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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.06.30 11:07:00 -
[1] - Quote
My suggestion would be to put it back the way it was in a hotfix and then make sure they have all the weapons in the game and the hit detection squared away before they go hastily nerfing anything ever again. |
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.06.30 11:43:00 -
[2] - Quote
Nova Knife wrote:The overheat was definitely a needed change. The damage was not. It was silly you could fire 210 out of 300 rounds before you overheated in the last build, it made the skill to reduce overheat buildup completely pointless. The weapon was meant to sacrifice pre-spin by making it pretty inaccurate until it spooled up.
Totally agree though that both nerfs in tandem make this gun much less viable. It's far from useless, but it is not where it should be. The base damage on a standard dropped from 25 to 16. It simply takes too many bullets to kill someone currently, and is generally a handicap and only those with higher player skill than the people they are shooting will do well with the gun currently.
They really REALLY need to stop nerfing piece meal like this before the other weapons are in play - that's what killed Starhawk right out of the box, needless tweaking jet packs and other troop weapons over and over before half the features were in play and then on launch day LOL CLUSTERBOMBS EVERYWHERE.
It's not like heavies were game breaking like the swarm launchers were and I figured mass drives would be a good foil to their in ability to move- which they are, BTW. But why bother now? |
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.06.30 12:05:00 -
[3] - Quote
Cherry Mercenary wrote:Didn't they say this was just a temporary nerf until they can think of a better solution?
They said till they got the turn speed squared away... if they nerf the turn speed any more they may as well not even bother having heavies.
Stop tweaking stuff so severely until the other weapons are in play, the hit detection actually works, and the friendly damage is turned on.
Just... stop.
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.06.30 12:17:00 -
[4] - Quote
IamGRUB wrote:Zhar Ptitsaa wrote:One of the problems with the over heat is that a HMG should be able to take out a group of people, now it over heats or you have to stop shooting and they just turn around and shoot you in the head I personally feel like you can take on several people at one time the heat of the gun is easily controlled, the distance of the gun reach is what it's intended for (close encounters) and if the gun does overheat switch to an alternative like an smg sidearm... Works great for me. The only person who would worry about the heat and accuracy would be someone who holds down R1 prayin for a kill... Try using some skill with controlled bursts... It helps both accuracy and the heat problem. But that's right everyone else who's posted in this thread likes it op.
Ok, I'll stand still and use a CreoDon assault rifle or boundless breach SMG in my heavy suit and you dodge around while you use the Boundless HMG in yours - close quarters.
I guarantee I will tear your face off before you even get a chance to overheat.
OP? They're not even on even footing mathematically with other weapons in the same tier - I would settle for that at this point. |
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.03 16:30:00 -
[5] - Quote
Zhar Ptitsaa wrote:Please keep all HMG threads to this one, spamming the forums wont help anyone
It seemed to work to get it nerfed. |
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