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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 06:01:00 -
[1] - Quote
Good, tanks are way too cheap this build and need to be destroyed |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 07:31:00 -
[2] - Quote
Anton Niles wrote:STB-stlcarlos989 EV wrote:Good, tanks are way too cheap this build and need to be destroyed mine costs around 300k. You think that is cheap?
That is 5 of my dropsuits so yea and btw next build a bare tank is 1.2 mil. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 13:17:00 -
[3] - Quote
Umallon Macross wrote:Dewie Cheecham wrote:Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?!
exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear them if they are close, but that is it, there are no direction indicator hinting where you need to focus your fire. At all. Swarm launchers I can usually deal with. I take off at full tilt, try to get behind cover, and outrun the missiles long enough to recover enough shield to take the hit. Forge guns, especially if there are 2 or 3, I just die with little to no warning, and little to no way to avoid the damage.
True, unless you or your two other gunners spot the slow lumbering heavies with your combined ability to very easily have a 360 degree field of view then of course they are dead in 1 or 2 hits, but other than that you have absolutely no way of avoiding forge guns in you tank that is WAY FASTER than a heavy. Also a Sagaris Tank user told me he had effectively over 10000 total shield and armor and 50% reduction in damage taken, huh that would make a single assault forge gun do 630 damage I wonder how many shots it would take to kill that tank. I guess Needing 15+ shots to kill a tank definitely would not give them enough to time to react, I guess they need to get beefed up, hey CCP give tanks more armor, sheld, and speed the forge guns are way too OP towards them. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 15:38:00 -
[4] - Quote
Umallon Macross wrote:STB-stlcarlos989 EV wrote:Umallon Macross wrote:Dewie Cheecham wrote:Umallon Macross wrote: WTF IS SHOOTING ME??! WHERE IS IT?!?!
exactly. unless you happen to look right at it, you have no indication that there is a forge gun, or even where. You can hear them if they are close, but that is it, there are no direction indicator hinting where you need to focus your fire. At all. Swarm launchers I can usually deal with. I take off at full tilt, try to get behind cover, and outrun the missiles long enough to recover enough shield to take the hit. Forge guns, especially if there are 2 or 3, I just die with little to no warning, and little to no way to avoid the damage. True, unless you or your two other gunners spot the slow lumbering heavies with your combined ability to very easily have a 360 degree field of view then of course they are dead in 1 or 2 hits, but other than that you have absolutely no way of avoiding forge guns in you tank that is WAY FASTER than a heavy. Also a Sagaris Tank user told me he had effectively over 10000 total shield and armor and 50% reduction in damage taken, huh that would make a single assault forge gun do 630 damage I wonder how many shots it would take to kill that tank. I guess Needing 15+ shots to kill a tank definitely would not give them enough to time to react, I guess they need to get beefed up, hey CCP give tanks more armor, sheld, and speed the forge guns are way too OP towards them. How much damage they do is not the issue. The issue is how identifiable the damage is. There should be a clear indication of the direction of the damage, and the source of the damage. The forge gun should leave a clearly visible trail. It SHOULD take multiple hits and coordination to take down heavy vehicles. There should be other methods for dealing with tanks like mines and tank traps to help take down monster Sagaris.
So there is a trail I see forge shots fly through the air all the time. Anyway a prototype forge gun is 1512 damage but with weaponry V and the operation V and I guess 2 complex damage mods (I don't know have many high powered slots prototype heavy suits have) It would to 2250 damage but with that 50% damage reduction he had it would be 1125. That would give him 9 SHOTS to try to find the prototype forge gun, I think that is plenty of time even without hit direction indicators to find the culprit. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.09 19:54:00 -
[5] - Quote
Sylwester Dziewiecki wrote:STB-stlcarlos989 EV wrote:(I don't know have many high powered slots prototype heavy suits have) Prototype Heavy suit(for isk) had 3 medium slot in previous build. Right now it's hard to tell exactly wat % bonus dmg mods are giving because they have penalyty(no clue how big one, but for sure from 3 mods you can get less dmg then 30%).
If it is the same as EVE this is the penalty |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.10 11:18:00 -
[6] - Quote
Anton Niles wrote:STB-stlcarlos989 EV wrote: So there is a trail I see forge shots fly through the air all the time. Anyway a prototype forge gun is 1512 damage but with weaponry V and the operation V and I guess 2 complex damage mods (I don't know have many high powered slots prototype heavy suits have) It would to 2250 damage but with that 50% damage reduction he had it would be 1125. That would give him 9 SHOTS to try to find the prototype forge gun, I think that is plenty of time even without hit direction indicators to find the culprit.
Well, what can I say-- you're wrong :) Experience has shown that much of the time it is nearly impossible to find the forge gunner. Mind you, you can't even look around quickly in the tank, so looking about to find him isn't easy in the first place, and a good toon will hide when the turret is pointed towards him. Ignoring issues of game balance, there is a bug here. The bug is that there is not indication of the direction from which a vehicle is shot when being shot by a forge gun.
Do you not work with your gunners? I feel 3 guys should have a decent shot. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.11 13:30:00 -
[7] - Quote
Anton Niles wrote:It takes approximately two to three matches, depending on the quality of the match to pay for one tank for me.
Even with two gunners (both of which do not have 360 degree field of view), you will not find that forge gunner before he significantly damages you or kills you.
Actually, most turrets, including the main turret have humongous blind spots to which the cannot turn. The top turret gets the ~180 degrees to the right. The front turret gets the 180 degrees of the front, and the main turret gets a 360 by perhaps 60 degrees and is extremely limited in elevation.... not to mention the turret is difficult to look through because it is opaque.
None of this changes the fact that there is no visual indication (other than your shields dropping, armor dropping, or death) for when a forge gunner shoots a vehicle. This is a bug.
I'v never driven a tank so I don't know, but are saying the tank itself cannot rotate 360 degrees? Pretty sure I've seen them be able to move left and right not just straight with no turning. Also the speed difference between a heavy and a tank is staggering so No I don't see your issue with no forge indicator. Its a Tank if it doesn't have some weaknesses then whats the point of using anything other than a tank, other than being a player like me who prefers gun combat. |
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