Iron Wolf Saber wrote:People are persistently complaining about this feature in dust 514.
My question to them is... There's aim assist in the game?
Am I the only one that feels that there is absolutly no artifical control or contribution of the game in assistance in killing? I played plenty of FPS in the past that has the feature and some which has 'overkill' of the feature.
I do know aim assist exists in alot of shoters for one purpose and that is to combat lag. so people with 24ms lag wouldnt have too much of an advantage over 300ms lag, but yet in dust 514 I have seen NO evidence of aim assist at all.
The quickest way to tell if there is aim assist in a game though usually involves a sniper rifel and getting a very good feel on how fast you can 'track' with the rifle. Then at extremly long range shots track the recitile over a vaiable target and not stopping for it. If any amount of slow down occurs thats usually becuase of aim assist and this does not happen to me in dust 514. In CoD the worst offender of overkill on aim assist would litterally stop tracking direction nearly entirely and even worse if you are fast enough pull trigger as soon as the 'skip' occurs and gaurantee kill shot every time.
Yes I am a horrible sniper shot in this game that doenst mean I suck at aiming I wind up usually 30:10 kills in most games and the shots that miss are the shots that went outside the recitel travel box such as the forge gun sometimes going a bit to high and to the left once every 10 shots.
I dont know do any of you feel that there is aim assist on? How do you know its on? what tests do you preform to confirm that the client is helping you aim better?
Current tests I've performed.
Sniper drag, taking a zoomed sniper rifle and sweeping it across a target, a certain amount of magnetism should occur. - Negative
Zoning, the process of 'quick scoping' that works in either scoping or unscoping. Gun does not snap to a stationary target if the target is very slightly off dot. There is no tracking during zoom. - Negative
Hands free, if an enemy where to sweep across the recitile the gun will track regardless of the movement of the main body. - Overly Confirmed Negative for me as I have much better luck aiming with the body than actually attempting to aim, but the fact I have to strafe to acheive left or right and of course thats not a gaurantee means there isnt that much of an aim assist, this does confirm dead centering in this game though. With adjustable spread.
Variety of weapons used, just about all types the least favorite of the current weapons I dont like using are mass drivers sniper rifles and swarm launchers, but I still use them.