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Garrett Blacknova
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1849
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Posted - 2012.07.16 01:16:00 -
[1] - Quote
Last I heard the aim assist was glitched out.
Some people see no aim assist, or very little. Others have SEVERE issues with aiming at anyone.
The next build is meant to have the problems with it sorted. But they've said that about hit detection and it's still problematic (although from people who played the older builds, it HAS been getting consistently better). |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.17 15:53:00 -
[2] - Quote
Actually, Auto-Aim (different from Aim Assist) isn't on for everyone all the time.
I sometimes have trouble aiming where I want because of the auto-aim, I sometimes have the auto-aim correcting for me effectively, and I sometimes don't have any auto-aim at all.
When it's glitching out, it's annoying because it's throwing your aim away from the target, sometimes in stupid ways. When it's working properly, it's less annoying, but I still wish I could turn it off. But when it's not working, it's annoying because I know it's going to come back at an inconvenient moment. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.18 22:53:00 -
[3] - Quote
Proper definition of the difference between auto-aim and aim assist.
Technically, the two terms are interchangeable, but each is more commonly applied to one of two types of auto-aim/aim assist.
Active aim assist is the bad option, and if it's ever in a game, there should always be a way to turn it off. This is the kind most people call auto-aim. It's is the type of setup where the game will actively turn for you to some degree. In DUST, this is what people keep complaining about, because it isn't consistent and will sometimes not only aim for you, but also lead your shots by a wider margin than your shot speed needs, meaning it's actively aiming AWAY from your targets when they change direction quickly. When you add that to the player's attempt at aiming, it ends up throwing your shots WAY wide of the mark.
Passive aim assist is usually just referred to as aim assist. Instead of aiming for you, passive aim assist adjusts your turning speed slightly, speeding you up as you turn towards a target, and slowing you back down as you turn away. It's usually only a subtle variation in speed, and almost every console shooter has it to a limited degree. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.19 01:07:00 -
[4] - Quote
How many times do we have to have the same people saying the same things over and over and over again?
CCP have said that there's aim assist, without specifying whether it's passive aim assist (actually aim assist), or active aim assist (auto-aim), or both.
CCP have also said that whatever they've done isn't working properly. They haven't specified WHAT the problem is, or what they INTEND to happen.
Various players have experienced DIFFERENT reactions from the system. If whatever is being done is happening server-side, that would cause lag-based inconsistencies, and would be a completely idiotic idea in the first place. ANY kind of aim assist WILL be managed client-side if they have ANYONE working for them who has EVER worked on ANY online FPS in the history of FOREVER because otherwise STFU AND GTFO.
So, we're clear that it's a client-side issue, but it's affecting people (or appears to be) in different ways. At OUR end, we'd need a LOT of discussion to confirm whether differing hardware (different model PS3s made in different locations with different HDDs, etc.) or simply different playstyles (are you mostly using Scout with SMG? Heavy with Forge Gun? etc.) are a factor, or whether it's actually completely random. I've had times, using EXACTLY THE SAME setup in-game, where VERY different results have occurred with regards to the auto-aim system. My guess is that it, like hit detection, is responding in an inconsistent manner for some reason. For some players, this means that auto-aim is either so slight they don't notice, or is literally not kicking in at all. For others, it's the other extreme, and it's overcompensating or it's doing the entire job for them. For still others, it seems to be working normally, and they're wondering what all the fuss is about. Then there are at least a few people like me, who are seeing VERY different responses from the auto-aim system from one encounter to the next, frequently even within the course of a single battle. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 23:17:00 -
[5] - Quote
Leither Yiltron wrote:It isn't a glitch. Everyone has aim assist. Some people just play in a way that they don't notice it. The ADS doesn't have much if any aim assist, but hipfire will pull you all over the place. Explain the people who, within a single game, have aim assist recognisably cutting in and out, and behaving erratically at times and consistently at other times then.
IT'S NOT WORKING PROPERLY.
And guess what? IT'S BEEN MENTIONED AS A KNOWN ISSUE BY CCP. |
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