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1. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
It takes approximately two to three matches, depending on the quality of the match to pay for one tank for me. Even with two gunners (both of which do not have 360 degree field of view), you will not find that forge gunner before he significantl...
- by Anton Niles - at 2012.07.11 03:53:00
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2. Stuck in between objects - in Technical Support/Bugs [original thread]
I've encountered this a few times as well. One place where I have particular luck getting 'stuck' is: Plateau map: From the attacker's original spawn-point vantage point, the other side of the "wall" near the rightmost capture point where the grou...
- by Anton Niles - at 2012.07.11 03:47:00
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3. Market freeze - in Technical Support/Bugs [original thread]
I wasn't able to get the Electronics Upgrades skillbook on Sunday (US). Should we assume this is a different issue?
- by Anton Niles - at 2012.07.10 06:12:00
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4. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: So there is a trail I see forge shots fly through the air all the time. Anyway a prototype forge gun is 1512 damage but with weaponry V and the operation V and I guess 2 complex damage mods (I don't know have many hi...
- by Anton Niles - at 2012.07.10 05:46:00
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5. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
Pokey Dravon wrote: Anton Niles wrote: as said in the subject. The only indication a tank gets when hit by a forge gun is that the shield or armor go down. Not even the red flash indicating that you got hit. .....you mean you don't watch...
- by Anton Niles - at 2012.07.10 05:38:00
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6. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
STB-stlcarlos989 EV wrote: Good, tanks are way too cheap this build and need to be destroyed mine costs around 300k. You think that is cheap?
- by Anton Niles - at 2012.07.09 07:13:00
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7. Tanks can't tell when forge guns shoot them. - in Technical Support/Bugs [original thread]
as said in the subject. The only indication a tank gets when hit by a forge gun is that the shield or armor go down. Not even the red flash indicating that you got hit.
- by Anton Niles - at 2012.07.09 05:35:00
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8. Vehicles are overpowered - in General Discussions [original thread]
Osiris Greywolf wrote: Anton Niles wrote: tanks are fine. My super-upgraded awesome tank still gets dead from vipers spamming missiles from above (with zero way to effectively retaliate), or by people with upgraded (non militia) swarm launc...
- by Anton Niles - at 2012.07.09 01:06:00
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9. Vehicles are overpowered - in General Discussions [original thread]
tanks are fine. My super-upgraded awesome tank still gets dead from vipers spamming missiles from above (with zero way to effectively retaliate), or by people with upgraded (non militia) swarm launchers plus forge guns and grenades. My tank cost...
- by Anton Niles - at 2012.07.08 21:05:00
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10. spawn campers - in Technical Support/Bugs [original thread]
There was a long thread in the past about spawn camping. Many/most people on that thread seemed to agree with you, some thought it should be perfectly fine. I'm in the former camp-- spawn camping allows a few to make the game completely un-fun. M...
- by Anton Niles - at 2012.07.06 03:56:00
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11. General Flow of Game not so fun - in Technical Support/Bugs [original thread]
I love the game. The forced reload is absolutely broken however. Ya hear: The forced reload is bad juju!
- by Anton Niles - at 2012.07.06 03:49:00
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