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Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
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Posted - 2012.06.30 10:51:00 -
[1] - Quote
So i've seen alot of posts on this but i couldnt find any feedback threads about it. So can we PLEASE keep it to this thread.
In the e3 patch they added increased heat build-up rate and reduced damage for the HMG, this was thanks to the QQ'ers complaing that they couldn't kill Heavies with a HMG. In the last build if you was clever you could easily kill a heavy by playing Just Dance 4 with them. The HMG was slightly OP, but i personally think it does not need an increased heat build-up rate or reduced damage. The HMG needed a warm up time, so it didn't shoot straight away, this would've given the non heavies a chace to get a drop on a heavy.
The patch has now cause the HMG to be underpowered. It's terrible at anything more then 10m. It shoots to slow and is too inaccurate to be a CQC gun, It heats up to fast to even scare an enemy. If there was a warm up time it would allow heavies to have a slight stealth aspect, it would be balanced against ARs. Dumb people who charge head first into heavies would still die.
So please post any other suggestions you have
TL;DR - heavies need buffing |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.06.30 11:28:00 -
[2] - Quote
One of the problems with the over heat is that a HMG should be able to take out a group of people, now it over heats or you have to stop shooting and they just turn around and shoot you in the head |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.06.30 12:41:00 -
[3] - Quote
Cherry Mercenary wrote:Didn't they say this was just a temporary nerf until they can think of a better solution?
Nope that was the swarm launcher.
IamGRUB wrote:Zhar Ptitsaa wrote:One of the problems with the over heat is that a HMG should be able to take out a group of people, now it over heats or you have to stop shooting and they just turn around and shoot you in the head I personally feel like you can take on several people at one time the heat of the gun is easily controlled, the distance of the gun reach is what it's intended for (close encounters) and if the gun does overheat switch to an alternative like an smg sidearm... Works great for me. The only person who would worry about the heat and accuracy would be someone who holds down R1 prayin for a kill... Try using some skill with controlled bursts... It helps both accuracy and the heat problem. But that's right everyone else who's posted in this thread likes it op.
I do control fire, but this isn't an AR im supposed to be spitting out tonnes of bullets.
You can't deny that the HMG is now underpowered |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.06.30 18:51:00 -
[4] - Quote
Darth Tyrannnus wrote:i still use the heavy/HMG combo, you just have to focus all your skills into the two and ignore things like grenades and vehicles. i still think they swung the nerf hammer too hard. however, i also see why they did it. people with skill can still absolutly murder the other side, while spray and prayers suddenly found themselves dieing all the time. i make top three every time these days. all you need is some skill and people still go POOF! when you start firing the HMG
Yes but u gotta remember we're on an SP and ISK boost (X4 i think) It's gunna take us so much longer to skill in the released game then it does in the beta. Its unbalanced that miltia assualt rifles can out gun HMG's unless they're prototype.
Pombe Geek wrote:EnglishSnake wrote:
Most carry ARs since the HMG does seem useless
So now the class is useless.
Excactly Pombe Geek
Vetis Cato wrote:I said it pre build (and told I was over dramatic) that this nerf would kill the heavy. And I was right.
I also thought this would be overkill but i wanted to see how it play out, which is why i kept quiet |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.03 15:40:00 -
[5] - Quote
Please keep all HMG threads to this one, spamming the forums wont help anyone |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.04 15:09:00 -
[6] - Quote
Stoofigus McGraw wrote:+1, I was shooting at someone (looked like they were in Assault armor) I was in a heavy with an HMG, i litterally shot the guy about 25-30 times and he did not die. I know people are going to be like "You weren't hitting him" "You just suck" but i'm being as sincere and honest as i've ever been with this. I'm not kidding, if i could've taken a picture i would have.
it was probably someone that disconnected, or you were ages away.
Ignatius Crumwald wrote:Zhar Ptitsaa wrote:Please keep all HMG threads to this one, spamming the forums wont help anyone It seemed to work to get it nerfed.
lol, im sure it still would've got nerfed if people didn't spam. It's pointless having a forums if everyone's gunna make new threads for the same problem
bjorn morkai wrote:seriously, pre E3 build i was getting killed left and right as a heavy. Granted, I was in militia armor but it's not like its an impossible ******* feat of skill. Either reduce damage, or reduce cooldown, you can't do both! Preferably I'd rather be able to shoot more, less powerful shots than freaking out because that damn scout is still in front of me, I missed every shot, and I have to wait for the ******* gun to cool off.
Little tip if with the over heating (if you wanna even try the HMG) is to burst fire it. |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.07 16:05:00 -
[7] - Quote
Still seeing people make new HMG threads please keep them to this one |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.07 23:21:00 -
[8] - Quote
Darky SI wrote:Zhar Ptitsaa wrote:Little tip if with the over heating (if you wanna even try the HMG) is to burst fire it. Burst firing is not how the HMG intended to work plus this way will only make you loose accuracy and scatter the bullets everywhere
Yer i agree you shouldn't have to burst (deffiantly not in release) and it's not effiecent buts it more effiecent then constantly overheating
Darky SI wrote:anyway as a person who played heavy since i joined the beta (more than 2 month ago) the current heavy class(Heavy dropsuit + HMG) is completely underpowred and no one can't argue with that, the things CCP need to do to fix it is: - bring back the previous HMG damage - decrease the current overheating rate a tiny bit - DON'T even think to nerf the turning speed - buff the militia Heavy dropsuit armor a bit its too damn low
100% agree but i doubt it will happen, too many butthurt QQ'ers without a brain on how to kill us heavies
This includes the dropsuit so its not a big deal. |
Zhar Ptitsaa
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.07.11 15:38:00 -
[9] - Quote
Moorian Flav wrote:Thanks for the info. The point I was trying to make though is the HMG still has the same dropsuit draw it had pre-nerf but has been nerfed retaining the same dropsuit draw which is higher than other more powerful weapons. I'd hate to say it, but I prefer the HMG the way it was to the way the HMG is now.
I dunno who doesnt tbh |
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