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Thread Statistics | Show CCP posts - 6 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22477
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Posted - 2016.06.03 20:20:00 -
[1] - Quote
Let's all remember that environs in space need not be limited to ships. In New Eden mining platforms, arcologies, asteroid stations, communicaton hubs, illegal cloning facilities, pirate dens, ruins from ancient civilisations, and more all exist.
That's without even taking into account the terrestrial opportunities for conflict zone so which I sincerely hope and not limited to industrial areas and are expanded to encompass urban zones and exclusion zones.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22486
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Posted - 2016.06.04 23:54:00 -
[2] - Quote
Alena Asakura wrote:Terry Webber wrote:Boarding ships and stations would be great but some EVE players don't seem to like the idea about mercenaries messing around in their ship. We might have to stick with boarding only stations or compromise with EVE players to allow us to board both. That's not all EvE players. Golden Day (Golden Dae in EvE) wanted me to come get him in my ship and transport him down to nullsec but I couldn't, simply because that hasn't been implemented yet. I would love if it was. I can't see any good reason why it can't, and as soon as it can, I intend to make use of it. For those people who don't like the idea, they just don't accept contracts to do so. As with everything else in EvE there will be some way for people to hack their way in, and for that reason there should be a switch to allow the functionality so it's just not possible, to suit those players who never want to do this.
It's just that in may instances being able to 'steal' a ship or 'turn modules off' would be unbelievably unfair to the EVE players who could not fight back fairly especially if the result if potentially crippling and ends up costing them tens of millions of ISK.
Moreover the time scale of an EVE fight and a Nova conflict are completely different.
I could see us assailing orbital infrastructure or PI content but never combat ships be they capital or otherwise.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22487
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Posted - 2016.06.05 15:25:00 -
[3] - Quote
Mobius Wyvern wrote:As far as game modes, using ships and structures for standard matches sounds like a really cool idea.
However, any form of Conquest gameplay needs to stay on planets. You have to realize that now with them being on PC, this could allow them to develop massive open-world environments a few years down the line so we could actually get the gameplay many of us got into this game hoping for.
Trying to have vehicle combat inside a spacecraft doesn't really make a lot of sense, as well. Even if you could do it, I don't think vehicle users would be happy with how limited their mobility and sight-lines would probably be, and they'd be constant sitting ducks for infantry. It's likely any fighting inside ships will be infantry-only, which is likely why they decided to go that route for the start of the game since it won't have vehicles.
I wouldn't worry about Nova players every being inside EVE player ships. Trying to do that would be a special kind of torture on the programmers trying to make the database accept something like that, and I have to imagine the ever-present spectre of lag would rear it's ugly head hardcore if you got enough EVE players involved.
People over on the Valkyrie forums also love to speculate about a future where that game is linked with EVE Online, but you can't have the games linked in space in any way because of EVE's dependence on Time Dilation. Once you get a few thousand EVE players beating on each other and time slows down by 90% there's no way that the other games could participate because they would have to be slowed down too.
Not sure I totally agree with this. If MTAC's were ever introduced and were compact enough I could get behind using them to clear out ship corridors.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22488
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Posted - 2016.06.07 02:25:00 -
[4] - Quote
CCP LogicLoop wrote:Maken Tosch wrote:The one thing I see everyone here forgetting is to ask one of the simplest, yet biggest, question of all when it comes to Nova maps and PC gameplay.
What do you look for in the core design of every single map and in every gameplay of the game itself?
When it comes to maps, the core design to me is being able to see whether you are the attacker or the defender. In Dust 514 there was no clear indication if you are the attacker. Both sides had an MCC and both had an end goal. Sure, the match roster would tell me, but I never felt like I was defending or attacking an outpost. I agree. It should be very clear who is attacking and defending.
Lovely.
This is really important to me personally as throughout the time we played Dust 514 it never did feel like one side was the aggressor or defender. Even the simplest things like a spawn zone at the start of a game mode where warclones are entering a walled complex through a breach point would be fantastic.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22495
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Posted - 2016.06.10 13:23:00 -
[5] - Quote
Maken Tosch wrote:
EDIT: By the way, Eve Online still has that one feature where Faction Warfare systems can still be affected by Dust 514 battles. Obviously no one is playing Dust anymore but the feature is still there regardless. Considering the level of connectivity Dust had with Eve, I can see FW still being one of the first cross-game features if that were to ever happen.
Sadly you know as well as I do that the Dust 514 FW system was not a very good one at all and hardly representative of militia effort as a whole and merely of individual fights at 30 minute intervals on random planets in systems no sane eve player cared about.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22495
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Posted - 2016.06.11 00:32:00 -
[6] - Quote
Maken Tosch wrote:True Adamance wrote:Maken Tosch wrote:
EDIT: By the way, Eve Online still has that one feature where Faction Warfare systems can still be affected by Dust 514 battles. Obviously no one is playing Dust anymore but the feature is still there regardless. Considering the level of connectivity Dust had with Eve, I can see FW still being one of the first cross-game features if that were to ever happen.
Sadly you know as well as I do that the Dust 514 FW system was not a very good one at all and hardly representative of militia effort as a whole and merely of individual fights at 30 minute intervals on random planets in systems no sane eve player cared about. Here is hoping Project Nova can improve upon that. At the very least later down the road after Nova has established its own foundation there needs to be tools in place that enable both Capsuleers and Mercenaries to better coordinate. Eve players should be able to know in advance which planet the next battle will take place while having, by default, a direct line of communication with the ground troops.
No. The option to choose specific systems to attack needs to make it into the game. We'll never have real value otherwise.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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