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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.07.12 07:40:00 -
[1] - Quote
personaly i find that the training cost is way to high and the heavy classes fall short in comparison to an AR, any Anti-tank loadouts are horrendusly outgunned at mid range, i would like to see a more stable/accurate forge gun, as accuracy is terrible against anything that is not the size of a house. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 10:42:00 -
[2] - Quote
Jack McReady wrote:take away some of the anti infantry power of the forge gun and give it to the machine gun. something is wrong when the forge gun splash can one shot some suits.
i dunno man, the forge gun is terrible for anti infantry, often the splash is the only damage you get, but that having been said i would be fine if they reduce splash and give us the option of different ammo types like AP with more direct damage and no splash and HE with lower direct and more splash
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Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 18:36:00 -
[3] - Quote
the HMG is similar to the US miniguns, which have show no change in accuracy between the 1st and last shots, so why does the HMG, hell i dont know of any machineguns that would have such a deviation in accuracy, as recoil is a predictive and progressive change not as dramatic as we get with the HMG |
Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.07.14 08:27:00 -
[4] - Quote
as a heavy i notice very few players will actualy provide cover for their teams heavys, so snipers and AR are a constant cause of death, im guessing that the HMG is geared more towards supression/crowd control so its minute range is a big issue, other heavy issues include the movement speed, the tanks i hunt move soooo much faster that i almost have to count on them getting stuck.
heavys lack the fear factor they should have! yes they are big slow moving tanks but we just lack the power to back it up. and all heavy weapons are terrible at range. hoping this get addressed with the advent of larger maps.
i agree that re-balancing is far better than nerfing. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.07.28 17:54:00 -
[5] - Quote
playing recently i feel that the vehicles need reviewing, i have been heavy since i first started using the beta and am constantly finding that the heavy is outgunned by EVERYTHING. out manovered by EVERYTHING and out ranged by EVERYTHING. hell all vehicle turrets have zoom optics allowing them to effectively wipe out heavys from beyond the draw distance.
is the heavy class a joke???
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Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.08.13 06:33:00 -
[6] - Quote
i would like more varied heavy suits, there is a tech 1 (cant remember name) that sacrifices armour for mobility, can we get tech 2 and prototype varients of this suit? |
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