Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.06.30 10:51:00 -
[1] - Quote
So i've seen alot of posts on this but i couldnt find any feedback threads about it. So can we PLEASE keep it to this thread.
In the e3 patch they added increased heat build-up rate and reduced damage for the HMG, this was thanks to the QQ'ers complaing that they couldn't kill Heavies with a HMG. In the last build if you was clever you could easily kill a heavy by playing Just Dance 4 with them. The HMG was slightly OP, but i personally think it does not need an increased heat build-up rate or reduced damage. The HMG needed a warm up time, so it didn't shoot straight away, this would've given the non heavies a chace to get a drop on a heavy.
The patch has now cause the HMG to be underpowered. It's terrible at anything more then 10m. It shoots to slow and is too inaccurate to be a CQC gun, It heats up to fast to even scare an enemy. If there was a warm up time it would allow heavies to have a slight stealth aspect, it would be balanced against ARs. Dumb people who charge head first into heavies would still die.
So please post any other suggestions you have
TL;DR - heavies need buffing |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.06.30 11:06:00 -
[2] - Quote
Give the hmg back its previous stats back make it slow down ur movement when spining like the forge tun does but let the L1 prespin it without firing which would also slow down ur movement |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.30 11:07:00 -
[3] - Quote
My suggestion would be to put it back the way it was in a hotfix and then make sure they have all the weapons in the game and the hit detection squared away before they go hastily nerfing anything ever again. |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.06.30 11:10:00 -
[4] - Quote
Agree on the movement and prespin, and as far as the current nerfs, reduced damage or increased heat.. both was overkill. Not to mention the armor itself shouldn't have been messed with. The problem was the weapons needed tweaked, not the suit. This tripple nerf of doom (damage/heat/suit) has made the heavy almost useless. Forge gun still rocks fairly well, but I'm wearing paper mache armor like a bad cosplayer to use it. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.06.30 11:23:00 -
[5] - Quote
The overheat was definitely a needed change. The damage was not. It was silly you could fire 210 out of 300 rounds before you overheated in the last build, it made the skill to reduce overheat buildup completely pointless. The weapon was meant to sacrifice pre-spin by making it pretty inaccurate until it spooled up.
Totally agree though that both nerfs in tandem make this gun much less viable. It's far from useless, but it is not where it should be. The base damage on a standard dropped from 25 to 16. It simply takes too many bullets to kill someone currently, and is generally a handicap and only those with higher player skill than the people they are shooting will do well with the gun currently. |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.06.30 11:28:00 -
[6] - Quote
One of the problems with the over heat is that a HMG should be able to take out a group of people, now it over heats or you have to stop shooting and they just turn around and shoot you in the head |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.06.30 11:29:00 -
[7] - Quote
Yep its been nerfed too hard. THis has made killing hvys vvv unrewarding |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.06.30 11:40:00 -
[8] - Quote
Sha Kharn Clone wrote:Yep its been nerfed too hard. THis has made killing hvys vvv unrewarding
ikr heavies were my main fun before now they just like everyone else just they take longer to accept defeat :(
damage nerf to HMG wasnt needed imo, heat up yet |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.30 11:43:00 -
[9] - Quote
Nova Knife wrote:The overheat was definitely a needed change. The damage was not. It was silly you could fire 210 out of 300 rounds before you overheated in the last build, it made the skill to reduce overheat buildup completely pointless. The weapon was meant to sacrifice pre-spin by making it pretty inaccurate until it spooled up.
Totally agree though that both nerfs in tandem make this gun much less viable. It's far from useless, but it is not where it should be. The base damage on a standard dropped from 25 to 16. It simply takes too many bullets to kill someone currently, and is generally a handicap and only those with higher player skill than the people they are shooting will do well with the gun currently.
They really REALLY need to stop nerfing piece meal like this before the other weapons are in play - that's what killed Starhawk right out of the box, needless tweaking jet packs and other troop weapons over and over before half the features were in play and then on launch day LOL CLUSTERBOMBS EVERYWHERE.
It's not like heavies were game breaking like the swarm launchers were and I figured mass drives would be a good foil to their in ability to move- which they are, BTW. But why bother now? |
Cherry Mercenary
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2012.06.30 11:50:00 -
[10] - Quote
Didn't they say this was just a temporary nerf until they can think of a better solution? |
|
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.06.30 11:52:00 -
[11] - Quote
Picture related: http://imgur.com/qthe9 |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.30 12:05:00 -
[12] - Quote
Cherry Mercenary wrote:Didn't they say this was just a temporary nerf until they can think of a better solution?
They said till they got the turn speed squared away... if they nerf the turn speed any more they may as well not even bother having heavies.
Stop tweaking stuff so severely until the other weapons are in play, the hit detection actually works, and the friendly damage is turned on.
Just... stop.
|
IamGRUB
RestlessSpirits
0
|
Posted - 2012.06.30 12:06:00 -
[13] - Quote
Zhar Ptitsaa wrote:One of the problems with the over heat is that a HMG should be able to take out a group of people, now it over heats or you have to stop shooting and they just turn around and shoot you in the head I personally feel like you can take on several people at one time the heat of the gun is easily controlled, the distance of the gun reach is what it's intended for (close encounters) and if the gun does overheat switch to an alternative like an smg sidearm... Works great for me.
The only person who would worry about the heat and accuracy would be someone who holds down R1 prayin for a kill... Try using some skill with controlled bursts... It helps both accuracy and the heat problem.
But that's right everyone else who's posted in this thread likes it op. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.06.30 12:17:00 -
[14] - Quote
IamGRUB wrote:Zhar Ptitsaa wrote:One of the problems with the over heat is that a HMG should be able to take out a group of people, now it over heats or you have to stop shooting and they just turn around and shoot you in the head I personally feel like you can take on several people at one time the heat of the gun is easily controlled, the distance of the gun reach is what it's intended for (close encounters) and if the gun does overheat switch to an alternative like an smg sidearm... Works great for me. The only person who would worry about the heat and accuracy would be someone who holds down R1 prayin for a kill... Try using some skill with controlled bursts... It helps both accuracy and the heat problem. But that's right everyone else who's posted in this thread likes it op.
Ok, I'll stand still and use a CreoDon assault rifle or boundless breach SMG in my heavy suit and you dodge around while you use the Boundless HMG in yours - close quarters.
I guarantee I will tear your face off before you even get a chance to overheat.
OP? They're not even on even footing mathematically with other weapons in the same tier - I would settle for that at this point. |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.06.30 12:41:00 -
[15] - Quote
Cherry Mercenary wrote:Didn't they say this was just a temporary nerf until they can think of a better solution?
Nope that was the swarm launcher.
IamGRUB wrote:Zhar Ptitsaa wrote:One of the problems with the over heat is that a HMG should be able to take out a group of people, now it over heats or you have to stop shooting and they just turn around and shoot you in the head I personally feel like you can take on several people at one time the heat of the gun is easily controlled, the distance of the gun reach is what it's intended for (close encounters) and if the gun does overheat switch to an alternative like an smg sidearm... Works great for me. The only person who would worry about the heat and accuracy would be someone who holds down R1 prayin for a kill... Try using some skill with controlled bursts... It helps both accuracy and the heat problem. But that's right everyone else who's posted in this thread likes it op.
I do control fire, but this isn't an AR im supposed to be spitting out tonnes of bullets.
You can't deny that the HMG is now underpowered |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.06.30 14:55:00 -
[16] - Quote
I said it pre build (and told I was over dramatic) that this nerf would kill the heavy. And I was right.
Tbh over heating increase was needed. (not this bad granted) but the rest was fine! Over heating forced people to be a little more accurate. then spray and pray. But now even if we hit things we still can't kill unless were lucky and there not paying attension.
As for the armour just look at the facts the average militiia based heavy had around 1000 total health, the average standard ar did 1600 points of damage from a full magazine. So people who complained they were op or impossible to kill just couldn't hit the broad side of a barn. Not to mention bad hit detection made them feel hard to kill.
CCP I have come to respect as a games dev. But please don't pander to the people who couldn't shoot for love nor money and put the heavy back to how it was! (ok maybe leave the overheating or reduce the nerf on that a little) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.06.30 16:57:00 -
[17] - Quote
I havnt had a problem with heavys now tbh
Most carry ARs since the HMG does seem useless |
Pombe Geek
Red Star.
44
|
Posted - 2012.06.30 17:26:00 -
[18] - Quote
EnglishSnake wrote:
Most carry ARs since the HMG does seem useless
So now the class is useless. |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
|
Posted - 2012.06.30 18:26:00 -
[19] - Quote
i still use the heavy/HMG combo, you just have to focus all your skills into the two and ignore things like grenades and vehicles. i still think they swung the nerf hammer too hard. however, i also see why they did it. people with skill can still absolutly murder the other side, while spray and prayers suddenly found themselves dieing all the time. i make top three every time these days. all you need is some skill and people still go POOF! when you start firing the HMG |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.06.30 18:51:00 -
[20] - Quote
Darth Tyrannnus wrote:i still use the heavy/HMG combo, you just have to focus all your skills into the two and ignore things like grenades and vehicles. i still think they swung the nerf hammer too hard. however, i also see why they did it. people with skill can still absolutly murder the other side, while spray and prayers suddenly found themselves dieing all the time. i make top three every time these days. all you need is some skill and people still go POOF! when you start firing the HMG
Yes but u gotta remember we're on an SP and ISK boost (X4 i think) It's gunna take us so much longer to skill in the released game then it does in the beta. Its unbalanced that miltia assualt rifles can out gun HMG's unless they're prototype.
Pombe Geek wrote:EnglishSnake wrote:
Most carry ARs since the HMG does seem useless
So now the class is useless.
Excactly Pombe Geek
Vetis Cato wrote:I said it pre build (and told I was over dramatic) that this nerf would kill the heavy. And I was right.
I also thought this would be overkill but i wanted to see how it play out, which is why i kept quiet |
|
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.03 15:40:00 -
[21] - Quote
Please keep all HMG threads to this one, spamming the forums wont help anyone |
Stoofigus McGraw
Bragian Order Amarr Empire
152
|
Posted - 2012.07.03 15:45:00 -
[22] - Quote
+1, I was shooting at someone (looked like they were in Assault armor) I was in a heavy with an HMG, i litterally shot the guy about 25-30 times and he did not die. I know people are going to be like "You weren't hitting him" "You just suck" but i'm being as sincere and honest as i've ever been with this. I'm not kidding, if i could've taken a picture i would have. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.03 16:30:00 -
[23] - Quote
Zhar Ptitsaa wrote:Please keep all HMG threads to this one, spamming the forums wont help anyone
It seemed to work to get it nerfed. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.03 20:57:00 -
[24] - Quote
Dont use em or like them but they suck right now so bad . Love it when I see a hvy with one but also feel a little bad for em as I watch the nanites remove the corpse from the field. |
Lucius Gabnar
Amarr Templars Amarr Empire
61
|
Posted - 2012.07.03 21:45:00 -
[25] - Quote
Picture is accurate. |
bjorn morkai
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.07.03 22:47:00 -
[26] - Quote
seriously, pre E3 build i was getting killed left and right as a heavy. Granted, I was in militia armor but it's not like its an impossible ******* feat of skill. Either reduce damage, or reduce cooldown, you can't do both! Preferably I'd rather be able to shoot more, less powerful shots than freaking out because that damn scout is still in front of me, I missed every shot, and I have to wait for the ******* gun to cool off. |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.04 15:09:00 -
[27] - Quote
Stoofigus McGraw wrote:+1, I was shooting at someone (looked like they were in Assault armor) I was in a heavy with an HMG, i litterally shot the guy about 25-30 times and he did not die. I know people are going to be like "You weren't hitting him" "You just suck" but i'm being as sincere and honest as i've ever been with this. I'm not kidding, if i could've taken a picture i would have.
it was probably someone that disconnected, or you were ages away.
Ignatius Crumwald wrote:Zhar Ptitsaa wrote:Please keep all HMG threads to this one, spamming the forums wont help anyone It seemed to work to get it nerfed.
lol, im sure it still would've got nerfed if people didn't spam. It's pointless having a forums if everyone's gunna make new threads for the same problem
bjorn morkai wrote:seriously, pre E3 build i was getting killed left and right as a heavy. Granted, I was in militia armor but it's not like its an impossible ******* feat of skill. Either reduce damage, or reduce cooldown, you can't do both! Preferably I'd rather be able to shoot more, less powerful shots than freaking out because that damn scout is still in front of me, I missed every shot, and I have to wait for the ******* gun to cool off.
Little tip if with the over heating (if you wanna even try the HMG) is to burst fire it. |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.07 16:05:00 -
[28] - Quote
Still seeing people make new HMG threads please keep them to this one |
Darky SI
232
|
Posted - 2012.07.07 17:27:00 -
[29] - Quote
Zhar Ptitsaa wrote:Little tip if with the over heating (if you wanna even try the HMG) is to burst fire it. Burst firing is not how the HMG intended to work plus this way will only make you loose accuracy and scatter the bullets everywhere
anyway as a person who played heavy since i joined the beta (more than 2 month ago) the current heavy class(Heavy dropsuit + HMG) is completely underpowred and no one can't argue with that, the things CCP need to do to fix it is: - bring back the previous HMG damage - decrease the current overheating rate a tiny bit - DON'T even think to nerf the turning speed - buff the militia Heavy dropsuit armor a bit its too damn low
EDIT: Yes i created a thread about the heavy class because i have the right to give my own feedback https://forums.dust514.com/default.aspx?g=posts&t=24998&find=unread |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.07 23:21:00 -
[30] - Quote
Darky SI wrote:Zhar Ptitsaa wrote:Little tip if with the over heating (if you wanna even try the HMG) is to burst fire it. Burst firing is not how the HMG intended to work plus this way will only make you loose accuracy and scatter the bullets everywhere
Yer i agree you shouldn't have to burst (deffiantly not in release) and it's not effiecent buts it more effiecent then constantly overheating
Darky SI wrote:anyway as a person who played heavy since i joined the beta (more than 2 month ago) the current heavy class(Heavy dropsuit + HMG) is completely underpowred and no one can't argue with that, the things CCP need to do to fix it is: - bring back the previous HMG damage - decrease the current overheating rate a tiny bit - DON'T even think to nerf the turning speed - buff the militia Heavy dropsuit armor a bit its too damn low
100% agree but i doubt it will happen, too many butthurt QQ'ers without a brain on how to kill us heavies
This includes the dropsuit so its not a big deal. |
|
Taz-666 forum access
Circle of Huskarl Minmatar Republic
4
|
Posted - 2012.07.09 22:56:00 -
[31] - Quote
I have to agree the Heavy/HMG combo is pretty poor at the minute.
Considering a heavy is the only loadout that can use a HMG you've already sacraficed speed and an ability to carry equipment.
Compared to even an advanced AR the proto HMG sucks. With a 300 round mag you might of expected an HMG to be useful against some vehicles. Range, overheating and long reload times put paid to this as well.
It is pretty tough to recommend the Heavy/HMG combo at the moment unless tou fancy a challenge. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.09 23:10:00 -
[32] - Quote
That is so true. |
Nulldust
Codex Troopers
4
|
Posted - 2012.07.10 13:31:00 -
[33] - Quote
There are noticeable fewer HMG heavies in this build. I like HMG heavies. They look cool. More than that, they make the overall gameplay better because their defensive nature complements other classes. So lets have more of them.
I support bringing back the old HMG. If it still felt overpowered, make it penalize walk/sprint speed, just like armor module.
|
Moorian Flav
Ectype Inc.
20
|
Posted - 2012.07.10 14:13:00 -
[34] - Quote
As I put in a different post, I've gotten more kills with my SMG in my Forge/SMG Heavy loadout then I have with the HMG in my HMG Heavy loadout. It's really messed up that the HMG was nerfed so bad yet still takes so much from a dropsuit. A secondary cannot be equipped with the HMG but the Forge, which was harder to get and way more powerful, takes less of a dropsuit. Things are seriously off now with the HMG. I think to compromise CCP should go midway between where the HMG was and where it is now; that way it will be more powerful but not too powerful and could go through most of a clip with the trgger down without overheating. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 15:43:00 -
[35] - Quote
I dont care about damage and heat build up those can be modified with training.
What I miss most of the HMG is the accuracy build up is way too slow now. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.10 15:44:00 -
[36] - Quote
Moorian Flav wrote:As I put in a different post, I've gotten more kills with my SMG in my Forge/SMG Heavy loadout then I have with the HMG in my HMG Heavy loadout. It's really messed up that the HMG was nerfed so bad yet still takes so much from a dropsuit. A secondary cannot be equipped with the HMG but the Forge, which was harder to get and way more powerful, takes less of a dropsuit. Things are seriously off now with the HMG. I think to compromise CCP should go midway between where the HMG was and where it is now; that way it will be more powerful but not too powerful and could go through most of a clip with the trgger down without overheating.
Train Electroncis and Engineering and weapon upgrades all reduce fitting costs weapon upgrades have two tiers for each weapon class so thats like 15%cpu off. |
Moorian Flav
Ectype Inc.
20
|
Posted - 2012.07.10 18:13:00 -
[37] - Quote
Thanks for the info. The point I was trying to make though is the HMG still has the same dropsuit draw it had pre-nerf but has been nerfed retaining the same dropsuit draw which is higher than other more powerful weapons. I'd hate to say it, but I prefer the HMG the way it was to the way the HMG is now. |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.11 15:38:00 -
[38] - Quote
Moorian Flav wrote:Thanks for the info. The point I was trying to make though is the HMG still has the same dropsuit draw it had pre-nerf but has been nerfed retaining the same dropsuit draw which is higher than other more powerful weapons. I'd hate to say it, but I prefer the HMG the way it was to the way the HMG is now.
I dunno who doesnt tbh |
Stabber McShank
Circle of Huskarl Minmatar Republic
22
|
Posted - 2012.07.11 17:07:00 -
[39] - Quote
The nerf to the HMG is exactly why you see my Heavy running around with a proto-breach assault rifle.
I gave up on the HMG after 2 battles post-E3 patch. Why use an under-performer when I can do more damage at a longer range in an suit with 1000 armor. |
Moorian Flav
Ectype Inc.
20
|
Posted - 2012.07.11 19:19:00 -
[40] - Quote
I hope the HMG is corrected soon although it is hard to tell without a dev response. ;) |
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.11 19:23:00 -
[41] - Quote
Also keep in mind that in the previous build, we had a lot of CQC going on. All of the ridges, chokepoints, canyons, and buildings served the Heavy very well by narrowing combat into channels. This map is MUCH more open, giving enemies much more room to navigate around you or to just avoid fighting you altogether.
That said, however, a bit of an overheat buff or adding a skill that reduces heat buildup by... 3% per level would be welcome. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.07.11 20:07:00 -
[42] - Quote
TheAmazing FlyingPig wrote:Also keep in mind that in the previous build, we had a lot of CQC going on. All of the ridges, chokepoints, canyons, and buildings served the Heavy very well by narrowing combat into channels. This map is MUCH more open, giving enemies much more room to navigate around you or to just avoid fighting you altogether.
That said, however, a bit of an overheat buff or adding a skill that reduces heat buildup by... 3% per level would be welcome. hmg proficiency gives u the 3% on heat build up |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.11 20:11:00 -
[43] - Quote
Chao Wolf wrote:TheAmazing FlyingPig wrote:Also keep in mind that in the previous build, we had a lot of CQC going on. All of the ridges, chokepoints, canyons, and buildings served the Heavy very well by narrowing combat into channels. This map is MUCH more open, giving enemies much more room to navigate around you or to just avoid fighting you altogether.
That said, however, a bit of an overheat buff or adding a skill that reduces heat buildup by... 3% per level would be welcome. hmg proficiency gives u the 3% on heat build up
... I knew that :v |
|
|
|
Pages: 1 2 :: [one page] |