Tebu Gan
Capital Acquisitions LLC The-Office
2008
|
Posted - 2016.04.22 17:33:00 -
[1] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
True to early to tell, yet it's quite clear they are removing all MMO aspects.
I've always said Dust 514 was a shooter first, MMO second. But the MMO aspect is what gave it a unique flavor unlike other MMO shooters out there.
And the fact remains, shooters are a dime a dozen. What are they going to do to set themselves apart from the other well established titles. I for one am really not intrigued by the game in the least bit (true though there is not enough information there to tell).
Dust 514 was very appealing due to the MMO side. Yet to often it clashed and didn't mesh well in my book. Time will tell, but honestly I'm not interested in "just a shooter". More like a hit it and quit it style of game. |
Tebu Gan
Capital Acquisitions LLC The-Office
2009
|
Posted - 2016.04.22 21:04:00 -
[2] - Quote
Ripley Riley wrote:Tebu Gan wrote:True to early to tell, yet it's quite clear they are removing all MMO aspects. "Quite clear"? You get "quite clear" from a pre-alpha demo made specifically for a convention? You are a wizard.
Project Nova
Check it. Also a few from PC world and other gaming new sites.
Basically Call of Duty BO3 class system.
And a key point that was made, "Nobody will feel weak out the gate". IE, no leveling system. Take destiny and COD. Ones an MMO shooter the other a straight up shooter.
Nova will be the latter. |
Tebu Gan
Capital Acquisitions LLC The-Office
2009
|
Posted - 2016.04.25 19:46:00 -
[3] - Quote
Thaddeus Reynolds wrote: "...Basically our most important focus for this game is to kinda scale back a little bit on the MMO Ambition and deliver a really hardcore competitive shooter with great performance, great second to second, minute to minute gameplay..." He said scale back, not remove...the demo didn't have customization for the same reason most convention first look demos of games don't have their customization systems fully accessible, you want to move people through quickly, so that more of them can get their hands on the product...you wouldn't want people spending 20-30 minutes through character creation and class customization before actually stepping into gameplay in that context
"...it is more about giving you a lot of options to try out and play with, and then focusing on your specialization and we're really focused on having a kind of "generic race" in the beginning so you don't have the make the choice an Amarr or Caldari, you could actually play and learn, and then expand into factional specializations"
We almost have this now with MLT equipment, but I foresee Upwell (or some other middle of the road entity, maybe Mordu's Legion) to be making a set of fairly generic equipment that does
As for the "No one should feel weak out of the gate"...That is True in any shooter with a matchmaking engine. It probably means that whatever form of leveling that gets implemented won't be as steep as it is currently for progression? Or progression will be in the form of sidegrades rather than straight upgrades. A shooter should be fundamentally about skill, even a properly balanced (Which Destiny is not, another thing destiny is not: Fun) MMO Shooter, not massive advantages to steamroll newer players.
Everything described there is exactly how it's done in COD.
You have a list of weapons, equipment, ect. Said stuff is locked behind a "leveling system" of sorts. As you progress, you unlock a little more at a time. And everyone has the exact same access to the same stuff.
One might be able to call this MMO progression, but it would be in a VERY limited sense. When they say "scale back MMO" they are talking about basically removing all traces of the character development.
Probably a good step in the end as you will never have a huge player base with the way dust's system was done, but as I said lobby shooters are a dime a dozen. There's a lot of competition out there. They are going to have to go a lot further than simply making another lobby shooter. To early to tell but I think they have most def given us the basic structure.
And we need not look any further than COD. (which isn't a bad thing, I've said myself they should focus more on the Shooter side and not so much the MMO) We will just have to wait and see what they do to distinguish themselves from all the other games out there. |