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Anton Niles
Circle of Huskarl Minmatar Republic
11
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Posted - 2012.07.09 05:35:00 -
[1] - Quote
as said in the subject.
The only indication a tank gets when hit by a forge gun is that the shield or armor go down. Not even the red flash indicating that you got hit. |
Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.09 07:13:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:Good, tanks are way too cheap this build and need to be destroyed
mine costs around 300k. You think that is cheap? |
Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.10 05:38:00 -
[3] - Quote
Pokey Dravon wrote:Anton Niles wrote:as said in the subject.
The only indication a tank gets when hit by a forge gun is that the shield or armor go down. Not even the red flash indicating that you got hit. .....you mean you don't watch your health bar constantly while driving a tank? I bet you get blown up a lot huh...
Nah, My alt is the one doing this. He fights alongside and against you often. Sometimes your tank dies first, even.
No, the problem here is that there is no effective communication of where the damage is coming from, whether front, left, right, back, whatever. That the red thingie doesn't even show up is a hint for the devs to go looking. It is likely that the problem is that forge guns don't cause this bit of code to get executed somehow. |
Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.10 05:46:00 -
[4] - Quote
STB-stlcarlos989 EV wrote: So there is a trail I see forge shots fly through the air all the time. Anyway a prototype forge gun is 1512 damage but with weaponry V and the operation V and I guess 2 complex damage mods (I don't know have many high powered slots prototype heavy suits have) It would to 2250 damage but with that 50% damage reduction he had it would be 1125. That would give him 9 SHOTS to try to find the prototype forge gun, I think that is plenty of time even without hit direction indicators to find the culprit.
Well, what can I say-- you're wrong :) Experience has shown that much of the time it is nearly impossible to find the forge gunner.
Mind you, you can't even look around quickly in the tank, so looking about to find him isn't easy in the first place, and a good toon will hide when the turret is pointed towards him.
Ignoring issues of game balance, there is a bug here. The bug is that there is not indication of the direction from which a vehicle is shot when being shot by a forge gun. |
Anton Niles
Circle of Huskarl Minmatar Republic
11
|
Posted - 2012.07.11 03:53:00 -
[5] - Quote
It takes approximately two to three matches, depending on the quality of the match to pay for one tank for me.
Even with two gunners (both of which do not have 360 degree field of view), you will not find that forge gunner before he significantly damages you or kills you.
Actually, most turrets, including the main turret have humongous blind spots to which the cannot turn. The top turret gets the ~180 degrees to the right. The front turret gets the 180 degrees of the front, and the main turret gets a 360 by perhaps 60 degrees and is extremely limited in elevation.... not to mention the turret is difficult to look through because it is opaque.
None of this changes the fact that there is no visual indication (other than your shields dropping, armor dropping, or death) for when a forge gunner shoots a vehicle. This is a bug.
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