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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11227
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Posted - 2016.04.21 13:53:00 -
[1] - Quote
Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Darth-Carbonite GIO
Random Gunz The-Office
3833
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Posted - 2016.04.21 13:57:00 -
[2] - Quote
Indeed, well said.
Curious what we're doing? Click DEV POSTS at the top of the page
Why does everyone fellatiate darth?! -Aeon Amadi
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
818
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Posted - 2016.04.21 13:57:00 -
[3] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at.
Stop drinking the coolaid.
Music Video: Farewell DUST
Turns out DUST was the DUST killer
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Titus Stryker
Ancient Exiles. Bleeding Sun Conglomerate
490
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Posted - 2016.04.21 13:57:00 -
[4] - Quote
In the interview after the presentation, it was alluded to that this new UE4 FPS would be a simplified version of DUST with the focus being on shooting mechanics and "second to second, minute to minute gameplay" and less on MMO aspects...
We all want better shooting and gameplay but we also WANT the MMO aspects
Twitch &
YouTube
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Aikuchi Tomaru
Subdreddit
2944
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Posted - 2016.04.21 13:58:00 -
[5] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
Because they didn't say a word about them intending to get back all the MMO stuff. They said turned back on MMO, focus on Arena shooter gameplay.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Alena Asakura
Rogue Clones Yulai Federation
832
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Posted - 2016.04.21 13:59:00 -
[6] - Quote
Darth-Carbonite GIO wrote:Indeed, well said. I really do think you should stop doing the cheerleader bit. You're losing credibility. |
Monkey MAC
Rough Riders..
3730
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Posted - 2016.04.21 13:59:00 -
[7] - Quote
1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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LOOKMOM NOHANDS
904
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Posted - 2016.04.21 13:59:00 -
[8] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
From the things that Rattati and Frame talked about in the interview after the opening ceremonies.
"Less MMO aspects"
"Skill tree less like Eve and less confusing" |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
820
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Posted - 2016.04.21 14:00:00 -
[9] - Quote
It's CoD 514
DOUBLE KILL!!
Music Video: Farewell DUST
Turns out DUST was the DUST killer
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LOOKMOM NOHANDS
904
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Posted - 2016.04.21 14:01:00 -
[10] - Quote
Basically the theme of everything that was said in the after interview was "less"
Now that I think about it Rattati was awful nervous seeming in the interview and even outright said he was scared at one point. |
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Joseph Ridgeson
WarRavens Imperium Eden
4408
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Posted - 2016.04.21 14:01:00 -
[11] - Quote
People are worried it will just be flat out lobby shooter with no customization aspects. The term "scaled down MMO" is kind of worrying if you were still playing DUST for the 'promise' of big scale battles, holding alliances, or even just obtaining some kind of material that capsuleers would want in return for weapons, equipment, vehicles, or cash money.
DUST wasn't and isn't a good game but the ideas and concepts there were amazing. Even just building your own suit added a fair amount of complexity. Vehicles that you owned rather than found on the map. That wasn't your team's tank, that was MY tank or YOUR tank.
Sure, they only mentioned it February but the intention of "DUST's spiritual successor" has at least been kicked around since, well, Rouge Wedding. Sure, Nova is NotLegion but if it isn't Legion and Legion was supposed to be DUST 2.0 on PC, does that mean that Nova is NOT DUST 2.0 and just a totally different concept?
People are afraid the game will move away from that and it is possible that might happen. I personally think it is a bit too early to tell. I think anyone saying the game is a 6v6 game in tight corridors is assuming a bit too much based on the demo. Will the actual game be totally different than the demo? Probably but when the ideas of DUST were not immediately put out in front, it is reasonable that people could be worried.
Me? Call me nervous but not exactly building myself a bomb shelter and loading it up with pornography and poptarts.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Titus Stryker
Ancient Exiles. Bleeding Sun Conglomerate
497
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Posted - 2016.04.21 14:03:00 -
[12] - Quote
Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
That part is less concerns as my understanding is they are going from UE3 to UE4 ... that is difficult and takes a while to do, at least that is my limited knowledge of how game programming/coding works. It was no simple feat to have this in the updated engine (which is where it needs to be).
Twitch &
YouTube
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Titus Stryker
Ancient Exiles. Bleeding Sun Conglomerate
497
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Posted - 2016.04.21 14:03:00 -
[13] - Quote
LOOKMOM NOHANDS wrote:Basically the theme of everything that was said in the after interview was "less"
Now that I think about it Rattati was awful nervous seeming in the interview and even outright said he was scared at one point. He did look "off"
Twitch &
YouTube
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maybe deadcatz
Serris Inc
2663
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Posted - 2016.04.21 14:04:00 -
[14] - Quote
Keep up the salt. Ive almost made a rock out of it. Especially you alena.
Am ded.
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Monkey MAC
Rough Riders..
3730
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Posted - 2016.04.21 14:06:00 -
[15] - Quote
Titus Stryker wrote:Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
That part is less concerns as my understanding is they are going from UE3 to UE4 ... that is difficult and takes a while to do, at least that is my limited knowledge of how game programming/coding works. It was no simple feat to have this in the updated engine (which is where it needs to be). Hah Hah Hah , sorry. Ue4 can automatically upscale Ue3 assets, not difficult at all.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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SuperMido
Osmon Surveillance Caldari State
144
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Posted - 2016.04.21 14:06:00 -
[16] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
Where is the DISLIKE button??.. |
Alena Asakura
Rogue Clones Yulai Federation
832
|
Posted - 2016.04.21 14:07:00 -
[17] - Quote
maybe deadcatz wrote:Keep up the salt. Ive almost made a rock out of it. Especially you alena. I just REALLY hate being lied to. |
Heimdallr69
Negative-Feedback.
6963
|
Posted - 2016.04.21 14:07:00 -
[18] - Quote
So why'd they give up on legion? They could have been working on this since rogue Wedding but chose not to so I'm assuming I missed something? They obviously new dust was gonna be shutdown since 2014 |
Stupid Blueberry
The Parallax II Hypersleep Dialogues
1287
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Posted - 2016.04.21 14:07:00 -
[19] - Quote
You guys aren't going to scare them off with your whiny bullshit. It's pre-alpha for god's sake. Shut the **** up. You are not going to kill another game. Shut. Up.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Orbital Laser S is hot.
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DiablosMajora
390
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Posted - 2016.04.21 14:08:00 -
[20] - Quote
Joseph Ridgeson wrote:People are worried it will just be flat out lobby shooter with no customization aspects. The term "scaled down MMO" is kind of worrying if you were still playing DUST for the 'promise' of big scale battles, holding alliances, or even just obtaining some kind of material that capsuleers would want in return for weapons, equipment, vehicles, or cash money.
DUST wasn't and isn't a good game but the ideas and concepts there were amazing. Even just building your own suit added a fair amount of complexity. Vehicles that you owned rather than found on the map. That wasn't your team's tank, that was MY tank or YOUR tank.
Sure, they only mentioned it February but the intention of "DUST's spiritual successor" has at least been kicked around since, well, Rouge Wedding. Sure, Nova is NotLegion but if it isn't Legion and Legion was supposed to be DUST 2.0 on PC, does that mean that Nova is NOT DUST 2.0 and just a totally different concept?
People are afraid the game will move away from that and it is possible that might happen. I personally think it is a bit too early to tell. I think anyone saying the game is a 6v6 game in tight corridors is assuming a bit too much based on the demo. Will the actual game be totally different than the demo? Probably but when the ideas of DUST were not immediately put out in front, it is reasonable that people could be worried.
Me? Call me nervous but not exactly building myself a bomb shelter and loading it up with pornography and poptarts. This^ If there could be some kind of confirmation from devs to allay some of these fears I think we would all be much happier
Prepare your angus
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Stupid Blueberry
The Parallax II Hypersleep Dialogues
1289
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Posted - 2016.04.21 14:08:00 -
[21] - Quote
Heimdallr69 wrote:So why'd they give up on legion? They could have been working on this since rogue Wedding but chose not to so I'm assuming I missed something? They obviously new dust was gonna be shutdown since 2014
They ****** up and thought using the ****** code from dust as a base for legion would be a good idea for whatever reason. Thankfully something got them to not do that.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Orbital Laser S is hot.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
816
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Posted - 2016.04.21 15:07:00 -
[22] - Quote
.....Broken hearts, so fast? Project Nova is nowhere near its development stage yet, so we haven't really seen anything to judge.
But,... ugh, even if there was enough to see, we were warned. Rattati warned us. Don't look forward to "Dust on PC" From my own perspective of playing on a game console for roughly 2 decades, and playing Dust for nearly 3 years... Dust 514 needed the "barbarian", "raw", "ultra-focused" combat-mindedness that Console gamers grew up with in their games for years. No matter how "graphically fast" the PC software could get, PC gameplay has always been smooth, laid-back combat (remember the old Star Trek fps games on PC? Like that. Picard and Geordi CALMLY trotting around shooting Ferengi players in hallways).
Dust 514 tried to merge TWO different minded players (PC players calculating in spaceships---Console players butchering clone-meat on a surface)...both needing each other to win something. That psychology of players can't be reproduced with everyone playing their respective game on PC. The visceral experience of the butchering-game, really needed a Console. No matter how much PC devs scoff and spit on the concept, I always thought CCP's attempt to do this thing on a Console (PS3, Xbox, ANY console), was the right thing to try.
How can you expect something as elaborate as what Dust was developing into, to make grow on PC next to an EVE game that has players vested in assets for 10 years? Any game on PC would have to be "Light", like Valkarie, or Gunjack. Exciting enough to give some New Eden feeling, but gentle enough not to rock the boat and start knocking EVE Online capsuleers off their possessions and districts.
Maybe Dust 514 was WAY far ahead of its time, and can't exist without the same hardware separation from Eve Online that many designers kept saying was its weakness. Maybe being on a Console platform, WAS Dust's greatest opportunity for success. I don't know. I'm an office girl, not a game dev.
I'm not really expecting the "Nova" to develop into anything too Dust-elaborate and Dust-deep. No, it's not dumbed down. But it probably NEEDS to stay as lightweight as Valkarie. Promote through the ranks, shoot stuff you see in front of you, and swap out some modules on your guns to change their performance. That's pretty much all that Valkarie does, right?
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Derpty Derp
Dead Man's Game
1385
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Posted - 2016.04.21 15:21:00 -
[23] - Quote
I love that people have been shouting about how they've had so much "time" to prep something for this fanfest... All I ever got was they'd been playing around with assets to see what they could do... Hence a few screenshots of rehashed assets being displayed.
It's also logical to think they maybe noticed how bad promising the "world" and delivering less went, which is why this seems like such a massive undersell.
Not one to take CCP's side, but good god people, give them a break. It takes a long time to make something, yeah they have a few assets, but they're working on a new engine and trying to improve the gameplay basics.
I'm not saying it will be great, but it's definitely not going to be great before they've even started... Also if you rush them, it will definitely be bad.
So chill out, dismount their leg and wait until they do have something. |
Ghunn Smoke
Isuuaya Tactical Caldari State
0
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Posted - 2016.04.21 15:24:00 -
[24] - Quote
Joseph Ridgeson wrote: DUST wasn't and isn't a good game but the ideas and concepts there were amazing.
I for one , have to take issue with this statement because it's simply not true .
How it's treated and the hardware as well as the code has a lot to do with the performance and I'm sure that most of you already know this .
The game is and was a great game , you wouldn't have people so passionate about a game that's not great if that was the case ( you yourself wouldn't be here I'm sure ) now , if the game was sold to say a team like Rockstar , I'm sure you would see a noticeable improvement but for all purposes it just seemed like CCP tested this project , didn't expect the response that it received from said project and just didn't know what to do with it from there to the point that it just became a hassle because the steps just wasn't well thought out from the beginning or maybe they were and the changing of the guard caused the games downfall but to me this game .... Dust 514 is the best shooter on the market even in it's current unstable state .
It just needed the love that it just didn't receive that would have helped the game to grow and flourish . |
Adipem Nothi
Nos Nothi
19358
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Posted - 2016.04.21 15:37:00 -
[25] - Quote
Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. Which is, by my understanding, exactly what Rattati & Team have delivered. What better place to start than with solid fundamentals?
Imagine if they'd delivered the inverse. A playable demo at FanFest rich with MMO elements but with Planetary Conquest's frames-per-second. Would we all be super excited? Or would we be asking Rattati & Team to first focus squaring away the fundamentals before focusing on moar MMO content?
Dropsuit Usage Rates
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xxwhitedevilxx M
Maphia Clan Corporation
3742
|
Posted - 2016.04.21 15:41:00 -
[26] - Quote
Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. My understanding is that Rattati & Team have delivered exactly that. What better place to start than with solid fundamentals?
Which is absolutely true. But, you know, when you hear "moving away from MMO aspects" they're not talking about the "demo", they're talking about the whole project. That's why there are people (me included) that think this new game is going to be an FPS Arena, which is not a bad thing if you like the genre, but if you played Dust and if you played Eve you probably want something different than that.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Adipem Nothi
Nos Nothi
19358
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Posted - 2016.04.21 15:49:00 -
[27] - Quote
xxwhitedevilxx M wrote:Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. My understanding is that Rattati & Team have delivered exactly that. What better place to start than with solid fundamentals? Which is absolutely true. But, you know, when you hear "moving away from MMO aspects" they're not talking about the "demo", they're talking about the whole project. That's why there are people (me included) that think this new game is going to be an FPS Arena, which is not a bad thing if you like the genre, but if you played Dust and if you played Eve you probably want something different than that. We've no reason to believe that CCP is trying to develop Space CoD. Why would they do that?
My takeaway from Rattati's interview was that the team's current and primary focus is on solid gameplay. So what if they aren't focusing on MMO elements at this stage? These can be added ... later.
I say we get off their backs and let them do it right this time. Mechanics first. MMO later.
Dropsuit Usage Rates
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xxwhitedevilxx M
Maphia Clan Corporation
3743
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Posted - 2016.04.21 15:58:00 -
[28] - Quote
Adipem Nothi wrote:xxwhitedevilxx M wrote:Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. My understanding is that Rattati & Team have delivered exactly that. What better place to start than with solid fundamentals? Which is absolutely true. But, you know, when you hear "moving away from MMO aspects" they're not talking about the "demo", they're talking about the whole project. That's why there are people (me included) that think this new game is going to be an FPS Arena, which is not a bad thing if you like the genre, but if you played Dust and if you played Eve you probably want something different than that. We've no reason to believe that CCP is trying to develop Space CoD. Why would they do that? My takeaway from Rattati's interview was that the team's current and primary focus is on solid gameplay. So what if they aren't focusing on MMO elements at this stage? These can be added ... later. I say we get off their back and let them do it right this time. Mechanics first. MMO later.
I genuinely hope you're right, but the fact is that if you are going to make an MMOFPS you don't think about one thing and then on the other one. You will always need to keep in mind the fact that the game will be an MMO, even before the design process.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Alena Asakura
Rogue Clones Yulai Federation
847
|
Posted - 2016.04.21 21:03:00 -
[29] - Quote
Adipem Nothi wrote:xxwhitedevilxx M wrote:Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. My understanding is that Rattati & Team have delivered exactly that. What better place to start than with solid fundamentals? Which is absolutely true. But, you know, when you hear "moving away from MMO aspects" they're not talking about the "demo", they're talking about the whole project. That's why there are people (me included) that think this new game is going to be an FPS Arena, which is not a bad thing if you like the genre, but if you played Dust and if you played Eve you probably want something different than that. We've no reason to believe that CCP is trying to develop Space CoD. Why would they do that? My takeaway from Rattati's interview was that the team's current and primary focus is on solid gameplay. So what if they aren't focusing on MMO elements at this stage? These can be added ... later. I say we get off their backs and let them do it right this time. Mechanics first. MMO later. Here we go again. You can't put the MMO aspects into it without designing them in from the start. Even right down to the database design, the MMO aspects have to be part of the original design of the product. If you focus on getting the gameplay right, then decide to put in the MMO, you have to redesign it from scratch.
No, they're not going to easily put the MMO aspects back in, if ever, and even if they did, the time involved would be such I will have been long gone by then. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12915
|
Posted - 2016.04.21 21:05:00 -
[30] - Quote
Murder Medic wrote:Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at. Stop drinking the coolaid.
When, precisely, do you believe the development on this game began, and please do tell me exactly what's been going on then, oh wise one.
1/10
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Ripley Riley
Incorruptibles
13763
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Posted - 2016.04.21 21:08:00 -
[31] - Quote
Breakin Stuff wrote:When, precisely, do you believe the development on this game began. My reliable sources tell me that development began on Monday, which makes this demo all the more impressive.
#PortDust514
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12917
|
Posted - 2016.04.21 21:09:00 -
[32] - Quote
Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. Which is, by my understanding, exactly what Rattati & Team have delivered. What better place to start than with solid fundamentals? Imagine if they'd delivered the inverse. A playable demo at FanFest rich with MMO elements but with Planetary Conquest's frames-per-second. Would we all be super excited? Or would we be asking Rattati & Team to focus squaring away the fundamentals?
DAMN YOU NOTHI FOR DENYING ME AN OPPORTUNITY TO BE AN ARGUMENTATIVE ASS!!!
Yes, I am a Goon. No, I don't care about your spacepolitik.
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7th Son 7
Hakuna Matatah Inc
1573
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Posted - 2016.04.21 21:10:00 -
[33] - Quote
Breakin Stuff wrote:Murder Medic wrote:Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at. Stop drinking the coolaid. When, precisely, do you believe the development on this game began, and please do tell me exactly what's been going on then, oh wise one. 1/10
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12917
|
Posted - 2016.04.21 21:10:00 -
[34] - Quote
Ripley Riley wrote:Breakin Stuff wrote:When, precisely, do you believe the development on this game began. My reliable sources tell me that development began on Monday, which makes this demo all the more impressive.
We have a leak.
I will kill everyone who could have told you now.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Heimdallr69
Negative-Feedback.
6980
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Posted - 2016.04.21 21:11:00 -
[35] - Quote
Breakin Stuff wrote:Murder Medic wrote:Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at. Stop drinking the coolaid. When, precisely, do you believe the development on this game began, and please do tell me exactly what's been going on then, oh wise one. 1/10 Some people are counting since FF14 which makes since but this is more than a name change so they started from the ground up I just wish they woulda done that in 14..now we're 2 years behind
All in all it looks good and I want it..ill be playing SKYRIM/Witcher 3 and other games if I can find good ones in the meantime |
One Eyed King
Nos Nothi
15124
|
Posted - 2016.04.21 21:12:00 -
[36] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. Which is, by my understanding, exactly what Rattati & Team have delivered. What better place to start than with solid fundamentals? Imagine if they'd delivered the inverse. A playable demo at FanFest rich with MMO elements but with Planetary Conquest's frames-per-second. Would we all be super excited? Or would we be asking Rattati & Team to focus squaring away the fundamentals? DAMN YOU NOTHI FOR DENYING ME AN OPPORTUNITY TO BE AN ARGUMENTATIVE ASS!!! Since when did you need permission?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12917
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Posted - 2016.04.21 21:12:00 -
[37] - Quote
7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that.
Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced.
How much work do you think can be completed on a complex FPS in a single year?
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12917
|
Posted - 2016.04.21 21:16:00 -
[38] - Quote
Heimdallr69 wrote: Some people are counting since FF14 which makes since but this is more than a name change so they started from the ground up I just wish they woulda done that in 14..now we're 2 years behind
All in all it looks good and I want it..ill be playing SKYRIM/Witcher 3 and other games if I can find good ones in the meantime
the people counting since FF2014 are being argumentative twits who are trying to stoke the forum with rage. Too late, we're all bitter sh*ts here.
And we can all wish that they'd wised up right at 2014 and got the ball rolling. Would have been amazing. Not what happened. What we have now is a demo showing core gameplay mechanics and how the combat is intended to flow. This is nowhere near the final version of the game. This is a "jump in, shoot mans, jump out so the next guy can play" demo.
This is not the alpha, not the beta, this is the pre-alpha playable demonstration kit.
Yes, I am a Goon. No, I don't care about your spacepolitik.
|
7th Son 7
Hakuna Matatah Inc
1573
|
Posted - 2016.04.21 21:18:00 -
[39] - Quote
Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year?
With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Ripley Riley
Incorruptibles
13765
|
Posted - 2016.04.21 21:21:00 -
[40] - Quote
7th Son 7 wrote:I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Try to keep in mind that these expo demos usually have lines of players wanting to try out the game. They are engineered to be drop in drop out deals. They won't have all the dropsuit tuning, FW planning, skill decisions that a full game will have.
CCP made this demo so there isn't some douche taking 20 minutes optimizing his PG/CPU instead of playing the damn game.
#PortDust514
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12919
|
Posted - 2016.04.21 21:22:00 -
[41] - Quote
7th Son 7 wrote:Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year? With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Quit smoking crack and using that "Four year beta" Bullsh*t.
You sound more idiotic than I could ever accuse you of when you try that childish tack with me.
Yes, I am a Goon. No, I don't care about your spacepolitik.
|
7th Son 7
Hakuna Matatah Inc
1575
|
Posted - 2016.04.21 21:37:00 -
[42] - Quote
Breakin Stuff wrote:7th Son 7 wrote:Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year? With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Quit smoking crack and using that "Four year beta" Bullsh*t. You sound more idiotic than I could ever accuse you of when you try that childish tack with me.
STFU and start going to your court mandated Anger Management classes. How am I out of line stating that CCP has had years of feedback from players and that they should have a solid grasp on the direction that they want to take Dust? By the way CPM's are completly pointless in Dust.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Heimdallr69
Negative-Feedback.
6982
|
Posted - 2016.04.21 21:48:00 -
[43] - Quote
Ripley Riley wrote:7th Son 7 wrote:I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Try to keep in mind that these expo demos usually have lines of players wanting to try out the game. They are engineered to be drop in drop out deals. They won't have all the dropsuit tuning, FW planning, skill decisions that a full game will have. CCP made this demo so there isn't some douche taking 20 minutes optimizing his PG/CPU instead of playing the damn game. Who was that who said he'd just sit there and look through all the gear and stuff instead of playing? Good move by CCP that guy woulda ruined everyone's fun |
Takahiro Kashuken
Red Star.
4702
|
Posted - 2016.04.21 22:21:00 -
[44] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
How long have they had to work on that demo?
It is barebones 6v6 COD arena game with anything intresting took out and dumbed down.
Classes is the 1st point, classes dumb any game down by restricting choice and loadouts.
Also giving everyone everything from the get go, boring, i like to earn stuff and not have it given on a silver platter.
They had Legion build up and running which looked better complete with a burning tree in which i could hang myself.
Seriously what about just porting DUST over to UE4 and just limiting the demo to the bio facility or any small installation for the core mechanics test, why start over again with stuff that is not needed.
DUST even in its state had alot going for it and alot done inside it.
Closed Beta looked better than that demo.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Lord Vahzz
210
|
Posted - 2016.04.21 22:24:00 -
[45] - Quote
My ass is hurt and you can't ******* stop me, i am unstoppable, hurt of ass ******* stop no.
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12937
|
Posted - 2016.04.22 00:05:00 -
[46] - Quote
7th Son 7 wrote:
STFU and start going to your court mandated Anger Management classes. How am I out of line stating that CCP has had years of feedback from players and that they should have a solid grasp on the direction that they want to take Dust? By the way CPM's are completly pointless in Dust.
My anger management coach told me I should punch people in the face more.
Four years of beta is deceptive and petulant.
I never said you were out of line, I said the tack was idiotic and gets no value acknowledgement from me.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
400
|
Posted - 2016.04.22 00:17:00 -
[47] - Quote
Well, nova looks decent in graphics and much sharper in gunplay, maybe if they had shown a trailer saying "hey we are proud to show you the culmination of our experiences and work from dust and legion, bla bla bla sandbox bla bla bla and do a little Q&A" alongside the demo the reception could have been better, at least in these forums where we are as happy as stabbing a 3-legged puppy, i hope we get a planetside-ish map with combined arms and asimetrical gameplay or pve where we can be like bounty hunters or something, still pretty happy with what i have seen
We speak the dragon's language of flame and fury, together we shall weave a tale of destruction without equal...
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
400
|
Posted - 2016.04.22 00:23:00 -
[48] - Quote
Quote:The nuts and bolts of Project Nova are that it's a free-to-play first-person shooter for the PC. What we saw was a six-on-six fray, but +ürnason explains that was only to satisfy space restrictions at a convention; it's going to be 16 versus 16 instead. CCP also makes a point to emphasize that it's aiming for an "uncompromised 60 frames per second" for rigs with the right specs.
Project Nova is set to have three main classes -- light, medium, and heavy -- but there's a lot of customization beyond that. In all actuality, branching class trees mean that there are 32 different roles. Sentinel, Vanguard, Support, Assault, Infiltrator, and Sharpshooter are the six easily identifiable ones. It gets more specialized from there, with loadouts able to mix and match weapons freely.
I believe that these classes are just for the demo, instead for the full game it will be the same as dust, 3 different classes of dropsuits, light medium and heavy, and the roles would be the specialized dropsuits, let see what else we discover in the next days.
We speak the dragon's language of flame and fury, together we shall weave a tale of destruction without equal...
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DiablosMajora
406
|
Posted - 2016.04.22 00:26:00 -
[49] - Quote
Bitter Forum Dweller wrote:Classes restrict me REEEEEEEEEEEEEEEEEEEE It's not like we had "classes" categorized in the following way: Light - Scout Medium - Assault, Logistics Heavy - Commando, Sentinel
You'll be given your "class" gear in each of your normal loadouts and the ability to customize how you wish with progression.
Prepare your angus
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Derpty Derp
Dead Man's Game
1388
|
Posted - 2016.04.22 01:06:00 -
[50] - Quote
7th Son 7 wrote: STFU and start going to your court mandated Anger Management classes. How am I out of line stating that CCP has had years of feedback from players and that they should have a solid grasp on the direction that they want to take Dust? By the way CPM's are completly pointless in Dust.
Yeah... That feedback wasn't "all over the place" at all, was it?
People can't even agree on what to do with the redzone after 4 years! |
|
Joseph Ridgeson
WarRavens Imperium Eden
4429
|
Posted - 2016.04.22 02:40:00 -
[51] - Quote
Derpty Derp wrote: People can't even agree on what to do with the redzone after 4 years! Longer than 4 years, pal.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Maken Tosch
DUST University Ivy League
13263
|
Posted - 2016.04.22 03:22:00 -
[52] - Quote
Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
Not really. The map is actually new from the looks of it. It's located inside a Chimera Fighter Carrier.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
13263
|
Posted - 2016.04.22 03:27:00 -
[53] - Quote
Heimdallr69 wrote:Ripley Riley wrote:7th Son 7 wrote:I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Try to keep in mind that these expo demos usually have lines of players wanting to try out the game. They are engineered to be drop in drop out deals. They won't have all the dropsuit tuning, FW planning, skill decisions that a full game will have. CCP made this demo so there isn't some douche taking 20 minutes optimizing his PG/CPU instead of playing the damn game. Who was that who said he'd just sit there and look through all the gear and stuff instead of playing? Good move by CCP that guy woulda ruined everyone's fun
I once went to a Super Smash Bros. for WiiU Tournament and found that the majority of the time players wasted hours creating their silly names and overly specialized control schemes just before a match starts even though they had time to do that hours again when everyone had time to practice.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Lord Vahzz
238
|
Posted - 2016.04.22 03:33:00 -
[54] - Quote
Maken Tosch wrote:Heimdallr69 wrote:Ripley Riley wrote:7th Son 7 wrote:I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Try to keep in mind that these expo demos usually have lines of players wanting to try out the game. They are engineered to be drop in drop out deals. They won't have all the dropsuit tuning, FW planning, skill decisions that a full game will have. CCP made this demo so there isn't some douche taking 20 minutes optimizing his PG/CPU instead of playing the damn game. Who was that who said he'd just sit there and look through all the gear and stuff instead of playing? Good move by CCP that guy woulda ruined everyone's fun I once went to a Super Smash Bros. for WiiU Tournament and found that the majority of the time players wasted hours creating their silly names and overly specialized control schemes just before a match starts even though they had time to do that hours again when everyone had time to practice. The Tournament got dragged on for extra hours because of it. That is why I play Melee, and go to Melee tournies
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
|
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
846
|
Posted - 2016.04.22 04:16:00 -
[55] - Quote
Breakin Stuff wrote:Murder Medic wrote:Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at. Stop drinking the coolaid. When, precisely, do you believe the development on this game began, and please do tell me exactly what's been going on then, oh wise one. 1/10 Honestly I think development began about a month ago.
My gripe is that the primary bulk of development has been gone for over a year, devs have been pulled away to make phone games and chase the VR dream. Really I'm not even mad about the footage, I'm mad about the continuation of lack of information and news of moving backwards instead of forwards.
Trust me, if anyone understands that CCP has to take baby steps, it's me.
Just something about CCP and this project (DUST) that get a rise out of me. As I say in my rant, this game deserves an actual commitment from CCP. It deserves to be a primary focus, not some little side project to chip away at over the years. I'm just disenfranchised at this point and I'm sure it's entirely my fault but seeing Hilmar and Ratatti's body language in the announcements coupled with the news of baby steps starting at CoD style gameplay just triggered me.
My bad, oh wise one.
My first impressions of Project Nova
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Marston VC
SVER True Blood RUST415
1700
|
Posted - 2016.04.22 04:19:00 -
[56] - Quote
http://www.destructoid.com/ccp-s-new-first-person-shooter-on-pc-aims-to-get-right-what-dust-514-didn-t-356861.phtml?utm_source=dlvr.it&utm_medium=twitter
This interview with the executive producer made me feel a lot better about the game. It does raise some other concerns. But I really think that the game is going to be heading in the right direction.
Marston VC, STB Director
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6358
|
Posted - 2016.04.22 04:20:00 -
[57] - Quote
Titus Stryker wrote:In the interview after the presentation, it was alluded to that this new UE4 FPS would be a simplified version of DUST with the focus being on shooting mechanics and "second to second, minute to minute gameplay" and less on MMO aspects...
We all want better shooting and gameplay but we also WANT the MMO aspects
CCP will never fully nail the shooting mechanics. They simply don't get it. The MMO aspect was the only valuable selling point and they are crippling it due to CCP Z and his bogus statistics on why people didn't enjoy Dust. He believes they didnt understand the game, in reality they played it for five minutes, saw it played like hot garbage, and never bothered to learn anything more about it as a result.
This is a positive and endearing message brought to you by Himi.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
846
|
Posted - 2016.04.22 04:29:00 -
[58] - Quote
I can't buy their interviews anymore, I just need to keep my distance like I have been lol. But I'm sure I won't, I'll be pissing you all off on the forums per usual, unless they take away dropships / vehicles in general in which case I might actually drift off into the sun.
I always overact with this game. It's basically my thing.
My first impressions of Project Nova
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Cat Merc
Negative-Feedback. Negative-Feedback
19846
|
Posted - 2016.04.22 05:34:00 -
[59] - Quote
Monkey MAC wrote:Titus Stryker wrote:Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
That part is less concerns as my understanding is they are going from UE3 to UE4 ... that is difficult and takes a while to do, at least that is my limited knowledge of how game programming/coding works. It was no simple feat to have this in the updated engine (which is where it needs to be). Hah Hah Hah , sorry. Ue4 can automatically upscale Ue3 assets, not difficult at all. CCP was using a Frankenstein version of UE3. We don't know how easy it is to transfer assets between the games.
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19846
|
Posted - 2016.04.22 05:35:00 -
[60] - Quote
Titus Stryker wrote:Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
That part is less concerns as my understanding is they are going from UE3 to UE4 ... that is difficult and takes a while to do, at least that is my limited knowledge of how game programming/coding works. It was no simple feat to have this in the updated engine (which is where it needs to be). Also, we don't really know how much they've done.
Just because there's one map in the demo doesn't mean that's the only map, that's just a silly thing to even consider.
Easy PC building guide
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Paulus Phen502
Predators Pack
113
|
Posted - 2016.04.22 05:38:00 -
[61] - Quote
I plan on posting the interview after the announcement over night. So you can hear Rattati talk about it with his own words but here is the initial announcement if you haven't seen it. https://youtu.be/gZrHbGfXOt0
"There's no stoppin' what can't be stopped, no killin' what can't be killed," King Willie Predator II.
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Bright Cloud
Namtar Elite Gallente Federation
1898
|
Posted - 2016.04.22 13:49:00 -
[62] - Quote
I find it entertaining how the CPM's defend this "thing". As far as i see it CCP is alienating their Dust fanbase and are now trying to appeal the COD players. Do you really think Eve players would enjoy a COD clone? If anything CCP should kept going into the direction of Battlefield with vehicles, large fights etc. Seriously they are moving to the PC where fights of like 64vs64 are easily possible and with lager variations from Dust maps this could be achieved and impress the PC player crowd.
Think big and not inside of a closet. Dust had a decent concept but it failed due to hardware limitations and low playerbase (cause of the PS3). PC might be the right thing to do but it should be a better looking, better running and more indepth version of Dust. Maybe down the line they could had made a seperate release on the PS4 (why not? there wont be a eve link).
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11262
|
Posted - 2016.04.22 14:11:00 -
[63] - Quote
Bright Cloud, please support your argument with facts. Rattati explicitly said he wants an EVE link, but something more along the lines of economy. Additionally, things from the demo such as the player count and closed in map are due to trying to push it out to Fan Fest in a playable state.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Heimdallr69
Negative-Feedback.
7068
|
Posted - 2016.04.22 14:17:00 -
[64] - Quote
Aero Yassavi wrote:Bright Cloud, please support your argument with facts. Rattati explicitly aid he wants an EVE link, but something more along the lines of economy. Additionally, things from the demo such as the player count and closed in map are due to trying to push it out to Fan Fest in a playable state. They didn't want the 1% having a huge advantage over the other 99% which makes perfect sense and honestly I'm glad it's gone but we do need a tie in with Eve..still think our fighting will be on the ground and the demo is boarding to steal a ship or destroy it for someone |
byte modal
653
|
Posted - 2016.04.22 15:25:00 -
[65] - Quote
Bright Cloud wrote:I find it entertaining how the CPM's defend this "thing". As far as i see it CCP is alienating their Dust fanbase and are now trying to appeal the COD players. Do you really think Eve players would enjoy a COD clone? If anything CCP should kept going into the direction of Battlefield with vehicles, large fights etc. Seriously they are moving to the PC where fights of like 64vs64 are easily possible and with lager variations from Dust maps this could be achieved and impress the PC player crowd.
Think big and not inside of a closet. Dust had a decent concept but it failed due to hardware limitations and low playerbase (cause of the PS3). PC might be the right thing to do but it should be a better looking, better running and more indepth version of Dust. Maybe down the line they could had made a seperate release on the PS4 (why not? there wont be a eve link).
Think big, and not inside a closet. Indeed.
Could it be that this is just a proof of concept? Is it so inconceivable to think that this is NOT the final deliverable? Is it really so hard to see this as a practical and necessary step needed to WIPE the slate clean and start over by rebuilding the very thing that all players agree on----core game mechanics? How does this scrappy percent of a whole = the limitations of everything possible over the course of future development?
How easy it is for people to take a fraction of information and just blindly run with it, jumping to illogical conclusions. Then defend those conclusions as canon.
I find it entertaining how the community is defining this "concept." As far as I see it the community sees what they wish to see in blind rage at anything that moves. Do you really think this proof of concept ends here? If anything, the player base should find their pacifiers and stop whining. Seriously, 6v6 in tech demo that was probably last minute anyway, showing solid game mechanics that everyone and their mother has complained about since BETA? I can't imagine what can be achieved on the PC once they nail the core down, thereby impressing the PC player crowd.
Think big and not inside a closet.
/sarcasm. <3
kitten bacon taco (nom)
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Avallo Kantor
1119
|
Posted - 2016.04.22 16:45:00 -
[66] - Quote
Lets not forget that this was a demo at Fanfest, where players would have limited time to come and play a quick match before going onto another event.
Having it be at 6 v 6 is small enough to easily form full matches quickly, and having players (many of whom are not DUST fans) choose between pre-set builds with a fancy visual makes it far easier to jump into the game. Most people know the basic roles of the any FPS game so no long learning curves needed.
The case against the NPE has been brought up time and time again, so of course it is little wonder than when you only have a single match to get somebody to try out the game that you skip past anything that could bog that down such as complex suit / role creation.
This demo was to show skill in ONE thing, and that was groundwork mechanics. Drawing conclusions on things outside of that scope from the demo is pointless.
"Mind Blown" - CCP Rattati
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byte modal
658
|
Posted - 2016.04.22 17:16:00 -
[67] - Quote
^ very good points that I too have missed.
kitten bacon taco (nom)
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Tebu Gan
Capital Acquisitions LLC The-Office
2008
|
Posted - 2016.04.22 17:33:00 -
[68] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
True to early to tell, yet it's quite clear they are removing all MMO aspects.
I've always said Dust 514 was a shooter first, MMO second. But the MMO aspect is what gave it a unique flavor unlike other MMO shooters out there.
And the fact remains, shooters are a dime a dozen. What are they going to do to set themselves apart from the other well established titles. I for one am really not intrigued by the game in the least bit (true though there is not enough information there to tell).
Dust 514 was very appealing due to the MMO side. Yet to often it clashed and didn't mesh well in my book. Time will tell, but honestly I'm not interested in "just a shooter". More like a hit it and quit it style of game. |
Ripley Riley
Incorruptibles
13801
|
Posted - 2016.04.22 17:49:00 -
[69] - Quote
Tebu Gan wrote:True to early to tell, yet it's quite clear they are removing all MMO aspects. "Quite clear"? You get "quite clear" from a pre-alpha demo made specifically for a convention? You are a wizard.
#PortDust514
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General Tiberius1
ZionTCD Top Men.
1350
|
Posted - 2016.04.22 17:55:00 -
[70] - Quote
this looked like CoD to me, less MMO focus? screw that, that's the main draw! when did CCP stop doing thier own thing and start chasing other peoples successes? i dont want less, i want more mmo mechanics.
CBT veteran. Helped keep Caldari Prime out of Galente hands
It was one hell of a ride gents. See you on the other side
|
|
Bright Cloud
Namtar Elite Gallente Federation
1899
|
Posted - 2016.04.22 18:06:00 -
[71] - Quote
Avallo Kantor wrote:Lets not forget that this was a demo at Fanfest, where players would have limited time to come and play a quick match before going onto another event.
Having it be at 6 v 6 is small enough to easily form full matches quickly, and having players (many of whom are not DUST fans) choose between pre-set builds with a fancy visual makes it far easier to jump into the game. Most people know the basic roles of the any FPS game so no long learning curves needed.
The case against the NPE has been brought up time and time again, so of course it is little wonder than when you only have a single match to get somebody to try out the game that you skip past anything that could bog that down such as complex suit / role creation.
This demo was to show skill in ONE thing, and that was groundwork mechanics. Drawing conclusions on things outside of that scope from the demo is pointless. You mean where a full squad (the old 6 man size) could now 100% of the times grant you a win? Cause ya know no randoms= no liability. That point alone was a huge discussion where people grabed their pitchforks due to good players teaming up and moping the floor with scrubs that use militia gear. Im skeptical cause i know how CCP works, ive been here since the closed beta and promises where made but never made it into the game.
Why should i put trust into CCP again who are developing a similar game on the base from Dust but as a dumbed down version? CCP has to deliver and i dont owe them anything and i certainly wont hop onto the fanboy bandwaggon. Simple sayd:
-CCP has to show that they make a good game -CCP has to proof that they learned from their past -CCP needs to convince us that the game mechanics are sound with evidence
Trust is a precious comodity and troughout the ongoing development on Dust CCP lost it. Heck even on the eve forum people start to compare the footage to COD and comments are made where they should had kept the unique playstyle from Dust but improve on it on the PC. Like larger battles, more players, better game stability etc.
Im aswell not giving credit to the CPM. They are like honey potted handpuppets to give the community a feeling to be relevant. But in reality they have no influence at all on the game. They are like a community mascot and scapegoats chosen by us if anything goes titts up.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
Avallo Kantor
1122
|
Posted - 2016.04.22 18:48:00 -
[72] - Quote
Bright Cloud wrote:Avallo Kantor wrote:Lets not forget that this was a demo at Fanfest, where players would have limited time to come and play a quick match before going onto another event.
Having it be at 6 v 6 is small enough to easily form full matches quickly, and having players (many of whom are not DUST fans) choose between pre-set builds with a fancy visual makes it far easier to jump into the game. Most people know the basic roles of the any FPS game so no long learning curves needed.
The case against the NPE has been brought up time and time again, so of course it is little wonder than when you only have a single match to get somebody to try out the game that you skip past anything that could bog that down such as complex suit / role creation.
This demo was to show skill in ONE thing, and that was groundwork mechanics. Drawing conclusions on things outside of that scope from the demo is pointless. You mean where a full squad (the old 6 man size) could now 100% of the times grant you a win? Cause ya know no randoms= no liability. That point alone was a huge discussion where people grabed their pitchforks due to good players teaming up and moping the floor with scrubs that use militia gear. Im skeptical cause i know how CCP works, ive been here since the closed beta and promises where made but never made it into the game. Why should i put trust into CCP again who are developing a similar game on the base from Dust but as a dumbed down version? CCP has to deliver and i dont owe them anything and i certainly wont hop onto the fanboy bandwaggon. Simple sayd: -CCP has to show that they make a good game -CCP has to proof that they learned from their past -CCP needs to convince us that the game mechanics are sound with evidence Trust is a precious comodity and troughout the ongoing development on Dust CCP lost it. Heck even on the eve forum people start to compare the footage to COD and comments are made where they should had kept the unique playstyle from Dust but improve on it on the PC. Like larger battles, more players, better game stability etc. Im aswell not giving credit to the CPM. They are like honey potted handpuppets to give the community a feeling to be relevant. But in reality they have no influence at all on the game. They are like a community mascot and scapegoats chosen by us if anything goes titts up.
I do not see how your response in any way addresses any of the points I made. All you stated was an assortment of personal complaints you had that did not seem to correlate to my own response. I am not telling you that 6v6 is great matchmaking, nor do you give any proof that this is the finished product.
Let me reiterate what has been told to us via interviews, and the like:
This demo was done so that they can get something into the hands of the players. Up until this point they were not certain they would have -anything- playable to show at Fanfest, so they consider the ability to produce this playable demo a good goal for them to have reached.
This does not sound to me like the product is ready to go out the doors in this state, nor does it sound like they are showing us a feature complete game.
I think the problem many people are having is that the word "demo" has been... corrupted... in recent years as more and more companies release "demos" a month or so before release that are, in effect, feature complete marketing ploys more so than any real demos that show work in progress.
"Mind Blown" - CCP Rattati
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Tebu Gan
Capital Acquisitions LLC The-Office
2009
|
Posted - 2016.04.22 21:04:00 -
[73] - Quote
Ripley Riley wrote:Tebu Gan wrote:True to early to tell, yet it's quite clear they are removing all MMO aspects. "Quite clear"? You get "quite clear" from a pre-alpha demo made specifically for a convention? You are a wizard.
Project Nova
Check it. Also a few from PC world and other gaming new sites.
Basically Call of Duty BO3 class system.
And a key point that was made, "Nobody will feel weak out the gate". IE, no leveling system. Take destiny and COD. Ones an MMO shooter the other a straight up shooter.
Nova will be the latter. |
Thaddeus Reynolds
Dead Man's Game Preatoriani
749
|
Posted - 2016.04.22 22:20:00 -
[74] - Quote
Tebu Gan wrote:Ripley Riley wrote:Tebu Gan wrote:True to early to tell, yet it's quite clear they are removing all MMO aspects. "Quite clear"? You get "quite clear" from a pre-alpha demo made specifically for a convention? You are a wizard. Project NovaCheck it. Also a few from PC world and other gaming new sites. Basically Call of Duty BO3 class system. And a key point that was made, "Nobody will feel weak out the gate". IE, no leveling system. Take destiny and COD. Ones an MMO shooter the other a straight up shooter. Nova will be the latter.
"...Basically our most important focus for this game is to kinda scale back a little bit on the MMO Ambition and deliver a really hardcore competitive shooter with great performance, great second to second, minute to minute gameplay..." He said scale back, not remove...the demo didn't have customization for the same reason most convention first look demos of games don't have their customization systems fully accessible, you want to move people through quickly, so that more of them can get their hands on the product...you wouldn't want people spending 20-30 minutes through character creation and class customization before actually stepping into gameplay in that context
"...it is more about giving you a lot of options to try out and play with, and then focusing on your specialization and we're really focused on having a kind of "generic race" in the beginning so you don't have the make the choice an Amarr or Caldari, you could actually play and learn, and then expand into factional specializations"
We almost have this now with MLT equipment, but I foresee Upwell (or some other middle of the road entity, maybe Mordu's Legion) to be making a set of fairly generic equipment that does
As for the "No one should feel weak out of the gate"...That is True in any shooter with a matchmaking engine. It probably means that whatever form of leveling that gets implemented won't be as steep as it is currently for progression? Or progression will be in the form of sidegrades rather than straight upgrades. A shooter should be fundamentally about skill, even a properly balanced (Which Destiny is not, another thing destiny is not: Fun) MMO Shooter, not massive advantages to steamroll newer players.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Iron Wolf Saber
Den of Swords
20003
|
Posted - 2016.04.23 05:11:00 -
[75] - Quote
7th Son 7 wrote:Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year? With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive.
where does the 4 year beta come from?
Former CPM 0, CPM 1
Omni-Soldier, Forum Warrior
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11271
|
Posted - 2016.04.23 05:15:00 -
[76] - Quote
Iron Wolf Saber wrote:7th Son 7 wrote:Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year? With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. where does the 4 year beta come from? It's not a completely invalid argument. A lot of the things they learned with Dust will transfer over. Not all, but a lot. This isn't quite the same as building a new game from scratch.
That said, I think what they showed at Fan Fest is very far along for how much time has passed. It's not like there's a convertunreal3to4andmakethingsbetter.exe
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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byte modal
662
|
Posted - 2016.04.23 05:40:00 -
[77] - Quote
^iderno. I'm bleeding out the nose from at least 3 posters that seem to believe exactly that does exist. Complete with an extract all original dev team customization and hacking plugin.
kitten bacon taco (nom)
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Iron Wolf Saber
Den of Swords
20003
|
Posted - 2016.04.23 05:45:00 -
[78] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:7th Son 7 wrote:Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year? With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. where does the 4 year beta come from? It's not a completely invalid argument. A lot of the things they learned with Dust will transfer over. Not all, but a lot. This isn't quite the same as building a new game from scratch. That said, I think what they showed at Fan Fest is very far along for how much time has passed. It's not like there's a convertunreal3to4andmakethingsbetter.exe
if there was unreal 4 would look like something from 2020 not 1995 still.
Former CPM 0, CPM 1
Omni-Soldier, Forum Warrior
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maybe deadcatz
Serris Inc
2672
|
Posted - 2016.04.23 10:07:00 -
[79] - Quote
Alena Asakura wrote:maybe deadcatz wrote:Keep up the salt. Ive almost made a rock out of it. Especially you alena. I just REALLY hate being lied to.
People are gonna lie to you regardless. Its just learning how to see what the lies are and avoiding getting buthurt about it that gets you foward in life.
I dont have much right to cry about dust or project nova. Its a f2p game,i didnt pay jack squat to play it,ccp has utterly no reason to listen to any salty tears i might have. All they see is a manchild whining that he put in a crap ton of effort and money to win a contest that was free to enter and the prize is a 5 dollar plastic trophy.
If i dont like project nova im not gonna throw a hissy fit that i spent several hundred dollars to build a awesome pc,im gonna use that play other games. Its about time i embraced the master race anyway.
Tldr: dont feel entitled,thats only when you acatully paid to buy or play the game and thats a a hole 'nother pie to deal with.
Am ded.
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Derpty Derp
Dead Man's Game
1393
|
Posted - 2016.04.23 14:27:00 -
[80] - Quote
Aero Yassavi wrote:It's not like there's a convertunreal3to4andmakethingsbetter.exe
Rattati's new nickname? |
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byte modal
662
|
Posted - 2016.04.23 14:51:00 -
[81] - Quote
maybe deadcatz wrote:Alena Asakura wrote:maybe deadcatz wrote:Keep up the salt. Ive almost made a rock out of it. Especially you alena. I just REALLY hate being lied to. People are gonna lie to you regardless. Its just learning how to see what the lies are and avoiding getting buthurt about it that gets you foward in life. I dont have much right to cry about dust or project nova. Its a f2p game,i didnt pay jack squat to play it,ccp has utterly no reason to listen to any salty tears i might have. All they see is a manchild whining that he put in a crap ton of effort and money to win a contest that was free to enter and the prize is a 5 dollar plastic trophy. If i dont like project nova im not gonna throw a hissy fit that i spent several hundred dollars to build a awesome pc,im gonna use that play other games. Its about time i embraced the master race anyway. Tldr: dont feel entitled,thats only when you acatully paid to buy or play the game and thats a a hole 'nother pie to deal with.
And there is a huge difference between one intentionally being lied to and reacting to changing circumstances.
Dinner at 7? Cool. I'll pick you up about 6:30...
6:45
Damn, I'm sorry I'm late but i hit a nail or something and my tire went out.
F*** YOU!! You said 6:30 and it's NOW 6:45!!?? YOU LIED TO ME!!1!
Yes, i am late. I said.... Wait. What? I lied? No. I gave you a good faith approximation of where i wanted to be by 6:30. how the hell is that a lie? We can still make dinner, and after I'll take you to that movie you've been wanting to see to make up for it. The rom/com one with Reese Witherspoon? Better?
NO. You burned this bridge!!! I'M DONE WITH YOU!!!!! Expect a long drawn out self-entitled facebook post from me later tonight explaining why i am leaving instead of just leaving... It's been great. But i gotta go.
Hm. I understand now. Everyone in the dust community is potentially my future psycho ex-girlfriend.
kitten bacon taco (nom)
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Derpty Derp
Dead Man's Game
1395
|
Posted - 2016.04.23 17:31:00 -
[82] - Quote
byte modal wrote:Hm. I understand now. Everyone in the dust community is potentially my future psycho ex-girlfriend. So you'll pick us up at 6:30 then? |
byte modal
662
|
Posted - 2016.04.23 17:34:00 -
[83] - Quote
lol. <3
kitten bacon taco (nom)
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Tebu Gan
Capital Acquisitions LLC The-Office
2009
|
Posted - 2016.04.25 19:46:00 -
[84] - Quote
Thaddeus Reynolds wrote: "...Basically our most important focus for this game is to kinda scale back a little bit on the MMO Ambition and deliver a really hardcore competitive shooter with great performance, great second to second, minute to minute gameplay..." He said scale back, not remove...the demo didn't have customization for the same reason most convention first look demos of games don't have their customization systems fully accessible, you want to move people through quickly, so that more of them can get their hands on the product...you wouldn't want people spending 20-30 minutes through character creation and class customization before actually stepping into gameplay in that context
"...it is more about giving you a lot of options to try out and play with, and then focusing on your specialization and we're really focused on having a kind of "generic race" in the beginning so you don't have the make the choice an Amarr or Caldari, you could actually play and learn, and then expand into factional specializations"
We almost have this now with MLT equipment, but I foresee Upwell (or some other middle of the road entity, maybe Mordu's Legion) to be making a set of fairly generic equipment that does
As for the "No one should feel weak out of the gate"...That is True in any shooter with a matchmaking engine. It probably means that whatever form of leveling that gets implemented won't be as steep as it is currently for progression? Or progression will be in the form of sidegrades rather than straight upgrades. A shooter should be fundamentally about skill, even a properly balanced (Which Destiny is not, another thing destiny is not: Fun) MMO Shooter, not massive advantages to steamroll newer players.
Everything described there is exactly how it's done in COD.
You have a list of weapons, equipment, ect. Said stuff is locked behind a "leveling system" of sorts. As you progress, you unlock a little more at a time. And everyone has the exact same access to the same stuff.
One might be able to call this MMO progression, but it would be in a VERY limited sense. When they say "scale back MMO" they are talking about basically removing all traces of the character development.
Probably a good step in the end as you will never have a huge player base with the way dust's system was done, but as I said lobby shooters are a dime a dozen. There's a lot of competition out there. They are going to have to go a lot further than simply making another lobby shooter. To early to tell but I think they have most def given us the basic structure.
And we need not look any further than COD. (which isn't a bad thing, I've said myself they should focus more on the Shooter side and not so much the MMO) We will just have to wait and see what they do to distinguish themselves from all the other games out there. |
Heimdallr69
Negative-Feedback.
7182
|
Posted - 2016.04.25 20:09:00 -
[85] - Quote
Just keep the ttk..insta deaths are boring..ttk will always separate CCP from the rest..everyone else is moving towards the 1 shot from any gun |
KA24DERT
TeamPlayers Negative-Feedback
1130
|
Posted - 2016.04.26 02:16:00 -
[86] - Quote
Heimdallr69 wrote:Just keep the ttk..insta deaths are boring..ttk will always separate CCP from the rest..everyone else is moving towards the 1 shot from any gun The worst trend in FPS games ever.
The transition of FPS games from the days of Doom till now is a story of the dumbing down of a whole genre.
It's almost like playing a real guitar vs playing Guitar Hero.
FPS games today are basically L1R1 Hero.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
64
|
Posted - 2016.04.26 02:22:00 -
[87] - Quote
For those of you whining about no mmo aspects or whatever, what mmo aspects did dust even have? As far as i can tell the only mmoish thing about it were corps, which were basically big guilds or clans.
Which Faction am I loyal to, you ask. The real question is, which one is paying the most?
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1373
|
Posted - 2016.04.26 03:20:00 -
[88] - Quote
I don't like the word interchangeable weapons.
Weapons should be racial with traits just like it is now in dust and eve.
Interchangeable sounds like non of the guns will be racial and you'll have minmatar suits running around with rail rifles and amarr suits running around with combat rifles because there's no racial bonuses for guns now.
Lasers should be strongest on amarr, Hybrids should be strongest on gal and cal, Projectiles should be strongest on minmatar.
Not mix and match like its pick 10 in cod
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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