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Ripley Riley
Incorruptibles
13763
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Posted - 2016.04.21 21:08:00 -
[31] - Quote
Breakin Stuff wrote:When, precisely, do you believe the development on this game began. My reliable sources tell me that development began on Monday, which makes this demo all the more impressive.
#PortDust514
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12917
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Posted - 2016.04.21 21:09:00 -
[32] - Quote
Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. Which is, by my understanding, exactly what Rattati & Team have delivered. What better place to start than with solid fundamentals? Imagine if they'd delivered the inverse. A playable demo at FanFest rich with MMO elements but with Planetary Conquest's frames-per-second. Would we all be super excited? Or would we be asking Rattati & Team to focus squaring away the fundamentals?
DAMN YOU NOTHI FOR DENYING ME AN OPPORTUNITY TO BE AN ARGUMENTATIVE ASS!!!
Yes, I am a Goon. No, I don't care about your spacepolitik.
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7th Son 7
Hakuna Matatah Inc
1573
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Posted - 2016.04.21 21:10:00 -
[33] - Quote
Breakin Stuff wrote:Murder Medic wrote:Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at. Stop drinking the coolaid. When, precisely, do you believe the development on this game began, and please do tell me exactly what's been going on then, oh wise one. 1/10
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12917
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Posted - 2016.04.21 21:10:00 -
[34] - Quote
Ripley Riley wrote:Breakin Stuff wrote:When, precisely, do you believe the development on this game began. My reliable sources tell me that development began on Monday, which makes this demo all the more impressive.
We have a leak.
I will kill everyone who could have told you now.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Heimdallr69
Negative-Feedback.
6980
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Posted - 2016.04.21 21:11:00 -
[35] - Quote
Breakin Stuff wrote:Murder Medic wrote:Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at. Stop drinking the coolaid. When, precisely, do you believe the development on this game began, and please do tell me exactly what's been going on then, oh wise one. 1/10 Some people are counting since FF14 which makes since but this is more than a name change so they started from the ground up I just wish they woulda done that in 14..now we're 2 years behind
All in all it looks good and I want it..ill be playing SKYRIM/Witcher 3 and other games if I can find good ones in the meantime |
One Eyed King
Nos Nothi
15124
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Posted - 2016.04.21 21:12:00 -
[36] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. Which is, by my understanding, exactly what Rattati & Team have delivered. What better place to start than with solid fundamentals? Imagine if they'd delivered the inverse. A playable demo at FanFest rich with MMO elements but with Planetary Conquest's frames-per-second. Would we all be super excited? Or would we be asking Rattati & Team to focus squaring away the fundamentals? DAMN YOU NOTHI FOR DENYING ME AN OPPORTUNITY TO BE AN ARGUMENTATIVE ASS!!! Since when did you need permission?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12917
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Posted - 2016.04.21 21:12:00 -
[37] - Quote
7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that.
Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced.
How much work do you think can be completed on a complex FPS in a single year?
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12917
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Posted - 2016.04.21 21:16:00 -
[38] - Quote
Heimdallr69 wrote: Some people are counting since FF14 which makes since but this is more than a name change so they started from the ground up I just wish they woulda done that in 14..now we're 2 years behind
All in all it looks good and I want it..ill be playing SKYRIM/Witcher 3 and other games if I can find good ones in the meantime
the people counting since FF2014 are being argumentative twits who are trying to stoke the forum with rage. Too late, we're all bitter sh*ts here.
And we can all wish that they'd wised up right at 2014 and got the ball rolling. Would have been amazing. Not what happened. What we have now is a demo showing core gameplay mechanics and how the combat is intended to flow. This is nowhere near the final version of the game. This is a "jump in, shoot mans, jump out so the next guy can play" demo.
This is not the alpha, not the beta, this is the pre-alpha playable demonstration kit.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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7th Son 7
Hakuna Matatah Inc
1573
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Posted - 2016.04.21 21:18:00 -
[39] - Quote
Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year?
With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Ripley Riley
Incorruptibles
13765
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Posted - 2016.04.21 21:21:00 -
[40] - Quote
7th Son 7 wrote:I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Try to keep in mind that these expo demos usually have lines of players wanting to try out the game. They are engineered to be drop in drop out deals. They won't have all the dropsuit tuning, FW planning, skill decisions that a full game will have.
CCP made this demo so there isn't some douche taking 20 minutes optimizing his PG/CPU instead of playing the damn game.
#PortDust514
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12919
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Posted - 2016.04.21 21:22:00 -
[41] - Quote
7th Son 7 wrote:Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year? With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Quit smoking crack and using that "Four year beta" Bullsh*t.
You sound more idiotic than I could ever accuse you of when you try that childish tack with me.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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7th Son 7
Hakuna Matatah Inc
1575
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Posted - 2016.04.21 21:37:00 -
[42] - Quote
Breakin Stuff wrote:7th Son 7 wrote:Breakin Stuff wrote:7th Son 7 wrote:
Hopefully it was a little over a year ago right after they heavily monetized Dust and then went silent.
For sake of argument, we'll go with that. Also go with: Old game engine scrapped completely, Legion (which was based on the DUST code) scrapped entirely, art assets are obviously re-introduced. How much work do you think can be completed on a complex FPS in a single year? With a four year beta? I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Quit smoking crack and using that "Four year beta" Bullsh*t. You sound more idiotic than I could ever accuse you of when you try that childish tack with me.
STFU and start going to your court mandated Anger Management classes. How am I out of line stating that CCP has had years of feedback from players and that they should have a solid grasp on the direction that they want to take Dust? By the way CPM's are completly pointless in Dust.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Heimdallr69
Negative-Feedback.
6982
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Posted - 2016.04.21 21:48:00 -
[43] - Quote
Ripley Riley wrote:7th Son 7 wrote:I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Try to keep in mind that these expo demos usually have lines of players wanting to try out the game. They are engineered to be drop in drop out deals. They won't have all the dropsuit tuning, FW planning, skill decisions that a full game will have. CCP made this demo so there isn't some douche taking 20 minutes optimizing his PG/CPU instead of playing the damn game. Who was that who said he'd just sit there and look through all the gear and stuff instead of playing? Good move by CCP that guy woulda ruined everyone's fun |
Takahiro Kashuken
Red Star.
4702
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Posted - 2016.04.21 22:21:00 -
[44] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
How long have they had to work on that demo?
It is barebones 6v6 COD arena game with anything intresting took out and dumbed down.
Classes is the 1st point, classes dumb any game down by restricting choice and loadouts.
Also giving everyone everything from the get go, boring, i like to earn stuff and not have it given on a silver platter.
They had Legion build up and running which looked better complete with a burning tree in which i could hang myself.
Seriously what about just porting DUST over to UE4 and just limiting the demo to the bio facility or any small installation for the core mechanics test, why start over again with stuff that is not needed.
DUST even in its state had alot going for it and alot done inside it.
Closed Beta looked better than that demo.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Lord Vahzz
210
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Posted - 2016.04.21 22:24:00 -
[45] - Quote
My ass is hurt and you can't ******* stop me, i am unstoppable, hurt of ass ******* stop no.
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12937
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Posted - 2016.04.22 00:05:00 -
[46] - Quote
7th Son 7 wrote:
STFU and start going to your court mandated Anger Management classes. How am I out of line stating that CCP has had years of feedback from players and that they should have a solid grasp on the direction that they want to take Dust? By the way CPM's are completly pointless in Dust.
My anger management coach told me I should punch people in the face more.
Four years of beta is deceptive and petulant.
I never said you were out of line, I said the tack was idiotic and gets no value acknowledgement from me.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
400
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Posted - 2016.04.22 00:17:00 -
[47] - Quote
Well, nova looks decent in graphics and much sharper in gunplay, maybe if they had shown a trailer saying "hey we are proud to show you the culmination of our experiences and work from dust and legion, bla bla bla sandbox bla bla bla and do a little Q&A" alongside the demo the reception could have been better, at least in these forums where we are as happy as stabbing a 3-legged puppy, i hope we get a planetside-ish map with combined arms and asimetrical gameplay or pve where we can be like bounty hunters or something, still pretty happy with what i have seen
We speak the dragon's language of flame and fury, together we shall weave a tale of destruction without equal...
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
400
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Posted - 2016.04.22 00:23:00 -
[48] - Quote
Quote:The nuts and bolts of Project Nova are that it's a free-to-play first-person shooter for the PC. What we saw was a six-on-six fray, but +ürnason explains that was only to satisfy space restrictions at a convention; it's going to be 16 versus 16 instead. CCP also makes a point to emphasize that it's aiming for an "uncompromised 60 frames per second" for rigs with the right specs.
Project Nova is set to have three main classes -- light, medium, and heavy -- but there's a lot of customization beyond that. In all actuality, branching class trees mean that there are 32 different roles. Sentinel, Vanguard, Support, Assault, Infiltrator, and Sharpshooter are the six easily identifiable ones. It gets more specialized from there, with loadouts able to mix and match weapons freely.
I believe that these classes are just for the demo, instead for the full game it will be the same as dust, 3 different classes of dropsuits, light medium and heavy, and the roles would be the specialized dropsuits, let see what else we discover in the next days.
We speak the dragon's language of flame and fury, together we shall weave a tale of destruction without equal...
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DiablosMajora
406
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Posted - 2016.04.22 00:26:00 -
[49] - Quote
Bitter Forum Dweller wrote:Classes restrict me REEEEEEEEEEEEEEEEEEEE It's not like we had "classes" categorized in the following way: Light - Scout Medium - Assault, Logistics Heavy - Commando, Sentinel
You'll be given your "class" gear in each of your normal loadouts and the ability to customize how you wish with progression.
Prepare your angus
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Derpty Derp
Dead Man's Game
1388
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Posted - 2016.04.22 01:06:00 -
[50] - Quote
7th Son 7 wrote: STFU and start going to your court mandated Anger Management classes. How am I out of line stating that CCP has had years of feedback from players and that they should have a solid grasp on the direction that they want to take Dust? By the way CPM's are completly pointless in Dust.
Yeah... That feedback wasn't "all over the place" at all, was it?
People can't even agree on what to do with the redzone after 4 years! |
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Joseph Ridgeson
WarRavens Imperium Eden
4429
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Posted - 2016.04.22 02:40:00 -
[51] - Quote
Derpty Derp wrote: People can't even agree on what to do with the redzone after 4 years! Longer than 4 years, pal.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Maken Tosch
DUST University Ivy League
13263
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Posted - 2016.04.22 03:22:00 -
[52] - Quote
Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
Not really. The map is actually new from the looks of it. It's located inside a Chimera Fighter Carrier.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
13263
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Posted - 2016.04.22 03:27:00 -
[53] - Quote
Heimdallr69 wrote:Ripley Riley wrote:7th Son 7 wrote:I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Try to keep in mind that these expo demos usually have lines of players wanting to try out the game. They are engineered to be drop in drop out deals. They won't have all the dropsuit tuning, FW planning, skill decisions that a full game will have. CCP made this demo so there isn't some douche taking 20 minutes optimizing his PG/CPU instead of playing the damn game. Who was that who said he'd just sit there and look through all the gear and stuff instead of playing? Good move by CCP that guy woulda ruined everyone's fun
I once went to a Super Smash Bros. for WiiU Tournament and found that the majority of the time players wasted hours creating their silly names and overly specialized control schemes just before a match starts even though they had time to do that hours again when everyone had time to practice.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Lord Vahzz
238
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Posted - 2016.04.22 03:33:00 -
[54] - Quote
Maken Tosch wrote:Heimdallr69 wrote:Ripley Riley wrote:7th Son 7 wrote:I was hoping to see the demo demonstrate a little more of what makes me come back to Dust again and again, but I will attempt to remain positive. Try to keep in mind that these expo demos usually have lines of players wanting to try out the game. They are engineered to be drop in drop out deals. They won't have all the dropsuit tuning, FW planning, skill decisions that a full game will have. CCP made this demo so there isn't some douche taking 20 minutes optimizing his PG/CPU instead of playing the damn game. Who was that who said he'd just sit there and look through all the gear and stuff instead of playing? Good move by CCP that guy woulda ruined everyone's fun I once went to a Super Smash Bros. for WiiU Tournament and found that the majority of the time players wasted hours creating their silly names and overly specialized control schemes just before a match starts even though they had time to do that hours again when everyone had time to practice. The Tournament got dragged on for extra hours because of it. That is why I play Melee, and go to Melee tournies
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
846
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Posted - 2016.04.22 04:16:00 -
[55] - Quote
Breakin Stuff wrote:Murder Medic wrote:Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at. Stop drinking the coolaid. When, precisely, do you believe the development on this game began, and please do tell me exactly what's been going on then, oh wise one. 1/10 Honestly I think development began about a month ago.
My gripe is that the primary bulk of development has been gone for over a year, devs have been pulled away to make phone games and chase the VR dream. Really I'm not even mad about the footage, I'm mad about the continuation of lack of information and news of moving backwards instead of forwards.
Trust me, if anyone understands that CCP has to take baby steps, it's me.
Just something about CCP and this project (DUST) that get a rise out of me. As I say in my rant, this game deserves an actual commitment from CCP. It deserves to be a primary focus, not some little side project to chip away at over the years. I'm just disenfranchised at this point and I'm sure it's entirely my fault but seeing Hilmar and Ratatti's body language in the announcements coupled with the news of baby steps starting at CoD style gameplay just triggered me.
My bad, oh wise one.
My first impressions of Project Nova
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Marston VC
SVER True Blood RUST415
1700
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Posted - 2016.04.22 04:19:00 -
[56] - Quote
http://www.destructoid.com/ccp-s-new-first-person-shooter-on-pc-aims-to-get-right-what-dust-514-didn-t-356861.phtml?utm_source=dlvr.it&utm_medium=twitter
This interview with the executive producer made me feel a lot better about the game. It does raise some other concerns. But I really think that the game is going to be heading in the right direction.
Marston VC, STB Director
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Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6358
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Posted - 2016.04.22 04:20:00 -
[57] - Quote
Titus Stryker wrote:In the interview after the presentation, it was alluded to that this new UE4 FPS would be a simplified version of DUST with the focus being on shooting mechanics and "second to second, minute to minute gameplay" and less on MMO aspects...
We all want better shooting and gameplay but we also WANT the MMO aspects
CCP will never fully nail the shooting mechanics. They simply don't get it. The MMO aspect was the only valuable selling point and they are crippling it due to CCP Z and his bogus statistics on why people didn't enjoy Dust. He believes they didnt understand the game, in reality they played it for five minutes, saw it played like hot garbage, and never bothered to learn anything more about it as a result.
This is a positive and endearing message brought to you by Himi.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
846
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Posted - 2016.04.22 04:29:00 -
[58] - Quote
I can't buy their interviews anymore, I just need to keep my distance like I have been lol. But I'm sure I won't, I'll be pissing you all off on the forums per usual, unless they take away dropships / vehicles in general in which case I might actually drift off into the sun.
I always overact with this game. It's basically my thing.
My first impressions of Project Nova
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Cat Merc
Negative-Feedback. Negative-Feedback
19846
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Posted - 2016.04.22 05:34:00 -
[59] - Quote
Monkey MAC wrote:Titus Stryker wrote:Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
That part is less concerns as my understanding is they are going from UE3 to UE4 ... that is difficult and takes a while to do, at least that is my limited knowledge of how game programming/coding works. It was no simple feat to have this in the updated engine (which is where it needs to be). Hah Hah Hah , sorry. Ue4 can automatically upscale Ue3 assets, not difficult at all. CCP was using a Frankenstein version of UE3. We don't know how easy it is to transfer assets between the games.
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19846
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Posted - 2016.04.22 05:35:00 -
[60] - Quote
Titus Stryker wrote:Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
That part is less concerns as my understanding is they are going from UE3 to UE4 ... that is difficult and takes a while to do, at least that is my limited knowledge of how game programming/coding works. It was no simple feat to have this in the updated engine (which is where it needs to be). Also, we don't really know how much they've done.
Just because there's one map in the demo doesn't mean that's the only map, that's just a silly thing to even consider.
Easy PC building guide
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