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Thread Statistics | Show CCP posts - 6 post(s) |
Juno Tristan
Obscure Reference
1121
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Posted - 2016.06.02 14:17:00 -
[1] - Quote
With CCP LogicLoop being back in the mix there's a lot of discussion about maps so I thought i'd post my idea
CCP Rattati stated that GÇ£GǪplanetary conquest is something that I consider the key feature of the game. ItGÇÖs where you had the veterans fighting the veterans, and that is on the roadmap.GÇ¥
But he has also stated that there is a greater focus about things being in space, with that in mind I would like to propose that the battles move to orbiting structures, which through being modular in design, can be edited by the controlling corp.
i.e. this door is closed off, this shield generator room is now over here, etc. with the option to also decide where supply depots, spawning points and turrets are placed.
This would give the defending corp an advantage, but could be used as an isk sink
The Final PLC Kill
Dust 514 - My Final Moments
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11304
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Posted - 2016.06.02 18:48:00 -
[2] - Quote
The ships and structures in EVE can be many times larger than common cities. They could stick to maps in space and still have vehicles and be bigger than Dust maps.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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LOOKMOM NOHANDS
1125
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Posted - 2016.06.02 20:33:00 -
[3] - Quote
Being on stations and ships seems right considering the one demo map we saw. I think this also expands on the possibilities in tying in with the lore of Eve. We have already seen mentions of mercenaries boarding in Eve reports.
In theory we could have an event in Nova that comes down to being about a key station and only have the scores from that applied to some happening in Eve giving a soft link that can be used to promote Nova to Eve players. Since there is no actual code or link involved for that to take place it is something that could be a possibility right from the start.
Making the new game take place in an environment that is more integral to Eve instead of trying to create a whole new environment (planetary ownership) gives an amazing amount of different and better opportunities.
FAREWELL 514 /// FAREWELL CCP UNTIL WE HAVE NOVA OR FOREVER WHICH EVER ONE COMES FIRST
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Avallo Kantor
1160
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Posted - 2016.06.03 20:02:00 -
[4] - Quote
One thing I would hope to see is modes on the ships that represent us destroying / offlining ship assets during a fight.
I mean taking over a ship is one matter, but a mercenary strike force can be perhaps even more effective on huge ships if they are sent to certain regions with the idea of sabotage. After all, it's not like we need to get out alive.
*Hopes for a way to turn off gravity on a map*
"Mind Blown" - CCP Rattati
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22477
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Posted - 2016.06.03 20:20:00 -
[5] - Quote
Let's all remember that environs in space need not be limited to ships. In New Eden mining platforms, arcologies, asteroid stations, communicaton hubs, illegal cloning facilities, pirate dens, ruins from ancient civilisations, and more all exist.
That's without even taking into account the terrestrial opportunities for conflict zone so which I sincerely hope and not limited to industrial areas and are expanded to encompass urban zones and exclusion zones.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Avallo Kantor
1160
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Posted - 2016.06.03 20:43:00 -
[6] - Quote
My true dream for a map is an orbital station where you can jump off, and drop down to a planetary portion of the map.
(Just the idea of basically skydiving from low-orbit)
"Mind Blown" - CCP Rattati
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maybe deadcatz
Serris Inc
2844
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Posted - 2016.06.03 20:52:00 -
[7] - Quote
Avallo Kantor wrote:My true dream for a map is an orbital station where you can jump off, and drop down to a planetary portion of the map.
(Just the idea of basically skydiving from low-orbit)
I wonder how many peices of you will hit the planet after rentry burns you up?
Twinkle twinkle little merc, This Dumbsh!t burned up quick.
Like a core locus in the sky Raining chunks like the 4th of july.
Am ded.
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Terry Webber
WarRavens Auxiliaries
959
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Posted - 2016.06.04 19:36:00 -
[8] - Quote
Boarding ships and stations would be great but some EVE players don't seem to like the idea about mercenaries messing around in their ship. We might have to stick with boarding only stations or compromise with EVE players to allow us to board both.
Inertial Booster Module
Vehicle Installation
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Alena Asakura
Rogue Clones Yulai Federation
1138
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Posted - 2016.06.04 23:38:00 -
[9] - Quote
Terry Webber wrote:Boarding ships and stations would be great but some EVE players don't seem to like the idea about mercenaries messing around in their ship. We might have to stick with boarding only stations or compromise with EVE players to allow us to board both. That's not all EvE players. Golden Day (Golden Dae in EvE) wanted me to come get him in my ship and transport him down to nullsec but I couldn't, simply because that hasn't been implemented yet. I would love if it was. I can't see any good reason why it can't, and as soon as it can, I intend to make use of it.
For those people who don't like the idea, they just don't accept contracts to do so. As with everything else in EvE there will be some way for people to hack their way in, and for that reason there should be a switch to allow the functionality so it's just not possible, to suit those players who never want to do this. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22486
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Posted - 2016.06.04 23:54:00 -
[10] - Quote
Alena Asakura wrote:Terry Webber wrote:Boarding ships and stations would be great but some EVE players don't seem to like the idea about mercenaries messing around in their ship. We might have to stick with boarding only stations or compromise with EVE players to allow us to board both. That's not all EvE players. Golden Day (Golden Dae in EvE) wanted me to come get him in my ship and transport him down to nullsec but I couldn't, simply because that hasn't been implemented yet. I would love if it was. I can't see any good reason why it can't, and as soon as it can, I intend to make use of it. For those people who don't like the idea, they just don't accept contracts to do so. As with everything else in EvE there will be some way for people to hack their way in, and for that reason there should be a switch to allow the functionality so it's just not possible, to suit those players who never want to do this.
It's just that in may instances being able to 'steal' a ship or 'turn modules off' would be unbelievably unfair to the EVE players who could not fight back fairly especially if the result if potentially crippling and ends up costing them tens of millions of ISK.
Moreover the time scale of an EVE fight and a Nova conflict are completely different.
I could see us assailing orbital infrastructure or PI content but never combat ships be they capital or otherwise.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Echo 1991
WarRavens Imperium Eden
1249
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Posted - 2016.06.05 03:05:00 -
[11] - Quote
At least not player capital ships, NPC capital ships sure. Player ships, Hell no.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8198
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Posted - 2016.06.05 14:12:00 -
[12] - Quote
As far as game modes, using ships and structures for standard matches sounds like a really cool idea.
However, any form of Conquest gameplay needs to stay on planets. You have to realize that now with them being on PC, this could allow them to develop massive open-world environments a few years down the line so we could actually get the gameplay many of us got into this game hoping for.
Trying to have vehicle combat inside a spacecraft doesn't really make a lot of sense, as well. Even if you could do it, I don't think vehicle users would be happy with how limited their mobility and sight-lines would probably be, and they'd be constant sitting ducks for infantry. It's likely any fighting inside ships will be infantry-only, which is likely why they decided to go that route for the start of the game since it won't have vehicles.
I wouldn't worry about Nova players every being inside EVE player ships. Trying to do that would be a special kind of torture on the programmers trying to make the database accept something like that, and I have to imagine the ever-present spectre of lag would rear it's ugly head hardcore if you got enough EVE players involved.
People over on the Valkyrie forums also love to speculate about a future where that game is linked with EVE Online, but you can't have the games linked in space in any way because of EVE's dependence on Time Dilation. Once you get a few thousand EVE players beating on each other and time slows down by 90% there's no way that the other games could participate because they would have to be slowed down too.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Draxus Prime
Nos Nothi
4949
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Posted - 2016.06.05 14:41:00 -
[13] - Quote
Don't forget http://biomassed.net/wp-content/uploads/2015/12/173e454ad6-HighresScreenshot00017_Small-1024x619.png http://biomassed.net/wp-content/uploads/2015/12/b1087b2933-HighresScreenshot00021_small-1024x542.png
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22487
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Posted - 2016.06.05 15:25:00 -
[14] - Quote
Mobius Wyvern wrote:As far as game modes, using ships and structures for standard matches sounds like a really cool idea.
However, any form of Conquest gameplay needs to stay on planets. You have to realize that now with them being on PC, this could allow them to develop massive open-world environments a few years down the line so we could actually get the gameplay many of us got into this game hoping for.
Trying to have vehicle combat inside a spacecraft doesn't really make a lot of sense, as well. Even if you could do it, I don't think vehicle users would be happy with how limited their mobility and sight-lines would probably be, and they'd be constant sitting ducks for infantry. It's likely any fighting inside ships will be infantry-only, which is likely why they decided to go that route for the start of the game since it won't have vehicles.
I wouldn't worry about Nova players every being inside EVE player ships. Trying to do that would be a special kind of torture on the programmers trying to make the database accept something like that, and I have to imagine the ever-present spectre of lag would rear it's ugly head hardcore if you got enough EVE players involved.
People over on the Valkyrie forums also love to speculate about a future where that game is linked with EVE Online, but you can't have the games linked in space in any way because of EVE's dependence on Time Dilation. Once you get a few thousand EVE players beating on each other and time slows down by 90% there's no way that the other games could participate because they would have to be slowed down too.
Not sure I totally agree with this. If MTAC's were ever introduced and were compact enough I could get behind using them to clear out ship corridors.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8198
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Posted - 2016.06.05 15:56:00 -
[15] - Quote
True Adamance wrote:Mobius Wyvern wrote:As far as game modes, using ships and structures for standard matches sounds like a really cool idea.
However, any form of Conquest gameplay needs to stay on planets. You have to realize that now with them being on PC, this could allow them to develop massive open-world environments a few years down the line so we could actually get the gameplay many of us got into this game hoping for.
Trying to have vehicle combat inside a spacecraft doesn't really make a lot of sense, as well. Even if you could do it, I don't think vehicle users would be happy with how limited their mobility and sight-lines would probably be, and they'd be constant sitting ducks for infantry. It's likely any fighting inside ships will be infantry-only, which is likely why they decided to go that route for the start of the game since it won't have vehicles.
I wouldn't worry about Nova players every being inside EVE player ships. Trying to do that would be a special kind of torture on the programmers trying to make the database accept something like that, and I have to imagine the ever-present spectre of lag would rear it's ugly head hardcore if you got enough EVE players involved.
People over on the Valkyrie forums also love to speculate about a future where that game is linked with EVE Online, but you can't have the games linked in space in any way because of EVE's dependence on Time Dilation. Once you get a few thousand EVE players beating on each other and time slows down by 90% there's no way that the other games could participate because they would have to be slowed down too. Not sure I totally agree with this. If MTAC's were ever introduced and were compact enough I could get behind using them to clear out ship corridors. "Corridors" would likely only be big enough for infantry. You're probably looking at the size of corridors we saw in the Project Nova demo.
At most you'd only be able to use them in large open spaces, and how would you even deploy them? I mean, part of what came to mind was the mission Truth and Reconciliation in the first Halo. You could go up to the second level in the hangar bay, turn off the outer shield, and another Pelican with more marines would come in to reinforce you. Maybe that's how you'd be able to get a small vehicle into a Carrier?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Juno Tristan
Obscure Reference
1134
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Posted - 2016.06.05 17:06:00 -
[16] - Quote
Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
The Final PLC Kill
Dust 514 - My Final Moments
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8199
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Posted - 2016.06.05 18:41:00 -
[17] - Quote
Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%.
That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety.
****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Juno Tristan
Obscure Reference
1134
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Posted - 2016.06.05 19:30:00 -
[18] - Quote
Mobius Wyvern wrote:Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%. That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety. ****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach.
It would be EVE player against EVE player, the mercs are just the tools used
TIDL wouldn't matter as it's not space, and the data communication been servers would just be change ship armour/hull value to X
Docked ships are not given absolute safety with current wormhole Citadel mechanics
The crux of the mechanic would be to drain the wallets of players who won't undock, but you would still need to know where they are
But ignoring any EVE link, ship hangers would be a good battleground for vehicles
The Final PLC Kill
Dust 514 - My Final Moments
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8199
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Posted - 2016.06.05 20:26:00 -
[19] - Quote
Juno Tristan wrote:Mobius Wyvern wrote:Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%. That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety. ****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach. It would be EVE player against EVE player, the mercs are just the tools used TIDL wouldn't matter as it's not space, and the data communication been servers would just be change ship armour/hull value to X Docked ships are not given absolute safety with current wormhole Citadel mechanics The crux of the mechanic would be to drain the wallets of players who won't undock, but you would still need to know where they are But ignoring any EVE link, ship hangers would be a good battleground for vehicles That still leaves you with more limited space, and I'm not sure those should be a complete replacement for planets whatsoever.
Kinda funny, honestly. People raged at CCP for announcing planets wouldn't be in at first, but now people are suggesting replacing them with the ship interiors that they used to claim would make the game into a CoD clone.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Juno Tristan
Obscure Reference
1134
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Posted - 2016.06.05 21:19:00 -
[20] - Quote
Mobius Wyvern wrote:Juno Tristan wrote:Mobius Wyvern wrote:Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%. That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety. ****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach. It would be EVE player against EVE player, the mercs are just the tools used TIDL wouldn't matter as it's not space, and the data communication been servers would just be change ship armour/hull value to X Docked ships are not given absolute safety with current wormhole Citadel mechanics The crux of the mechanic would be to drain the wallets of players who won't undock, but you would still need to know where they are But ignoring any EVE link, ship hangers would be a good battleground for vehicles That still leaves you with more limited space, and I'm not sure those should be a complete replacement for planets whatsoever. Kinda funny, honestly. People raged at CCP for announcing planets wouldn't be in at first, but now people are suggesting replacing them with the ship interiors that they used to claim would make the game into a CoD clone.
My original post was mainly about utilising modular design so that corps can customise their base, so long as vehicles are in it eventually it doesn't matter if it's planetside or in space.
Besides, Eve ship hangers are huge
The Final PLC Kill
Dust 514 - My Final Moments
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CCP LogicLoop
C C P C C P Alliance
1509
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Posted - 2016.06.06 05:22:00 -
[21] - Quote
Don't worry. I've been keeping my eye on this thread. =)
You can catch more flies with honey than with vinegar.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8199
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Posted - 2016.06.06 11:31:00 -
[22] - Quote
Juno Tristan wrote:Mobius Wyvern wrote:Juno Tristan wrote:Mobius Wyvern wrote:Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%. That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety. ****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach. It would be EVE player against EVE player, the mercs are just the tools used TIDL wouldn't matter as it's not space, and the data communication been servers would just be change ship armour/hull value to X Docked ships are not given absolute safety with current wormhole Citadel mechanics The crux of the mechanic would be to drain the wallets of players who won't undock, but you would still need to know where they are But ignoring any EVE link, ship hangers would be a good battleground for vehicles That still leaves you with more limited space, and I'm not sure those should be a complete replacement for planets whatsoever. Kinda funny, honestly. People raged at CCP for announcing planets wouldn't be in at first, but now people are suggesting replacing them with the ship interiors that they used to claim would make the game into a CoD clone. My original post was mainly about utilising modular design so that corps can customise their base, so long as vehicles are in it eventually it doesn't matter if it's planetside or in space. Besides, Eve ship hangers are huge I'm aware of that, but you'll also notice they don't have a lot of open areas that are good for vehicle usage. There are a lot of corridors and walkways that wrap around the hangar, but also consider that with the size of the hangar those distances would be beyond the Absolute Range stats of all the weapons we had in Dust 514 pretty much without exception.
Like I said, I've got no beef with the concept of having as much fighting as possible in NPC-controlled ships and structures because I always wanted that before. However I also think that being able to own Districts and even Planets is an important gameplay element that gives Corporations and Alliances a far more persistent experience, especially if procedural generation can be used to create a huge variety of terrain like Frontier Developments has done with Elite: Dangerous.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Bright Cloud
Namtar Elite Gallente Federation
1943
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Posted - 2016.06.06 11:35:00 -
[23] - Quote
CCP LogicLoop wrote:Don't worry. I've been keeping my eye on this thread. =) And you probs gonna completely ignore the feedback regardless what people say.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Kevall Longstride
DUST University Ivy League
3876
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Posted - 2016.06.06 11:36:00 -
[24] - Quote
CCP LogicLoop wrote:Don't worry. I've been keeping my eye on this thread. =)
I'll say
https://twitter.com/ccp_logicloop/status/739639610515574784
CPM 1&2 Member
CEO of DUST University
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Fox Gaden
Immortal Guides
7766
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Posted - 2016.06.06 12:28:00 -
[25] - Quote
Bright Cloud wrote:CCP LogicLoop wrote:Don't worry. I've been keeping my eye on this thread. =) And you probs gonna completely ignore the feedback regardless what people say. Shouldn't that have been a Dark Cloud post?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8199
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Posted - 2016.06.06 14:38:00 -
[26] - Quote
Fox Gaden wrote:Bright Cloud wrote:CCP LogicLoop wrote:Don't worry. I've been keeping my eye on this thread. =) And you probs gonna completely ignore the feedback regardless what people say. Shouldn't that have been a Dark Cloud post? Witty. I will +1 it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Avallo Kantor
1163
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Posted - 2016.06.06 18:46:00 -
[27] - Quote
One thing I have always thought of for DUST / EVE gameplay in regards to ships was the notion of DUST mercs being a 'payload' type for EVE ships to use.
For example have special ship types that have landing pods / (those troop transports from the Future of EVE video) as their high slot armament. Then they contract out, or use corp mercs to be the ones ready to implant themselves in the inert clones if they manage to land. (Why bother having the mercs in the clones before that?)
What then happens is that in EVE during a battle, this weapon can be deployed by an EVE ship against another EVE ship. If successful this creates (on a separate battle server) a combat contract that the mercenaries can then take. Meanwhile a defensive contract opens up for the other side and a battle spools up. Objectives in the map can vary, as can size of deployment / map. The infiltrating force then vies for completion of those objectives. As certain events happen, the battle server sends a two part message back to the EVE side of things.
This message would be: [Timestamp, Event]
The EVE client would then treat this as any other activity in the game, taking the appropriate action once the relevant event is received. The timestamp can then be used in Time Dilation environments to determine when the event fires in EVE.
As an example:
Let us assume 2 fleets. A and B. In addition to those two fleets, two companies have been formed Ac and Bc. (Companies in this case meaning a large collection of mercs) These companies have been set up to see contracts that form on their respective fleets.
A and B engage in battle. During the battle A uses ships that are fitted with these boarding parties to attack fleet B. These create a number of contracts where Ac attacks Bc. These appear in some sort of contract system.
In the battles Ac manages to achieve certain objectives against certain ships. Let's say one effect is to damage engines, which mechanically act as a web effect until resolved. This happens 5 min into the battle. So the battle, that is running on a separate server, sends to the server running the EVE battle [Timestamp of battle start + 5 min, Web Effect on [Ship ID]].
Meanwhile, because of the size of the battle in EVE, time dilation has taken effect let's say... 10%. This means that when the event is received, the server knows that server time has not reached the timestamp of that event, and simply holds it in queue. After a set period of server time has passed that is the timestamped time, the event triggers in EVE.
-example over-
In this way, the following is achieved:
1) EVE ships can only have this action inflicted on them by another EVE ship. [Mercs can not invade a player ship without EVE actions]
2) Contracts are created as events so that you can have a pool of people who can take them. You do not need to have every ship filled with mercs and only those mercs. Those with the permissions to view fleet contracts can join any event. [Attack or Defense]
3) Battles happen on separate servers from EVE battles as not to have the two fight over resources. The only events that are sent over are short individual events that can be easily sent. It could be set up in such a way as to only have "one additional connection" load on the server. (And a fairly inactive connection at that, most user connections would be sending -far- more events to a server)
"Mind Blown" - CCP Rattati
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1769
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Posted - 2016.06.06 19:48:00 -
[28] - Quote
Reading through this thread I do agree with some of you that our battles should preferably be in stations and NPC ships to avoid EVE players QQ'ing that we f!cked their ship up in a station or something of that matter, but I also think that EVE players could willing allow certain ships of their choosing to let us Mercs. to fight in so that way we can have our fun and they can sacrifice a ship, but in that case they would probably want some type of reward in return.
[Idea] also i was thinking for PC, since its possibly being moved to stations, we could also involve some other competitive game type that allowed us to fight in NPC ships and which ever Corp of mercs win that battle then they control a certain amount of EVE side NPC ships to protect that station. (anything from a 6v6 frig/dessie fight to a 16v16 or 32v32 capitol fight for control of that ship)
As far as vehicles, that will be limited to what part of the station or ship your fighting in, for example if its the hangers or bay areas then yea of course there should be vehicles but corridors or more compact areas will have to be infantry only.
Kin of the Vherokior tribe and warrior of the republic
Self proclaimed minmatar lore master
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Nirwanda Vaughns
1961
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Posted - 2016.06.06 22:10:00 -
[29] - Quote
For me, when an idea of an FPS in the EVE universe was given the go ahead, my first thoughts were that the shooters would be used to invade the stations (and eventually capital ships) of the enemy forces.
In alliance battles i want it that when a target has taken enough damage the shielding around a docking bay on either ship or station an EVE or Valkyrie pilot can fly a troop transporter into the docking bay. from there you have to work your way through the corridors taking down enemy reinforcements. On a capital ship you work your way to the capsuleer bay and by blasting the capsuleer while in their pod one of your pilots can jump in and the ship becomes friendly. On a station you work your way through to the control room to capture the station and turn the defenses onto enemy ships instead of friendly or work your way to the power core and blow it. All the while having to fend off any clones the reddots have available.
admittedly devs have said they want to leave the eve connection out of it but it'd be pretty badass having all 3 games (EVE/Valkyrie/FPS) all working together in a battle, as was the dream
Find me in the new world or PSN: LaughlynVaughns
Facebook: Nirwanda Vaughns or It's An Ashton (business page)
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Juno Tristan
Obscure Reference
1138
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Posted - 2016.06.06 22:41:00 -
[30] - Quote
Avallo Kantor wrote:Avallo stuff
I like it but I think that any ship boarding has to come with the option for EVE pilots to use AI/Drones, so PVE from the Merc perspective, because otherwise they are dependant on other players and it would be too easy to game (deliberately throwing the fight)
It would be an additional cost like ship insurance, with the platinum tier offering near unbeatable defense.
In the example I gave the pilot had the option to booby trap their ship, they have a defence but its going to cost them.
The Final PLC Kill
Dust 514 - My Final Moments
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