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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.22 06:36:00 -
[1] - Quote
I had my whole team on mics in hysterics in a game earlier today where someone showed up to do this to us.
I spawned in, locked on with Swarms, turned and fired, sprinting at an angle from the Dropship's approach and JUST getting out of its path as it crashed into where I had spawned. Then my missiles hit and it exploded.
The only reason it's a real problem is the fixed spawn locations, which are supposedly fixed for the new build that's coming. And as mentioned, that will be August. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 06:45:00 -
[2] - Quote
Aeon Amadi wrote:Garrett Blacknova wrote:I had my whole team on mics in hysterics in a game earlier today where someone showed up to do this to us.
I spawned in, locked on with Swarms, turned and fired, sprinting at an angle from the Dropship's approach and JUST getting out of its path as it crashed into where I had spawned. Then my missiles hit and it exploded.
The only reason it's a real problem is the fixed spawn locations, which are supposedly fixed for the new build that's coming. And as mentioned, that will be August. Nah dude. It's a problem because you can kill top tier gear sets with absolutely no risk to you what-so-ever. Sure, you can kill them, but the fact that they're not losing any ISK over it is absolute non-sense. I mean that it's not going to be a problem when you're not spawning in the same exact spot every time. They won't be able to just park on that spot and get free kills, they'll have to work for it (giving you time to line up your Forge/Swarm/Proto AR shots and take them down. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 07:00:00 -
[3] - Quote
Aeon Amadi wrote:And high-tier Snipers are just boned, right? BAD high-tier snipers who get their shot lined up then just tap R1 every time someone spawns? Yes.
Competent snipers? No. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 07:27:00 -
[4] - Quote
Iron Wolf Saber wrote:Forge guns puts a quick end to any attempts to fly in the air I've noticed. LIES!
My Scout suit has be sent flying by Forge Guns HEAPS of times! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 22:33:00 -
[5] - Quote
Reout Karaal wrote:Indeed. Dropships are doable -- two FGs and it's done. But seeing three high power tanks at the beginning of the match means that we're boned. We can not be protected, we can not outrun them, and we can not touch them without heavy advanced/proto gear. They mow us and if you respawn elsewhere -- before you get to it it's regenerated. If you respawn near -- you're dead 3 seconds after appearing. I get that it's all in the game, I never rage quit, I try to overcome (level one heavy, level one AFG, puts militias to sleep easy), I even refit into assault/recon to meddle behind enemy lines (learned to love the red zone for travel), but this is all four naught, because we're simply getting trampled. And after few hours of repeats **** gets old.
And yeah, we could bring our own tanks. I would love to see a good 3x3. But there should be other ways to hit them, save for maxed out heavy in a taxi. Or at least to immobilize them for a bit, so they could not just run straight out of your range and come back with full armor.
And then I see my entire team pissing at objectives and camping top of the tower. Even guys with militia assault rifles. Nanohives set, it's a party... because that was the only spawn point available that will not get you disintegrated right after you get in the game. And then somebody kamikazes those morons with militia dropship. Which is OK, because we've let the MCC through anyway. My upgraded Militia Swarm can fit on a Scout with a Nanohive, and I can chip away at even a Sagaris without too much risk to myself - and no ISK or AUR lost when I screw up my timing and get killed.
Needs high-tier Weaponry and Light Weapon skills and a few other things, and it's not hitting hard enough to KILL a decently-fit Marauder, but I can force a retreat with a little support. Also, I have a Miliitia fit that exists entirely for the purpose of spawning into a bad spawn-camp and running, then tossing an Uplink into a position where enemies CAN'T camp us as effectively. When that's done, my team can more easily spread from that position with better gear. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 09:24:00 -
[6] - Quote
As I mentioned earlier (and my post wasn't addressed), one of the main reasons this is an issue at spawn points is the fact that we're stuck with fixed spawns thanks to a glitch that will be fixed in the upcoming build. When you're not spawning in the exact same spot every time, and the Dropship can't just bounce up and down on everyone as they appear, this won't be NEARLY as problematic. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 20:54:00 -
[7] - Quote
Better command system is a definite must. And I agree with making Dropships louder too - but not by too much. |
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