Thaddeus Reynolds
Dead Man's Game Preatoriani
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Posted - 2016.04.22 22:20:00 -
[1] - Quote
Tebu Gan wrote:Ripley Riley wrote:Tebu Gan wrote:True to early to tell, yet it's quite clear they are removing all MMO aspects. "Quite clear"? You get "quite clear" from a pre-alpha demo made specifically for a convention? You are a wizard. Project NovaCheck it. Also a few from PC world and other gaming new sites. Basically Call of Duty BO3 class system. And a key point that was made, "Nobody will feel weak out the gate". IE, no leveling system. Take destiny and COD. Ones an MMO shooter the other a straight up shooter. Nova will be the latter.
"...Basically our most important focus for this game is to kinda scale back a little bit on the MMO Ambition and deliver a really hardcore competitive shooter with great performance, great second to second, minute to minute gameplay..." He said scale back, not remove...the demo didn't have customization for the same reason most convention first look demos of games don't have their customization systems fully accessible, you want to move people through quickly, so that more of them can get their hands on the product...you wouldn't want people spending 20-30 minutes through character creation and class customization before actually stepping into gameplay in that context
"...it is more about giving you a lot of options to try out and play with, and then focusing on your specialization and we're really focused on having a kind of "generic race" in the beginning so you don't have the make the choice an Amarr or Caldari, you could actually play and learn, and then expand into factional specializations"
We almost have this now with MLT equipment, but I foresee Upwell (or some other middle of the road entity, maybe Mordu's Legion) to be making a set of fairly generic equipment that does
As for the "No one should feel weak out of the gate"...That is True in any shooter with a matchmaking engine. It probably means that whatever form of leveling that gets implemented won't be as steep as it is currently for progression? Or progression will be in the form of sidegrades rather than straight upgrades. A shooter should be fundamentally about skill, even a properly balanced (Which Destiny is not, another thing destiny is not: Fun) MMO Shooter, not massive advantages to steamroll newer players.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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