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ETEREX
Circle of Huskarl Minmatar Republic
27
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Posted - 2012.07.16 01:27:00 -
[1] - Quote
Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.16 02:19:00 -
[2] - Quote
I wanted to add that aim assist does not seem to work at close range for me. In fact sometimes all my shots seem to just pass through fast moving targets at close range; like when scout players do the left, right, left, right dance. (Probably due to the awkward hit detection). So when a scout or proto armor charges me, I try to move back / get to higher ground as quickly as possible for the auto aim to kick in and often score the kill even if they scored a hit on me first. I don't mean to use it as an exploit, but these are the mechanics I'm given to play with. It is much easier to score hits in DUST with the auto aim than it is to use the zoom aim (at least with ARs). |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.17 01:12:00 -
[3] - Quote
I tested the aim assist a lot more Sunday. Please note I was solely using a Creodron Breach AR, so I am not sure if other weapons act in the same manner. Also note, aim assist does not necessarily guarantee hits, but certainly makes DUST feel like easy mode. I say this because I get a lot more hits and impossible kills in DUST than I ever had in CoD; I'm really not that good to be getting a lot of the kills I have (spawn killing noobs not included - they had to die mercilessly for the million death mark).
I promise I can feel the reticle becoming 'magnetized' to targets and shots which are slightly off still seem to hit once your reticle turns red and 'locks on'. At the very least, hitting targets with hip fire is far easier than any other FPS I have played.
Several things seem to interrupt the aim assist though. First, lag, of course. Second, if a target's animations get glitched, such as when targets at a distance seem to be sliding along instead of running, I have a difficult time hitting them. Third, when targets are grouped, many times all my rounds seem to just pass through everyone. And, Fourth, if a target is dancing, especially at close range, hit detection seems to fail altogether.
I also tried zooming in and out multiple times while firing on a target and noticed this would sometimes increase the strength of the auto-aim magnetism.
My usual instinct is to always zoom in to the head to make a kill; I typically reserve hip fire for suppression or for close combat situations where I may not have time to take aim. But aiming in DUST is just horrible (at least with ARs), and the game rewards you for hip fire with the aim assist. Now maybe the suits are advanced enough to actually help adjust your aim, but personally I feel aimed shots should be more affective and rewarding than running and gunning. I feel really bad for all the snipers I kill with hip fire while they are firing at me from a crouched position and taking careful aim.
One last comment: Sometimes it seems like targets lag / slide right into my fire; like the game is putting their head right where the plasma rounds are going. It is very odd to see someone die when they get slid several feet into my fire. I saw this at least a couple times on Sunday.
Overall I would say the hit detection needs looking into, aim assist needs to be adjusted / turned off, and zoomed aiming sensitivity needs to be much more accurate. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.21 21:04:00 -
[4] - Quote
I decided to test hit detection with the Duvolle AR to see if a higher rate of fire would grant better auto/aim/assist over my Creo. It did by a lot.
So, putting all debate aside, I have to say, of all the FPSs I have played, Dust is the easiest to score hits, at least with ARs. You still have to manually aim and lead targets, but not as carefully as in CoD style shooters. However, those not used to FPSs, controllers, or who may not yet be fully comfortable with Dust's mechanics might not be noticing this as much. Plus there are other random aiming glitches which are occurring, so aiming could be a little different for everyone at this point.
But for the way the game is working for me now, I'm actually starting to enjoy the mechanics a lot. Dust certainly does feel a lot different than what I'm used to for a FPS, and it has taken me a lot of practice to appreciate the way it functions. I am even learning to like the scope on my Creo for more head shot accuracy (though it still feels like I have to fight against it too much).
And since it usually takes a few or more rounds to take someone down, I guess I'll just live with it and take all the auto/aim/assist I can get. |
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