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Thread Statistics | Show CCP posts - 1 post(s) |
Darky SI
232
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Posted - 2012.07.06 01:42:00 -
[1] - Quote
I have created a post in the Feedback section of the forums concerning the current state of the heavy class, so please share your experience there as i need all the help i get from my fellow heavies in order to have one comprehensive feedback thread about the heavy class in this build and all the issues related to it, here is the link: https://forums.dust514.com/default.aspx?g=posts&t=24998
If you are not heavy user but you have constructive feedback feel free to post there and for those who want to discuss it here you can do so but please no trolls and other nonsense replays that populate most of the General Discussion threads which i avoid to post in however, it seems most beta testers visit this section of the forums.
Darky SI wrote:Heavy class= Heavy dropsuit + HMG Feedback: The current situation of the heavy is highly unbalanced it has gone from Overpowred in the last build to Underpowered in this build! CCP you should find something in between. Nerfing the heavy class in three aspects was uncalled for, you nerfed the suit and the gun twice! Damage and overheating rate which render the HMG useless not to mention the high bullets scatters when start firing the HMG. Before you judge me i have used the heavy exclusively from the last build and am still using it i have been playing for more than 2 months so i can say something wrong with current heavy. The overheating rate is so fast i can't fire enough bullets to kill the guy in front of me before it over heats! don't tell me fire in burst because every HMG users knows that this gun become more accurate with contiunous fire and if you release the trigger and fire again bullets will start scatter everywhere and few bullets will actually hit untill it start to align like a laser beam but then it overheat again! The above probelm is worse when combined with reduced HMG damage i agree it needed a bit nerfing but not like this! if you going to make the overheat rate fast at least give us decent DPS so that we can actually kill before it overheat which take a good 30 sec to cooldown by then am already died. Obivously the nerfs on the HMG was unfair and am sure every HMG users agrees just look to how many use the heavy class currently very very few people because its uselss as it is now and the noobs won't go there too because the militia heavy dropsuit is a free kill. BTW am using Advanced Heavy drop suit and the advanced HMG with maxed out Heavy machine gun operation which increase the damage and lvl4 Heavy machine gun operation proficiency which decreases the overheat rate but i can tell you it doesn't make much of a difference! it still overheat too damn fast, it dosent do enough damage and the bullet scatter is ridiculous. I have been in countless fights 1vs1 and i lost most of them but losing to the Militia assault rifle is the worst and biggest evidence for the unbalanced heavy class i mean c'mon i spent more than 4 million SP to train my current Heavy and it goes down easly versus a ZERO SP militia assualt suit and rifle! i know am not bad player because i have played FPS all my life and in the previuos build i was going 20s & 30s easily but now i find it extremely difficult to reach 20 kills currently i average 10 kills/3 deaths a match. Ignatius Crumwald wrote: As it stands the gun misses about 40% of its shots even at closer ranges making the 33% reduction seem like 66%.
Requests: - Increase HMG damage a bit - Decrease the overheating rate of the HMG or make the proficiency skill decease the overheat by 5% per level instead of the current 3% - RBS definitely need to be addressed but maybe by fixing the above this will be fixed automatically - Heavy movement on terrains is a bit sluggish it always stuck when climbing a rocks - Balance it your way if the above seems invalid - Training Heavy takes a lot of time and its so damn expensive am talking millions of SP for lvl4 related heavy skills so at least give us a satisfying outcomes!
Peace^^ |
Darky SI
232
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Posted - 2012.07.06 01:57:00 -
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Zach Shanna wrote:I actually changed my heavy class to use an AR because it was the more powerful gun Something is very wrong.... well they tried to balance it but they messed up i hope they will fix it otherwise i don't see a place for the heavy class as it stand which makes me sad cause i love the heavy class too much to see it getting bullied! |
Darky SI
232
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Posted - 2012.07.06 11:11:00 -
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The problem here is not with dropsuit and its modules only its the HMG who made the true heavies useless and ineffective in this build, i don't want to run with assault rifle on heavy drop suit i like the HMG but CCP has nerfed it too much reducing its DPS and increased the overheating rate considerably. I have maxed out the HMG operation and proficiency skills but still the weapon is too weak to make a difference in a fight, i agree fitting assault rifle to a heavy works and can lead to total domination but it doesn't have to be that way to make the heavy playable. We need the badass heavies back! |
Darky SI
232
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Posted - 2012.07.06 12:08:00 -
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onlyelisha wrote:It is a bit offsetting that I can blast an assault guy with a HMG with the skill leveled up to three until I need to reload and he still survives. I use the type II heavy suit so I can at least retreat and reload. I don't think most of the assault guys are using upgraded assault dropsuits either.
I really don't want to be one of those assault rifle heavy guys, but I might have to start doing that for a bit. i feel your pain bro, its frustrating when you fire 300 bullets at a guy and he doesn't die then he fire 10 shots at you and you are in the ground I think i'll keep using the heavy+HMG till CCP feel our pain |
Darky SI
232
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Posted - 2012.07.06 12:11:00 -
[5] - Quote
The2 Holgg wrote:Well I use the same setup but stick to the HMG and every time it over heats I quickly swap it whit a SMG. It works well but its a bit sad you have to skill up two weapons to be on a par at close range whit a AR like the guy above me. many might not know this but Heavy skills and stuff require tons of SP am speaking millions of SP for lvl 3 and 4 only! its sad when you spend all these SP and doesn't pay off |
Darky SI
232
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Posted - 2012.07.06 12:33:00 -
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Vetis Cato wrote:the big problem with heavys was they could spam like a mother.... spray out 200 highly deadly rounds with relative accuracy once it gets going. the over kill on damage and heating was to much. i find it 1000 x easier now to just use a AR. which is wrong imho.
personally i say put the damage back to where it was. lower the over heating to say around 50%, so it can be fired before over heating rater then its current 25-30% this will force the hmg user to be more accurate and have gun control. but still be devestating in those cqc situations or if they have the abilty to use it properly I totally agree with you, the nerf on heavy dropsuit HP and turning speed is good but they need to fix the HMG |
Darky SI
232
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Posted - 2012.07.06 15:12:00 -
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Sid Napier wrote:Us heavy users are supposed to be able to take on a freaking tank! Make it reflect that, make the cost of our equipment higher and in return give us our lead-spraying mini-guns, our armor that makes it that we aren't dead in seconds. When people see a heavy dropsuit jump fall from the sky, they should be running like hell, not laugh. Also, the default heavy class is unplayable against infantry, the pistol does not suffice damage-wise.
Maybe a Heavy Laser Weapon is coming? That would be awesome! yeah the amount of isk and SP we invest in training a heavy is not balanced with what we got in fact i have maxed out HMG operation skill which cost more than 1 million SP just for slight unnoticeable increase in the output DPS, same goes for the standard and advance suits they cost us millions of SP but the reward are not that satisfying. |
Darky SI
232
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Posted - 2012.07.06 21:36:00 -
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HowDidThatTaste wrote:We'll I held my piece untiI i could get the full proto gear for the heavy. After spending 4 mil skill points to get the best suit I am extremely unsatisfied . I am just as good with my level one suit no real advantage to waisting those skill points I would have been better off putting those skill points into my sub machine gun after my first kill because I almost always have to switch to it because of the over heat or the slow reload. I have played with all the guns, the overheat kinda makes them all equal. I see no real difference.
The proto suit is no advantage i still get killed from afar with 4-9 shots without the time to turn around and even find who is killing me. That heavy suit can't have all this nerf and slow speed too! Agreed! i just trained the advance heavy suit after spending 1.2 million SP and i don't see much of a difference over the standard one damn what a waste of time and SP since the prototype won't do me any good either i'll leave the heavy class for now at leas until they fix it. |
Darky SI
232
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Posted - 2012.07.12 10:57:00 -
[9] - Quote
Heavies in the current build are OP! They make the assault dropsuit pointless! Heavy has too much health!
OMFG! are we playing the same game here seriously, guys if you are having a problem killing a heavy in this build then you are doing something wrong. If you played against the heavy in the last build i think you would quite this game the heavy was nerfed in every aspect making it the weakest class in this build, our weapons can't do the required damage, the overheating rate is so damn fast and the turning speed is slow to the point you can get behind us in a sec and kill us before we could turn.
guys please before judging the heavy try it then you will feel our pain its not funny being dropped by militia suit/gun in CQC. |
Darky SI
232
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Posted - 2012.07.12 11:24:00 -
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@Buzzwords Great feedback there man i totally agree with you
@GM Kiriap Thanks! glad you like it, people in this post are just mature and know how to discuss |
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Darky SI
232
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Posted - 2012.07.12 14:01:00 -
[11] - Quote
Heavies never asked for OP suit or gun we just need a reasonable gun we can fight with, i agree heavies shouldn't fire bullets without limit and hence the overheating but its broken at the moment. Let me give you a situation all heavies with HMG encounter and hates: Am as a heavy in a fight vs assault/scout in CQC we are hitting each other he starts to straf my bullets start to scatter as i struggle following him because of the turning speed but still i manage to drop his shield and most of his armor and just before i kill him my HMG overheat and stop! he reloads and finish me off as he pulls back away from my killzone, this has been the scenario in countless encounter in this build. The gun overheat before it can deliver a reasonable amount damage and that due to heavily reduced bullets damage adding the slow turning speed of the heavy dropsuit all this rendered the heavy class useless/worthless. |
Darky SI
232
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Posted - 2012.07.12 15:37:00 -
[12] - Quote
fenrir storm wrote:Darky SI wrote:Heavies never asked for OP suit or gun we just need a reasonable gun we can fight with, i agree heavies shouldn't fire bullets without limit and hence the overheating but its broken at the moment. Let me give you a situation all heavies with HMG encounter and hates: Am as a heavy in a fight vs assault/scout in CQC we are hitting each other he starts to straf my bullets start to scatter as i struggle following him because of the turning speed but still i manage to drop his shield and most of his armor and just before i kill him my HMG overheat and stop! he reloads and finish me off as he pulls back away from my killzone, this has been the scenario in countless encounter in this build. The gun overheat before it can deliver a reasonable amount damage and that due to heavily reduced bullets damage adding the slow turning speed of the heavy dropsuit all this rendered the heavy class useless/worthless. I'm still getting killed by this combination more than I can kill them, if your gun over heats just switch to sidearm like most people I meet you still win, but the hmg still drops me more often than not. I do switch to my Sidearm but sometimes its too late (current weapon switch is slow) not to mention my Sidearm is too weak to compete against upgraded AR or SMG because i spend million of SP on my HMG which suppose to kill the guy without needing my Sidearm. You must be unlucky guy if you are being killed a lot by heavies, a piece of advice from a heavy user: Don't ever stay still in front of a heavy try to move left and right all the time or get behind him. |
Darky SI
232
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Posted - 2012.07.13 15:38:00 -
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fred orpaul wrote:Oede Usaema wrote:I'm not a heavy player, I've stuck to mainly assault since the start. That said, i very rarely see anyone using a HMG anymore, they're pretty much on the same level as a mass driver, definitely lower than a sniper rifle and absolutely nowhere near a forge gun, which every heavy should have switched to nowadays (along with an SMG for anti-dude stuff).
It's frustrating as, dispite Darky Si's OP, the HMG was never actually overpowered at all. If an assault encountered a heavy and tried to engage at medium range (or close range if they couldn't dance) they would die and that was that. This upset a lot of people, seemingly unaware that they were actually idiots.
Their idiocy however was becoming fairly obvious the further the last build progressed and we saw the endgame full prototype assaults with Creodron AR's take out heavies with ease, from long range by utilising cover w/ ADS and close range by out strafing them (now fairly obsolete). Mid-range being the HMG's only decent killzone, requiring cunning ambushes by the heavy to apply the damage before the target would just sprint away or close the gap and blow their brains out while the heavy had a seizure trying to turn around. Just how easy it was for an assault to dispatch a Heavy HMG user was only amplified by a scout.
Bearing in mind, this was before the nerf.
I say all this, as it's concerning to see the constant "X is overpowered", "Nerf Y" threads. People encounter a new thing, whine that it's overpowered, learn how to counter it and then CCP, being fashionably late to the party, second guesses themselves and nerfs it into the ground making it no longer viable. We're already seeing the river of tears run again with marauders, it'll be interesting to see whether we see them nerfed into the abyss as well.
god if they nerf maraudrs I will be pissed. I dont even like them but they need a good counter not a nerf which as I see it is what this thread is about. Nerfing is not always the solution, if they can balance the counter-part both will be balanced, missing with one end will cause inbalance in the other end, if they could give us a reliable Heavy Class that might even the scale. |
Darky SI
232
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Posted - 2012.09.03 15:14:00 -
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Illuminatrix L'Etranger wrote:Sylwester Dziewiecki wrote:
You dig a very old topic. Instead of investing in Hs&HW invest in Tanks.
I decided to post here as further changes are being made will be made. I used the search feature as has been suggested and posted in what I felt was the appropriate thread. And no, I will not invest in Tanks. I am not here to play tanks. So go kitten yourself and invest in kittens, you kitten kitten. I have been playing Heavy since the 2nd build and am not giving up sure its pain to train a heavy but i have faith on CCP to heavy/HMG fixed somehow so keep it up my fellow heavies someday we will regain our glory as Killing Machines. |
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