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Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.05 05:39:00 -
[1] - Quote
I'm a Sagaris driver, I'm not going to lie I've gone 5 matches in a row before with a 20/0 K/D ratio, and easily made the ISK necessary to cover the Sagaris I eventually lost, and another.
So here's the thing, Prototype Swarm Launchers, and Prototype Forge Guns (Neither as good an 'All around weapon as a tank, thus harder to train up, even though they reqyure drastically fewer skill points then getting into a Sagaris), are the bane of my existence though... Remote explosives? Useless now, my damage resists are simply too high, and let me be frank the AV Grenades are outstanding at taking chunks out of me, but unless you get lucky and manage to pin me your not going to do much...
The problem is, there aren't very many people with Prototype Swarm or Forge Guns running around, and anything sort of Prototype or half the team ganging up on me wont kill me...
Now here's the thing, I'm not ready to say the Sagaris is OP necessarily yet... The problem is the setups that can kill me can do so SOLO, in spite of what everyone is saying about them, and they can do so quickly... Further while I admit if these players aren't on the field its a pain to kill me, if they are then I can easily lose one Sagaris in the first map, a second in the next match, and put mysefl back 3 matches that easily, never mind if your stupid enough to drop your Sagaris twice in the same game in which case your asking to be ****** up, unless it was clearly your error that resulted in the first death.
The point is since two people on a map truly specialized to be anti tank can take me out, and can prevent my advance, and can dominate the field, and prevent my tank from being viable AT ALL except at extreme financial loss... I think it is technically balanced... Problem is, if one of these specialists isnt present on the team at all? Then frankly I dominate unless the team decides to coordinate as a whole against me...
SOOO, if your going to Nerf the Tank, fine that's great, that means everyone all around has a better chance, but both the Forge Gun and the Swarm Launchers, and the Tanks all need to be nerfed together if your gonna take this route otherwise Tanks will become useless altogether... So Nerf none and force players to have at least one specialist available to be safe... Or Nerf all, and make everyone and everything fair game for everybody from militia to the top...
Frankly I like my Sagaris and would rather not see it nerfed since I know I can be killed easily by the right setup or small team of two people... But that's just me. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.05 11:16:00 -
[2] - Quote
Quote:could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen?
There are certain ways for a tank to remain nye indestructible... Hiding in the spawn behind a large obstacle with a huge field between you and all your enemies is one way... Congratulations you just described how to be a totally impenetrable and relatively useless Sagaris driver. Granted you give your team a nice staging area and all the opportunity in the world to spawn in safety this way, which is a perk, and one that I guess only a really expensive tank niche might fill, and I guess you could call that broken... Me personally since it does little to advance the role of the game i disagree...
On the split side, AS SOON as the drive actually moves into a position where he has any chance at all of actually helping take capture points, your strategy goes to ****. Fact is there are enough obstacles that with proper teamwork and scouting the opposing team can keep the area clear enough to set up so one demo guy can get behind the tank,. drop his AV grenades and do his locks on the tank from an angle where it has to TOTALLY retreat the area , and not just move behind its cover to survive... Now granted if your quick on your turret, and fast at recognizing what's going on, you still might be able to survive that scenario of perfect planning in a Sagaris, but it generally makes the odds about equal of him dying or you dying, and for a 1 on 1 scenario that's the best you can hope for against anything that cost 350,000 ISK.
Point is... I'm guessing the guy your criticizing can take out any Sagaris tanker who actually aids his team in capturing positions on a map... Maybe not the one who just sits in his spawn, but the useful ones, and that's all that really matters. Skill plays a part, but you saying "NUH UH EVERYONE YOU KILLED SUCKED!", is by far the worst argument I've heard on these threads thus far for why to nerf anything...
Does that mean they don't need to be nerfed? I didn't say that maybe they do, but I still hold that if tanks are nerfed so too should be Forge Guns and Swarm Launchers. and possibly AV grenades... Never mind how new weapons when introduced will effect the battlefield. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.05 12:22:00 -
[3] - Quote
*Sigh*
Okay tad disgruntled, I will admit. Frankly maybe you're the Elite of the Sagaris Drivers.. If so and if there really is NO AV Merc in this game who can take you out, then maybe they need a nerf... I say maybe because your skill doesn't speak to the skill of all other drivers... I for one actually want to see you in a match and with hold judgement until then, but based on what Ive seen and the majority of those AV Mercs I've spoken to, who have reached prototype skill, its balanced fine...
Guess we'll just wait and see. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.06 03:43:00 -
[4] - Quote
In regards to giving up zones to go for the tank... Absolutely... Blow up the sagaris twice, forget about holding positions, and you'll have done more damage to the opposing team then if you had won. Simply put its a massive loss to lose one of these tanks as you know, and in the grand scheme of things might be worth a loss in the match.
More importantly, the matches last awhile, after you've deterred the tank drivers from dropping more of their valuables to get smashed up, then you can start taking points again, without having to worry about tanks.
Battles have ebbs and flows, retreat on your opponents advances, advance on your opponents retreat, paraphrased from Sun Tsu's art of war. |
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