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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
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Posted - 2012.07.23 17:19:00 -
[1] - Quote
I play the sniper role, have proto rifle and proficiency at 2 and it seems to work just fine. OHK many. Well fitted assault may take 2-3 shots. Well fitted heavies 4-5. Range is a bit short, but I think part of that is the draw distance which I think is addressed in next build. Even when I can't see the char, I can still kill them. Shot many snipers on top of towers at A and B while I was on top of the warehouses. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 17:22:00 -
[2] - Quote
By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 19:29:00 -
[3] - Quote
night-times wrote:Shadoe Wolf wrote:By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Definitely an eve player....
Why do you assume I'm an eve player by my statement? And just because this doesn't work like the game you have apparentley are god in, doesn't mean its broken. Yes this is beta, there are things that need fixed, I won't deny that. When its stated that this is a finished product and things are still the same, then make your complaint. But don't assume and state that people are noobs or whatever just because you feel entitled because of your experience in a different game. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 21:26:00 -
[4] - Quote
night-times wrote:anyone that thinks 3 clip rounds for a battle sniper that is ment to take objectives makes me laugh anyone that thinks the snipers range in the beta is acceptable makes me laugh it's bet, i understand, but for many of the builds it's been the same
fact: eve players have no major fps experience fact: the MAG community has played against each other so much, weeding out the bad players from the good, making them quit the game, leaving nothing but the best players doing clan battles for years. MAG players have great experience to offer DUST devs. Some of these MAG vets that are in the beta have astronomically high skill and gun game
my plee to devs: if you are going to support all these vehicles... it will drive the FPS community away. i really hope there'll be a infantry mode - no vehicles allowed. similar to sabotage in MAG to allow the FPS players to shine. Also competition, allowing us to be social, being in clans/corps allowing us to battle whom ever and letting us schedule these battles, letting us have the tools to do this is the longevity the game needs to be extremely successful. this is what MAG did not have - clan support
again, as for sniping make it easy and just get rid of it lol it's a mess right now
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Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 21:53:00 -
[5] - Quote
well, that sux. Spent several minutes typing a post and for some reason, only the quote was posted.
In response to nite:
You're right, I don't get many kills. I never stated I was a pro sniper. But I won't sit back and let someone say I'm a useless player. If I have to prove myself as an elite player to play with you, that's your problem. I'm here to enjoy playing and finding bugs, glitches and balance issues. And you can't sit there and make a blanket statement that all EVE players have no other experience in gaming. I do play EVE, but I am NOT ignorant if other types of games.
I'm not a military expert by any means. But I do know that a sniper is not a front line combatant. If you think that's how it should be played, by all means, play that game. Do not come on here and say that sniping is broken and a joke based on your experience in a specific game. From my limited FPS game play, sniping here falls in line with them. Yes there is a distance issue due to the drawing/rendering issues, but from what I understand, that will probably be addressed in the next build. As far as clip and damage, seems pretty average to me. I have a proto rifle and effienciency at 2 and can do pretty decent damage and can OHK many times. Well geared heavies do take the damage, but that's their intended role.
I do believe that the GM"s and Dev's do a pretty good job on giving feedback. Do we want more? Sure, we all do. I would like a taste of what's coming in the next build, hint hint . Pretty please!! But all in all, everything seems to be going well for early on in the beta process. For those that say that we are doing CCP's job, their is only so much internal testing can do. The more players testing, the more data they can gather. Why don't we have everything that the game will have to offer? How much information would be gained on the militia gear if we all had proto gear available? Why do we have to test it over so much time before we get more? I would rather have too much data pulled than not enough, then tons of complaints at launch as to why everything is so unbalanced.
But to those that think things aren't working right, please, make a constructive post, rather than saying "it's broken and will DUST will fail" or "it doesn't work like game A or game B and it's all a joke". State what you see wrong and what could be done to make it better, constructively.
Are there bug and glitches? Yes. Are there balance issues? Yes. Will everything be to everyones satisfaction? No. There is no game, or ever will be a game, that suits everyones desires. Even games that have done well, still have people that don't think things are balanced or have particular issues they don't like. We are all here on a volunteer basis. Help, don't slam CCP or other players because you see fit.
Ok, I'm done with my rant for now. Just waiting now till Thursday when I can die some more. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 22:46:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote: -I want the clutter option, I should ALWAYS see the chevrons for allies. It is annoying shooting someone from range only to realize they are an ally. It doesn't make sense why such a system would be limited by such short range when people have communication systems that transcend the speed of light. -A respec would be useful for trying new things. The idea of giving up something to gain something else of equal value (+ penalty) isn't a bad idea to me. I read a comment saying that everyone would respec and become tank drivers, but I find that kind of silly; why would that be better than specializing to be a tank driver to begin with? -I'm pretty sure there is already a vehicle limit on the battlefield. -Neutral on friendly fire, but I think it will be added. -Diferent ammo types would be cool.
I agree on the friendly chevrons. I have been bombarded by a viper thinking I was an enemy. Especially if friendly fire does come into play. If those chevrons aren't there, I have a bad feeling there will be lots of team kills.
On the respec, I think there should be respecs available. EVE has the ability to remap their attributes once a year to change how fast certain skills are trained.
Different ammo would be cool. EMP ammo to help drop shields with little damage to armor, while explosive ammo to help with armor and little damage to shields. Coordinate with teammates and you could take down proto tanks a bit easier. Along with different ammo, have damage specific hardeners. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 23:33:00 -
[7] - Quote
Wynn80 wrote:I've play Eve, Mag and many other games I was one of the top Puzzle Quest players . Dust does not have snipers it has scouts, your job isn't to camp spawns its to be overwatch and cover nodes. The good scouts know this and are the ones that tend to one shot me when I'm covering or taking a node. High scoring scouts and scouts that are team players are not the samething. Just like the pilots that just go for tank kills and watch as the other team holds 3 nodes sigh. You can 1 shot most suits and the ones you can't are going to go for cover as soon as you ping them. I don't know what else you would want from the scout suit and sniper rifles that are not already commented on by the devs that they going to be fix or added like spawns ect.
Very good point. Thank you for bringing that out. I will be getting a mic, soon hopefully, and this is how I do prefer to play, sit in a high point and oversee what is going on in the field, take out enemy's that I can that are hacking points. I did this type of playstyle in other games, even though I didn't have a mic, I could call out enemys sighted with call commands. Would love that ability here since many don't have mics. Not sure how that could be incorporated as it would take another button to bring up the menu for callouts.
I like the support class, piloting, sniping, resupplying, etc. I suck at assault. I'm average at best with AV. Just recently learned that the swarm launcher can be equipped on an assault suit. Guess I need to pay attention a bit better on weapon fits. But I always go back to the "sniping" role and trying to help the team as much as possible, therefore, low kills, plus my aim isn't all that great sometimes. Meds have a tendency to slow me down a bit. |
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