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Aeon Amadi
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Posted - 2012.07.22 06:27:00 -
[1] - Quote
Three times in one match, including at main base. Anyone else just a little burnt out with this game "feature"..? |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.22 06:32:00 -
[2] - Quote
Grit Breather wrote:August...
Is there a confirmed change to this in August or is it just speculation..? Just saying, I think it's total bull that random guy 'x' can take a free dropship and run it into a Prototype suit loaded with Prototype gear without any risk at all..
Loses his dropship? Nothing. Crashes it into some poor sob with prototype gear? Instant 100,000+ isk loss, give or take. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.22 06:34:00 -
[3] - Quote
I'd also like to add, while we're here, that the command system for a Squad Leader takes way too much effort. Need to simplify that a -lot-. Got run down in main base by a drop-ship crusher because I was in the middle of giving a squad order and couldn't see what was coming directly at me. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.22 06:42:00 -
[4] - Quote
Garrett Blacknova wrote:I had my whole team on mics in hysterics in a game earlier today where someone showed up to do this to us.
I spawned in, locked on with Swarms, turned and fired, sprinting at an angle from the Dropship's approach and JUST getting out of its path as it crashed into where I had spawned. Then my missiles hit and it exploded.
The only reason it's a real problem is the fixed spawn locations, which are supposedly fixed for the new build that's coming. And as mentioned, that will be August.
Nah dude. It's a problem because you can kill top tier gear sets with absolutely no risk to you what-so-ever. Sure, you can kill them, but the fact that they're not losing any ISK over it is absolute non-sense. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.22 06:46:00 -
[5] - Quote
Garrett Blacknova wrote:Aeon Amadi wrote:Garrett Blacknova wrote:I had my whole team on mics in hysterics in a game earlier today where someone showed up to do this to us.
I spawned in, locked on with Swarms, turned and fired, sprinting at an angle from the Dropship's approach and JUST getting out of its path as it crashed into where I had spawned. Then my missiles hit and it exploded.
The only reason it's a real problem is the fixed spawn locations, which are supposedly fixed for the new build that's coming. And as mentioned, that will be August. Nah dude. It's a problem because you can kill top tier gear sets with absolutely no risk to you what-so-ever. Sure, you can kill them, but the fact that they're not losing any ISK over it is absolute non-sense. I mean that it's not going to be a problem when you're not spawning in the same exact spot every time. They won't be able to just park on that spot and get free kills, they'll have to work for it (giving you time to line up your Forge/Swarm/Proto AR shots and take them down.
And high-tier Snipers are just boned, right? |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.22 06:47:00 -
[6] - Quote
ICECREAMK1NG WARRIORS wrote:If you fly like this in a flight sim, heli game or even for real, you'd be dead in 2 seconds. I guess these 3 thousand years in the future dropships are made from some kind of wonder rubber found on planet X. Yeah right. lol. Fix no,,,,,, oh I lost count sorry.
I tried to say that but there's a few in the community that think helicopters are made of like, experimental metals that prevent them from taking damage at the slightest jarring motion and are, in fact, bullet resistant/bullet proof. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.23 03:06:00 -
[7] - Quote
Sephoran Griffith wrote:Not broken except that the drop ship doesn't take damage from the impact with the ground.
You heard of drop uplinks before right?
I can't fee sorry for anyone who only thinks AR is the acceptable way to kill others.
You must not have seen my forum thread about putting them down and not having people use them, but I forgive you since I've never seen your name on the forums before - probably don't look over them too often.
Not even so much being spawn camped by dropship crushers as the stupid amount of time it takes to set squad orders - by the time I get done setting it and close the map I'm literally staring destiny in the face and there's nothing I can do about it at that point. There needs to be a method for me to just look at an objective marker and hit -one- button to set the attack marker. Yanno, like BF2, since they did it right.
Belzeebub Santana wrote:They are FREE vehicles and they are PAPER THIN! Get an AV load out and "quit ur b!tchin'"!
Yes, let's -all- specialize solely in AV warfare so that we have no defense against common infantry - catering specifically to you and your insignificant ability to register a persistent issue. In fact, a lot of people here have already stated that Swarm Launchers are often times ineffective against drop-ships when they're bearing directly down on you.
Fivetimes Infinity wrote: The complaints are perfectly valid. It's incredibly easy to crush people, and you risk nothing doing it because you are using all militia stuff. Should such a configuration be able to kill well-armed infantry of any type simply by using the movement keys a bit? Not if the developers want risk vs. reward to be a principle by which the gameplay is guided.
What this guy said.
Rhadiem wrote:But complaining about getting run over or squished by vehicles is like complaining about getting knifed or shot by a scout when you're a heavy. It's just part of the game.
Not complaining, giving feedback. It's a feature that's loop-holed into the way this game is supposed to work. Higher risk = higher rewards, and in this case there's absolutely no risk to the person doing it as it's (I'll say it again) free. Sure, it's part of the game, but it invalidates the usage of higher tier gear because it's simply too easy to lose against someone who hasn't put nearly as much time, effort, or assets into it.
Especially if I use my Aurum. If I use -real money- to fund my war efforts, I shouldn't lose it in a heart beat because some Twilight lover got himself a starter drop-ship. This isn't a charity, and I don't do donations. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 03:11:00 -
[8] - Quote
To add onto my last post - let me make this abundantly clear:
This thread isn't about whether or not my team was putting down drop-uplinks. It's about a silly game mechanic that is very obviously broken in the risk/reward ratio of play and it's very badly abused thus far.
Frankly, I think they need to lower the response on the drop-ship controls. LAV's are like ice-skating and it's nearly impossible to use remote repair modules with them (I feel sorry for anyone who's willing to put time into Logistics for that matter) because you have to face the vehicle directly at the target. You can try to keep the camera on them but the moment you take it off? You lose lock.
HAV's are slow, cumbersome, and act solely on momentum. The more momentum you have, the easier it is to turn.
Dropships? Hold down R1 and flutter the analog stick until you see some poor bastards name in the top right corner of the screen. Change the maneuverability and you might actually have Dropships the way that I honestly feel they were intended: A mobile, aerial support platform - not a wrecking ball that can turn on a dime. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.23 06:26:00 -
[9] - Quote
Belzeebub Santana wrote:Ok not real sure where to start... First re-read my post cause nowhere in it does it say to SPECIALIZE in AV, it actaully says that an SL can load into ANY dropsuit. Yes FG does require a little more specialization but I think we all agree FG should remain for heavies. As for getting free vehicles, I think we all agree that this should and probably get fixed. Also an open map and it being the only map, the spawning and no grouping. I swear I've said this a hundred times. Plus I think the main spawn should always be behind a structure to avoid the rampant spawn killing. Now as far as collision damage I think we all agree it needs fixing BUT that doesn't mean a dropship won't squish you if lowered gently on your unsuspecting head! No one has a problem with a LAV running you over but a dropship on your nugget you should some how be immune? Like I stated earlier see how the battlefield is unfolding and adapt accordingly, doesn't take much SP to get one AV load out. About the hi risk and cost, I think there is a saying going around that if you can't afford it, don't run it.
I think we all agree that you're one of those assumptive dicks who thinks that you are the entirety of the player base/community. If killing an enemy drop ship is so easy for -any- AV load-out (which it's not) than why haven't the three-four Anti-vehicular guys on my team effectively removed the problem in the first place? Ah, yes.. Might be because of dynamic gaming in which the drop-ship isn't always - what was it... Paper-thin?
Seriously, bro, you need to take a step back and take a look at the issue at hand. Slowly lowering onto an unsuspecting rifleman isn't the issue at hand. Collision damage doesn't even need to be raised if you nerf the handling of the drop-ship slightly. I'm not saying they should absolutely make the vehicle to where it can't turn, effectively neutering it, but I should be able to out-maneuver a drop-ship with my scout suit in an open field. Currently, that's not the case.
Dynamic spawn locations can, and will, fix the spawn camping issue; it doesn't change the fact that drop-ships are beyond 'good' for crushing. LAVs/HAVs have difficulty running people over, they just sort of sit on the hood for thirty seconds before finally deciding to keel over. Drop-ships? A nudge and the person dies.
Don't even get me started on risk/reward - surely your closed mindedness can see that this is a perpetual issue that needs to be resolved and maybe, just maybe, if you could think outside of your little box for more than five seconds you would recognize that it's a very pressing issue that an expensive load-out can be instantly killed by this absolutely bull**** tactic.
That's all I have to say to you. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.23 07:30:00 -
[10] - Quote
Belzeebub Santana wrote:I can see your point on changing handling (tho dont think it's that necessary ) and I said that collision needs to be fixed, so one can't fly down full blast and not ruin his ship.
As for your teammates not bringing them down, here is a thought "if you want something done right, do it yourself!"
Do you run a AV load out or is this all presumption on your end? I know the SL needs A LOT of work but they are still mighty capable of taking out multiple vehicles.
Love that you think I'm a ****, shows your maturity on having a lively debate. Take a breath step away from the keyboard and calm down, not trying to make enemies just a thorough discussion before we get all NERF crazy.
Lets find where we agree to fix the vehicles and start from there: - they need to cost isk - collision needs fixing - worse steering ( i dont care either way) - grouping would make it so people would man the turrets and the pilot wouldnt feel the need to smash people
Now what SPECIFICALLY do you want changed?
I said you were an assumptive ****. Not a ****, an assumptive ****. Key difference is in there mate - mostly because you said "I think we all agree" three times in the post and here you've said it again.
This isn't about what -I- want changed, mate. It's about what we can agree (hah) on as a community. If you had read my post a bit more carefully instead of (--->) assuming (<----) that I was advocating a nerf, I'm actually more for -tweaking- the controls; rather than nerfing them.
Most of the people who fly Drop-ships don't want additional collision damage - and I agree. They're sci-fi drop-ships. They should be hardy, and anyone who's played Battlefield knows how irritating it is when a tree reaches out and grabs the end of your wing and you suddenly crash and burn.
Please.. For the love of God.. Read what I am saying to you and don't jump to conclusions. I am here trying to offer ideas, suggestions, and reason as to what we can do - I'm not here to debate, I'm not here to argue, I'm here to talk and converse. I don't care for your 'lively debate'; I'm here to discuss a means to a proper balance between a playable and what could be a frustrating game. |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 07:54:00 -
[11] - Quote
Belzeebub Santana wrote:So all you want from the drop ships is less maneuverability, just the turn speed, not the top flight speed? If you tweak steering, what can a dropship do to maneuver away from SLs? Do the ships get flares to get rid of said missiles? Tweaking the steering can have adverse effects, and could make the ship a sitting duck in the air. Is there anything else that comes to mind that needs tweaking? The only assumptions I've made are the ones that are repeated throughout these forums, your saying that: FG's should be used in any load out? We should continue getting free vehicles? Collision doesn't need fixing on dropships? Dont see where I said "I think we all agree" in previous thread? Regardless I thought they were pretty safe assumptions. If you disagree with any of these please state why. Off to bed but will check in on this thread on the morrow; good debate.
Don't hold your breath mate. Not interested in this conversation as it's going no where; and is just plaguing the forums with useless words. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 11:20:00 -
[12] - Quote
Garrett Blacknova wrote:As I mentioned earlier (and my post wasn't addressed), one of the main reasons this is an issue at spawn points is the fact that we're stuck with fixed spawns thanks to a glitch that will be fixed in the upcoming build. When you're not spawning in the exact same spot every time, and the Dropship can't just bounce up and down on everyone as they appear, this won't be NEARLY as problematic.
Right, until you hold still long enough to put a squad command out in the main base and someone decides to run you down in the process despite going into an unsafe zone - hence the reason I made this thread.
Fixing the spawning locations is only a solution to one symptom of a larger issue - they'll need to simplify the command process.
This is beside the point as, frankly, I don't feel that Drop-ships should be used in this manner. The fact that they have been used like this so frequently worries me that the 'tactic' will persist into release. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 19:51:00 -
[13] - Quote
Knarf Black wrote:I just think they need to be louder. I like to set up AV shop on top of the middle platform, and It is really obnoxious when I finally get up there only to be instacrushed by a dropship that was silently following me.
It's another story when I hear or see them coming. I'll scout scoot myself out of the way (unless they're already descending for the crush, running directly underneath them works well) and point blank, dumbfire a swarm launcher at their side. I don't always survive the explosion (and sometimes get crushed by the wreckage) but it's awful hard for the pilot to bail when he's two feet off the ground.
Dead pilot.
Nice suggestion. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.24 04:37:00 -
[14] - Quote
Daalzebul Del'Armgo wrote:meh i am full specced pilot all my points into that and i can't even fit a meta 2 gun or a meta 3 suit of any kind. so with all these free ships/tanks no one wants to use the fully fitted promethus, grimness, myron, eryx (however you spell them) yes i am specced into shield and armor side of both dropships and tanks. if i bring out a dropship look nothing but 100k (probly more but isk isn't real hard to get) isk flying around with no gunners. i roll out a tank though whole different story the guns stay full. so i get bored wait till i see swarm or forge guns flying my way since these ppl tend to stand in one place usually near a nano hive or supply depo. then the hunt begins oh the fun of circling around coming in low behind there known posistion and ew i think my oversized flying shoe has a mushy spot on the bottom of it. (notice they do look like shoes!) if i miss oh well press circle while my promethus drifts off and there still aiming at it, and put a basic shotgun on the back of there head and ew! if nothing that exciting going on the fly above draw distance checking the tops of towers crushing snipers or knocking off dropships since the gorgons usualy exploid after a full speed ram while i limp off at 1/2 armor. fun fun
Reading that was... Sort of difficult, no offense. I suppose it's good that you're specced into vehicles - but it's going to be sort of difficult filling roles in urban warzones (Biomass, for instance). |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.24 05:30:00 -
[15] - Quote
Westmere Easton wrote:Dropships are fine. Squishing is fine.
It takes relatively few gun shots from a turret, tank, other dropship, LAV, forge gun or SL to kill a dropship.
Militia dropships are not fine.
Bruh, 50,000 isk dropships aren't fine when Prototype drop -suits- cost more than that. S'why I am personally advocating the rise in prices. The price should be high enough that you wouldn't even want to risk losing the damn thing over such a dumb maneuver. Yanno, kinda like flying a multi-million dollar military helicopter. |
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