shield and at least half armor off my proto suit in one shot if they cant hit me again its ther problem not mine
Respec? like MAG nope consequences and actions not so you can respec 20mil of SP to be a tank driver whenever you want to do it |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 12:29:00 -
[9] - Quote
Victor Euel wrote:To be honest, I think you're an idiot, most of these things are planned for release. And I'm not even a sniper, but I see it as a valid tactical option.
You might have been onto something with the AV ammo, but frontline AR classes can't be good against everything, you want to kill vehicles, grab a launcher. Otherwise stop crying that somebody has something that works against you.
*******((((((((((([[[[[[ this is a beta]]]]]]))))))))))**********
now that^ is out of the way: sniping in this game is crap. if you critically look at what a sniper can do in these three game modes you'll realize that they're extremely useless against goodish* players. CCP designed the sniper class to not take objectives, not be in the battle with the team and to camp. to excel at owning noobs in their redline when all your team has done all the hard work (pushing and taking objectives)
the range in this game for snipers is broken beyond belief, the chevron signs don't tell you exactly where the enemy is if they are at a certain distance, infact it lies to you quite often if they aren't still for 5 minutes.
3-5 clip size. really? ok yes maybe, if they enemy team is full of milita suits in my hopes to OHKO them. but realistically you would never try to "T1" with these crappy things
the benefits of a sniper is high damage and range, you pretty much get neither in this beta |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 12:32:00 -
[10] - Quote
a true FPS is not reliant on vehicles, just saying. and it gets a little funky when the game gets competitive and who ever eventually controls the sky with dropships wins the game |
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Mcfons knapperd
Sanmatar Kelkoons Minmatar Republic
41
|
Posted - 2012.07.23 12:53:00 -
[11] - Quote
night-times wrote:a true FPS is not reliant on vehicles, just saying. and it gets a little funky when the game gets competitive and who ever eventually controls the sky with dropships wins the game
For one, this is not a true fps for it already has RPG elements in it. And its more of a war game based around an FPS system. Also battlefield is not an FPS? thats new.
I have to agree on dropships though, they are completely OP as of now. The worst is when they crash into you to kill you. I can see how that is a perfectly legal strategy. But if they just fly into the ground at full speed(to bump kill you), the least you can do is ,you know, actualy make it crash instead of just measely bumping the floor.
And OP. You might have one or 2 legit points in there, but I highly recommend you look at my post called 'Beta testers mentality' because half of your ideas are just plain horrible. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.07.23 12:54:00 -
[12] - Quote
So basically what the OP wants is what's going to be in the FULL release? kinda defeats the 'beta' purposes. you can't test EVERYTHING in a beta, the file would be huge. Just be happy with what we have and what they plan on letting us try out. |
Calgoth Reborn
United Front LLC
145
|
Posted - 2012.07.23 12:55:00 -
[13] - Quote
night-times wrote:Victor Euel wrote:To be honest, I think you're an idiot, most of these things are planned for release. And I'm not even a sniper, but I see it as a valid tactical option.
You might have been onto something with the AV ammo, but frontline AR classes can't be good against everything, you want to kill vehicles, grab a launcher. Otherwise stop crying that somebody has something that works against you. *******((((((((((([[[[[[ this is a beta]]]]]]))))))))))********** now that^ is out of the way: sniping in this game is crap. if you critically look at what a sniper can do in these three game modes you'll realize that they're extremely useless against goodish* players. CCP designed the sniper class to not take objectives, not be in the battle with the team and to camp. to excel at owning noobs in their redline when all your team has done all the hard work (pushing and taking objectives) the range in this game for snipers is broken beyond belief, the chevron signs don't tell you exactly where the enemy is if they are at a certain distance, infact it lies to you quite often if they aren't still for 5 minutes. 3-5 clip size. really? ok yes maybe, if they enemy team is full of milita suits in my hopes to OHKO them. but realistically you would never try to "T1" with these crappy things the benefits of a sniper is high damage and range, you pretty much get neither in this beta
If your up in the battle with your team your playing sniper wrong and if you can see an enemy chevron even if they don't render just aim below the chevron and boom i have only sniped a few time's and that from the top of one of the towers with a t1 charged and still able to get kills |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.07.23 12:58:00 -
[14] - Quote
telling nite-times how to snipe is like telling a baby how to drool.....i think HE understands.lol |
Calgoth Reborn
United Front LLC
145
|
Posted - 2012.07.23 12:59:00 -
[15] - Quote
Mcfons knapperd wrote:night-times wrote:a true FPS is not reliant on vehicles, just saying. and it gets a little funky when the game gets competitive and who ever eventually controls the sky with dropships wins the game For one, this is not a true fps for it already has RPG elements in it. And its more of a war game based around an FPS system. Also battlefield is not an FPS? thats new. I have to agree on dropships though, they are completely OP as of now. The worst is when they crash into you to kill you. I can see how that is a perfectly legal strategy. But if they just fly into the ground at full speed(to bump kill you), the least you can do is ,you know, actualy make it crash instead of just measely bumping the floor. And OP. You might have one or 2 legit points in there, but I highly recommend you look at my post called 'Beta testers mentality' because half of your ideas are just plain horrible.
Easy fix for the crushing DS deploy RE stand in the middle get crushed bye bye DS had this happen once when deploying RE on main road near C with enemy Tank rolling in from the N spawn DS with full squad came in crushed me killed DS and 6 people was worth my death |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.23 13:55:00 -
[16] - Quote
I love the way people are telling nighttimes (perhaps the most famous sniper from MAG) that sniping is effective. If night times says no sniping, don't snipe. He knows best except for a couple of Russians (maybe a Canadian too). |
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GM Kiriap
Royal Amarr Institute Amarr Empire
122
|
Posted - 2012.07.23 13:59:00 -
[17] - Quote
Victor Euel wrote:To be honest, I think you're an idiot, most of these things are planned for release. And I'm not even a sniper, but I see it as a valid tactical option.
You might have been onto something with the AV ammo, but frontline AR classes can't be good against everything, you want to kill vehicles, grab a launcher. Otherwise stop crying that somebody has something that works against you.
You know that the word "idiot" may be an insult to the other player. So please respect the opinion of other players and don't call it with inapropiate names.
This is a friendly warning.
In the other hand, this is not the apropiate sub forum for requests. I'll move for you.
Thanks. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.23 14:00:00 -
[18] - Quote
I dont blame for having stuff to say about the game but for whining without trying to seek if any of those troubles have been adressed.....
Regarding the vehicle, there's a topoic FIRST PAGE about how militia vehicles will disappear and the prices of the vec should rise quite a lot.
Regarding sniping, i'm a total naab so i wont say anything about it.
but PLEASE, just seek information. Cause every whine thread i see has half of its grief already adresses in next build. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.23 16:28:00 -
[19] - Quote
Tony Calif wrote:I love the way people are telling nighttimes (perhaps the most famous sniper from MAG) that sniping is effective. If night times says no sniping, don't snipe. He knows best except for a couple of Russians (maybe a Canadian too).
i love how people from mag think them or others are e-famous because they dominated a completely different game.
|
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.07.23 16:39:00 -
[20] - Quote
don't think he is e-famous just think it's the same as telling a white guy he is white or saying ice cream is cold. you will get to understand eventually. |
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Wynn80
43
|
Posted - 2012.07.23 16:54:00 -
[21] - Quote
I've been one shooted a few times in my Logistics suit sniping seems to be doing it's job.
|
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 17:19:00 -
[22] - Quote
I play the sniper role, have proto rifle and proficiency at 2 and it seems to work just fine. OHK many. Well fitted assault may take 2-3 shots. Well fitted heavies 4-5. Range is a bit short, but I think part of that is the draw distance which I think is addressed in next build. Even when I can't see the char, I can still kill them. Shot many snipers on top of towers at A and B while I was on top of the warehouses. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 17:22:00 -
[23] - Quote
By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.23 17:35:00 -
[24] - Quote
Shadoe Wolf wrote:By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Actually most true sniper rifles are single shot no mag. However there are marksman rifles with on average up to 10 rounds however those are meant to be used at shorter ranges. In a game though five rounds is about as much as you should be allowed. Try to remember a sniper who misses his shot is a sniper who dies. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.23 18:02:00 -
[25] - Quote
Just aim on the head and you OHK most of the time, having best dmg mods with proto rifle helps as well. Snipers aren't supposed to run with team your job is to harvest traglers and others who are taking your cloning facilities and supply depots.
Also you don't need to see a chevron to kill it's enough that you know that someone is there where you aim, I know because I've killed more then one that way. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 18:38:00 -
[26] - Quote
Tony Calif wrote:I love the way people are telling nighttimes (perhaps the most famous sniper from MAG) that sniping is effective. If night times says no sniping, don't snipe. He knows best except for a couple of Russians (maybe a Canadian too).
eve players... their mind set is so innocent at times... lol i'm telling you... when one GOOD MAG vet is in there game, they're whole team will get wrecked. it's just funny seeing that 80% of the forum is immersed in EVE logic
i'd like to still snipe, but its just not that effective and useful, sometimes, but not as much as people think i is diso respec |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 18:40:00 -
[27] - Quote
Shadoe Wolf wrote:I play the sniper role, have proto rifle and proficiency at 2 and it seems to work just fine. OHK many. Well fitted assault may take 2-3 shots. Well fitted heavies 4-5. Range is a bit short, but I think part of that is the draw distance which I think is addressed in next build. Even when I can't see the char, I can still kill them. Shot many snipers on top of towers at A and B while I was on top of the warehouses.
the range is laughable, the chevron signs lie to you when the enemy is far away, you have red chevrons floating in the distance which actually the enemy is a good 50 meters running the other way |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 18:40:00 -
[28] - Quote
Shadoe Wolf wrote:By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par.
Definitely an eve player.... |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.23 18:45:00 -
[29] - Quote
night-times wrote:Shadoe Wolf wrote:By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Definitely an eve player....
Definetly a mag player, too full of him self as usual.
|
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 19:18:00 -
[30] - Quote
carl von oppenheimer wrote:Just aim on the head and you OHK most of the time, having best dmg mods with proto rifle helps as well. Snipers aren't supposed to run with team your job is to harvest traglers and others who are taking your cloning facilities and supply depots.
Also you don't need to see a chevron to kill it's enough that you know that someone is there where you aim, I know because I've killed more then one that way.
i have perfect skills, proto5 max damage mods highest dps sniper rifle. it takes me 2-3 shots to down a guy with protosuit and decent skills.
the issue is that CCP has designed snipers to strictly camp. that is 90% my concern, there is no viable running with the team to take an objective with your sniper rifle, you got 3 bullet clips and a forever reload, WITH low damage... it's hilarious, if this is CCPs' version of T1ing, then it's obvious they need some help balancing it. i honestly hope they don't though, it's a nice trap for noobs |
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night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 19:21:00 -
[31] - Quote
carl von oppenheimer wrote:night-times wrote:Shadoe Wolf wrote:By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Definitely an eve player.... Definetly a mag player, too full of him self as usual.
compliment accepted, i wouldn't trust an eve player to back me up in battle |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.07.23 19:28:00 -
[32] - Quote
KryptixX wrote:Tony Calif wrote:I love the way people are telling nighttimes (perhaps the most famous sniper from MAG) that sniping is effective. If night times says no sniping, don't snipe. He knows best except for a couple of Russians (maybe a Canadian too). i love how people from mag think them or others are e-famous because they dominated a completely different game.
QFT. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 19:29:00 -
[33] - Quote
night-times wrote:Shadoe Wolf wrote:By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Definitely an eve player....
Why do you assume I'm an eve player by my statement? And just because this doesn't work like the game you have apparentley are god in, doesn't mean its broken. Yes this is beta, there are things that need fixed, I won't deny that. When its stated that this is a finished product and things are still the same, then make your complaint. But don't assume and state that people are noobs or whatever just because you feel entitled because of your experience in a different game. |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.07.23 19:29:00 -
[34] - Quote
night-times wrote:carl von oppenheimer wrote:night-times wrote:Shadoe Wolf wrote:By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Definitely an eve player.... Definetly a mag player, too full of him self as usual. compliment accepted, i wouldn't trust an eve player to back me up in battle
I wonder what this have to do with anything, but to each his own. |
Ferocitan
22
|
Posted - 2012.07.23 19:55:00 -
[35] - Quote
This is Beta. But you got some points. Next time write it in notepad. Edit it. go for a toilet break. edit again. post.
Or you'll post as bad as me. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 20:20:00 -
[36] - Quote
Shadoe Wolf wrote:night-times wrote:Shadoe Wolf wrote:By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Definitely an eve player.... Why do you assume I'm an eve player by my statement? And just because this doesn't work like the game you have apparentley are god in, doesn't mean its broken. Yes this is beta, there are things that need fixed, I won't deny that. When its stated that this is a finished product and things are still the same, then make your complaint. But don't assume and state that people are noobs or whatever just because you feel entitled because of your experience in a different game.
i've played with you many times in game, you get unimpressive kills for a sniper which is the most useless thing to be in a FPS. why would anyone want a team that is a guy short? a snipers role is to kill, it isn't to take objectives, it's to camp and this is how they poorly designed snipers to be. it makes me sad
in MAG you could go toe to toe with the best AR players, but here.... lol i'll wait till the full version comes |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.23 20:20:00 -
[37] - Quote
anyone that thinks 3 clip rounds for a battle sniper that is ment to take objectives makes me laugh anyone that thinks the snipers range in the beta is acceptable makes me laugh it's bet, i understand, but for many of the builds it's been the same
fact: eve players have no major fps experience fact: the MAG community has played against each other so much, weeding out the bad players from the good, making them quit the game, leaving nothing but the best players doing clan battles for years. MAG players have great experience to offer DUST devs. Some of these MAG vets that are in the beta have astronomically high skill and gun game
my plee to devs: if you are going to support all these vehicles... it will drive the FPS community away. i really hope there'll be a infantry mode - no vehicles allowed. similar to sabotage in MAG to allow the FPS players to shine. Also competition, allowing us to be social, being in clans/corps allowing us to battle whom ever and letting us schedule these battles, letting us have the tools to do this is the longevity the game needs to be extremely successful. this is what MAG did not have - clan support
again, as for sniping make it easy and just get rid of it lol it's a mess right now |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.23 20:34:00 -
[38] - Quote
i think these none eve playing dusters and mag players should load up an eve client and come pewpew .
would make for some funny giggles
i am no pro fps gamer shizzle epic player dude, i do love eve and not afraid to say it. but i do think ya'll MAG players and other FPS'ers should HTFU and be nice to each other.
some man hugs are in need i think ! |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.23 21:17:00 -
[39] - Quote
night-times wrote:anyone that thinks 3 clip rounds for a battle sniper that is ment to take objectives makes me laugh anyone that thinks the snipers range in the beta is acceptable makes me laugh it's bet, i understand, but for many of the builds it's been the same
fact: eve players have no major fps experience fact: the MAG community has played against each other so much, weeding out the bad players from the good, making them quit the game, leaving nothing but the best players doing clan battles for years. MAG players have great experience to offer DUST devs. Some of these MAG vets that are in the beta have astronomically high skill and gun game
my plee to devs: if you are going to support all these vehicles... it will drive the FPS community away. i really hope there'll be a infantry mode - no vehicles allowed. similar to sabotage in MAG to allow the FPS players to shine. Also competition, allowing us to be social, being in clans/corps allowing us to battle whom ever and letting us schedule these battles, letting us have the tools to do this is the longevity the game needs to be extremely successful. this is what MAG did not have - clan support
again, as for sniping make it easy and just get rid of it lol it's a mess right now Fact. I play EVE. Fact. I have been playing FPS games since Wolfenstein 3D released in 1993. If you have never heard of it use Google. Fact. Stereotyping is often a sign of low intellect or immaturity. Grow up and learn something new please. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 21:26:00 -
[40] - Quote
night-times wrote:anyone that thinks 3 clip rounds for a battle sniper that is ment to take objectives makes me laugh anyone that thinks the snipers range in the beta is acceptable makes me laugh it's bet, i understand, but for many of the builds it's been the same
fact: eve players have no major fps experience fact: the MAG community has played against each other so much, weeding out the bad players from the good, making them quit the game, leaving nothing but the best players doing clan battles for years. MAG players have great experience to offer DUST devs. Some of these MAG vets that are in the beta have astronomically high skill and gun game
my plee to devs: if you are going to support all these vehicles... it will drive the FPS community away. i really hope there'll be a infantry mode - no vehicles allowed. similar to sabotage in MAG to allow the FPS players to shine. Also competition, allowing us to be social, being in clans/corps allowing us to battle whom ever and letting us schedule these battles, letting us have the tools to do this is the longevity the game needs to be extremely successful. this is what MAG did not have - clan support
again, as for sniping make it easy and just get rid of it lol it's a mess right now
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.23 21:38:00 -
[41] - Quote
Tony Calif wrote:I love the way people are telling nighttimes (perhaps the most famous sniper from MAG) that sniping is effective. If night times says no sniping, don't snipe. He knows best except for a couple of Russians (maybe a Canadian too). Haha |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 21:53:00 -
[42] - Quote
well, that sux. Spent several minutes typing a post and for some reason, only the quote was posted.
In response to nite:
You're right, I don't get many kills. I never stated I was a pro sniper. But I won't sit back and let someone say I'm a useless player. If I have to prove myself as an elite player to play with you, that's your problem. I'm here to enjoy playing and finding bugs, glitches and balance issues. And you can't sit there and make a blanket statement that all EVE players have no other experience in gaming. I do play EVE, but I am NOT ignorant if other types of games.
I'm not a military expert by any means. But I do know that a sniper is not a front line combatant. If you think that's how it should be played, by all means, play that game. Do not come on here and say that sniping is broken and a joke based on your experience in a specific game. From my limited FPS game play, sniping here falls in line with them. Yes there is a distance issue due to the drawing/rendering issues, but from what I understand, that will probably be addressed in the next build. As far as clip and damage, seems pretty average to me. I have a proto rifle and effienciency at 2 and can do pretty decent damage and can OHK many times. Well geared heavies do take the damage, but that's their intended role.
I do believe that the GM"s and Dev's do a pretty good job on giving feedback. Do we want more? Sure, we all do. I would like a taste of what's coming in the next build, hint hint . Pretty please!! But all in all, everything seems to be going well for early on in the beta process. For those that say that we are doing CCP's job, their is only so much internal testing can do. The more players testing, the more data they can gather. Why don't we have everything that the game will have to offer? How much information would be gained on the militia gear if we all had proto gear available? Why do we have to test it over so much time before we get more? I would rather have too much data pulled than not enough, then tons of complaints at launch as to why everything is so unbalanced.
But to those that think things aren't working right, please, make a constructive post, rather than saying "it's broken and will DUST will fail" or "it doesn't work like game A or game B and it's all a joke". State what you see wrong and what could be done to make it better, constructively.
Are there bug and glitches? Yes. Are there balance issues? Yes. Will everything be to everyones satisfaction? No. There is no game, or ever will be a game, that suits everyones desires. Even games that have done well, still have people that don't think things are balanced or have particular issues they don't like. We are all here on a volunteer basis. Help, don't slam CCP or other players because you see fit.
Ok, I'm done with my rant for now. Just waiting now till Thursday when I can die some more. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.23 22:13:00 -
[43] - Quote
Had to comment about an issue.
You all are not familiar with the issue of ... SPIES... are you? Limited detection of allies is actually a benefit on this front, and when EVE is connected to DUST.... THERE WILL BE SPIES.
Now.. what am I saying here? One spy can effectively rat out your entire team if he/she can see EVERY ally on the field at once, then relay the information to your opponent.
You want to snipe? your "ally" just told the enemy snipers you're sitting on a particular building. Suddenly you're hit by a "lucky snipe" or a "random grenade".
If you want to be penalized for playing Sniper, go ahead Spies will love you for suggesting all allies be shown. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.23 22:31:00 -
[44] - Quote
Surprised by the amount of hate this thread is getting.
-A vehicle only version of some modes wouldn't be a bad thing, as long as its in High Security space. Variety is good. -Hit detection does need to be fixed. -Some people have a bug that make aim assist way too high, but that will be fixed, CCP knows about it. I assume there will be an option to just turn it off also on release, it just seems like something they wouldn't forget. -I don't use sniper rifles, so I'm not commenting on your assessment of them. -Never encountered a crosshair glitch, but glitches should be fixed. -Gaps where you get stuck should be fixed as well. -There are comm glitches and other problems that need to be adressed. -Corps and alliances are definitely coming, I assume groups are as well. -Swap speed, grenade throwing, these things are slow. I prefer if they were just made faster instead of them milking us for more skill points so so the speed can become tolerable. -I want the clutter option, I should ALWAYS see the chevrons for allies. It is annoying shooting someone from range only to realize they are an ally. It doesn't make sense why such a system would be limited by such short range when people have communication systems that transcend the speed of light. -A respec would be useful for trying new things. The idea of giving up something to gain something else of equal value (+ penalty) isn't a bad idea to me. I read a comment saying that everyone would respec and become tank drivers, but I find that kind of silly; why would that be better than specializing to be a tank driver to begin with? -I'm pretty sure there is already a vehicle limit on the battlefield. -Neutral on friendly fire, but I think it will be added. -Never been squished through the map by a dropship, but that sounds like a problem. -I don't know if Dust 514 can handle 100vs100, though they did say they will maybe raise player cap past 48. -Diferent ammo types would be cool.
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Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 22:46:00 -
[45] - Quote
KAGEHOSHI Horned Wolf wrote: -I want the clutter option, I should ALWAYS see the chevrons for allies. It is annoying shooting someone from range only to realize they are an ally. It doesn't make sense why such a system would be limited by such short range when people have communication systems that transcend the speed of light. -A respec would be useful for trying new things. The idea of giving up something to gain something else of equal value (+ penalty) isn't a bad idea to me. I read a comment saying that everyone would respec and become tank drivers, but I find that kind of silly; why would that be better than specializing to be a tank driver to begin with? -I'm pretty sure there is already a vehicle limit on the battlefield. -Neutral on friendly fire, but I think it will be added. -Diferent ammo types would be cool.
I agree on the friendly chevrons. I have been bombarded by a viper thinking I was an enemy. Especially if friendly fire does come into play. If those chevrons aren't there, I have a bad feeling there will be lots of team kills.
On the respec, I think there should be respecs available. EVE has the ability to remap their attributes once a year to change how fast certain skills are trained.
Different ammo would be cool. EMP ammo to help drop shields with little damage to armor, while explosive ammo to help with armor and little damage to shields. Coordinate with teammates and you could take down proto tanks a bit easier. Along with different ammo, have damage specific hardeners. |
Wynn80
43
|
Posted - 2012.07.23 23:05:00 -
[46] - Quote
I've play Eve, Mag and many other games I was one of the top Puzzle Quest players . Dust does not have snipers it has scouts, your job isn't to camp spawns its to be overwatch and cover nodes. The good scouts know this and are the ones that tend to one shot me when I'm covering or taking a node.
High scoring scouts and scouts that are team players are not the samething. Just like the pilots that just go for tank kills and watch as the other team holds 3 nodes sigh.
You can 1 shot most suits and the ones you can't are going to go for cover as soon as you ping them. I don't know what else you would want from the scout suit and sniper rifles that are not already commented on by the devs that they going to be fix or added like spawns ect.
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Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 23:33:00 -
[47] - Quote
Wynn80 wrote:I've play Eve, Mag and many other games I was one of the top Puzzle Quest players . Dust does not have snipers it has scouts, your job isn't to camp spawns its to be overwatch and cover nodes. The good scouts know this and are the ones that tend to one shot me when I'm covering or taking a node. High scoring scouts and scouts that are team players are not the samething. Just like the pilots that just go for tank kills and watch as the other team holds 3 nodes sigh. You can 1 shot most suits and the ones you can't are going to go for cover as soon as you ping them. I don't know what else you would want from the scout suit and sniper rifles that are not already commented on by the devs that they going to be fix or added like spawns ect.
Very good point. Thank you for bringing that out. I will be getting a mic, soon hopefully, and this is how I do prefer to play, sit in a high point and oversee what is going on in the field, take out enemy's that I can that are hacking points. I did this type of playstyle in other games, even though I didn't have a mic, I could call out enemys sighted with call commands. Would love that ability here since many don't have mics. Not sure how that could be incorporated as it would take another button to bring up the menu for callouts.
I like the support class, piloting, sniping, resupplying, etc. I suck at assault. I'm average at best with AV. Just recently learned that the swarm launcher can be equipped on an assault suit. Guess I need to pay attention a bit better on weapon fits. But I always go back to the "sniping" role and trying to help the team as much as possible, therefore, low kills, plus my aim isn't all that great sometimes. Meds have a tendency to slow me down a bit. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 23:54:00 -
[48] - Quote
night-times wrote:this is suppose to be a FPS, why is it being diluted with vehicle spam Because this current build is designed to emphasise vehicle use so the devs can assess balancing/pathing issues and other things relating to them in a more active environment?
Seems like a sensible thing to do with testing - tweak the system so particular elements are over-used in a specific build, then use that over-use to give you more numbers to work with.
As for the "night-times is a MAG sniper god" discussion, I'm absolutely amazing at aerial combat in War for Cybertron, but I can't pilot a Hawk to save myself in Warhawk or Starhawk. Being good at a specific role in one game doesn't necessarily mean that same role will suit you in the next. |
Wynn80
43
|
Posted - 2012.07.24 00:34:00 -
[49] - Quote
Shadoe Wolf wrote:Very good point. Thank you for bringing that out. I will be getting a mic, soon hopefully, and this is how I do prefer to play, sit in a high point and oversee what is going on in the field, take out enemy's that I can that are hacking points. I did this type of playstyle in other games, even though I didn't have a mic, I could call out enemys sighted with call commands. Would love that ability here since many don't have mics. Not sure how that could be incorporated as it would take another button to bring up the menu for callouts. I like the support class, piloting, sniping, resupplying, etc. I suck at assault. I'm average at best with AV. Just recently learned that the swarm launcher can be equipped on an assault suit. Guess I need to pay attention a bit better on weapon fits. But I always go back to the "sniping" role and trying to help the team as much as possible, therefore, low kills, plus my aim isn't all that great sometimes. Meds have a tendency to slow me down a bit.
Yeah I always play support so I love when people stick to their jobs and not just be all about the kills. Scouts have a lot of cool things going for them they are the hardest to spot, they are the fastest and one day they going to be able to use stealth mods. I've always found it odd to have snipers in games like MAG and Chromehounds to focus solely on kills and not help cover control points or scout out for the teams heavy hitters.
Last night I was calling for air support from our drop ships as a Logi and it was very cool when you see a drop ship come over the node to give fire support in theory a scout would be better at spotting vehicles then me. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.24 01:03:00 -
[50] - Quote
Garrett Blacknova wrote:night-times wrote:this is suppose to be a FPS, why is it being diluted with vehicle spam Because this current build is designed to emphasise vehicle use so the devs can assess balancing/pathing issues and other things relating to them in a more active environment? Seems like a sensible thing to do with testing - tweak the system so particular elements are over-used in a specific build, then use that over-use to give you more numbers to work with. As for the "night-times is a MAG sniper god" discussion, I'm absolutely amazing at aerial combat in War for Cybertron, but I can't pilot a Hawk to save myself in Warhawk or Starhawk. Being good at a specific role in one game doesn't necessarily mean that same role will suit you in the next. I'm kind of the same way. I tear up in the earlier Ace Combat games, but only get shredded in Starhawk. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 01:40:00 -
[51] - Quote
Mobius Wyvern wrote:Garrett Blacknova wrote:night-times wrote:this is suppose to be a FPS, why is it being diluted with vehicle spam Because this current build is designed to emphasise vehicle use so the devs can assess balancing/pathing issues and other things relating to them in a more active environment? Seems like a sensible thing to do with testing - tweak the system so particular elements are over-used in a specific build, then use that over-use to give you more numbers to work with. As for the "night-times is a MAG sniper god" discussion, I'm absolutely amazing at aerial combat in War for Cybertron, but I can't pilot a Hawk to save myself in Warhawk or Starhawk. Being good at a specific role in one game doesn't necessarily mean that same role will suit you in the next. I'm kind of the same way. I tear up in the earlier Ace Combat games, but only get shredded in Starhawk. I was tempted to mention Ace Combat, but a third-person shooter which doesn't have everyone in flight seemed more appropriate.
Particularly given that in War for Cybertron, jets are the squishiest targets in the entire game. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.24 03:13:00 -
[52] - Quote
Garrett Blacknova wrote:Mobius Wyvern wrote:Garrett Blacknova wrote:night-times wrote:this is suppose to be a FPS, why is it being diluted with vehicle spam Because this current build is designed to emphasise vehicle use so the devs can assess balancing/pathing issues and other things relating to them in a more active environment? Seems like a sensible thing to do with testing - tweak the system so particular elements are over-used in a specific build, then use that over-use to give you more numbers to work with. As for the "night-times is a MAG sniper god" discussion, I'm absolutely amazing at aerial combat in War for Cybertron, but I can't pilot a Hawk to save myself in Warhawk or Starhawk. Being good at a specific role in one game doesn't necessarily mean that same role will suit you in the next. I'm kind of the same way. I tear up in the earlier Ace Combat games, but only get shredded in Starhawk. I was tempted to mention Ace Combat, but a third-person shooter which doesn't have everyone in flight seemed more appropriate. Particularly given that in War for Cybertron, jets are the squishiest targets in the entire game. I'm still looking forward to the NERF OP JETS threads that are going to be all up in this forum like malignant cancer as soon as they go in. I'm just baking SP to dump straight into them right now. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 08:50:00 -
[53] - Quote
Mobius Wyvern wrote:I'm still looking forward to the NERF OP JETS threads that are going to be all up in this forum like malignant cancer as soon as they go in. I'm just baking SP to dump straight into them right now. I look forward to those threads too.
And given that I can already take out a Grimsnes with a maximum of 3 shots from my Militia Swarm Launcher (less if I'm using a real build), I'm looking forward to seeing how effective it is against a fighter. |
Silent Kain
Osmon Surveillance Caldari State
1
|
Posted - 2012.07.24 10:33:00 -
[54] - Quote
KryptixX wrote:Tony Calif wrote:I love the way people are telling nighttimes (perhaps the most famous sniper from MAG) that sniping is effective. If night times says no sniping, don't snipe. He knows best except for a couple of Russians (maybe a Canadian too). i love how people from mag think them or others are e-famous because they dominated a completely different game.
No, it's not a completely different game. At their core, both games are FPS with RPG elements in a military setting. They rely on team and squad tactics and need a dynamic group to complete their objectives. A good sniper from any game would still be a good sniper in this, since again at it's core the mechanics, tactics, and skill sets are the same. Their knowledge gained from that would be quite useful in developing and refining similar results.
E-famous is a good term and the fact that someone else knows your name because you were amazing at something mean you ARE famous by definition. An easy example is look at Youtube celebrities.
Also, I just liked that he said "Canadian too". |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.24 15:14:00 -
[55] - Quote
Silent Kain wrote:KryptixX wrote:Tony Calif wrote:I love the way people are telling nighttimes (perhaps the most famous sniper from MAG) that sniping is effective. If night times says no sniping, don't snipe. He knows best except for a couple of Russians (maybe a Canadian too). i love how people from mag think them or others are e-famous because they dominated a completely different game. No, it's not a completely different game. At their core, both games are FPS with RPG elements in a military setting. They rely on team and squad tactics and need a dynamic group to complete their objectives. A good sniper from any game would still be a good sniper in this, since again at it's core the mechanics, tactics, and skill sets are the same. Their knowledge gained from that would be quite useful in developing and refining similar results. E-famous is a good term and the fact that someone else knows your name because you were amazing at something mean you ARE famous by definition. An easy example is look at Youtube celebrities. Also, I just liked that he said "Canadian too". Russians know best, especially those who might be Canadian. |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.24 15:49:00 -
[56] - Quote
Greetings,
Garrett Blacknova wrote:Mobius Wyvern wrote:I'm still looking forward to the NERF OP JETS threads that are going to be all up in this forum like malignant cancer as soon as they go in. I'm just baking SP to dump straight into them right now. I look forward to those threads too. And given that I can already take out a Grimsnes with a maximum of 3 shots from my Militia Swarm Launcher (less if I'm using a real build), I'm looking forward to seeing how effective it is against a fighter. Unless CCP decides to boost the flight speed on the Swarm missiles, then they will be totally ineffectual against fighters. Swarms are just slightly faster than drop ships at present and fighters, due to their role, will be necessarily faster. And when Fighters get afterburners or MWD (if they do add those), they will be capable of flying circles around the Swarms until they simply run out of range.
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Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.24 19:50:00 -
[57] - Quote
Garrett Blacknova wrote:As for the "night-times is a MAG sniper god" discussion, I'm absolutely amazing at aerial combat in War for Cybertron, but I can't pilot a Hawk to save myself in Warhawk or Starhawk. Being good at a specific role in one game doesn't necessarily mean that same role will suit you in the next. Cause he wants to be a sniping god in this game also. Pretty obvious with all the rage (which I'm sure he'll deny) he's spewing at snipers in the thread. Reminds me alot of the mag forums, people using a loadout they like then going ape **** about it on the forums then complaining its useless which it isnt I found defending snipers denying a whole section of the map from advancing. The only way to get past it were vehicles but no one could cap an objective since they would instantly get shot before the hack was done. |
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