Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Heracles Porsche
Eternal Beings
734
|
Posted - 2016.10.09 18:23:00 -
[1] - Quote
cllcky! https://www.youtube.com/watch?v=L9ta8dc0zPk
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8450
|
Posted - 2016.10.09 18:34:00 -
[2] - Quote
That's basically about how Project Nova has been set aside entirely because the entire studio is working on an uncomplicated mobile game, right?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Heracles Porsche
Eternal Beings
734
|
Posted - 2016.10.09 20:08:00 -
[3] - Quote
Mobius Wyvern wrote:That's basically about how Project Nova has been set aside entirely because the entire studio is working on an uncomplicated mobile game, right? Umm, this is actually the wrong video. This is the 6 Heroes on Sorusuub one.
woops sorry about that
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
|
Pokey Dravon
OSG Planetary Operations
8610
|
Posted - 2016.10.09 21:31:00 -
[4] - Quote
So mostly baseless assumptions favoring sensationalist speculation presented as fact, as expected.
As someone who has actually played Gunjack extensively, its very apparently that it did NOT take a lot of resources to put together that game. It is will put together but ultimately not very expansive or complicated...clearly something that a small team (<10) could put together if they're decently versed in Unreal 4.
That being said, if you actually look into the size and finances of CCP Shanghai as well as the testimonials of individuals both inside and outside of CCP, the capacity of Shanghai far exceeds the production requirements needed to produce and support Gunjack and Gunjack 2.
That being said, your statement that most of CCP Shanghai's resources were being spent on producing Gunjack and not Nova is not only baseless, but blatantly incorrect. The additional capacity of Shanghai beyond Gunjack is not simply sitting on their thumbs, and given that the only other announced project they have is Nova, it stands to reason that most of the remaining resources are being spent on said project.
Additionally the return of CCP LogicLoop who has been actively working, sharing, and talking about his work on Nova is indicative that CCP has placed additional resources into the game beyond the tech demo we saw at Fanfest 2016 which would only happen if the game had been green-lit for ongoing production. Additionally multiple members of the CPM and CCP have openly confirmed via various mediums that the game is in active development.
There was never a guarantee that there would be an announcement if the game was given the go-ahead, but literally anyone actually paying attention enough to see the writing on the wall knows that the game is in active and extensive production.
That being said, your random estimate that we wont see anything before end of next year is again, baseless. There is zero evidence to support that timeline nor does it make logical sense. As shown at Fanfest 2016, CCP is doubling down on the principle of showing off new material at FanFest and given how PR campaigns tends to work, its highly likely that they will be showing off additional information at the convention. That is be far the most logical time for them to show off new footage as it is a gathering of their primary target audience, especially after a full 1 year of production time.
EVE: Phoenix - 'Rise Again' Trailer
|
Alena Asakura
Rogue Clones Yulai Federation
1196
|
Posted - 2016.10.09 22:31:00 -
[5] - Quote
Pokey Dravon wrote:So mostly baseless assumptions favoring sensationalist speculation presented as fact, as expected.
As someone who has actually played Gunjack extensively, its very apparently that it did NOT take a lot of resources to put together that game. It is will put together but ultimately not very expansive or complicated...clearly something that a small team (<10) could put together if they're decently versed in Unreal 4.
That being said, if you actually look into the size and finances of CCP Shanghai as well as the testimonials of individuals both inside and outside of CCP, the capacity of Shanghai far exceeds the production requirements needed to produce and support Gunjack and Gunjack 2.
That being said, your statement that most of CCP Shanghai's resources were being spent on producing Gunjack and not Nova is not only baseless, but blatantly incorrect. The additional capacity of Shanghai beyond Gunjack is not simply sitting on their thumbs, and given that the only other announced project they have is Nova, it stands to reason that most of the remaining resources are being spent on said project.
Additionally the return of CCP LogicLoop who has been actively working, sharing, and talking about his work on Nova is indicative that CCP has placed additional resources into the game beyond the tech demo we saw at Fanfest 2016 which would only happen if the game had been green-lit for ongoing production. Additionally multiple members of the CPM and CCP have openly confirmed via various mediums that the game is in active development.
There was never a guarantee that there would be an announcement if the game was given the go-ahead, but literally anyone actually paying attention enough to see the writing on the wall knows that the game is in active and extensive production.
That being said, your random estimate that we wont see anything before end of next year is again, baseless. There is zero evidence to support that timeline nor does it make logical sense. As shown at Fanfest 2016, CCP is doubling down on the principle of showing off new material at FanFest and given how PR campaigns tends to work, its highly likely that they will be showing off additional information at the convention. That is be far the most logical time for them to show off new footage as it is a gathering of their primary target audience, especially after a full 1 year of production time.
Pokey, I do so hope you're correct. You have a lot more "inside" knowledge of this, I guess, so you are in a better position to make judgments based on what you can piece together. Size of workforce balanced against requirements for other games for instance, has some bearing on the amount of work being put into Nova, and that's a reasonable way of thinking assuming that there's nothing else they're working on. |
Pokey Dravon
OSG Planetary Operations
8611
|
Posted - 2016.10.09 22:38:00 -
[6] - Quote
No insider information. I just don't let the saltiness cloud my judgement and I listen to what people who DO have insider information either because they're devs or CPM under NDA. Also Logic.
EVE: Phoenix - 'Rise Again' Trailer
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
13240
|
Posted - 2016.10.09 22:45:00 -
[7] - Quote
Heracles Porsche: the tabloid of DUST media.
Nice work fact-checking.
I particularly like the "found this in my ass" style of presentation and research.
Yes, I am a Goon. No, I don't care about your spacepolitik.
|
|
CCP LogicLoop
C C P C C P Alliance
1969
|
Posted - 2016.10.09 23:20:00 -
[8] - Quote
Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;)
Anything is possible given enough time.
CCP LogicLoop
|
|
Echo 1991
WarRavens Imperium Eden
1280
|
Posted - 2016.10.09 23:25:00 -
[9] - Quote
CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) I can imagine how hard it is to make a game for mobiles like gunjack, it must suck hard.
Also plz sho mapz
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
|
Dreis ShadowWeaver
RIP DUST 514
9544
|
Posted - 2016.10.09 23:26:00 -
[10] - Quote
CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps?
We did it for Nigel ( ; ~;)7
Come play BF4 with me on PS3! PSN: AnimeLover456
Tomoko is mai waifu
|
|
|
CCP LogicLoop
C C P C C P Alliance
1969
|
Posted - 2016.10.09 23:29:00 -
[11] - Quote
Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps?
I am not at liberty to discuss employee head count. =(
Anything is possible given enough time.
CCP LogicLoop
|
|
Echo 1991
WarRavens Imperium Eden
1280
|
Posted - 2016.10.09 23:32:00 -
[12] - Quote
CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
|
|
CCP LogicLoop
C C P C C P Alliance
1969
|
Posted - 2016.10.09 23:35:00 -
[13] - Quote
Echo 1991 wrote:CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz.
Not at this time. Trust me, I am excited to show off the work as much as you guys are to see stuff. However, we have plans. Stick to those plans to make a good solid game. Then in due time, we can share.
Anything is possible given enough time.
CCP LogicLoop
|
|
Echo 1991
WarRavens Imperium Eden
1280
|
Posted - 2016.10.09 23:39:00 -
[14] - Quote
Crud, I get you guys want to do it right, but I need my fix D:
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
|
Pokey Dravon
OSG Planetary Operations
8612
|
Posted - 2016.10.09 23:42:00 -
[15] - Quote
CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;)
Please don't let my comments imply that I think the work is "easy" by any means. I certainty am not capable of developing a VR game and Im certain there is a good amount of skill involved in developing one. Either way, "Required Skill" does not equate to "Need to use most of the manpower of an entire game studio to pull it off".
EVE: Phoenix - 'Rise Again' Trailer
|
Pokey Dravon
OSG Planetary Operations
8612
|
Posted - 2016.10.09 23:47:00 -
[16] - Quote
CCP LogicLoop wrote:Echo 1991 wrote:CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz. Not at this time. Trust me, I am excited to show off the work as much as you guys are to see stuff. However, we have plans. Stick to those plans to make a good solid game. Then in due time, we can share.
In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism.
EVE: Phoenix - 'Rise Again' Trailer
|
|
CCP LogicLoop
C C P C C P Alliance
1970
|
Posted - 2016.10.09 23:51:00 -
[17] - Quote
Pokey Dravon wrote:CCP LogicLoop wrote:Echo 1991 wrote:CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz. Not at this time. Trust me, I am excited to show off the work as much as you guys are to see stuff. However, we have plans. Stick to those plans to make a good solid game. Then in due time, we can share. In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism.
That's not what I said at all. We have a plan is what I said. Stick to the plan. We have a process for doing things here. =)
Anything is possible given enough time.
CCP LogicLoop
|
|
Echo 1991
WarRavens Imperium Eden
1280
|
Posted - 2016.10.10 00:02:00 -
[18] - Quote
i know you probably wont be able to say logic, but is there anything planned for Vegas with regards to Nova? Some info would be nice if possible
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
|
|
CCP LogicLoop
C C P C C P Alliance
1971
|
Posted - 2016.10.10 00:11:00 -
[19] - Quote
I honestly don't know.
Anything is possible given enough time.
CCP LogicLoop
|
|
Pokey Dravon
OSG Planetary Operations
8613
|
Posted - 2016.10.10 00:27:00 -
[20] - Quote
CCP LogicLoop wrote:
That's not what I said at all. We have a plan is what I said. Stick to the plan. We have a process for doing things here. =)
I meant it as a compliment in your plan
EVE: Phoenix - 'Rise Again' Trailer
|
|
Dreis ShadowWeaver
RIP DUST 514
9546
|
Posted - 2016.10.10 00:35:00 -
[21] - Quote
CCP LogicLoop wrote:Pokey Dravon wrote:In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism. That's not what I said at all. POKEY GETS SHREKT
https://i.imgur.com/mdNmjiO.png
We did it for Nigel ( ; ~;)7
Come play BF4 with me on PS3! PSN: AnimeLover456
Tomoko is mai waifu
|
Pokey Dravon
OSG Planetary Operations
8614
|
Posted - 2016.10.10 00:42:00 -
[22] - Quote
Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Pokey Dravon wrote:In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism. That's not what I said at all. POKEY GETS SHREKT https://i.imgur.com/mdNmjiO.png
Still doesn't beat Rattati calling me a little **** live on Biomassed.
EVE: Phoenix - 'Rise Again' Trailer
|
Joel II X
Bacon with a bottle of Quafe
10545
|
Posted - 2016.10.10 04:02:00 -
[23] - Quote
Echo 1991 wrote:CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) I can imagine how hard it is to make a game for mobiles like gunjack, it must suck hard. Also plz sho mapz It's not hard to make a mobile game. It's hard to make a mobile game look like a console game, and not a mobile game.
Scouts United
Gk.0s & Quafes all day.
|
IMMORTAL WAR HERO
NECROM0NGERS Primary.
593
|
Posted - 2016.10.10 07:23:00 -
[24] - Quote
CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;)
nice man give us lots of cover but i still want good distances to shoot people from lol
i like those big field in dust but it would of been really nice to have lots of places with cover fire along the way
Object of war is not2 die 4ur country murder bastard 4 his
|
Pokey Dravon
OSG Planetary Operations
8618
|
Posted - 2016.10.10 07:52:00 -
[25] - Quote
IMMORTAL WAR HERO wrote:CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) nice man give us lots of cover but i still want good distances to shoot people from lol i like those big field in dust but it would of been really nice to have lots of places with cover fire along the way
https://www.youtube.com/watch?v=S0O3Xl6a4wc
Fun fact. EVE ships are big. Really big. the possibility for large spaces is very reasonable.
EDIT: Another good one https://www.youtube.com/watch?v=d8Ke1P3m4nU
EVE: Phoenix - 'Rise Again' Trailer
|
Alena Asakura
Rogue Clones Yulai Federation
1196
|
Posted - 2016.10.10 12:28:00 -
[26] - Quote
Pokey Dravon wrote:IMMORTAL WAR HERO wrote:CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) nice man give us lots of cover but i still want good distances to shoot people from lol i like those big field in dust but it would of been really nice to have lots of places with cover fire along the way https://www.youtube.com/watch?v=S0O3Xl6a4wcFun fact. EVE ships are big. Really big. the possibility for large spaces is very reasonable. EDIT: Another good one https://www.youtube.com/watch?v=d8Ke1P3m4nU Even the frigates are big enough for a decent battle. The shuttles might be a bit of a tight squeeze, though.. :)
|
IMMORTAL WAR HERO
NECROM0NGERS Primary.
594
|
Posted - 2016.10.10 12:49:00 -
[27] - Quote
Pokey Dravon wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Pokey Dravon wrote:In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism. That's not what I said at all. POKEY GETS SHREKT https://i.imgur.com/mdNmjiO.png Still doesn't beat Rattati calling me a little **** live on Biomassed. that would be so op that if i saw that in person my eyeballs would bleed out thier sockets -+
Object of war is not2 die 4ur country murder bastard 4 his
|
byte modal
1046
|
Posted - 2016.10.10 13:21:00 -
[28] - Quote
CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;)
'Cause I'm Slimmer Shader, yes I'm the real Shader, All you other Slimmer Shaders are just imitators. So won't the real Slimmer Shader please stand up, Please stand up, please stand up?
o.O
kitten bacon taco (nom)
|
Pokey Dravon
OSG Planetary Operations
8620
|
Posted - 2016.10.10 14:14:00 -
[29] - Quote
IMMORTAL WAR HERO wrote:Pokey Dravon wrote: Still doesn't beat Rattati calling me a little **** live on Biomassed.
that would be so op that if i saw that in person my eyeballs would bleed out thier sockets -+
He does it because he loves to hate me.
EVE: Phoenix - 'Rise Again' Trailer
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8451
|
Posted - 2016.10.10 15:15:00 -
[30] - Quote
Pokey Dravon wrote:IMMORTAL WAR HERO wrote:CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) nice man give us lots of cover but i still want good distances to shoot people from lol i like those big field in dust but it would of been really nice to have lots of places with cover fire along the way https://www.youtube.com/watch?v=S0O3Xl6a4wcFun fact. EVE ships are big. Really big. the possibility for large spaces is very reasonable. EDIT: Another good one https://www.youtube.com/watch?v=d8Ke1P3m4nU Yeah, recall that the FanFest demo was in a Carrier. They obviously intentionally made the map tiny in order to make sure the 12 players the demo supported didn't get lost, but a Carrier is over 2 kilometers long. That's a HUGE play space.
Maps inside of Capital ships will likely have nice open hangars to give you those long sight lines you want.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
Scheneighnay McBob
Penumbra or something
8018
|
Posted - 2016.10.10 15:46:00 -
[31] - Quote
CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Does every employee have a head?
Current state of the forums
|
Pokey Dravon
OSG Planetary Operations
8621
|
Posted - 2016.10.10 15:46:00 -
[32] - Quote
And of course don't forget Citadels which are stupid large. I'd love to fight in a big plaza style setting inside a Citadel. It would really give the Art and Map team a chance to really show off.
EVE: Phoenix - 'Rise Again' Trailer
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8451
|
Posted - 2016.10.10 15:50:00 -
[33] - Quote
Pokey Dravon wrote:And of course don't forget Citadels which are stupid large. I'd love to fight in a big plaza style setting inside a Citadel. It would really give the Art and Map team a chance to really show off. Hell yeah! Imagine having a fight in an Astrahus set up to have ships flying through the hangar ports during the fight so you can see them entering and exiting.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Pokey Dravon
OSG Planetary Operations
8621
|
Posted - 2016.10.10 16:09:00 -
[34] - Quote
Mobius Wyvern wrote:Pokey Dravon wrote:And of course don't forget Citadels which are stupid large. I'd love to fight in a big plaza style setting inside a Citadel. It would really give the Art and Map team a chance to really show off. Hell yeah! Imagine having a fight in an Astrahus set up to have ships flying through the hangar ports during the fight so you can see them entering and exiting.
And while I don't think Citadels have a specified race, the interiors could certainly be thematically changed to show off different races/factions. Even if it's something as simple as banners hanging from the walls being changed
EVE: Phoenix - 'Rise Again' Trailer
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8451
|
Posted - 2016.10.10 18:00:00 -
[35] - Quote
Pokey Dravon wrote:Mobius Wyvern wrote:Pokey Dravon wrote:And of course don't forget Citadels which are stupid large. I'd love to fight in a big plaza style setting inside a Citadel. It would really give the Art and Map team a chance to really show off. Hell yeah! Imagine having a fight in an Astrahus set up to have ships flying through the hangar ports during the fight so you can see them entering and exiting. And while I don't think Citadels have a specified race, the interiors could certainly be thematically changed to show off different races/factions. Even if it's something as simple as banners hanging from the walls being changed Yeah, Citadels are all produced by Upwell Consortium, which is independent of all four nations and has their own visual style.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Maken Tosch
Dust University Ivy League
13643
|
Posted - 2016.10.10 23:58:00 -
[36] - Quote
Mobius Wyvern wrote:Pokey Dravon wrote:And of course don't forget Citadels which are stupid large. I'd love to fight in a big plaza style setting inside a Citadel. It would really give the Art and Map team a chance to really show off. Hell yeah! Imagine having a fight in an Astrahus set up to have ships flying through the hangar ports during the fight so you can see them entering and exiting.
Aaaaaaaand then someone decides to shutdown the force field holding the internal atmosphere of the hangar venting out anyone and anything not hanging onto or bolted down to the ground.
Fun Fact: Space can spawn some pretty creative ways to die.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
13245
|
Posted - 2016.10.11 05:19:00 -
[37] - Quote
Maken Tosch wrote:
Fun Fact: Space can spawn some pretty creative ways to die.
And some of the most horrific! Imagine falling into a black hole, only to have time slow to a near-stop as you are slowly torn into a single thread of atoms on your eternal voyage into the event horizon of nature's surest killer. If light could escape you could literally be seen, frozen in agony, trapped in the event horizon for eternity.
You would become Nature's warning as to why you should not get to close to and/or touch dangerous things.
Yes, I am a Goon. No, I don't care about your spacepolitik.
|
Fox Gaden
Immortal Guides
7920
|
Posted - 2016.10.11 12:24:00 -
[38] - Quote
CCP LogicLoop wrote:Pokey Dravon wrote:CCP LogicLoop wrote:Echo 1991 wrote:CCP LogicLoop wrote:
I am not at liberty to discuss employee head count. =(
Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz. Not at this time. Trust me, I am excited to show off the work as much as you guys are to see stuff. However, we have plans. Stick to those plans to make a good solid game. Then in due time, we can share. In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism. That's not what I said at all. We have a plan is what I said. Stick to the plan. We have a process for doing things here. =) And this is why it is safer for the poor guy to post in threads that say " - ". Such threads don't lead to difficult questions that forces him to walk that fine line of not breaking NDA while not pissing off the good people of the forum who he knows are on edge from months and months of suspense.
I thankful that he is able to tell us that he is working on Nova maps, because at least that tells us that Nova is actively being worked on.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
DUST Fiend
18769
|
Posted - 2016.10.11 12:25:00 -
[39] - Quote
Fox Gaden wrote: And this is why it is safer for the poor guy to post in threads that say " - ". Such threads don't lead to difficult questions that forces him to walk that fine line of not breaking NDA while not pissing off the good people of the forum who he knows are on edge from months and months of suspense.
I thankful that he is able to tell us that he is working on Nova maps, because at least that tells us that Nova is actively being worked on.
So what you're saying is that I'm the Hero DUST 514 deserves.
I don't know whether to be proud or hurt.
So I'll be both :D
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
|
Clone D
Solo Zen
2120
|
Posted - 2016.10.11 13:01:00 -
[40] - Quote
CCP LogicLoop wrote:Still doing my Nova maps. ;)
Please check all that apply:
[ ] sticky hills [ ] redline [ ] walk-thru walls [ ] head-glitch obstacles [ ] designed for jumping combat [ ] invisible obstacles in mid air [ ] fall-thru ground |
|
Pokey Dravon
OSG Planetary Operations
8639
|
Posted - 2016.10.11 13:06:00 -
[41] - Quote
Fox Gaden wrote:CCP LogicLoop wrote:Pokey Dravon wrote: In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism.
That's not what I said at all. We have a plan is what I said. Stick to the plan. We have a process for doing things here. =) And this is why it is safer for the poor guy to post in threads that say " - ". Such threads don't lead to difficult questions that forces him to walk that fine line of not breaking NDA while not pissing off the good people of the forum who he knows are on edge from months and months of suspense. I thankful that he is able to tell us that he is working on Nova maps, because at least that tells us that Nova is actively being worked on.
I wasn't trying to put the guy on the spot :(
EVE: Phoenix - 'Rise Again' Trailer
|
DUST Fiend
18770
|
Posted - 2016.10.11 13:25:00 -
[42] - Quote
Clone D wrote: [ ] invisible obstacles in mid air
I have lost many a dropship to these assholes
Flux it, I'M BATMAN!
Also, swear filter doesn't work on signatures. I think it's related to Scotty.
|
byte modal
1050
|
Posted - 2016.10.11 16:11:00 -
[43] - Quote
CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =(
Well. I guess it stands to reason that you can't just go on talking about head counts and such on a public forum. I mean. What if Van Helsing were eavesdropping?
That's one! One cheesy joke today! AH----AH------Aaaaaah!!!
sigh. this is what my DUST forum life has become =\
kitten bacon taco (nom)
|
Kevall Longstride
Dust University Ivy League
3902
|
Posted - 2016.10.11 18:58:00 -
[44] - Quote
Right.........
I don't want to dis community input via YouTube videos because I know from experience how hard it is to create. But I face-palmed more than once during that.
'We have to make all our assumptions about Project Nova based on the silence that they're giving us....'
First of all, you are unable to make any assumptions based on silence. That's called making stuff up.
The first assumption that you're making (incorrectly) that CCP Shanghai is only capable of working on one game at a time. The Shanghai office is the home of the Chinese server for Eve Online. It's why it was opened in the first place. And while the vast majority of coding work for Eve is done in Iceland there is still a lot of work for the Shanghai guys to do.
The next assumption is they've not said anything about it, they can't have been working on it.
I was on CPM1 and 2. It's been nearly 4 months since my official term for 2 ended and I was in almost weekly contact with the team before my first term and I'm in near daily contact with them still regarding Nova.
A safe assumption that there will be no work done on Nova before December of next year?
It was CPM1 that were first told about Nova, halfway through the term. That was nearly 2 years ago and your assumption is that they won't start working on it for another 14 months? They've been working on it for 2 years already!
Another assumption is that the team for Gunjack 1 and 2 is huge. It's not. Up until the first Gunjack got its green light and went into full production, its Dev team consisted of three guys! Even if the full team for it was 3 times that size that's more than enough for the job given how easy UE4 is to work with. Considerably more than 9 people work in the Shanghai office.
'It's not unreasonable to assume that CCP Shanghai could get continually distracted by other VR projects.'
My friend, it is very unreasonable to assume that to be the case, especially as you're basing it on, by your admission, no data coming from CCP.
As to the lack of information.
There is plenty that they could share now but it would be meaningless because its only part of the whole endeavour. It's basically not ready to share yet. Much of the problems of how Dust was received can be traced directly to the team working on it back then saying too much, too early and not being able to follow up on most of it.
The new way of working on Projects at CCP will not let that happen again.
In the meantime, play some other games, check in every so often but don't get hung up on a game which isn't yet ready for public inspection. When it is, CCP will likely not shut up about it.
CPM 1&2 Member
CEO of DUST University
|
Scheneighnay McBob
Penumbra or something
8021
|
Posted - 2016.10.11 23:22:00 -
[45] - Quote
Clone D wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Please check all that apply: [ ] sticky hills [ ] redline [ ] walk-thru walls [ ] head-glitch obstacles [ ] designed for jumping combat [ ] invisible obstacles in mid air [ ] fall-thru ground No more redlines. It's a crimson line now.
Current state of the forums
|
Lady MDK
Kameira Lodge Amarr Empire
502
|
Posted - 2016.10.11 23:59:00 -
[46] - Quote
CCP LogicLoop wrote:Echo 1991 wrote:CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz. Not at this time. Trust me, I am excited to show off the work as much as you guys are to see stuff. However, we have plans. Stick to those plans to make a good solid game. Then in due time, we can share.
You should make huge maps of the new structures like citedels and engineering platforms. So that squads of players can invade on foot and take over structures.
Also have ccp ever thought of using whatever Nova becomes to replace walking in stations eveside so it is fighting in stations? Could have PVE as well?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3196
|
Posted - 2017.01.05 16:36:00 -
[47] - Quote
o7 for keepin' it real
PSN: RationalSpark
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3196
|
Posted - 2017.01.05 16:41:00 -
[48] - Quote
Clone D wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Please check all that apply: [ ] sticky hills [ ] redline [ ] walk-thru walls [ ] head-glitch obstacles [ ] designed for jumping combat [ ] invisible obstacles in mid air [ ] fall-thru ground
+1 for keepin' it real
PSN: RationalSpark
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3196
|
Posted - 2017.01.05 17:22:00 -
[49] - Quote
I'm thinking that Shanghai working on the occasional VR side-project set in New Eden, especially ones that might make money, is not a bad thing.
Every studio out there who wants to compete in the VR arena is basically learning & earning their chops right now. The VR industry hasn't had their Doom/John Carmack breakthrough moment just yet and so any experience gained is tremendously valuable. The fact that Gunjack 2 must be a fairly small project makes it a win/win for the studio and us, imo.
Furthermore, to step the meta(and speculation) up one level, CCP envisions itself as a studio creating/shepherding a virtual universe and so it's not hard to imagine that their ultimate goal is to make all of New Eden VR-accessible. Granted this is a long-term goal but for my money it is the goal.
CCP has talked about a single login to access multiple 'portals' into their virtual universe and the logical extension of that is a seamless in-game in-VR transition between roles in New Eden.
The smart way to approach that goal is to iterate through successive VR experiences until the studio builds up the experience and toolkit it needs to allow it to start dovetailing their various VR experiences together into an unified(and gob-smacking) whole. The sign that this is happening will be some kind of unification/standardization project for their various platforms and engines(Given that the audience for VR/AR is much bigger than mere gaming, the industry will prolly get there before CCP does).
This is a decade(s) long goal and it's early days yet so small steps and exploration are the order or the day for any competent leader. One would never accuse the company that signed off on Dust 514 as being competent, but as far as this Gunjack 2 news goes i read it as a positive in the long run.
PSN: RationalSpark
|
byte modal
1157
|
Posted - 2017.01.05 17:50:00 -
[50] - Quote
...because it was a head count. get it? the head of counts? like.... the lead Dracula? so if you're talking head counts and Van Helsing got wind, he would then hunt down the ...head count? cuz he kills vampires n stuff? Dracula?
THE COUNT~? ah aaah.........ah? MUTHERFUGGIN SESAME STREET BEEEESH!?
kitten bacon taco (nom)
|
|
|
|
|
Pages: 1 2 :: [one page] |