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Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.05 08:07:00 -
[1] - Quote
Jack McReady wrote:swarm launcher will never kill you solo unless he manages to come close enough (due to the trajectory it is REALLY CLOSE) and spam all rockets in your tanks flank. even if that happens the chance to kill you is still unlikely because you are faster then then dropsuit and can just drive away + the swarm launcher trajectory makes it really hard to actually hit. the lock on takes time thus with lock on you do not have enough dps to bring a sagaris down. you are really bad if that happens when you are at full shields.
Jack I disagree because I have actually done it. Hell I have done it about eight times today thus far and to elaborate further three times during one match against one poor soul. Sure there's have been some close range kills but I have also gotten some distance kills when the lock ons decided not to be moody.
Then again I have specialized in demolitions so it's my job to tear HAVs and so forth a new black hole. I have tweaked myself to do the most damage possible for my current suit as fast as possible and I'll be honest and say there's still a little bit more I can do. It took me 4,000,000 SP to get to that point and it is nice to see the payoff be incredibly worth it by standing a legit chance at killing one of them.
Jonquill I do agree the Tier 2 AV grenades tear Sagaris to shreds when they wanna work but there are other weapons coming. We haven't seem any electromagnetic weapons or thermal weapons and from what I hear those are the bane of a shield tank. So yes while the Sagaris is an extreme powerhouse in the current beta, this might not be the case later on because of the Lasers and similar weapons being introduced as they will have a more natural foil. And correct me if Im wrong but aren't remote explosives more anti-personnel then anti-vehicle?
To elaborate on things and to do a comparison I'm doing a numbers crunch but typically Im doing... an estimate of 3000 per volley of missiles with my grenades doing about 2,000 damage. Six shots is about 18,000 and 6,000 total from grenades. Considering each lands thats a total of around 24,000 damage. But usually it doesn't come to that and I strip down the Sagaris with two shots and then kill it with the third. Basically the Sagaris' flaw lies in its shields. Don't think I faced off against yours though Jonquill so I cannot say how that build would fare against yours but it feels like that's probably a good chance there.
Also one other query. I don't believe the Sagaris is the prototype class tank but what are the requirements?
As for what could be done to the Swarm Launcher there are a few handicaps that are holding it back. I have noticed that the lock on some times will simply not recognize a target or simply will not initiate. That obviously needs to be fixed since thats a killer for a guy like me who goes after tanks and other HAVs. Then theres the fact that sometimes the missiles at close range will just phase through a target and do nothing. Also some of the light weapon skills don't seem to apply to the Swarmer (which is a light weapon by the data) such as increased Ammo Capacity. Put two ranks into it and it didn't go up. Anyway my point is there are other things to fix before going to a nerf for all three of these items in question so I agree with you Jonquill.
I''ll be honest and say that half the time a Sagaris curb stomped the opposing team, that team had no mics on them from my personal experience or they simply do not act as a team to take it down. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.05 09:19:00 -
[2] - Quote
Jack McReady wrote:you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven sagaris will also retreat for repairs. beside that, a well driven tank will stay back, close to an object, as soon as you shoot him he retreats and all your locked missiles will hit the object or he will kill your suit at range before you can actually fire. if someone use a tank to rambo then he sucks, tanks should be used to zone infantry at range where they cant fight back effectively.
Congratulations. Wouldn't expect anything less from you. The Sagaris isn't as all powerful as you'd like to believe. They tried to retreat and repair, I just don't let them get that chance and a skilled demo man won't miss even with objects in his wake. Oh and FYI another "properly outfitted tank and well driven Sagaris" also dropped in about three shots after a quick double lob of AV grenades. That was one of the most satisfying. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.05 09:30:00 -
[3] - Quote
Jack McReady wrote:congratulations you officially made your self look really stupid more cool stories bro how do you make your swarm launcher rockets magically fly around objects that is too far away to curve the trajectory? how do you lob a grenade at a tank that is too far away? how do you cover from a sniper headshot? oh wait you cant. you are just pulling out phantasms our of your arse. a skilled "demo" haha. you dont even know the concept of zoning in a FPS and you think you are skilled? the sooner you accept the fact that you killed the same noob in a fail fit over and over, the better for you.
Yep that sounds about right. I'm just going to go and keep killing those tanks you seem to have a complete love interest in.
Jonquill I will reiterate so that you see this of course but I do agree with what you say and look forward to a good match with you later on. If you wanna compare of course with what I posted above on my numbers crunch detailing my damage calculations and such feel free. Hopefully it helps. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.05 09:41:00 -
[4] - Quote
Jack McReady wrote:Ryan Martel wrote:Jack McReady wrote:Ryan Martel wrote:Jack McReady wrote:you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven sagaris will also retreat for repairs. beside that, a well driven tank will stay back, close to an object, as soon as you shoot him he retreats and all your locked missiles will hit the object or he will kill your suit at range before you can actually fire. if someone use a tank to rambo then he sucks, tanks should be used to zone infantry at range where they cant fight back effectively. Congratulations. Wouldn't expect anything less from you. The Sagaris isn't as all powerful as you'd like to believe. They tried to retreat and repair, I just don't let them get that chance and a skilled demo man won't miss even with objects in his wake. Oh and FYI another "properly outfitted tank and well driven Sagaris" also dropped in about three shots after a quick double lob of AV grenades. That was one of the most satisfying. congratulations you officially made your self look really stupid more cool stories bro how do you make your swarm launcher rockets magically fly around objects that is too far away to curve the trajectory? how do you lob a grenade at a tank that is too far away? how do you cover from a sniper headshot? oh wait you cant. you are just pulling out phantasms our of your arse. a skilled "demo" haha. you dont even know the concept of zoning in a FPS and you think you are skilled? the sooner you accept the fact that you killed the same noob in a fail fit over and over, the better for you. Yep that sounds about right. I'm just going to go and keep killing those tanks you seem to have a complete love interest in. what happened, are your out of "arguments", Mr. Skilled Demo? I show how to properly abuse the tanks abilities in a objective based gameplay by a simple concept called "zoning" (which obviously you dont know) and all you can do is to throw in this pathetic post? your credibility just crumbled into dust.
Yep you got me pretty much with your concepts and so forth 'bro'. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.06 08:48:00 -
[5] - Quote
Not really, they provide a good challenge. I welcome it win or lose. Going to contribute again to the discussion. Im writing with a fresh memory of what happened so expect detail.
So tonight I didn't run into many dangerous tanks save one. During defense with a good team I went up against a nice and tough one with three missiles turrets, big amounts of shield health and regeneration and was chewing through the control points like crazy. Immediately upon spotting it I warned the squad leader to paint him as the target and for a while it had us on the ropes whilst he tried yet it couldn't get every control point for his team with me hammering it. Didn't kill it outright at that point as it kept wisely retreating and using terrain to good advantage. It also had some decent air support with Vipers in Missile Turrets. Kept making sure they didn't get far though the infantry made that tough as well.
However after a bit of co-ordination I asked for people in demolitions to get on this Sagaris as a main target. The Squad Leaders got the target painted after we spotted him on the Tac-net and then that thing had nowhere to hide. It ran into a nice ambush, intercepted when trying to go for the northwest CRU. One forge gunner and myself later and it drops. The pilot doesn't respawn another one and by that point we have regained control of the battle field because of the constant pressure placed on him.
Anyway on a much more different change of pace I got to experience the other side of things. I was with a Sagaris Pilot and I can see where the other side can come from. It has a ton of shields and the main focus is on those shields, buffing them up so that you barely get scratched except by top tier equipment or a co-ordinated attack. And using the best regeneration equipment to keep those shields up. It is all about the shields. One main Rail Gun, a secondary Rail Gun and a Missile Turret were it's weapons of choice and it plowed through just about everything, taking a lot of punishment before ever beginning to retreat only to come back strong again.
This thing had dropships literally crash atop of him and only a sixth of it's shields drop. Course the dropship I think was in a prime position to just start shooting when it was right over him with it's turrets but it looks like it didn't even have that going for it. Swarm Missiles pelted it non stop at times from one upon rooftops but it barely did anything. Obviously, not a prototype Swarm Launcher since that was the case. It wins matches against unprepared or non communicating teams with impunity. By the end the Tank had 20 kills without any deaths naturally.
The point of me telling all of this? Because the more personal experiences shared the better opinions can be formed. |
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