|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Juno Tristan
Obscure Reference
1121
|
Posted - 2016.06.02 14:17:00 -
[1] - Quote
With CCP LogicLoop being back in the mix there's a lot of discussion about maps so I thought i'd post my idea
CCP Rattati stated that GÇ£GǪplanetary conquest is something that I consider the key feature of the game. ItGÇÖs where you had the veterans fighting the veterans, and that is on the roadmap.GÇ¥
But he has also stated that there is a greater focus about things being in space, with that in mind I would like to propose that the battles move to orbiting structures, which through being modular in design, can be edited by the controlling corp.
i.e. this door is closed off, this shield generator room is now over here, etc. with the option to also decide where supply depots, spawning points and turrets are placed.
This would give the defending corp an advantage, but could be used as an isk sink
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1134
|
Posted - 2016.06.05 17:06:00 -
[2] - Quote
Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1134
|
Posted - 2016.06.05 19:30:00 -
[3] - Quote
Mobius Wyvern wrote:Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%. That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety. ****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach.
It would be EVE player against EVE player, the mercs are just the tools used
TIDL wouldn't matter as it's not space, and the data communication been servers would just be change ship armour/hull value to X
Docked ships are not given absolute safety with current wormhole Citadel mechanics
The crux of the mechanic would be to drain the wallets of players who won't undock, but you would still need to know where they are
But ignoring any EVE link, ship hangers would be a good battleground for vehicles
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1134
|
Posted - 2016.06.05 21:19:00 -
[4] - Quote
Mobius Wyvern wrote:Juno Tristan wrote:Mobius Wyvern wrote:Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%. That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety. ****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach. It would be EVE player against EVE player, the mercs are just the tools used TIDL wouldn't matter as it's not space, and the data communication been servers would just be change ship armour/hull value to X Docked ships are not given absolute safety with current wormhole Citadel mechanics The crux of the mechanic would be to drain the wallets of players who won't undock, but you would still need to know where they are But ignoring any EVE link, ship hangers would be a good battleground for vehicles That still leaves you with more limited space, and I'm not sure those should be a complete replacement for planets whatsoever. Kinda funny, honestly. People raged at CCP for announcing planets wouldn't be in at first, but now people are suggesting replacing them with the ship interiors that they used to claim would make the game into a CoD clone.
My original post was mainly about utilising modular design so that corps can customise their base, so long as vehicles are in it eventually it doesn't matter if it's planetside or in space.
Besides, Eve ship hangers are huge
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1138
|
Posted - 2016.06.06 22:41:00 -
[5] - Quote
Avallo Kantor wrote:Avallo stuff
I like it but I think that any ship boarding has to come with the option for EVE pilots to use AI/Drones, so PVE from the Merc perspective, because otherwise they are dependant on other players and it would be too easy to game (deliberately throwing the fight)
It would be an additional cost like ship insurance, with the platinum tier offering near unbeatable defense.
In the example I gave the pilot had the option to booby trap their ship, they have a defence but its going to cost them.
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1138
|
Posted - 2016.06.06 22:44:00 -
[6] - Quote
CCP LogicLoop wrote:Don't worry. I've been keeping my eye on this thread. =)
Good to hear!
Did you get to use the dropships much in Dust? because flying a Assault dropship through tunnels in a Citadel (death star style) would be amazing!
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1140
|
Posted - 2016.06.07 07:32:00 -
[7] - Quote
@LogicLoop are you designing the social spaces as well? For a F2P game Nova needs somewhere to show of your gear and I want to see the other side of the mercs quarters!
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1140
|
Posted - 2016.06.07 11:40:00 -
[8] - Quote
Can we get some maps with 3-4 teams fighting each other? The squad sizes might have to limited but I always thought it'd add an interesting element over whether teams collude (more sand in the sandbox!)
The Final PLC Kill
Dust 514 - My Final Moments
|
Juno Tristan
Obscure Reference
1142
|
Posted - 2016.06.07 18:05:00 -
[9] - Quote
Marston VC wrote:Blakk Blood wrote:So just to be clear, Nova will be fought inside of space and spacestations? How would vehicles be used? Is it safe to say dropships are out of the game? I liked the open maps fought on the ground tbh, i thought that would kinda suck According to the developers and multiple interviews, it's supposed to start out on ships with smaller maps and no vehicles at first. Once ccp feels comfortable with the core gameplay as far shooter mechanics/balance goes, the plan is to then make our way back onto planets and have vehicles. More specifically in regards to planetary conquest ccp has said "it's in the roadmap" it just won't be a day 1 feature
To add to this, CCP have said no vehicles until they have a clear role, and I can begrudgingly accept their point. Changing the setting to be more 'space' based shouldn't be an issue when you consider the size of structures in New Eden, and the range of choices they have (which True pointed out)
Therefore the task we have is to come up with a clear idea of what vehicles should do and how powerful they should be.
Because Assault Dropships are amazing to fly and I've not seen anything like it in any other game!
The Final PLC Kill
Dust 514 - My Final Moments
|
|
|
|