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Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 02:37:00 -
[1] - Quote
You do not have to have talent to play this game. The lack of necessary talent is going to be what destroys it. In every FPS, they have certain aspects/weapons that cater to noobs, that way it attracts players of all kinds of talent, thereby increasing it's player base and profit, BUT in most games, they allow noobs to have fun being terrible and at the same time don't handicap good players who do have talent from excelling and doing well - better than the rest even. This game however, seems to cater almost entirely to noobs (which might actually be the most genius marketing gimmick ever) while punishing players that want honorable face to face gun play.
Jump in a tank and you have the strongest suit of armor and one hit kill weapons. Every time I see someone go 20/1 they ***** sit in a tank the whole game. The learning curve for doing well in a tank is much more lenient than the learning curve to do well on foot.
Jump in a dropship and you have a durable suit of armor and the ability of flight. Not to mention one hit kills simply by touching people on the ground. I always hear dropship apologists talk about how much damage you take doing this, and it's bullshit. I've done this repeatedly and I haven't lost more than a quarter of my SHIELD doing so.
Grab a Sniper rifle and Nanohive. Just sit way far away from everything and one hit kill people who actually are trying to do something once they go stationary at an objective who have no idea you are waaaaaaaay over there watching them.
Or better yet, grab a Forge Gun and Nanohive. Sit far away taking out people AND VEHICLES actually trying to do something.
Die too fast? Grab a suit of heavy armor. Anyone who kills people with weapons will have to reload repeatedly in order to kill you. Doesn't matter if I catch you from behind and empty every bullet from my Ishukone proto-tier SMG with every possible SMG damage/Weaponry skill perk right into your back. You'll still have plenty of time to turn around, and if you have a Creodon Breach assault rifle, then I'm ****ed. If not, then I can usually out maneuver you long enough to get the kill - but I shouldn't have to ****ing outmaneuver you to avoid your bullets because 80 BULLETS SHOULD HAVE KILLED YOU. If I am right on top of an enemy's back unloading my entire clip into him with my SMG, a CQC weapon, and you can turn around with an AR and still take me out - then when the hell is the SMG supposed to shine? At close range the SMG should do much more Damage Per Second (DPS) than an AR. Otherwise, why carry an SMG? Screw the SMG, just carry an AR. The AR does more damage, fires straighter and is effective at longer ranges. The SMG is crap.
Throw down a remote explosive if you absolutely just cannot aim. Let the enemy kill themselves when they step on it. It's a remote mine and proximity mine rolled into one. I know, I know. I should check a corner before I run around it to finish off my enemy before he can get away. Well, then I might as well just invite him to run away and restore his shield.
Too afraid of of being spotted on the battlefield? Jump behind a turret and unleash instant death missiles that reload faster than you can say "this game is imbalanced". Turn as fast as you want and fire very high damage/very high splash missiles at anyone.
Not good at hitting the enemy but you want to move around? Grab a Mass Driver and ***** about how weak it is without having the proto-tier version or leveled up skills for it, then realize how OP the proto-tier version is when you kill enemies just by firing at the ground 2-3 times, and kill them instantly when you hit them in the body one time.
It's no wonder I don't see Scouts rocking the SMG anymore. Everyone was complaining about how fast Scouts move when this version of the beta was first released, but once everyone leveled up their own skills no one says a damn word about how "OP the Scout is" now. Once everything starts to level up, the Scout is so hideously underpowered. I don't have the best Scout armor yet, but I have looked at the differences in them, and seeing the difference in Armor and HP does not seem worth the millions of skill points I need to spend to get there. I still intend to do it though since I test betas, not play them.
[Fixes] Swarm Launchers - I honestly feel these are fine right now. They should do next to nothing on personnel but adequate damage on vehicles. Higher damage SL's need to take up Heavy slots. Not sure if it does this right now. Forge Guns - Need to be redesigned to do very little damage on infantry and adequate damage on vehicles (more so than swarm launchers). Need to be more like a tool for destroying vehicle than a main weapon you kill personnel with. Mass Drivers - Needs to fire SLOWER, do less damage/splash damage and be able to do damage ALL vehicles, airborne and ground. My SMG effects vehicles so the Mass Driver should too. Assault Rifles - Need to do consistent damage regardless how far they hit you from. Not more damage the closer they are. This truely makes the SMG pointless. SMG - A slight bit more DPS. I'm severely disappointed by the end result after having proto-tier SMG's and SMG damage skills maxed out, and still losing gun fights at close quarters after I definitely get the first few shots. Pistols - Seem fine Shotguns - Seem fine aside from some hit detection issues where I will be literally on top of someone, fire, get a hit marker and no damage whatsoever will be done to their shield or armor. I doubt this is a balance issue though. It's a glitch. HMG's - Are fine in essence. They work the way SUBmachine guns should: If they start hitting you at very close range you can fight back but probably won't win before you die. I feel you should turn a bit slower while firing this weapon. Remote Explosives - Need to be detonated REMOTELY. Not simply because someone stepped on it. |
Icy Tiger
496
|
Posted - 2012.07.08 02:42:00 -
[2] - Quote
As someone who uses the Mass Driver a lot, it needs to have more ammo, and it does decent damage to vehicles. Fully upgraded, I can take down Militia Tanks with 7 shots. Also, Remote Explosives are detonated remotely, its just that they can be detonated in a split second after being set down that screws it up. |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.08 02:46:00 -
[3] - Quote
So let me get this straight, everything in the game is a noob weapon? Then why aren't you playing better if everything has such an advantage and requires absolutely no skill?
Oh no, look out! We'll all be sucked into the paradox that's forming! NOOOOOOoooooo... |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 02:51:00 -
[4] - Quote
Dropships - We could make an entire forum dedicated to this vehicle and it's... "clever" use. I'll only state my opinion on how it should operate. Design it to take way more damage when landing hard. Design it so that when it hits a soft target (personnel) it does moderate damage to them, not instant death and also damages the dropship itself. Tanks - Limit the maximum occupancy to two seats. Maybe three for the most expensive tank. Slow down the refire rate of the missiles, both secondary and primary seats. For a weapon they one hit kills they fire way, way too fast. Turrets - Need to rotate much, much slower. I'm fine with the instant death they can deliver, but it's insane Grenades - Add an indicator, or a sound, or a light of some sort. I have a 46 inch LCD and often can't notice these things. They come at you too fast, and if you are in a fire fight with someone else, it's pointless trying to look for these things. If they still have tracer rounds 21,000 years from now, they should have a blinking light/sound/something to let me know it's there.
I know this takes place 21,000 years into the future and I'm sure by then vehicles/weapons as crazy as these will surely exist (crazier in fact) but keep in mind this isn't a real war. This is a video game in its beta phase and it has very apparent balance issues. You can explain all day why the dropship should kill people by touching them but just take a step back and realize how non-sportsman like and untalented that is. Now I'm sure you want to chime in and state how "It's a war! It isn't about sportsmanship"/"In war anything goes"/"All is fair in love and war", but look three lines up and notice how I already stated this isn't a real war. |
Reverend Frost
Villore Sec Ops Gallente Federation
13
|
Posted - 2012.07.08 02:57:00 -
[5] - Quote
Seeker of Cheese wrote:So let me get this straight, everything in the game is a noob weapon? Then why aren't you playing better if everything has such an advantage and requires absolutely no skill?
Oh no, look out! We'll all be sucked into the paradox that's forming! NOOOOOOoooooo...
NOOOOOOOOOOoooooooooooooooooo...... |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 02:57:00 -
[6] - Quote
Icy Tiger wrote:As someone who uses the Mass Driver a lot, it needs to have more ammo, and it does decent damage to vehicles. Fully upgraded, I can take down Militia Tanks with 7 shots. Also, Remote Explosives are detonated remotely, its just that they can be detonated in a split second after being set down that screws it up.
I don't know about the ammo, I only know what I've talked to people about, and apparently I was lied to about the damage to vehicles. Someone, who will remain unnamed, told me that it doesn't affect tanks.
As for the remote mines, I've done experimenting with this. Either they blow when you step on them or I've run into amazingly timed coincidences. I will kill the person that placed down the remote mine. I will voluntarily step on it knowing it is there. I explode. This is how I decided it explodes when you step on them.
Seeker of Cheese wrote:So let me get this straight, everything in the game is a noob weapon? Then why aren't you playing better if everything has such an advantage and requires absolutely no skill?
Oh no, look out! We'll all be sucked into the paradox that's forming! NOOOOOOoooooo...
Alright, smartass, point out where I said "Every weapon in this game is a noob weapon". Apparently since you do not have the best comprehension and couldn't understand it from reading my post, I'll flat out tell you again and make it real short and simple for you - I use the SMG. Also, I have a 2.3 to 1 KDR so I apparently play decent enough. These are just imbalance issues I have noticed. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.08 02:58:00 -
[7] - Quote
Asher Night wrote: [Fixes] Swarm Launchers - I honestly feel these are fine right now. They should do next to nothing on personnel but adequate damage on vehicles. Higher damage SL's need to take up Heavy slots. Not sure if it does this right now. Forge Guns - Need to be redesigned to do very little damage on infantry and adequate damage on vehicles (more so than swarm launchers). Need to be more like a tool for destroying vehicle than a main weapon you kill personnel with. Mass Drivers - Needs to fire SLOWER, do less damage/splash damage and be able to do damage ALL vehicles, airborne and ground. My SMG effects vehicles so the Mass Driver should too. Assault Rifles - Need to do consistent damage regardless how far they hit you from. Not more damage the closer they are. This truely makes the SMG pointless. SMG - A slight bit more DPS. I'm severely disappointed by the end result after having proto-tier SMG's and SMG damage skills maxed out, and still losing gun fights at close quarters after I definitely get the first few shots. Pistols - Seem fine Shotguns - Seem fine aside from some hit detection issues where I will be literally on top of someone, fire, get a hit marker and no damage whatsoever will be done to their shield or armor. I doubt this is a balance issue though. It's a glitch. HMG's - Are fine in essence. They work the way SUBmachine guns should: If they start hitting you at very close range you can fight back but probably won't win before you die. I feel you should turn a bit slower while firing this weapon. Remote Explosives - Need to be detonated REMOTELY. Not simply because someone stepped on it.
Throwing my opinion in with this.
Even with boosters and servers open longer i don't see the proto stuff being a problem till month into the beta. (few weeks is minimum i think, if grinding like crazy)
But about these fixes.
Currently, the swarms do nothing shot at my feet. which doesn't make since with it being an explosion, but it shouldn't be anything like it was, minimal damage would be fine. and No, they should have a different type of infantry rocket launcher for a different Heavy Slot, cause some anti-vehicle guys don't always want to be in a heavy suit cause of limited mobility and inability to get 50 meters to a new vehicle target without the vehicle being gone already.
Forge guns seem fine other then frustrating in Close quarters, but the long range stuff is nice to see someone get. lol
Mass drivers, do need to fire a bit slower, but the damage radius might need to be looked, at although i don't like it already, it might need to go out more.
Agreed for AR's also, CreoDron needs MUCH more kick to make harder to keep the crazy DPS on a 9.7 m/s moving target, even in transversal.
SMG, at lower levels does need a little more DPS, and the prototype seem to do fine, might even be a little OP imo, but they eat up 400 EHP quick.
Pistols, only used lvl 1 and seem to do fine with it, those are fine, agreed.
Shotguns, can't add in on that cause of not using them, but I've never had a shotgun be at 0 and get no damage on me yet.. idk though.
HMGs, should be optimal range in 15-30 meters if they catch you. Close quarters they should be almost useless imo cause of swinging the weight around.
Remote Explosives, agreed, just add in a mine for that option |
Reverend Frost
Villore Sec Ops Gallente Federation
13
|
Posted - 2012.07.08 03:00:00 -
[8] - Quote
Asher Night wrote:Dropships - We could make an entire forum dedicated to this vehicle and it's... "clever" use. I'll only state my opinion on how it should operate. Design it to take way more damage when landing hard. Design it so that when it hits a soft target (personnel) it does moderate damage to them, not instant death and also damages the dropship itself. Tanks - Limit the maximum occupancy to two seats. Maybe three for the most expensive tank. Slow down the refire rate of the missiles, both secondary and primary seats. For a weapon they one hit kills they fire way, way too fast. Turrets - Need to rotate much, much slower. I'm fine with the instant death they can deliver, but it's insane Grenades - Add an indicator, or a sound, or a light of some sort. I have a 46 inch LCD and often can't notice these things. They come at you too fast, and if you are in a fire fight with someone else, it's pointless trying to look for these things. If they still have tracer rounds 21,000 years from now, they should have a blinking light/sound/something to let me know it's there.
I know this takes place 21,000 years into the future and I'm sure by then vehicles/weapons as crazy as these will surely exist (crazier in fact) but keep in mind this isn't a real war. This is a video game in its beta phase and it has very apparent balance issues. You can explain all day why the dropship should kill people by touching them but just take a step back and realize how non-sportsman like and untalented that is. Now I'm sure you want to chime in and state how "It's a war! It isn't about sportsmanship"/"In war anything goes"/"All is fair in love and war", but look three lines up and notice how I already stated this isn't a real war.
Actually, lets talk real war. How many Chinooks do you see smashing people? Also if I can fall 1000 meters out of the sky and land softly then I should get thrown when hit by a dropship, not killed. |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.08 03:01:00 -
[9] - Quote
Asher Night wrote: Alright, smartass, point out where I said "Every weapon in this game is a noob weapon".
Ask and ye shall receive:
Asher Night wrote:This game however, seems to cater almost entirely to noobs
I have to ask, do you actually forget things you've said mere minutes ago or is it an act?
Edit: ok, since you called me a smartass, this is required:
Asher Night wrote: Alright, smartass, point out where I said "Every weapon in this game is a noob weapon".
^^^ right there, word for word actually
Edit 2: Just going to archive future posts talking about the weapons being too noobish that happened later on in the conversation. Just to keep them all in one place for future readers:
Asher Night wrote: What other game has so many one hit kill weapons available within an hour of playing the game?
Edit3: Ok, so this one is from another thread https://forums.dust514.com/default.aspx?g=posts&m=184990#post184990 , but very related.
Asher Night wrote:If you score a direct hit on a scout it often instantly kills them (Surprise, surprise, yet ANOTHER one hit kill weapon). |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.08 03:09:00 -
[10] - Quote
|
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Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 03:11:00 -
[11] - Quote
Seeker of Cheese wrote:Asher Night wrote: Alright, smartass, point out where I said "Every weapon in this game is a noob weapon".
Ask and ye shall receive: Asher Night wrote:This game however, seems to cater almost entirely to noobs I have to ask, do you actually forget things you've said mere minutes ago or is it an act? Edit: ok, since you called me a smartass, this is required: Asher Night wrote: Alright, smartass, point out where I said "Every weapon in this game is a noob weapon".
^^^ right there, word for word actually
What is wrong with you? Does anyone else here think "seems to cater almost entirely to noobs" means "Every weapon in this game is a noob weapon"?
One is an absolute, the other is not. Clearly you don't understand what the word almost means. You are reading things the way you want to interpret them. I'm also not sure why you quoted my same words twice in the same message. Maybe you are trying to be funny, but it seems like a very base, almost 14 year old way of being funny. Like hearing someone say they would never kiss Abby and then drawing a picture of them kissing her and saying "lolol u r wrong here u are kissing Abby lololol"
Alright, I'm not talking to you anymore. |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.08 03:12:00 -
[12] - Quote
Hey, I can only work with what they give me. Feel free to see how I respond to intelligent posts vs how I respond to this kind of tripe.
edit: Oh look, he responded a second before I posted this. Hmm, let's see... Let's fire up some analytical software here.
INPUT RECEIVED
SCANNING...
SCANNING...
SCANNING...
ERROR: NO LOGICAL ARGUMENT FOUND
ANALYZING PATTERNS... PATTERN MATCHED
POSTER RESORTING TO GRAMMATICAL ARGUMENT RATHER THAN SUBSTANCE
Oh dear, that doesn't look good at all. |
SuperMido
Osmon Surveillance Caldari State
67
|
Posted - 2012.07.08 03:24:00 -
[13] - Quote
I don't know about you, but to me, Dust 514 is the LEAST noob friendly game on the market right now... |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 03:29:00 -
[14] - Quote
SuperMido wrote:I don't know about you, but to me, Dust 514 is the LEAST noob friendly game on the market right now...
So you think. What other game has so many one hit kill weapons available within an hour of playing the game? |
Darius Ashran
BetaMax.
23
|
Posted - 2012.07.08 03:35:00 -
[15] - Quote
I appreciate the points you are attempting to make about vehicles but you must realize that because thy are so powerful you must also take advantage of their inherent weakness's . A dropships vulnerability to AV weapons. A tanks blind spots and slow turn speed etc etc.
Trying to kill a giant moving cannon or something spewing missiles head on well... bro thats just not gonna work.
Aside from vehicle weapons... man your just wrong outright .... |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.07.08 03:47:00 -
[16] - Quote
I have no idea how you think the HMG is fine but the SMG is 'too weak'. The SMG is stronger than the HMG currently, if you didn't know. You say you've trained the SMG to max skills but I have no idea how you could've done that and not notice how much face you're melting. High level SMG's are second really only to high level pistols. Pistols are the best gun in the game currently. How many of these things you are complaining about have you actually tried? You were wrong about remote explosives, and even admitted you were only operating on hearsay with them. They explode when the person who threw them dies. This is what you experienced.
As far as mass drivers go ... Their paper and practical DPS is still much lower than an assault rifle or SMG. The splash size is perfect to prevent wild 'foot spam' and force the person to actually aim, because the splash radius is so small.
Dropships.. I'm not going to touch that here. Look here for a lengthy read on dropships and their turrets and how to make them 'not lame'.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.08 04:18:00 -
[17] - Quote
Not only that but the current remote explosives are a sort of catch all meant to cover all the bases for infantry equipment that's currently not in the game. Unfortunately they've sort of replaced grenades entirely since not only do you carry 5 but they do more damage than level 5 grenades. They'll be readjusted for damage and the amount you can carry soon, I'm sure of it. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 04:20:00 -
[18] - Quote
Nova Knife wrote:I have no idea how you think the HMG is fine but the SMG is 'too weak'. The SMG is stronger than the HMG currently, if you didn't know. You say you've trained the SMG to max skills but I have no idea how you could've done that and not notice how much face you're melting. High level SMG's are second really only to high level pistols. Pistols are the best gun in the game currently. How many of these things you are complaining about have you actually tried? You were wrong about remote explosives, and even admitted you were only operating on hearsay with them. They explode when the person who threw them dies. This is what you experienced. As far as mass drivers go ... Their paper and practical DPS is still much lower than an assault rifle or SMG. The splash size is perfect to prevent wild 'foot spam' and force the person to actually aim, because the splash radius is so small. Dropships.. I'm not going to touch that here. Look here for a lengthy read on dropships and their turrets and how to make them 'not lame'.
First off, every time I see you in a game, I see you crushing people with the dropship and forge gunning on the top of a building, so already it is hard for me to respect your opinion regarding how this game should play.
About the HMG vs SMG - You fail to realize the amount of damage done when close vs mid range. I notice I can take people out at close-mid range when they have an HMG and I have an SMG and hop around a bit, but when they are right on me, I promise you my SMG is pointless. Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time.
As for SMGs being second only to pistols - Wow, really? You really just said that? So the Creodon Breach AR, high level shotguns, and forge gun are all less deadly than the SMG? We see these weapons way too much for them to be weaker than the SMG. Typically in every game, beta or final, the better weapons are the ones you see most. I rarely see SMGs compared to other weapons/vehicular weapons nowadays. It's because running around with the SMG isn't enough.
Regarding admission of mistake about the remote mines - I did not admit being wrong to this and basing my opinions on hearsay. Maybe you heard what you wanted to hear, but I said I was basing my belief off of someone's words regarding the mass driver, not the remote mines. It wasn't a long post - I don't see how you messed that up. If you score a direct hit on a scout it often instantly kills them (Surprise, surprise, yet ANOTHER one hit kill weapon). Aside from that the splash damage is wide enough to still be threatening if not given a direct hit. It fires fast enough and has splash damage wide enough to not require landing right on them every time. Be a scout trying to face a proto Mass Driver. Imagine multiple people carpeting one area with mass drivers. It also doesn't do enough damage to your self when you use it on people right on top of you. You would think an explosive going off right on two people would damage them both equally, but since one person is the cause of the explosion, of course it goes easier on him making firing almost straight down when you have an up close scout trying to shred you with an SMG a feasible option. MD users have pulled this crap on me plenty of times.
Again, I'm sure people like you on these forums but people like presidential candidates for the same reason: You say what other people want to hear. Unfortunately, since people want this game to be easier and full of more one hit kill weapons, that's not good. Even scrubs will get tired of no challenge eventually and people that actually give honest reviews of video games will tell the public about this game for what it really is. A noob fest full of anything but First Person Shooting. It will be a lot like Warhawk except with better graphics.
Don't get upset with me for wanting this game to be more focused on gun play than "fire and forget". As it stands, 360 and Players are not missing out on ANYTHING by not having this game on their systems. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.08 04:29:00 -
[19] - Quote
Asher Night wrote:Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time.
LOL WUT |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.07.08 04:42:00 -
[20] - Quote
Asher Night wrote:
First off, every time I see you in a game, I see you crushing people with the dropship and forge gunning on the top of a building, so already it is hard for me to respect your opinion regarding how this game should play.
I'll give this point some special love. Considering your previous whining on this subject, this is something I've taken special care to try to crush or forge gun you whenever I see you just because of the QQ. Welcome to New Eden! :)
Quote:
About the HMG vs SMG - You fail to realize the amount of damage done when close vs mid range. I notice I can take people out at close-mid range when they have an HMG and I have an SMG and hop around a bit, but when they are right on me, I promise you my SMG is pointless. Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time.
Why are you running straight at anyone? That's silly and you're going to die every time no matter what you use unless the other person is terrible and standing still. An SMG will absolutely melt anyone at close range. Unless you've missworded or I'm misreading, you're complaining that the SMG is terrible in CQC which is its primary area of ass-kickery.
Quote: As for SMGs being second only to pistols - Wow, really? You really just said that? So the Creodon Breach AR, high level shotguns, and forge gun are all less deadly than the SMG? We see these weapons way too much for them to be weaker than the SMG. Typically in every game, beta or final, the better weapons are the ones you see most. I rarely see SMGs compared to other weapons/vehicular weapons nowadays. It's because running around with the SMG isn't enough.
I really did just say that. How much have you used the forge guns, shotguns, and AR's, in comparison to how much you've used the SMG? The SMG is second in its versatility only to the pistol. Deadliness is only a small part of this. Overall damage does not determined the 'best' gun. The SMG has wicked damage, decent accuracy, and high ROF. At higher levels the hip spread pretty much surpasses the creodron in accuracy at CQC ranges. Forge guns are okay against one enemy but still gimp you because of speed penalty. Shotguns have a very limited range, and incredibly slow reload, and low maximum ammo capacity. The SMG is great against multiple enemies, and reloads quickly. The pistol has higher damage, is much more accuracy, and reloads quickly, and is effective at much longer ranges. This makes it the best gun in the game because its overall versatility and ability to dish out hurt is unmatched.
Quote:
Again, I'm sure people like you on these forums but people like presidential candidates for the same reason: You say what other people want to hear. Unfortunately, since people want this game to be easier and full of more one hit kill weapons, that's not good. Even scrubs will get tired of no challenge eventually and people that actually give honest reviews of video games will tell the public about this game for what it really is. A noob fest full of anything but First Person Shooting. It will be a lot like Warhawk except with better graphics.
Don't get upset with me for wanting this game to be more focused on gun play than "fire and forget". As it stands, 360 and Players are not missing out on ANYTHING by not having this game on their systems.
I'm not even sure where to start on this. I don't care who likes me or not. This beta is not about popularity, this is about making the game better. If you read any of my posts, I've often suggested toning down several weapons to bring them in line with others. Including those 'dreaded OHK turrets' you are complaining about in your OP. I go to great lengths to try everything in the beta to actually gain an informed opinion on the subject before posting about it, so even if you do disagree with my opinions, you should know I never talk about things I know nothing about. I do not want to hijack your thread. I however want to point out that several of your points are misinformed and I attempted to correct you. There's no need to flame because of this. You say you want the game to be better, so we're on the same team. Let's not flame, Mm'kay? Read the massive post I linked in my earlier post. I attempt to remain as unbiased as possible. If you disagree, post there. |
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Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 04:45:00 -
[21] - Quote
Ignatius Crumwald wrote:Asher Night wrote:Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time. LOL WUT
What don't you get? If the SMG is more powerful than the HMG, then the SMG user should win. Whether he has the same armor or weaker is irrelevant since the HMG is so weak and the SMG is so strong.
It seems like the HMG has a lower effective range but tears enemies up when they are close enough - more so than the SMG. I will agree that the HMG could do with a slightly further Effectiveness range, but only slightly. HMG users already have the high armor/high shield/high ammo/high damage weapon going for them. They just have to be close in order to kill. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.08 05:23:00 -
[22] - Quote
Asher Night wrote:Ignatius Crumwald wrote:Asher Night wrote:Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time. LOL WUT What don't you get? If the SMG is more powerful than the HMG, then the SMG user should win. Whether he has the same armor or weaker is irrelevant since the HMG is so weak and the SMG is so strong. It seems like the HMG has a lower effective range but tears enemies up when they are close enough - more so than the SMG. I will agree that the HMG could do with a slightly further Effectiveness range, but only slightly. HMG users already have the high armor/high shield/high ammo/high damage weapon going for them. They just have to be close in order to kill.
Man, if you saw the HMG in the last build you'd have **** yourself and hid under the bed.
You're wrong. The HMG is crap. The SMG is better - by a mile. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.08 06:26:00 -
[23] - Quote
I don't agree with all the points, but a good post, this is the type of unbiased criticism I actually want to see, although I admit you could have used better choice of words for the title... A little bit of political correctness goes a long way lol =P.
The game needs balancing definitely, and point and shoot ACTUALLY rifle like weapons designed for medium and CQC should be the staple of any good shooter, and this game is no exception. The fact that its all about Area of Effect weapons at this point is a balance issue that needs resolved I completely agree.
That being said I'm a total hypocrite I love my Sagaris and my Dropships sooooo =).
Also CCP did say it was as much a vehicle warfare game as a infantry game... Which is why I'd like to see closed in buildings on the maps inaccessible to vehicles so SOME of the capture points are purely infantry based, and some of them also require vehicles... Creating more viable maps is the key to balancing this issue. Who agrees? |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.08 06:51:00 -
[24] - Quote
Hmm, you charged straight at a heavy with an HMG using what suit and an SMG?
If it wasn't another heavy, your suit wasn't built to take that kind of punishment - his was. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.08 06:54:00 -
[25] - Quote
Corvus Ravensong wrote:Hmm, you charged straight at a heavy with an HMG using what suit and an SMG?
If it wasn't another heavy, your suit wasn't built to take that kind of punishment - his was.
I believe he was saying he came up behind a heavy... and this being the case he should have won. But head to head a heavy with an HMG should mow down scout suits with SMGs =). Which it probably wouldn't by the way... A point for either an HMG damage rebuff, or different heat up rate... but anyways. |
Raph Zetter
World Eaterz
15
|
Posted - 2012.07.08 07:01:00 -
[26] - Quote
Asher Night wrote:Grenades - Add an indicator, or a sound, or a light of some sort. I have a 46 inch LCD and often can't notice these things. They come at you too fast, and if you are in a fire fight with someone else, it's pointless trying to look for these things. If they still have tracer rounds 21,000 years from now, they should have a blinking light/sound/something to let me know it's there.
I don't mean to sound sarcastic but isn't that catering to noobs? If I get to toss one of these at you and you don't notice, why should you get a large indicator on the screen telling you to run like hell?
Other than that, at first blush, I agree with a previous reply where it seems that you are saying that everything in the game caters to noobs |
onlyelisha
Algintal Core Gallente Federation
86
|
Posted - 2012.07.08 07:31:00 -
[27] - Quote
There really aren't that many one hit kill weapons in this game, and the ones that are one hit kill are actually pretty understandable. I mean getting shot with a forge gun should ideally kill most people instantly right?
Also just jumping into this beta, I must say this game is actually not very noob friendly at all. Barely any instructions are given, and the whole skill system is just kind of dumped on you. Then when you first start out in the game get stuck with crappy dropsuits while other guys already have skilled up dropsuits and weapons, meaning that new players will be doing a lot of dying until they manage to work for their upgraded equipment.
That and the scrambler pistol really is the best gun in the game. It just seems a lot of people don't like to use it because it's a pistol. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.07.08 08:39:00 -
[28] - Quote
One shot kill weapons? Sniper rifles, if you manage to get a solid headshot, and FG's. If you're using a scout suit, tanks can one-you depending on how it's set up.
There isn't much in the way of instakills here. Also, you do realize the SMG is a sidearm, right? The way you talk about it, you would think you have to give up your primary to use it.
When you talk about how good one gun is compared to another, you have to factor in mobility as well as DPS. While firing an SMG, you can move faster than an HMG can track and kill the heavy. If you remove that factor, then the forge gun is the best, and everyone should use that.
Finally, this game is certainly not noob friendly. You start of with crap gear and square off against people who are better equipped and more familiar with the game mechanics than you. They have far more DPS and EHP than you do. How is that catering to noobs? |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.08 08:43:00 -
[29] - Quote
Asher Night wrote:Icy Tiger wrote:As someone who uses the Mass Driver a lot, it needs to have more ammo, and it does decent damage to vehicles. Fully upgraded, I can take down Militia Tanks with 7 shots. Also, Remote Explosives are detonated remotely, its just that they can be detonated in a split second after being set down that screws it up. I don't know about the ammo, I only know what I've talked to people about, and apparently I was lied to about the damage to vehicles. Someone, who will remain unnamed, told me that it doesn't affect tanks. it's not supposed to kill tanks, wasnt meant for it. Its for LAVs and weaker dropships. Says it even in the discription.
Asher Night wrote: Not good at hitting the enemy but you want to move around? Grab a Mass Driver and ***** about how weak it is without having the proto-tier version or leveled up skills for it, then realize how OP the proto-tier version is when you kill enemies just by firing at the ground 2-3 times, and kill them instantly when you hit them in the body one time.
This one kinda hurts my feelings :( I thought my aim was pretty good, I mean I've been practicing to get direct impact on most of my shots. Usually I do get that direct impact though just gotta aim a little bit higher than usual.
Asher Night wrote: Mass Drivers - Needs to fire SLOWER, do less damage/splash damage and be able to do damage ALL vehicles, airborne and ground. My SMG effects vehicles so the Mass Driver should too.
Slower, less damage, reduced splash........ then whats the point in using it afterwards? you're definitley not gonna kill anything, specially vehicles. what it looks like to me is to nerf your smg so it doesnt damage tanks. |
Va'len Irisian
Zumari Force Projection Caldari State
2
|
Posted - 2012.07.08 09:04:00 -
[30] - Quote
Look, I'm not saying that some of your points aren't valid but it really drives me up the wall when people assert that a play style that doesn't conform to what they like is 'noobish' and takes 'no skill'. Not everyone wants to run around with a submachine gun and others just aren't that good with it. So what? I've run around with assault rifles, used sniper rifles, and sat in a tank the whole game. I can honestly say, as many games on the market often do, it really depends on the particular game and the people in that game with you as to which play style will serve a player the best. Even with the a tank, considering the punch many of these weapons pack and the fact that locked swarm launchers don't seem to miss, death can potentially come inside of a couple of seconds. If nobody on the opposing side decides to pull out weapons to combat armor then of course those are easy kills. Other times, the tank is just an obvious target that everyone wants a piece of. Depends on the match but it still takes a certain level of skill to play different roles; it may just be different from the style that you play.
I blame this on many of those iconic games that really laid the groundwork for the modern shooter. Great games though they may have been, they caused too many people to believe that the way to play these games is to run and gun. Anything less than that and the player is just 'unskilled'. Doesn't matter how you choose to play, the objective is the same; to win. Doesn't really matter how that objective is achieved as long as a team is doing it. |
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Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.08 09:16:00 -
[31] - Quote
Nova Knife seems to have this mostly under control, I just wanted to point out one thing I saw here that hasn't been properly torn to shreds: grenade indicators.
Short version is: NO.
Long version:
You want to see where the grenade is? Watch your enemy, and track the grenade. That's part of combat, and if you failed to notice the grenade flying at your face, that's your problem, you deserve to get blown up. Why the hell should you have an indicator to warn you that I just tossed a grenade around the corner behind you? You weren't paying attention. Hell, why should you get an indicator that I threw a grenade around the corner IN FRONT of you? Again, you weren't paying attention.
Maintain situational awareness, and use skill to prevail. Keep the handicaps and training wheels to CoD noobservers, where the children belong.
____
Spork Witch in EVE Deus Necare on original beta forum account |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.08.16 06:06:00 -
[32] - Quote
Geirskoegul wrote:Nova Knife seems to have this mostly under control, I just wanted to point out one thing I saw here that hasn't been properly torn to shreds: grenade indicators.
Short version is: NO.
Long version:
You want to see where the grenade is? Watch your enemy, and track the grenade. That's part of combat, and if you failed to notice the grenade flying at your face, that's your problem, you deserve to get blown up. Why the hell should you have an indicator to warn you that I just tossed a grenade around the corner behind you? You weren't paying attention. Hell, why should you get an indicator that I threw a grenade around the corner IN FRONT of you? Again, you weren't paying attention.
Maintain situational awareness, and use skill to prevail. Keep the handicaps and training wheels to CoD noobservers, where the children belong.
____
Spork Witch in EVE Deus Necare on original beta forum account
Wow, what do you know, they added grenade indicators. Do you feel betrayed now? Now that grenades will require more than ignorance on the victims part to kill someone? Cooking a grenade and making it explode the moment it gets to an enemy is fine - no problem with that - but have dark black dots that instant kill you in their weakest form with no indicator or sound? You were wrong for wanting that and the developers agree. |
The Robot Devil
45
|
Posted - 2012.08.16 08:06:00 -
[33] - Quote
Reverend Frost wrote:Asher Night wrote:Dropships - We could make an entire forum dedicated to this vehicle and it's... "clever" use. I'll only state my opinion on how it should operate. Design it to take way more damage when landing hard. Design it so that when it hits a soft target (personnel) it does moderate damage to them, not instant death and also damages the dropship itself. Tanks - Limit the maximum occupancy to two seats. Maybe three for the most expensive tank. Slow down the refire rate of the missiles, both secondary and primary seats. For a weapon they one hit kills they fire way, way too fast. Turrets - Need to rotate much, much slower. I'm fine with the instant death they can deliver, but it's insane Grenades - Add an indicator, or a sound, or a light of some sort. I have a 46 inch LCD and often can't notice these things. They come at you too fast, and if you are in a fire fight with someone else, it's pointless trying to look for these things. If they still have tracer rounds 21,000 years from now, they should have a blinking light/sound/something to let me know it's there.
I know this takes place 21,000 years into the future and I'm sure by then vehicles/weapons as crazy as these will surely exist (crazier in fact) but keep in mind this isn't a real war. This is a video game in its beta phase and it has very apparent balance issues. You can explain all day why the dropship should kill people by touching them but just take a step back and realize how non-sportsman like and untalented that is. Now I'm sure you want to chime in and state how "It's a war! It isn't about sportsmanship"/"In war anything goes"/"All is fair in love and war", but look three lines up and notice how I already stated this isn't a real war. Actually, lets talk real war. How many Chinooks do you see smashing people? Also if I can fall 1000 meters out of the sky and land softly then I should get thrown when hit by a dropship, not killed. If a Chinook lands on a guy he will die. Something about all that tonage that living things don't like. |
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