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Thread Statistics | Show CCP posts - 6 post(s) |
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8198
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Posted - 2016.06.05 14:12:00 -
[1] - Quote
As far as game modes, using ships and structures for standard matches sounds like a really cool idea.
However, any form of Conquest gameplay needs to stay on planets. You have to realize that now with them being on PC, this could allow them to develop massive open-world environments a few years down the line so we could actually get the gameplay many of us got into this game hoping for.
Trying to have vehicle combat inside a spacecraft doesn't really make a lot of sense, as well. Even if you could do it, I don't think vehicle users would be happy with how limited their mobility and sight-lines would probably be, and they'd be constant sitting ducks for infantry. It's likely any fighting inside ships will be infantry-only, which is likely why they decided to go that route for the start of the game since it won't have vehicles.
I wouldn't worry about Nova players every being inside EVE player ships. Trying to do that would be a special kind of torture on the programmers trying to make the database accept something like that, and I have to imagine the ever-present spectre of lag would rear it's ugly head hardcore if you got enough EVE players involved.
People over on the Valkyrie forums also love to speculate about a future where that game is linked with EVE Online, but you can't have the games linked in space in any way because of EVE's dependence on Time Dilation. Once you get a few thousand EVE players beating on each other and time slows down by 90% there's no way that the other games could participate because they would have to be slowed down too.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8198
|
Posted - 2016.06.05 15:56:00 -
[2] - Quote
True Adamance wrote:Mobius Wyvern wrote:As far as game modes, using ships and structures for standard matches sounds like a really cool idea.
However, any form of Conquest gameplay needs to stay on planets. You have to realize that now with them being on PC, this could allow them to develop massive open-world environments a few years down the line so we could actually get the gameplay many of us got into this game hoping for.
Trying to have vehicle combat inside a spacecraft doesn't really make a lot of sense, as well. Even if you could do it, I don't think vehicle users would be happy with how limited their mobility and sight-lines would probably be, and they'd be constant sitting ducks for infantry. It's likely any fighting inside ships will be infantry-only, which is likely why they decided to go that route for the start of the game since it won't have vehicles.
I wouldn't worry about Nova players every being inside EVE player ships. Trying to do that would be a special kind of torture on the programmers trying to make the database accept something like that, and I have to imagine the ever-present spectre of lag would rear it's ugly head hardcore if you got enough EVE players involved.
People over on the Valkyrie forums also love to speculate about a future where that game is linked with EVE Online, but you can't have the games linked in space in any way because of EVE's dependence on Time Dilation. Once you get a few thousand EVE players beating on each other and time slows down by 90% there's no way that the other games could participate because they would have to be slowed down too. Not sure I totally agree with this. If MTAC's were ever introduced and were compact enough I could get behind using them to clear out ship corridors. "Corridors" would likely only be big enough for infantry. You're probably looking at the size of corridors we saw in the Project Nova demo.
At most you'd only be able to use them in large open spaces, and how would you even deploy them? I mean, part of what came to mind was the mission Truth and Reconciliation in the first Halo. You could go up to the second level in the hangar bay, turn off the outer shield, and another Pelican with more marines would come in to reinforce you. Maybe that's how you'd be able to get a small vehicle into a Carrier?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8199
|
Posted - 2016.06.05 18:41:00 -
[3] - Quote
Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%.
That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety.
****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8199
|
Posted - 2016.06.05 20:26:00 -
[4] - Quote
Juno Tristan wrote:Mobius Wyvern wrote:Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%. That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety. ****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach. It would be EVE player against EVE player, the mercs are just the tools used TIDL wouldn't matter as it's not space, and the data communication been servers would just be change ship armour/hull value to X Docked ships are not given absolute safety with current wormhole Citadel mechanics The crux of the mechanic would be to drain the wallets of players who won't undock, but you would still need to know where they are But ignoring any EVE link, ship hangers would be a good battleground for vehicles That still leaves you with more limited space, and I'm not sure those should be a complete replacement for planets whatsoever.
Kinda funny, honestly. People raged at CCP for announcing planets wouldn't be in at first, but now people are suggesting replacing them with the ship interiors that they used to claim would make the game into a CoD clone.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8199
|
Posted - 2016.06.06 11:31:00 -
[5] - Quote
Juno Tristan wrote:Mobius Wyvern wrote:Juno Tristan wrote:Mobius Wyvern wrote:Juno Tristan wrote:Structure ship hangers would have all the space you need for vehicles (or at least enough to match the current flight ceiling), plus it could make for some pretty interesting mechanics
For example X Corp won't unlock for fear of being blown up, Y Corp sends in the mercs to steal the ship/kill the eve pilot.
Mercs infiltrate the ship, hack the bridge main computer, boom!, X Corp pilot has booby trapped his ship, the mercs are dead but there was serious damage to the ship and it'll cost X Corp isk to fix it.
Again, this can NEVER impact EVE gameplay in any way. The server-side logistics would be horrifying and as I already said, as soon as Time Dilation kicks in in a fight the whole system would break down because you would have to allow the Dust players to impact the ship they were inside of in real time while the fight EVE-side has been slowed down up to 90%. That's not even considering that you'd probably end up with another Jita Riot if CCP tried to set up any mechanic in Nova that allowed players of another game entirely to infiltrate the ships of players who are docked, which is supposed to give you absolute safety. ****, if they actually did that I'd drop both my EVE subscriptions in a heartbeat because that would create levels of unbearable cheese that no one would be able to stomach. It would be EVE player against EVE player, the mercs are just the tools used TIDL wouldn't matter as it's not space, and the data communication been servers would just be change ship armour/hull value to X Docked ships are not given absolute safety with current wormhole Citadel mechanics The crux of the mechanic would be to drain the wallets of players who won't undock, but you would still need to know where they are But ignoring any EVE link, ship hangers would be a good battleground for vehicles That still leaves you with more limited space, and I'm not sure those should be a complete replacement for planets whatsoever. Kinda funny, honestly. People raged at CCP for announcing planets wouldn't be in at first, but now people are suggesting replacing them with the ship interiors that they used to claim would make the game into a CoD clone. My original post was mainly about utilising modular design so that corps can customise their base, so long as vehicles are in it eventually it doesn't matter if it's planetside or in space. Besides, Eve ship hangers are huge I'm aware of that, but you'll also notice they don't have a lot of open areas that are good for vehicle usage. There are a lot of corridors and walkways that wrap around the hangar, but also consider that with the size of the hangar those distances would be beyond the Absolute Range stats of all the weapons we had in Dust 514 pretty much without exception.
Like I said, I've got no beef with the concept of having as much fighting as possible in NPC-controlled ships and structures because I always wanted that before. However I also think that being able to own Districts and even Planets is an important gameplay element that gives Corporations and Alliances a far more persistent experience, especially if procedural generation can be used to create a huge variety of terrain like Frontier Developments has done with Elite: Dangerous.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8199
|
Posted - 2016.06.06 14:38:00 -
[6] - Quote
Fox Gaden wrote:Bright Cloud wrote:CCP LogicLoop wrote:Don't worry. I've been keeping my eye on this thread. =) And you probs gonna completely ignore the feedback regardless what people say. Shouldn't that have been a Dark Cloud post? Witty. I will +1 it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8202
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Posted - 2016.06.07 03:28:00 -
[7] - Quote
Baltazar Pontain wrote:I would like to love to work as game designer at ccp to improve game link between EVE and Nova. It must be an awesome job with a lot of possibilities to create something new.
For example mercs raiding ships in New Eden but in a way that engages Nova AND EVE players.
A small example to get a rough picture in my mind: New Fighter/Heavy fighter type "boarding ships". If a squadron of boarding ships is "attacking" an enemy ship it opens the possibility for a match in Nova on that ship. The defending ships has an amount of clones ready and the boarding ships have a certain amount of clones also ready.
In the case that no match starts (or it takes a bit) both parties reduces clones by time until one side has no clones left. If a match starts the defending ship should have additional automatic defense systems because an EVE ship can be very expensive like turrets and drones.
The eve players can avoid the match (or shift it to their favor) by destroying boarding ships fast to reduce clones.
If the boarding is successful the result could be very dramatic (ship is destroyed) or more soft (ships is disabled for X seconds) or certain modules are destroyed.
Ahh my god.... I need to change panties.
COME ONE CCP! BUILD SOMETHING GREAT!!! YOU CAN DO IT! :) Those would make for excellent mission content. Combined EVE/Nova mission to take over a pirate-faction ship or something.
The extremely low likelihood of TiDi would mean that could be executed smoothly.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8203
|
Posted - 2016.06.07 12:38:00 -
[8] - Quote
Juno Tristan wrote:Can we get some maps with 3-4 teams fighting each other? The squad sizes might have to limited but I always thought it'd add an interesting element over whether teams collude (more sand in the sandbox!) Multi-team chaos? **** yes!
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8203
|
Posted - 2016.06.07 12:45:00 -
[9] - Quote
CCP LogicLoop wrote:
I liked Skirmish 1.0 but I feel it could have been much more. However, we were clearly limited by the hardware and the direction changing during the development of DUST 514 to meet those limitations.
We are currently discussing many interesting mechanics for an entertaining experience. Please realize again that it is very early in development and things can change on the fly during this stage of the process. We are getting ready to experiment with many things, and ideas are a plenty.
I asked a lot of questions before I returned to CCP and wanted to ensure I would be excited and happy with the direction of this project and CCP's other projects. I have a lot of faith in CCP_Rattati and his vision, and with the quality and experience of the development team currently involved and also with CCP as a company.
One of the things I remember hearing about from people who tried the FanFest demo that doesn't actually effect gameplay is windows. I believe it was Kevall Longstride who told me on Discord that looking out the window and seeing ships outside was a really cool way to ground the player in the idea that they're fighting on board a ship. I would hope that being able to see outside remains an element in maps.
Are you guys going to be working with the EVE Online team as far as design language for the factions? Since the maps are going to be in ship interiors and there was talk of them being far more racial looking than the FanFest demo, are you going to be comparing notes with the EVE art team?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8213
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Posted - 2016.06.11 22:35:00 -
[10] - Quote
Maken Tosch wrote:What about Warbarges? Every Dust merc had one and there use to be plans for corporations to have one. Those warbarges are so large that you can fit 2-3 MCCs in its hangar. Imagine the fights in that for control of each other's barges. Personally I think there's no question as far as those being in the game. I would consider Warbarge raids to be an essential feature.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8216
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Posted - 2016.06.14 16:06:00 -
[11] - Quote
Maken Tosch wrote:Marston VC wrote:Maken Tosch wrote:What about Warbarges? Every Dust merc had one and there use to be plans for corporations to have one. Those warbarges are so large that you can fit 2-3 MCCs in its hangar. Imagine the fights in that for control of each other's barges. Speaking of MCC's wouldn't it be cool if they had something like battlefields 2142 Titan mode? Where the game ends when one team takes control of the map then invades the opposing MCC and captures it? That feature alone would have made dust seem a lot more cool I can imagine Project Nova becoming an ode or tribute to the previous games that people enjoyed like BF 2142 and MAG. Especially MAG. I would say especially BF2142, but I never actually played M.A.G.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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