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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 01:13:00 -
[1] - Quote
People are persistently complaining about this feature in dust 514.
My question to them is... There's aim assist in the game?
Am I the only one that feels that there is absolutly no artifical control or contribution of the game in assistance in killing? I played plenty of FPS in the past that has the feature and some which has 'overkill' of the feature.
I do know aim assist exists in alot of shoters for one purpose and that is to combat lag. so people with 24ms lag wouldnt have too much of an advantage over 300ms lag, but yet in dust 514 I have seen NO evidence of aim assist at all.
The quickest way to tell if there is aim assist in a game though usually involves a sniper rifel and getting a very good feel on how fast you can 'track' with the rifle. Then at extremly long range shots track the recitile over a vaiable target and not stopping for it. If any amount of slow down occurs thats usually becuase of aim assist and this does not happen to me in dust 514. In CoD the worst offender of overkill on aim assist would litterally stop tracking direction nearly entirely and even worse if you are fast enough pull trigger as soon as the 'skip' occurs and gaurantee kill shot every time.
Yes I am a horrible sniper shot in this game that doenst mean I suck at aiming I wind up usually 30:10 kills in most games and the shots that miss are the shots that went outside the recitel travel box such as the forge gun sometimes going a bit to high and to the left once every 10 shots.
I dont know do any of you feel that there is aim assist on? How do you know its on? what tests do you preform to confirm that the client is helping you aim better?
Current tests I've performed.
Sniper drag, taking a zoomed sniper rifle and sweeping it across a target, a certain amount of magnetism should occur. - Negative
Zoning, the process of 'quick scoping' that works in either scoping or unscoping. Gun does not snap to a stationary target if the target is very slightly off dot. There is no tracking during zoom. - Negative
Hands free, if an enemy where to sweep across the recitile the gun will track regardless of the movement of the main body. - Overly Confirmed Negative for me as I have much better luck aiming with the body than actually attempting to aim, but the fact I have to strafe to acheive left or right and of course thats not a gaurantee means there isnt that much of an aim assist, this does confirm dead centering in this game though. With adjustable spread.
The Spawn Camp - This is the only test that has worked for me. Basically I hover my recitile of any weapon over a spawn area. When a hostile player spawns my recitile attempts to assit in aiming. Limit seems to be 2 scope dots worth at close range. Does not seem to trigger if at SMG range or beyond.
Variety of weapons used, just about all types the least favorite of the current weapons I dont like using are mass drivers sniper rifles and swarm launchers, but I still use them. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 01:16:00 -
[2] - Quote
Last I heard the aim assist was glitched out.
Some people see no aim assist, or very little. Others have SEVERE issues with aiming at anyone.
The next build is meant to have the problems with it sorted. But they've said that about hit detection and it's still problematic (although from people who played the older builds, it HAS been getting consistently better). |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.16 01:19:00 -
[3] - Quote
It's there for sure. I spawned in an ambush match just as an enemy was running by and, without any input on my end, i literally turned 90 degrees tracking him until he rounded a corner. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.16 01:21:00 -
[4] - Quote
Okay so I am not hallucinating then it is a known bug some people have it and some don't. I fall in the have nots then... I fear for others then when that gets fixed for me as I managed well without it now.... |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.16 01:27:00 -
[5] - Quote
Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it. |
Zeekoh
Zumari Force Projection Caldari State
34
|
Posted - 2012.07.16 01:28:00 -
[6] - Quote
I've seen a few instances where aim assist freaked out on me. Once I used a Drop Uplink to spawn and there were 2 enemies directly in front of me. I aimed down scope at the one on the left, while holding left on my joystick, the reticule clicked over to the right, directly in between the 2 enemies and just stuck there popping around in place. Earlier today I was riding around in my tank for a change and whenever I went into First-Person mode, sometimes my sight would completely turn around like I was using an aimbot and aiming at something I couldn't even see on the other side of the map. Like, instantly turn 90-180 degrees without making the turret turning noise or anything. It was weird.
Either way, aiming assist is definitely in the game and it's very buggy. If not, then I'd like to know why my view in-game just looks wherever it decides to at times. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 01:41:00 -
[7] - Quote
ETEREX wrote:Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it.
Ill try this test out then as it would not be the dead center test that halo would pass.
Dead Center Test involves using the sniper rifle strongest zoom to sight in a target, swap weapon with unlimited range such as oh say rocket launcher and fire score a hit good as the sniper aim. Only works on games without bullet drop. It just basically means that no matter what weapon you have the recitle center is same for every shootable weapon about.
Gears of war was notorious for cheaters who tape a small cirlce in the center of thier tv to assist with weapons without recitiles (I think it was the bow)
Not that dead center is a bad thing just bad thing when you forget to remove it for a weapon you intended to be 'difficult' to use. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.16 02:19:00 -
[8] - Quote
I wanted to add that aim assist does not seem to work at close range for me. In fact sometimes all my shots seem to just pass through fast moving targets at close range; like when scout players do the left, right, left, right dance. (Probably due to the awkward hit detection). So when a scout or proto armor charges me, I try to move back / get to higher ground as quickly as possible for the auto aim to kick in and often score the kill even if they scored a hit on me first. I don't mean to use it as an exploit, but these are the mechanics I'm given to play with. It is much easier to score hits in DUST with the auto aim than it is to use the zoom aim (at least with ARs). |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 05:07:00 -
[9] - Quote
ETEREX wrote:Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it.
Performed test, non functioning still. |
Sw3RvE
25
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Posted - 2012.07.16 05:14:00 -
[10] - Quote
when i was sitting still it sure looked like aim assist is on when an enemy ran passed me. |
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Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2012.07.16 05:16:00 -
[11] - Quote
there is but it's so small it's non existent |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.16 06:40:00 -
[12] - Quote
Frankly only aim assists are your thumbs using "analog shrooms" and with thumbs being thumbs it's easier to make <---------------------> movement then <--> movement with your thumbs, especially if those shrooms increase or decrease sensitivity depending how much input you give. Especially with new controllers that have very stiff "shrooms" you really struggle to get the dot to move just on inch and not 2 or 3 inches on screen and I can tell you it really gets frustrating when you try to get your bearing on a guy standing still for 30s and the dot keeps "sliding over" just a tiny fraction every single time and the less it "slides over" each time the harder it gets to get it right on. Hence moving targets running on predictable pattern are actually easier to hit since you can just put the dot "somewhere near" and wait for your target run to it.
On the other hand my LCD HD-TV I currently play with is quite small (22") so I dunno how sniper aiming works with bigger screens. |
Fysh McCragg
Osmon Surveillance Caldari State
19
|
Posted - 2012.07.16 08:18:00 -
[13] - Quote
It appears to be working for some and not for others. On one hand, you have the guy who turned 90 degrees without pressing anything just because someone walked by him. On the other hand, I'm experiencing absolutely zero aim assist, and often find myself very frustrated at how difficult it is to track moving targets with the massive dead zone in the middle of the thumbstick. Some have hella-auto-aim and others have nothing. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.17 01:12:00 -
[14] - Quote
I tested the aim assist a lot more Sunday. Please note I was solely using a Creodron Breach AR, so I am not sure if other weapons act in the same manner. Also note, aim assist does not necessarily guarantee hits, but certainly makes DUST feel like easy mode. I say this because I get a lot more hits and impossible kills in DUST than I ever had in CoD; I'm really not that good to be getting a lot of the kills I have (spawn killing noobs not included - they had to die mercilessly for the million death mark).
I promise I can feel the reticle becoming 'magnetized' to targets and shots which are slightly off still seem to hit once your reticle turns red and 'locks on'. At the very least, hitting targets with hip fire is far easier than any other FPS I have played.
Several things seem to interrupt the aim assist though. First, lag, of course. Second, if a target's animations get glitched, such as when targets at a distance seem to be sliding along instead of running, I have a difficult time hitting them. Third, when targets are grouped, many times all my rounds seem to just pass through everyone. And, Fourth, if a target is dancing, especially at close range, hit detection seems to fail altogether.
I also tried zooming in and out multiple times while firing on a target and noticed this would sometimes increase the strength of the auto-aim magnetism.
My usual instinct is to always zoom in to the head to make a kill; I typically reserve hip fire for suppression or for close combat situations where I may not have time to take aim. But aiming in DUST is just horrible (at least with ARs), and the game rewards you for hip fire with the aim assist. Now maybe the suits are advanced enough to actually help adjust your aim, but personally I feel aimed shots should be more affective and rewarding than running and gunning. I feel really bad for all the snipers I kill with hip fire while they are firing at me from a crouched position and taking careful aim.
One last comment: Sometimes it seems like targets lag / slide right into my fire; like the game is putting their head right where the plasma rounds are going. It is very odd to see someone die when they get slid several feet into my fire. I saw this at least a couple times on Sunday.
Overall I would say the hit detection needs looking into, aim assist needs to be adjusted / turned off, and zoomed aiming sensitivity needs to be much more accurate. |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.07.17 01:23:00 -
[15] - Quote
I have definitely never experienced an auto-aim feature in Dust so far. I have always wondered how some people can round a corner at a distance and immediately land several hits before I can even align my sight to them. Using a sniper rifle I may land a hit on the person 1/5 times and head shots are very rare. Personally I have nothing against the feature, so long as it is the same for everyone lol! |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.17 01:29:00 -
[16] - Quote
OP Must be blind |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.07.17 01:49:00 -
[17] - Quote
gangsta nachos wrote: OP Must be blind
As much of an FPS noob as I am, kind of have to agree with this. Sometimes aiming feels like trying to stir a pot of molasses on a cold day. Sometimes you give the right analog stick a whisper of a nudge and you are shooting drop ships out of the sky. Even though you were firing at an opponent right in front of you.
But the most glaring example of bad auto aim is when you are in a fire fight against two or more opponents and they cross each other. You can (sometimes) see your gun track away from the opponent you are firing at to aim at the other player.
Or try aiming at a moving opponent. Without tracking them. Then take your thumbs off the analog sticks entirely. Watch your gun move. It has a will of its own.
*Edit: Blind no, just using sniper rifle... ? I would say there are two different things going on.
Aim assist, where the reticle will slow down as you drag over a stationary target at a consistent speed. This is the feeling that the target is sticky, that your aim sticks to them as you manually aim in. When people do a hoedown jig or barn dance, sometimes seems to throw off the aim assist, so your reticle is always sticking just to side of target, if you are aiming down sites or scope with AR. Could be lag.
Auto aim. Where your gun and /or round actually track a target when you aren't aiming.
I haven't ever noticed either with sniper rifle zoomed in. Once you have the reticle zoomed and steady it is all thumbs. Burst ARs seem to have lots of auto aim in certain situations. Breach ARs have more aim assist when hip firing, as another poster mentioned it is easier to score kills holding down R1 and moving around until your reticle sticks on target than fighting the reticle when zooming in. Scrambler pistols have nice ammo tracking when hip firing but it kind of makes sense for that weapon. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.17 02:23:00 -
[18] - Quote
aim assist is prevalent in this game. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 02:25:00 -
[19] - Quote
xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.17 02:34:00 -
[20] - Quote
Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist.
It might even be worse than aim assist found in MW3 |
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onlyelisha
Algintal Core Gallente Federation
86
|
Posted - 2012.07.17 03:38:00 -
[21] - Quote
Honestly, I have not seen any aim assist in this game at all, even strafing left and right. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 03:39:00 -
[22] - Quote
Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist.
Performed test on AFK players before never once did it track.
Tests have been perofrmed with proto rifles of all varieties. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.17 04:06:00 -
[23] - Quote
For me,the aim assist is sporadic and isn't really an aim assist.It's hard to explain,but sometimes when a guy is about 20 or so meters out,and I'm trying to track and shoot him,my aim will jump past where he is,and I end up missing him.I don't know if the reticle is locking onto him when I'm not ready for it to,thus it appears that when I'm aiming it moves past the person.
Anyway,aim assist of any kind has no place in online shooters.Leave that crap for POS games like Bodycount or something. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 04:10:00 -
[24] - Quote
Iron Wolf Saber wrote:Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist. Performed test on AFK players before never once did it track. Tests have been perofrmed with proto rifles of all varieties.
Ive preformed the test on players that are not AFK. When the enemy is strafing it tracks them. You people are either blind or you have no idea how aim assist works in fps. This is one of those things that I don't even feel like arguing because I know im right. |
Miles Bane
Algintal Core Gallente Federation
11
|
Posted - 2012.07.17 04:15:00 -
[25] - Quote
no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 04:19:00 -
[26] - Quote
Miles Bane wrote:no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming You do have it.
Yes you do.
There is aim assist in dust people. Lots of it. I feel like I just fell in the twilight zone and now the word aim assist means something different. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 04:44:00 -
[27] - Quote
Crimson MoonV wrote:Iron Wolf Saber wrote:Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist. Performed test on AFK players before never once did it track. Tests have been perofrmed with proto rifles of all varieties. Ive preformed the test on players that are not AFK. When the enemy is strafing it tracks them. You people are either blind or you have no idea how aim assist works in fps. This is one of those things that I don't even feel like arguing because I know im right.
I know how aim assist works, CoD MW 1 and 2 are some of the worst offenders dust 514 doesnt seem to have it on my client. Other have it and so far I have yet to get any indication of it working. I cannot replicate any of this 'tracking' most other people experince at all. I can perfectly strafe left to right over a target and my aim will not turn at all.
The bottom line I know when the game has aim assist when I start abusing the heck of it to make the shots count or finding 'well hidden' enemies in the grass. |
Hehaw Jimbo
Bragian Order Amarr Empire
46
|
Posted - 2012.07.17 05:32:00 -
[28] - Quote
The aim assist is so bad in this game that it is probably the reason I'm not going to play it. It is so strong that actually aiming down sights is a disadvantage, and it causes people that just spray in your general direction with higher level gear get free kills. Try fighting someone hipfiring a creodron breach rifle when you're using a militia rifle, you can dance and strafe around while zooming in and shooting him in the head and he can stand still, and half the time he'll still kill you before you kill him. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 06:30:00 -
[29] - Quote
Hehaw Jimbo wrote:The aim assist is so bad in this game that it is probably the reason I'm not going to play it. It is so strong that actually aiming down sights is a disadvantage, and it causes people that just spray in your general direction with higher level gear get free kills. Try fighting someone hipfiring a creodron breach rifle when you're using a militia rifle, you can dance and strafe around while zooming in and shooting him in the head and he can stand still, and half the time he'll still kill you before you kill him.
Never had this happen... if you start dancing in front of me my bullets stop registering hits even though its a full stream of them as you cross my aim dot. I see shield effect but shields start to go up on the guy dancing. |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.07.17 06:38:00 -
[30] - Quote
This past weekend I noticed that if you have an enemy in you crosshairs from hipfire and then ADS the targeting reticle goes straight to there head. Aim assist is present. |
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Hehaw Jimbo
Bragian Order Amarr Empire
46
|
Posted - 2012.07.17 07:02:00 -
[31] - Quote
Iron Wolf Saber wrote:Hehaw Jimbo wrote:The aim assist is so bad in this game that it is probably the reason I'm not going to play it. It is so strong that actually aiming down sights is a disadvantage, and it causes people that just spray in your general direction with higher level gear get free kills. Try fighting someone hipfiring a creodron breach rifle when you're using a militia rifle, you can dance and strafe around while zooming in and shooting him in the head and he can stand still, and half the time he'll still kill you before you kill him. Never had this happen... if you start dancing in front of me my bullets stop registering hits even though its a full stream of them as you cross my aim dot. I see shield effect but shields start to go up on the guy dancing.
That's because hit detection is bad. On moving targets it seems pretty random, but unless you are lagging badly, auto aim registers far more hits. |
Aegis Stormborn 514
Villore Sec Ops Gallente Federation
13
|
Posted - 2012.07.17 07:14:00 -
[32] - Quote
Was semi AFK with controller down on the coffee table and watched an enemy run by me. The reticule followed him. Aim assist is on.
(Turn it off) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 14:48:00 -
[33] - Quote
Aegis Stormborn 514 wrote:Was semi AFK with controller down on the coffee table and watched an enemy run by me. The reticule followed him. Aim assist is on.
(Turn it off)
I can tell its off on my end. |
Aaron Atreides
140
|
Posted - 2012.07.17 15:15:00 -
[34] - Quote
Iron Wolf Saber wrote:Aegis Stormborn 514 wrote:Was semi AFK with controller down on the coffee table and watched an enemy run by me. The reticule followed him. Aim assist is on.
(Turn it off) I can tell its off on my end.
Actually its on for all of us, you just have not felt it like the rest of us do. When the next build comes out, you will see what we mean when they do correct the Aim assist.
For me, it pulls so darn much but I have gotten used to it now lol. If you flow on your stick instead of twitch you wont notice aim assist, but if you're a twitch player you see it all the darn time as it pulls your movements. Which could be why you don't notice it as much as some of the other players, but trust me its there. |
Superluminal Replicant
40
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Posted - 2012.07.17 15:47:00 -
[35] - Quote
I didnt think there was aim assist either, but now I think about it there is a little. I can sometimes snipe a sniper with my forge gun and I do this quite often, at first I just thought it was luck but I think the aim assist is helping me do it lol. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 15:53:00 -
[36] - Quote
Actually, Auto-Aim (different from Aim Assist) isn't on for everyone all the time.
I sometimes have trouble aiming where I want because of the auto-aim, I sometimes have the auto-aim correcting for me effectively, and I sometimes don't have any auto-aim at all.
When it's glitching out, it's annoying because it's throwing your aim away from the target, sometimes in stupid ways. When it's working properly, it's less annoying, but I still wish I could turn it off. But when it's not working, it's annoying because I know it's going to come back at an inconvenient moment. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 16:24:00 -
[37] - Quote
Garrett Blacknova wrote:Actually, Auto-Aim (different from Aim Assist) isn't on for everyone all the time.
I sometimes have trouble aiming where I want because of the auto-aim, I sometimes have the auto-aim correcting for me effectively, and I sometimes don't have any auto-aim at all.
When it's glitching out, it's annoying because it's throwing your aim away from the target, sometimes in stupid ways. When it's working properly, it's less annoying, but I still wish I could turn it off. But when it's not working, it's annoying because I know it's going to come back at an inconvenient moment.
And thats why I know its off on my end because I never have to fight the recitile. |
Fysh McCragg
Osmon Surveillance Caldari State
19
|
Posted - 2012.07.17 16:41:00 -
[38] - Quote
Crimson MoonV wrote:Miles Bane wrote:no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming You do have it. Yes you do. There is aim assist in dust people. Lots of it. I feel like I just fell in the twilight zone and now the word aim assist means something different.
This is a beta. Betas have issues. Just because you experience something doesn't mean everyone else does. It's a little bit ridiculous to tell someone they are experiencing something when you have no legitimate reason to believe it other than "I'm experiencing it, so you must be."
Some of us have aim assist and some of us don't. Some people have even reported intermittent and buggy aim assist that comes and goes. I for one, have never EVER had my reticle move without my direct input. I've never had to pull my reticle off of a target it wanted to stick to. I've never had it pull toward or away from anything. Just because you see aim assist happening ON A BETA, doesn't mean that people are lying or stupid when they say it's not happening for them. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.17 16:56:00 -
[39] - Quote
Iron Wolf Saber wrote:People are persistently complaining about this feature in dust 514.
My question to them is... There's aim assist in the game?
Am I the only one that feels that there is absolutly no artifical control or contribution of the game in assistance in killing? I played plenty of FPS in the past that has the feature and some which has 'overkill' of the feature.
I do know aim assist exists in alot of shoters for one purpose and that is to combat lag. so people with 24ms lag wouldnt have too much of an advantage over 300ms lag, but yet in dust 514 I have seen NO evidence of aim assist at all.
The quickest way to tell if there is aim assist in a game though usually involves a sniper rifel and getting a very good feel on how fast you can 'track' with the rifle. Then at extremly long range shots track the recitile over a vaiable target and not stopping for it. If any amount of slow down occurs thats usually becuase of aim assist and this does not happen to me in dust 514. In CoD the worst offender of overkill on aim assist would litterally stop tracking direction nearly entirely and even worse if you are fast enough pull trigger as soon as the 'skip' occurs and gaurantee kill shot every time.
Yes I am a horrible sniper shot in this game that doenst mean I suck at aiming I wind up usually 30:10 kills in most games and the shots that miss are the shots that went outside the recitel travel box such as the forge gun sometimes going a bit to high and to the left once every 10 shots.
I dont know do any of you feel that there is aim assist on? How do you know its on? what tests do you preform to confirm that the client is helping you aim better?
Current tests I've performed.
Sniper drag, taking a zoomed sniper rifle and sweeping it across a target, a certain amount of magnetism should occur. - Negative
Zoning, the process of 'quick scoping' that works in either scoping or unscoping. Gun does not snap to a stationary target if the target is very slightly off dot. There is no tracking during zoom. - Negative
Hands free, if an enemy where to sweep across the recitile the gun will track regardless of the movement of the main body. - Overly Confirmed Negative for me as I have much better luck aiming with the body than actually attempting to aim, but the fact I have to strafe to acheive left or right and of course thats not a gaurantee means there isnt that much of an aim assist, this does confirm dead centering in this game though. With adjustable spread.
Variety of weapons used, just about all types the least favorite of the current weapons I dont like using are mass drivers sniper rifles and swarm launchers, but I still use them.
we didnt say aim assist was helping, just that it was there and was a pain in our buts. |
Dasyu Asura
GunFall Mobilization Covert Intervention
57
|
Posted - 2012.07.17 16:58:00 -
[40] - Quote
Crimson MoonV wrote:Miles Bane wrote:no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming You do have it. Yes you do. There is aim assist in dust people. Lots of it. I feel like I just fell in the twilight zone and now the word aim assist means something different.
Some people have it and many others do not. I am in the boat with the OP. I've tested this out with several types of weapons and have yet to see what many people have described in their tests. Knowing that some people actually have it has made me understand a little better how someone can be sprinting at me, immediately stop for just enough time to 3 shot headshot me, then continue on their way as if everything was just fine. Unlike all of you who seem to have too much of it, I have none. I have to try harder in this game to accurately aim and shoot someone than in anything else I have ever done. Hell, even when I am standing still right in front of someone, half the time my rounds don't hit.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.17 17:48:00 -
[41] - Quote
I just find it scary that there are people who dont have it and some who do. something is making the clients inconsistent despite the file checks, possibly hardware related?
I have ol 60 gb ps3 post backward compat hardware removal pre slim era |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.07.17 17:52:00 -
[42] - Quote
Playstation Move will definitely getting a aim assist. |
Aaron Atreides
140
|
Posted - 2012.07.17 18:29:00 -
[43] - Quote
Dasyu Asura wrote:Crimson MoonV wrote:Miles Bane wrote:no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming You do have it. Yes you do. There is aim assist in dust people. Lots of it. I feel like I just fell in the twilight zone and now the word aim assist means something different. Some people have it and many others do not. I am in the boat with the OP. I've tested this out with several types of weapons and have yet to see what many people have described in their tests. Knowing that some people actually have it has made me understand a little better how someone can be sprinting at me, immediately stop for just enough time to 3 shot headshot me, then continue on their way as if everything was just fine. Unlike all of you who seem to have too much of it, I have none. I have to try harder in this game to accurately aim and shoot someone than in anything else I have ever done. Hell, even when I am standing still right in front of someone, half the time my rounds don't hit.
Again we all have aim assist, you may not see it or feel it, but its there. Take it from players who have been playing with and with out Aim Assist its there for everyone. You say some players do or some players don't have it, but its a server side issue, so that means we ALL have it (face palm). You don't see it thats fine, your new here and have not played with it working correctly. But please understand when about 50 players (good players) say they have aim assist issues, its there for all of us. |
Aaron Atreides
140
|
Posted - 2012.07.17 18:30:00 -
[44] - Quote
Iron Wolf Saber wrote:I just find it scary that there are people who dont have it and some who do. something is making the clients inconsistent despite the file checks, possibly hardware related?
I have ol 60 gb ps3 post backward compat hardware removal pre slim era
Not hardware, software on the server side. We ALL have aim assist, those players that don't see it are fooling themselves. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.07.17 18:37:00 -
[45] - Quote
Garrett Blacknova wrote:Last I heard the aim assist was glitched out.
Some people see no aim assist, or very little. Others have SEVERE issues with aiming at anyone.
The next build is meant to have the problems with it sorted. But they've said that about hit detection and it's still problematic (although from people who played the older builds, it HAS been getting consistently better).
this build over the last the hit ditection dramatically improved |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.18 20:31:00 -
[46] - Quote
Aaron Atreides wrote:Dasyu Asura wrote:Crimson MoonV wrote:Miles Bane wrote:no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming You do have it. Yes you do. There is aim assist in dust people. Lots of it. I feel like I just fell in the twilight zone and now the word aim assist means something different. Some people have it and many others do not. I am in the boat with the OP. I've tested this out with several types of weapons and have yet to see what many people have described in their tests. Knowing that some people actually have it has made me understand a little better how someone can be sprinting at me, immediately stop for just enough time to 3 shot headshot me, then continue on their way as if everything was just fine. Unlike all of you who seem to have too much of it, I have none. I have to try harder in this game to accurately aim and shoot someone than in anything else I have ever done. Hell, even when I am standing still right in front of someone, half the time my rounds don't hit. Again we all have aim assist, you may not see it or feel it, but its there. Take it from players who have been playing with and with out Aim Assist its there for everyone. You say some players do or some players don't have it, but its a server side issue, so that means we ALL have it (face palm). You don't see it thats fine, your new here and have not played with it working correctly. But please understand when about 50 players (good players) say they have aim assist issues, its there for all of us.
Actually been playing since previous build as an eve online invitee and I never thought aim assistance exisisted, and that hit boxes for some models where alot smaller than actual models at times. The only time I ever felt there was aim assist in the previous builds was using a heavy machine gun, though the dead center didn't sticky the damn thing was scary accurate.
Just because 30 players have it doesnt mean I have it as well, there can be something about those 30 having information that my client is not receiving it may be lag it may be connection issues who knows. But as far as my client is concerned there is no helping in aiming at people at all. The closest error I ever got to aim assist working would be when a drop ship landed on my back and failed to crush me, pernamently causing my clone to be bent over facing the ground and arm broken unable to fire or throw grenades.
Look at it from my point of view.
When you describe that you can hands off track somone in this game using aim assist I have no reason to belive you at all because I have yet remotely experinced a minute fraction of that issue happening. Similar to how you can't belive that my recitile doesnt get excited over any target and shows little to no interest in following the target at all and would rather not move a bit outside of rifle sway.
Just as if you where to delcare the sky map in the platue being blue on your client and where as its red on my client who's story am I going to belive?
Behaviorly in games that have no aim assist I typically like to strafe to get that slight aim correction fixed instead of swinging the gun about as its far too easy to overswing, dust 514 is no different for me, that in long shots I strafe to get the dot on target as near on target isnt good enough. |
Aaron Atreides
140
|
Posted - 2012.07.18 20:49:00 -
[47] - Quote
LOL you're talking about Auto Aim not aim assist.
At no point do any of us stat that with out touching the controller. What you're talking about it is auto aim.
Aim assist is when Im aiming at a target that target moves, say the player strafes left i move my stick to track him but as I move the stick the aim assist will try to help me out, there is this slight pull towards where the aim assist thinks I should aim and what I am aiming at. So its not this HUGE aim changing its a pull or push my just small amount to get me off. Thats what aim assist is doing all the time in almost every game like this. This is to help controller players, as K/M dont EVER have this turned on as mouse is to accurate to need an assist.
Also its not the players side thats doing this, it is server side. Devs have stated a few times, that this is a little bug in the aim assists and it should be fixed in next patch.
As a side note, just as a suggestion to you. Players who read forums, get more information out of your statements and posts, if you spell everything correctly. The really easy way to do this is to click on a forum post that you are working on, like I am now. Right click your mouse key, go down to spelling check, click that and it will always leave a red underline under misspelled.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.18 21:05:00 -
[48] - Quote
You work on the assumption I have firefox which my antivirus keeps labeling a secuirty risk and the recent memory leaking from that browser as unfanned me rather recently. Secondly I am pertty sure I am putting together well constructed thoughts to the point most people can understand them and that's my bottom line. Also not to be a kitten but you need to apply the same for yourself you have a couple glaring errors. For example: no such word as "Im" in the context you used it in, some of your 'i's are not capitalized. Its the whole reason why I don't kitten around that becuase it makes you look like a big fat cat when you, yourself is doing it wrong as well.
Now then onto what you describe. What you just stated doesnt happen on my end graphically or mathmatically, my swing speed remains the same once I track a player manually and try to keep dot on them. There is no 'pulling' in either hit detection or graphical aim, I play well enough to know how fast my gun swings at various levels of pressuring and unlike the vehicles where the bullet travels out of the where the barrel was fractions of a second before with guns they're mostly matching barrel exits thus anything the gun barks out is matched where it goes on my screen. Sometimes I'll hit the shield box outside the model's position and trigger the shield hit effect but not cause any damage. However never had I had bullets streak faster than the gun, never had I had the gun go faster than the swing speed I punched in for. |
Roldrage
Zumari Force Projection Caldari State
49
|
Posted - 2012.07.18 21:13:00 -
[49] - Quote
I know what aim-assist is, I've experienced it in many online shooters such as CoD, and I've never felt it at all in this game. When I first started playing I would constantly overshoot targets because I wasn't used but now I'm a lot better and there are certain benefits to no aim-assist that I've noticed (I don't have to worry about other enemies running in front of my target for example, my aim won't shift at all). |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.18 21:15:00 -
[50] - Quote
Roldrage wrote:I know what aim-assist is, I've experienced it in many online shooters such as CoD, and I've never felt it at all in this game. When I first started playing I would constantly overshoot moving targets because I wasn't used but now I'm a lot better and there are certain benefits to no aim-assist that I've noticed (I don't have to worry about other enemies running in front of my target for example, my aim won't shift at all).
Yeah I would like it for the sniper if it wasnt so hard to controller aim maybe with mouse sniping can be one of the things I could be good at.
As for the other guy who keeps saying we have it let me ask you one thing. What is the difference between aim assist and auto-aim outside the order of magnitude? |
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Aaron Atreides
140
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Posted - 2012.07.18 21:23:00 -
[51] - Quote
Iron Wolf Saber wrote:Roldrage wrote:I know what aim-assist is, I've experienced it in many online shooters such as CoD, and I've never felt it at all in this game. When I first started playing I would constantly overshoot moving targets because I wasn't used but now I'm a lot better and there are certain benefits to no aim-assist that I've noticed (I don't have to worry about other enemies running in front of my target for example, my aim won't shift at all). Yeah I would like it for the sniper if it wasnt so hard to controller aim maybe with mouse sniping can be one of the things I could be good at. As for the other guy who keeps saying we have it let me ask you one thing. What is the difference between aim assist and auto-aim outside the order of magnitude?
Auto aim I do nothing and it aims for me, aim assist helps the player find the correct spot to aim.
Guys, devs have stated that YES aim assist is ON and it is not working correctly. End Thread/
Also chrome, Firefox and Explorer have right click, spelling options to correct misspelled words. Again offering this as a suggestion to improve yourself. You kids take everything to personally.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.18 21:26:00 -
[52] - Quote
Aaron Atreides wrote:
Auto aim I do nothing and it aims for me, aim assist helps the player find the correct spot to aim.
Guys, devs have stated that YES aim assist is ON and it is not working correctly. End Thread/
Also chrome, Firefox and Explorer have right click, spelling options to correct misspelled words. Again offering this as a suggestion to improve yourself. You kids take everything to personally.
You take things too seriously, also IE doesnt have it in BBC injected fields. Also if you seriously think this thread needs to end, report it.
Also let me ask again what is the different between auto-aim and aim assist because you just gave the description of two sides of a coin again. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 21:28:00 -
[53] - Quote
Iron Wolf Saber wrote:Aaron Atreides wrote:
Auto aim I do nothing and it aims for me, aim assist helps the player find the correct spot to aim.
Guys, devs have stated that YES aim assist is ON and it is not working correctly. End Thread/
Also chrome, Firefox and Explorer have right click, spelling options to correct misspelled words. Again offering this as a suggestion to improve yourself. You kids take everything to personally.
You take things too seriously, also IE doesnt have it in BBC injected fields. Also if you seriously think this thread needs to end, report it. Also let me ask again what is the different between auto-aim and aim assist because you just gave the description of two sides of a coin again.
Not to be a **** but...
the correct form would be "too"
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.18 21:31:00 -
[54] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Iron Wolf Saber wrote:Aaron Atreides wrote:
Auto aim I do nothing and it aims for me, aim assist helps the player find the correct spot to aim.
Guys, devs have stated that YES aim assist is ON and it is not working correctly. End Thread/
Also chrome, Firefox and Explorer have right click, spelling options to correct misspelled words. Again offering this as a suggestion to improve yourself. You kids take everything to personally.
You take things too seriously, also IE doesnt have it in BBC injected fields. Also if you seriously think this thread needs to end, report it. Also let me ask again what is the different between auto-aim and aim assist because you just gave the description of two sides of a coin again. Not to be a **** but... the correct form would be "too"
^This is why I don't correct other people's spelling at all, Only time I go after you're misuse of language is the total complete failure to convey any sort of cohesive message. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.18 22:53:00 -
[55] - Quote
Proper definition of the difference between auto-aim and aim assist.
Technically, the two terms are interchangeable, but each is more commonly applied to one of two types of auto-aim/aim assist.
Active aim assist is the bad option, and if it's ever in a game, there should always be a way to turn it off. This is the kind most people call auto-aim. It's is the type of setup where the game will actively turn for you to some degree. In DUST, this is what people keep complaining about, because it isn't consistent and will sometimes not only aim for you, but also lead your shots by a wider margin than your shot speed needs, meaning it's actively aiming AWAY from your targets when they change direction quickly. When you add that to the player's attempt at aiming, it ends up throwing your shots WAY wide of the mark.
Passive aim assist is usually just referred to as aim assist. Instead of aiming for you, passive aim assist adjusts your turning speed slightly, speeding you up as you turn towards a target, and slowing you back down as you turn away. It's usually only a subtle variation in speed, and almost every console shooter has it to a limited degree. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.18 23:24:00 -
[56] - Quote
Garrett Blacknova wrote:Proper definition of the difference between auto-aim and aim assist.
Technically, the two terms are interchangeable, but each is more commonly applied to one of two types of auto-aim/aim assist.
Active aim assist is the bad option, and if it's ever in a game, there should always be a way to turn it off. This is the kind most people call auto-aim. It's is the type of setup where the game will actively turn for you to some degree. In DUST, this is what people keep complaining about, because it isn't consistent and will sometimes not only aim for you, but also lead your shots by a wider margin than your shot speed needs, meaning it's actively aiming AWAY from your targets when they change direction quickly. When you add that to the player's attempt at aiming, it ends up throwing your shots WAY wide of the mark.
Passive aim assist is usually just referred to as aim assist. Instead of aiming for you, passive aim assist adjusts your turning speed slightly, speeding you up as you turn towards a target, and slowing you back down as you turn away. It's usually only a subtle variation in speed, and almost every console shooter has it to a limited degree.
Thank you for the well thought out defining thread difference.
Now as a visual heavy person I have noticed the extreme cases of the 'auto-aim' does exist as a third party witness of it effecting other people's attempts to aim (its amazing how long it takes a sniper to notice you right behind them.) However, in first person perspective have never noticed this.
As for the aim assist I will have to say that if it is on, its beyond my ability to time/measure visually if present at all. The speed in which I snap the dot to the target and away is almost unhindered or assisted on my end in a variety of situations. Then again I also suffer lag at 'conveint' times such as weapon swaps always lags my left to right a short bit but never forward or back movement. Also left to right usually lags out if its envrionment heavy this can easily cause a 'skip' in infomration present client side to translate the entire weapon swing as seamless when at the server side it registered I was trying to aim at something and 'assisted' and after chopping that infomration to bits by lag it that representation never made it to my end. |
Fysh McCragg
Osmon Surveillance Caldari State
19
|
Posted - 2012.07.18 23:37:00 -
[57] - Quote
Aaron Atreides wrote:LOL you're talking about Auto Aim not aim assist.
At no point do any of us stat that with out touching the controller. What you're talking about it is auto aim.
Zeran Haggai wrote:It's there for sure. I spawned in an ambush match just as an enemy was running by and, without any input on my end, i literally turned 90 degrees tracking him until he rounded a corner.
Aaron, if you're gonna be a **** and treat people like idiots, then at least read the thread first. There HAVE been complaints of auto-aim. There's also not as firm a distinction between the vocabulary as you think, so don't get all huffy when someone uses the "wrong" word.
Whether the aim adjustments are done server side or client side, the fact of the matter is that the adjustments aren't being made for everyone. It could be a problem with lag. It could be a problem with any number of things. The idea that you somehow know more than everybody else so what they're seeing must not be happening is arrogant to the point of humor. You can't tell me what I'm seeing happen on my screen unless you're looking at my screen. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 01:07:00 -
[58] - Quote
How many times do we have to have the same people saying the same things over and over and over again?
CCP have said that there's aim assist, without specifying whether it's passive aim assist (actually aim assist), or active aim assist (auto-aim), or both.
CCP have also said that whatever they've done isn't working properly. They haven't specified WHAT the problem is, or what they INTEND to happen.
Various players have experienced DIFFERENT reactions from the system. If whatever is being done is happening server-side, that would cause lag-based inconsistencies, and would be a completely idiotic idea in the first place. ANY kind of aim assist WILL be managed client-side if they have ANYONE working for them who has EVER worked on ANY online FPS in the history of FOREVER because otherwise STFU AND GTFO.
So, we're clear that it's a client-side issue, but it's affecting people (or appears to be) in different ways. At OUR end, we'd need a LOT of discussion to confirm whether differing hardware (different model PS3s made in different locations with different HDDs, etc.) or simply different playstyles (are you mostly using Scout with SMG? Heavy with Forge Gun? etc.) are a factor, or whether it's actually completely random. I've had times, using EXACTLY THE SAME setup in-game, where VERY different results have occurred with regards to the auto-aim system. My guess is that it, like hit detection, is responding in an inconsistent manner for some reason. For some players, this means that auto-aim is either so slight they don't notice, or is literally not kicking in at all. For others, it's the other extreme, and it's overcompensating or it's doing the entire job for them. For still others, it seems to be working normally, and they're wondering what all the fuss is about. Then there are at least a few people like me, who are seeing VERY different responses from the auto-aim system from one encounter to the next, frequently even within the course of a single battle. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.19 02:20:00 -
[59] - Quote
Garrett Blacknova wrote:How many times do we have to have the same people saying the same things over and over and over again?
CCP have said that there's aim assist, without specifying whether it's passive aim assist (actually aim assist), or active aim assist (auto-aim), or both.
CCP have also said that whatever they've done isn't working properly. They haven't specified WHAT the problem is, or what they INTEND to happen.
Various players have experienced DIFFERENT reactions from the system. If whatever is being done is happening server-side, that would cause lag-based inconsistencies, and would be a completely idiotic idea in the first place. ANY kind of aim assist WILL be managed client-side if they have ANYONE working for them who has EVER worked on ANY online FPS in the history of FOREVER because otherwise STFU AND GTFO.
So, we're clear that it's a client-side issue, but it's affecting people (or appears to be) in different ways. At OUR end, we'd need a LOT of discussion to confirm whether differing hardware (different model PS3s made in different locations with different HDDs, etc.) or simply different playstyles (are you mostly using Scout with SMG? Heavy with Forge Gun? etc.) are a factor, or whether it's actually completely random. I've had times, using EXACTLY THE SAME setup in-game, where VERY different results have occurred with regards to the auto-aim system. My guess is that it, like hit detection, is responding in an inconsistent manner for some reason. For some players, this means that auto-aim is either so slight they don't notice, or is literally not kicking in at all. For others, it's the other extreme, and it's overcompensating or it's doing the entire job for them. For still others, it seems to be working normally, and they're wondering what all the fuss is about. Then there are at least a few people like me, who are seeing VERY different responses from the auto-aim system from one encounter to the next, frequently even within the course of a single battle.
Thank you for translating for me...
Well I also have a 3rd party controller most of the time thats xbox 360 styled from mad catz I think it was. A ps3 60gb fat model post ps2 removal. I also patched from previous build to current build and been on every weekend since. If that is any help for anyone looking into investigating the inconsistencies. I cannot tell ping as there is no m/s measuring to dust severs that I know of from my hardware to thier hardware. I usually play on US servers as they're closer to me. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.19 04:04:00 -
[60] - Quote
Zeran Haggai wrote:It's there for sure. I spawned in an ambush match just as an enemy was running by and, without any input on my end, i literally turned 90 degrees tracking him until he rounded a corner. See, this is a typical CCP game. Nothing simple and easy to fix ever breaks. Its always a complex system that breaks differently for -everyone-, and all attempts to fix it just make something else just start acting up. I think we'll be less likely to see such in Dust, since they're working with their new CARBON Core Technology Platform, as opposed to EVE which is running on 9-year old code and is being adapted and modified to fit and adopt CARBON, but you should still expect various things to be malfunctioning in ways that make little to no sense. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.19 06:41:00 -
[61] - Quote
Mobius Wyvern wrote:Zeran Haggai wrote:It's there for sure. I spawned in an ambush match just as an enemy was running by and, without any input on my end, i literally turned 90 degrees tracking him until he rounded a corner. See, this is a typical CCP game. Nothing simple and easy to fix ever breaks. Its always a complex system that breaks differently for -everyone-, and all attempts to fix it just make something else just start acting up. I think we'll be less likely to see such in Dust, since they're working with their new CARBON Core Technology Platform, as opposed to EVE which is running on 9-year old code and is being adapted and modified to fit and adopt CARBON, but you should still expect various things to be malfunctioning in ways that make little to no sense.
You're right this does smell like typical ccp mess ups on coding. How quickly I forget until it rears its ugly head. I want a cockroach ship to fly in low orbit so I can shoot it.
None the less I think we need to start posting what kinds of issues we're getting vs the typ of hardware we're using. Maybe we can get something correlated between the two who knows. At least its a limtied pool of PS3s and controllers to pick though. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.19 06:46:00 -
[62] - Quote
I have officially requested to give us the option to turn aim assist off. No answer from CCP yet. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.19 07:03:00 -
[63] - Quote
Templar Two wrote:I have officially requested to give us the option to turn aim assist off. No answer from CCP yet.
+1 |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.19 07:08:00 -
[64] - Quote
^^^ Thank you for the +1 but i requested that 20 days ago. No answer form CCP isn't heartening. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.19 07:10:00 -
[65] - Quote
:( |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.19 07:14:00 -
[66] - Quote
Well if the stories of 'auto-aim' where to be true I can understand turning off the feature as an option or being a sniper and cosntantly having to fight the recitile over the target you really want.
Turning it off for everyone however could be dertemental to people who live far away from the battle servers. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.19 10:29:00 -
[67] - Quote
Not read thread but but for the love of all that is war like turn the dam thing off for missile turrets because its taking the ****. Edit taking the Pee Pee
My gunners are always whining about it so I hopped back there and onto a launcher to try it out. Yes it sucks massively pehaps my corp mates wernt being whinycrybabys after all. You need to lead targets when shooting from range and aim assist kicks in to "HELP" lolz fail fail fail.
Wont be gunning again from that dropship tho they flew into the first lampost on the map |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.21 21:04:00 -
[68] - Quote
I decided to test hit detection with the Duvolle AR to see if a higher rate of fire would grant better auto/aim/assist over my Creo. It did by a lot.
So, putting all debate aside, I have to say, of all the FPSs I have played, Dust is the easiest to score hits, at least with ARs. You still have to manually aim and lead targets, but not as carefully as in CoD style shooters. However, those not used to FPSs, controllers, or who may not yet be fully comfortable with Dust's mechanics might not be noticing this as much. Plus there are other random aiming glitches which are occurring, so aiming could be a little different for everyone at this point.
But for the way the game is working for me now, I'm actually starting to enjoy the mechanics a lot. Dust certainly does feel a lot different than what I'm used to for a FPS, and it has taken me a lot of practice to appreciate the way it functions. I am even learning to like the scope on my Creo for more head shot accuracy (though it still feels like I have to fight against it too much).
And since it usually takes a few or more rounds to take someone down, I guess I'll just live with it and take all the auto/aim/assist I can get. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.21 21:47:00 -
[69] - Quote
Garrett Blacknova wrote:Last I heard the aim assist was glitched out.
Some people see no aim assist, or very little. Others have SEVERE issues with aiming at anyone.
The next build is meant to have the problems with it sorted. But they've said that about hit detection and it's still problematic (although from people who played the older builds, it HAS been getting consistently better). aim assist was glitched out?
GOOD !!!!!!!! hope thay never fix it !!! |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.07.21 22:23:00 -
[70] - Quote
Iron Wolf Saber wrote:Okay so I am not hallucinating then it is a known bug some people have it and some don't. I fall in the have nots then... I fear for others then when that gets fixed for me as I managed well without it now....
It isn't a glitch. Everyone has aim assist. Some people just play in a way that they don't notice it. The ADS doesn't have much if any aim assist, but hipfire will pull you all over the place. |
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.07.21 22:26:00 -
[71] - Quote
Templar Two wrote:I have officially requested to give us the option to turn aim assist off. No answer from CCP yet.
Sorry, double post and whatnot. I was in IRC with Wolfman the other day and he said that the button for turning off aim assist probably won't be ready for the upcoming early-August build, but almost certainly will be for the build after that. I made the request for such a button a long while ago, and with a funny picture to boot! XD |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 23:17:00 -
[72] - Quote
Leither Yiltron wrote:It isn't a glitch. Everyone has aim assist. Some people just play in a way that they don't notice it. The ADS doesn't have much if any aim assist, but hipfire will pull you all over the place. Explain the people who, within a single game, have aim assist recognisably cutting in and out, and behaving erratically at times and consistently at other times then.
IT'S NOT WORKING PROPERLY.
And guess what? IT'S BEEN MENTIONED AS A KNOWN ISSUE BY CCP. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.21 23:54:00 -
[73] - Quote
Garrett Blacknova wrote:Proper definition of the difference between auto-aim and aim assist.
Technically, the two terms are interchangeable, but each is more commonly applied to one of two types of auto-aim/aim assist.
Active aim assist is the bad option, and if it's ever in a game, there should always be a way to turn it off. This is the kind most people call auto-aim. It's is the type of setup where the game will actively turn for you to some degree. In DUST, this is what people keep complaining about, because it isn't consistent and will sometimes not only aim for you, but also lead your shots by a wider margin than your shot speed needs, meaning it's actively aiming AWAY from your targets when they change direction quickly. When you add that to the player's attempt at aiming, it ends up throwing your shots WAY wide of the mark.
Passive aim assist is usually just referred to as aim assist. Instead of aiming for you, passive aim assist adjusts your turning speed slightly, speeding you up as you turn towards a target, and slowing you back down as you turn away. It's usually only a subtle variation in speed, and almost every console shooter has it to a limited degree.
Thanks muchly for that Garrett. I'm a fps noob and been wondering about these issues. This is the first coherent definition i've seen on the DUST forums.
Keep posting the good stuff.
I've never seen my reticle actively track anything of it's own volition, and as for passive aim assist, i'm thinking i might be to ham-handed(for now) to notice it, if it is happening at all. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.07.22 00:30:00 -
[74] - Quote
Garrett Blacknova wrote:Leither Yiltron wrote:It isn't a glitch. Everyone has aim assist. Some people just play in a way that they don't notice it. The ADS doesn't have much if any aim assist, but hipfire will pull you all over the place. Explain the people who, within a single game, have aim assist recognisably cutting in and out, and behaving erratically at times and consistently at other times then. IT'S NOT WORKING PROPERLY. And guess what? IT'S BEEN MENTIONED AS A KNOWN ISSUE BY CCP.
Allcaps makes you strong, I heard. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.22 00:53:00 -
[75] - Quote
strong like bull.
but i still think asking for aim assist to be turned off is the wrong approach if KB/M is coming. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.22 07:46:00 -
[76] - Quote
Peformed a new test, and unfourtunately this is the ONLY instance of aim assist ever working on my end.
This test is basically put yoru recitile exactly where a person will spawn and your recitle should 'try' to follow center mass down about 2 dots worth.
However soon as the player start to move aim assist is no longer noticable or seemingly functoning. Also doesnt function if too far away from the spawn mostly the within range of the smg and not further out.
I also got accuesed of cheating today killing 3 people in a row with 4 forge gun shots... not my fault they stood still. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 07:58:00 -
[77] - Quote
Did more tests today, it seems that I can only get aim assist to work half a second or less after anything spawns from where ever. This is not effected LOD or drawdistance but it tracks RDVs and infantry when they spawn and that short amount of time.
Oh well maybe next build. |
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