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Heracles Porsche
Eternal Beings
734
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Posted - 2016.10.09 18:23:00 -
[1] - Quote
cllcky! https://www.youtube.com/watch?v=L9ta8dc0zPk
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8450
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Posted - 2016.10.09 18:34:00 -
[2] - Quote
That's basically about how Project Nova has been set aside entirely because the entire studio is working on an uncomplicated mobile game, right?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Heracles Porsche
Eternal Beings
734
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Posted - 2016.10.09 20:08:00 -
[3] - Quote
Mobius Wyvern wrote:That's basically about how Project Nova has been set aside entirely because the entire studio is working on an uncomplicated mobile game, right? Umm, this is actually the wrong video. This is the 6 Heroes on Sorusuub one.
woops sorry about that
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Pokey Dravon
OSG Planetary Operations
8610
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Posted - 2016.10.09 21:31:00 -
[4] - Quote
So mostly baseless assumptions favoring sensationalist speculation presented as fact, as expected.
As someone who has actually played Gunjack extensively, its very apparently that it did NOT take a lot of resources to put together that game. It is will put together but ultimately not very expansive or complicated...clearly something that a small team (<10) could put together if they're decently versed in Unreal 4.
That being said, if you actually look into the size and finances of CCP Shanghai as well as the testimonials of individuals both inside and outside of CCP, the capacity of Shanghai far exceeds the production requirements needed to produce and support Gunjack and Gunjack 2.
That being said, your statement that most of CCP Shanghai's resources were being spent on producing Gunjack and not Nova is not only baseless, but blatantly incorrect. The additional capacity of Shanghai beyond Gunjack is not simply sitting on their thumbs, and given that the only other announced project they have is Nova, it stands to reason that most of the remaining resources are being spent on said project.
Additionally the return of CCP LogicLoop who has been actively working, sharing, and talking about his work on Nova is indicative that CCP has placed additional resources into the game beyond the tech demo we saw at Fanfest 2016 which would only happen if the game had been green-lit for ongoing production. Additionally multiple members of the CPM and CCP have openly confirmed via various mediums that the game is in active development.
There was never a guarantee that there would be an announcement if the game was given the go-ahead, but literally anyone actually paying attention enough to see the writing on the wall knows that the game is in active and extensive production.
That being said, your random estimate that we wont see anything before end of next year is again, baseless. There is zero evidence to support that timeline nor does it make logical sense. As shown at Fanfest 2016, CCP is doubling down on the principle of showing off new material at FanFest and given how PR campaigns tends to work, its highly likely that they will be showing off additional information at the convention. That is be far the most logical time for them to show off new footage as it is a gathering of their primary target audience, especially after a full 1 year of production time.
EVE: Phoenix - 'Rise Again' Trailer
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Alena Asakura
Rogue Clones Yulai Federation
1196
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Posted - 2016.10.09 22:31:00 -
[5] - Quote
Pokey Dravon wrote:So mostly baseless assumptions favoring sensationalist speculation presented as fact, as expected.
As someone who has actually played Gunjack extensively, its very apparently that it did NOT take a lot of resources to put together that game. It is will put together but ultimately not very expansive or complicated...clearly something that a small team (<10) could put together if they're decently versed in Unreal 4.
That being said, if you actually look into the size and finances of CCP Shanghai as well as the testimonials of individuals both inside and outside of CCP, the capacity of Shanghai far exceeds the production requirements needed to produce and support Gunjack and Gunjack 2.
That being said, your statement that most of CCP Shanghai's resources were being spent on producing Gunjack and not Nova is not only baseless, but blatantly incorrect. The additional capacity of Shanghai beyond Gunjack is not simply sitting on their thumbs, and given that the only other announced project they have is Nova, it stands to reason that most of the remaining resources are being spent on said project.
Additionally the return of CCP LogicLoop who has been actively working, sharing, and talking about his work on Nova is indicative that CCP has placed additional resources into the game beyond the tech demo we saw at Fanfest 2016 which would only happen if the game had been green-lit for ongoing production. Additionally multiple members of the CPM and CCP have openly confirmed via various mediums that the game is in active development.
There was never a guarantee that there would be an announcement if the game was given the go-ahead, but literally anyone actually paying attention enough to see the writing on the wall knows that the game is in active and extensive production.
That being said, your random estimate that we wont see anything before end of next year is again, baseless. There is zero evidence to support that timeline nor does it make logical sense. As shown at Fanfest 2016, CCP is doubling down on the principle of showing off new material at FanFest and given how PR campaigns tends to work, its highly likely that they will be showing off additional information at the convention. That is be far the most logical time for them to show off new footage as it is a gathering of their primary target audience, especially after a full 1 year of production time.
Pokey, I do so hope you're correct. You have a lot more "inside" knowledge of this, I guess, so you are in a better position to make judgments based on what you can piece together. Size of workforce balanced against requirements for other games for instance, has some bearing on the amount of work being put into Nova, and that's a reasonable way of thinking assuming that there's nothing else they're working on. |
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Pokey Dravon
OSG Planetary Operations
8611
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Posted - 2016.10.09 22:38:00 -
[6] - Quote
No insider information. I just don't let the saltiness cloud my judgement and I listen to what people who DO have insider information either because they're devs or CPM under NDA. Also Logic.
EVE: Phoenix - 'Rise Again' Trailer
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
13240
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Posted - 2016.10.09 22:45:00 -
[7] - Quote
Heracles Porsche: the tabloid of DUST media.
Nice work fact-checking.
I particularly like the "found this in my ass" style of presentation and research.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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CCP LogicLoop
C C P C C P Alliance
1969
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Posted - 2016.10.09 23:20:00 -
[8] - Quote
Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;)
Anything is possible given enough time.
CCP LogicLoop
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Echo 1991
WarRavens Imperium Eden
1280
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Posted - 2016.10.09 23:25:00 -
[9] - Quote
CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) I can imagine how hard it is to make a game for mobiles like gunjack, it must suck hard.
Also plz sho mapz 
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Dreis ShadowWeaver
RIP DUST 514
9544
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Posted - 2016.10.09 23:26:00 -
[10] - Quote
CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps?
We did it for Nigel ( ; ~;)7
Come play BF4 with me on PS3! PSN: AnimeLover456
Tomoko is mai waifu
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CCP LogicLoop
C C P C C P Alliance
1969
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Posted - 2016.10.09 23:29:00 -
[11] - Quote
Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps?
I am not at liberty to discuss employee head count. =(
Anything is possible given enough time.
CCP LogicLoop
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Echo 1991
WarRavens Imperium Eden
1280
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Posted - 2016.10.09 23:32:00 -
[12] - Quote
CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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CCP LogicLoop
C C P C C P Alliance
1969
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Posted - 2016.10.09 23:35:00 -
[13] - Quote
Echo 1991 wrote:CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz.
Not at this time. Trust me, I am excited to show off the work as much as you guys are to see stuff. However, we have plans. Stick to those plans to make a good solid game. Then in due time, we can share.
Anything is possible given enough time.
CCP LogicLoop
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Echo 1991
WarRavens Imperium Eden
1280
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Posted - 2016.10.09 23:39:00 -
[14] - Quote
Crud, I get you guys want to do it right, but I need my fix D:
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Pokey Dravon
OSG Planetary Operations
8612
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Posted - 2016.10.09 23:42:00 -
[15] - Quote
CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;)
Please don't let my comments imply that I think the work is "easy" by any means. I certainty am not capable of developing a VR game and Im certain there is a good amount of skill involved in developing one. Either way, "Required Skill" does not equate to "Need to use most of the manpower of an entire game studio to pull it off".
EVE: Phoenix - 'Rise Again' Trailer
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Pokey Dravon
OSG Planetary Operations
8612
 |
Posted - 2016.10.09 23:47:00 -
[16] - Quote
CCP LogicLoop wrote:Echo 1991 wrote:CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz. Not at this time. Trust me, I am excited to show off the work as much as you guys are to see stuff. However, we have plans. Stick to those plans to make a good solid game. Then in due time, we can share.
In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism.
EVE: Phoenix - 'Rise Again' Trailer
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CCP LogicLoop
C C P C C P Alliance
1970
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Posted - 2016.10.09 23:51:00 -
[17] - Quote
Pokey Dravon wrote:CCP LogicLoop wrote:Echo 1991 wrote:CCP LogicLoop wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Still doing my Nova maps. ;) Just a question, are you the only guy working on the maps? I am not at liberty to discuss employee head count. =( Can you discuss what the maps look like? Maybe with pictures? Need to learn dem mapz. Not at this time. Trust me, I am excited to show off the work as much as you guys are to see stuff. However, we have plans. Stick to those plans to make a good solid game. Then in due time, we can share. In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism.
That's not what I said at all. We have a plan is what I said. Stick to the plan. We have a process for doing things here. =)
Anything is possible given enough time.
CCP LogicLoop
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Echo 1991
WarRavens Imperium Eden
1280
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Posted - 2016.10.10 00:02:00 -
[18] - Quote
i know you probably wont be able to say logic, but is there anything planned for Vegas with regards to Nova? Some info would be nice if possible 
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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CCP LogicLoop
C C P C C P Alliance
1971
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Posted - 2016.10.10 00:11:00 -
[19] - Quote
I honestly don't know.
Anything is possible given enough time.
CCP LogicLoop
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Pokey Dravon
OSG Planetary Operations
8613
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Posted - 2016.10.10 00:27:00 -
[20] - Quote
CCP LogicLoop wrote:
That's not what I said at all. We have a plan is what I said. Stick to the plan. We have a process for doing things here. =)
I meant it as a compliment in your plan 
EVE: Phoenix - 'Rise Again' Trailer
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Dreis ShadowWeaver
RIP DUST 514
9546
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Posted - 2016.10.10 00:35:00 -
[21] - Quote
CCP LogicLoop wrote:Pokey Dravon wrote:In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism. That's not what I said at all. POKEY GETS SHREKT
https://i.imgur.com/mdNmjiO.png
We did it for Nigel ( ; ~;)7
Come play BF4 with me on PS3! PSN: AnimeLover456
Tomoko is mai waifu
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Pokey Dravon
OSG Planetary Operations
8614
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Posted - 2016.10.10 00:42:00 -
[22] - Quote
Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Pokey Dravon wrote:In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism. That's not what I said at all. POKEY GETS SHREKT https://i.imgur.com/mdNmjiO.png
Still doesn't beat Rattati calling me a little **** live on Biomassed.
EVE: Phoenix - 'Rise Again' Trailer
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Joel II X
Bacon with a bottle of Quafe
10545
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Posted - 2016.10.10 04:02:00 -
[23] - Quote
Echo 1991 wrote:CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) I can imagine how hard it is to make a game for mobiles like gunjack, it must suck hard. Also plz sho mapz  It's not hard to make a mobile game. It's hard to make a mobile game look like a console game, and not a mobile game.
Scouts United
Gk.0s & Quafes all day.
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IMMORTAL WAR HERO
NECROM0NGERS Primary.
593
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Posted - 2016.10.10 07:23:00 -
[24] - Quote
CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;)
nice man give us lots of cover but i still want good distances to shoot people from lol
i like those big field in dust but it would of been really nice to have lots of places with cover fire along the way
Object of war is not2 die 4ur country murder bastard 4 his
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Pokey Dravon
OSG Planetary Operations
8618
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Posted - 2016.10.10 07:52:00 -
[25] - Quote
IMMORTAL WAR HERO wrote:CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) nice man give us lots of cover but i still want good distances to shoot people from lol i like those big field in dust but it would of been really nice to have lots of places with cover fire along the way
https://www.youtube.com/watch?v=S0O3Xl6a4wc
Fun fact. EVE ships are big. Really big. the possibility for large spaces is very reasonable.
EDIT: Another good one https://www.youtube.com/watch?v=d8Ke1P3m4nU
EVE: Phoenix - 'Rise Again' Trailer
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Alena Asakura
Rogue Clones Yulai Federation
1196
 |
Posted - 2016.10.10 12:28:00 -
[26] - Quote
Pokey Dravon wrote:IMMORTAL WAR HERO wrote:CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) nice man give us lots of cover but i still want good distances to shoot people from lol i like those big field in dust but it would of been really nice to have lots of places with cover fire along the way https://www.youtube.com/watch?v=S0O3Xl6a4wcFun fact. EVE ships are big. Really big. the possibility for large spaces is very reasonable. EDIT: Another good one https://www.youtube.com/watch?v=d8Ke1P3m4nU Even the frigates are big enough for a decent battle. The shuttles might be a bit of a tight squeeze, though.. :)
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IMMORTAL WAR HERO
NECROM0NGERS Primary.
594
 |
Posted - 2016.10.10 12:49:00 -
[27] - Quote
Pokey Dravon wrote:Dreis ShadowWeaver wrote:CCP LogicLoop wrote:Pokey Dravon wrote:In other words, you're aware that the community is going to be hyper critical of anything you release, so you're making damn sure it is of the highest quality before it is subject to that criticism. That's not what I said at all. POKEY GETS SHREKT https://i.imgur.com/mdNmjiO.png Still doesn't beat Rattati calling me a little **** live on Biomassed. that would be so op that if i saw that in person my eyeballs would bleed out thier sockets -+
Object of war is not2 die 4ur country murder bastard 4 his
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byte modal
1046
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Posted - 2016.10.10 13:21:00 -
[28] - Quote
CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;)
'Cause I'm Slimmer Shader, yes I'm the real Shader, All you other Slimmer Shaders are just imitators. So won't the real Slimmer Shader please stand up, Please stand up, please stand up?
o.O
kitten bacon taco (nom)
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Pokey Dravon
OSG Planetary Operations
8620
 |
Posted - 2016.10.10 14:14:00 -
[29] - Quote
IMMORTAL WAR HERO wrote:Pokey Dravon wrote: Still doesn't beat Rattati calling me a little **** live on Biomassed.
that would be so op that if i saw that in person my eyeballs would bleed out thier sockets -+
He does it because he loves to hate me.
EVE: Phoenix - 'Rise Again' Trailer
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8451
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Posted - 2016.10.10 15:15:00 -
[30] - Quote
Pokey Dravon wrote:IMMORTAL WAR HERO wrote:CCP LogicLoop wrote:Actually developing for VR and Mobile is not as easy as you think. To pull off some of the visuals takes a lot of know how and trickery. It's actually a pretty amazing looking game imo for a VR game. The hardware is limiting in general and you need to make smaller graphics and slimmer shaders look good. It's a very interesting balancing act.
Still doing my Nova maps. ;) nice man give us lots of cover but i still want good distances to shoot people from lol i like those big field in dust but it would of been really nice to have lots of places with cover fire along the way https://www.youtube.com/watch?v=S0O3Xl6a4wcFun fact. EVE ships are big. Really big. the possibility for large spaces is very reasonable. EDIT: Another good one https://www.youtube.com/watch?v=d8Ke1P3m4nU Yeah, recall that the FanFest demo was in a Carrier. They obviously intentionally made the map tiny in order to make sure the 12 players the demo supported didn't get lost, but a Carrier is over 2 kilometers long. That's a HUGE play space.
Maps inside of Capital ships will likely have nice open hangars to give you those long sight lines you want.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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