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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.07.22 19:30:00 -
[1] - Quote
All this QQing all over AGAIN...
They are FREE vehicles and they are PAPER THIN! Get an AV load out and "quit ur b!tchin'"!
The beefed up tanks are the REAL problem and if NOBODY notices that there is a tank or dropship that is stomping people, adapt and overcome!
You cant blow up a fully tricked out tank with your pea shooter, get over your KDR and blow up a +100,000 isk tank or dropship!
SL you can use in ANY dropsuit, and you don't have a set limit of load outs( at least as I can see, I got 10 or more load outs).
I find myself too often chasing around a hi-powered tank all round, just to keep it from annihilating us all game, but im usually the only one. See the battlefield and how it is playing out, and adjust accordingly!
EDIT: Do this BEFORE you get spawned camped! Once spawn camping occurs, it's too late! |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 04:26:00 -
[2] - Quote
Ok not real sure where to start...
First re-read my post cause nowhere in it does it say to SPECIALIZE in AV, it actaully says that an SL can load into ANY dropsuit. Yes FG does require a little more specialization but I think we all agree FG should remain for heavies.
As for getting free vehicles, I think we all agree that this should and probably get fixed. Also an open map and it being the only map, the spawning and no grouping. I swear I've said this a hundred times. Plus I think the main spawn should always be behind a structure to avoid the rampant spawn killing.
Now as far as collision damage I think we all agree it needs fixing BUT that doesn't mean a dropship won't squish you if lowered gently on your unsuspecting head! No one has a problem with a LAV running you over but a dropship on your nugget you should some how be immune?
Like I stated earlier see how the battlefield is unfolding and adapt accordingly, doesn't take much SP to get one AV load out.
About the hi risk and cost, I think there is a saying going around that if you can't afford it, don't run it. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 07:22:00 -
[3] - Quote
I can see your point on changing handling (tho dont think it's that necessary ) and I said that collision needs to be fixed, so one can't fly down full blast and not ruin his ship.
As for your teammates not bringing them down, here is a thought "if you want something done right, do it yourself!"
Do you run a AV load out or is this all presumption on your end? I know the SL needs A LOT of work but they are still mighty capable of taking out multiple vehicles.
Love that you think I'm a ****, shows your maturity on having a lively debate. Take a breath step away from the keyboard and calm down, not trying to make enemies just a thorough discussion before we get all NERF crazy.
Lets find where we agree to fix the vehicles and start from there: - they need to cost isk - collision needs fixing - worse steering ( i dont care either way) - grouping would make it so people would man the turrets and the pilot wouldnt feel the need to smash people
Now what SPECIFICALLY do you want changed?
Edit: Agree totally on squad leader orders, that they are way too clunky and needs to be streamlined. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 07:49:00 -
[4] - Quote
So all you want from the drop ships is less maneuverability, just the turn speed, not the top flight speed?
If you tweak steering, what can a dropship do to maneuver away from SLs? Do the ships get flares to get rid of said missiles?
Tweaking the steering can have adverse effects, and could make the ship a sitting duck in the air.
Is there anything else that comes to mind that needs tweaking?
The only assumptions I've made are the ones that are repeated throughout these forums, your saying that: FG's should be used in any load out? We should continue getting free vehicles? Collision doesn't need fixing on dropships? Dont see where I said "I think we all agree" in previous thread? Regardless I thought they were pretty safe assumptions. If you disagree with any of these please state why.
Off to bed but will check in on this thread on the morrow; good debate. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 16:28:00 -
[5] - Quote
Knarf Black wrote:I just think they need to be louder. I like to set up AV shop on top of the middle platform, and It is really obnoxious when I finally get up there only to be instacrushed by a dropship that was silently following me.
It's another story when I hear or see them coming. I'll scout scoot myself out of the way (unless they're already descending for the crush, running directly underneath them works well) and point blank, dumbfire a swarm launcher at their side. I don't always survive the explosion (and sometimes get crushed by the wreckage) but it's awful hard for the pilot to bail when he's two feet off the ground.
Dead pilot.
Totally agree with this, dropship being louder would def be better. +1 for good thinking should have been brought up earlier for a helpful fix. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 23:26:00 -
[6] - Quote
^^^this
Never have I SMH so hard after doing this. Happens more than I care to admit and with full proto! Makes me mad just thinking bought it! |
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