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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11227
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Posted - 2016.04.21 13:53:00 -
[1] - Quote
Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Darth-Carbonite GIO
Random Gunz The-Office
3833
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Posted - 2016.04.21 13:57:00 -
[2] - Quote
Indeed, well said.
Curious what we're doing? Click DEV POSTS at the top of the page
Why does everyone fellatiate darth?! -Aeon Amadi
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
818
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Posted - 2016.04.21 13:57:00 -
[3] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at.
Stop drinking the coolaid.
Music Video: Farewell DUST
Turns out DUST was the DUST killer
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Titus Stryker
Ancient Exiles. Bleeding Sun Conglomerate
490
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Posted - 2016.04.21 13:57:00 -
[4] - Quote
In the interview after the presentation, it was alluded to that this new UE4 FPS would be a simplified version of DUST with the focus being on shooting mechanics and "second to second, minute to minute gameplay" and less on MMO aspects...
We all want better shooting and gameplay but we also WANT the MMO aspects
Twitch &
YouTube
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Aikuchi Tomaru
Subdreddit
2944
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Posted - 2016.04.21 13:58:00 -
[5] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
Because they didn't say a word about them intending to get back all the MMO stuff. They said turned back on MMO, focus on Arena shooter gameplay.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Alena Asakura
Rogue Clones Yulai Federation
832
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Posted - 2016.04.21 13:59:00 -
[6] - Quote
Darth-Carbonite GIO wrote:Indeed, well said. I really do think you should stop doing the cheerleader bit. You're losing credibility. |
Monkey MAC
Rough Riders..
3730
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Posted - 2016.04.21 13:59:00 -
[7] - Quote
1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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LOOKMOM NOHANDS
904
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Posted - 2016.04.21 13:59:00 -
[8] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
From the things that Rattati and Frame talked about in the interview after the opening ceremonies.
"Less MMO aspects"
"Skill tree less like Eve and less confusing" |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
820
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Posted - 2016.04.21 14:00:00 -
[9] - Quote
It's CoD 514
DOUBLE KILL!!
Music Video: Farewell DUST
Turns out DUST was the DUST killer
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LOOKMOM NOHANDS
904
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Posted - 2016.04.21 14:01:00 -
[10] - Quote
Basically the theme of everything that was said in the after interview was "less"
Now that I think about it Rattati was awful nervous seeming in the interview and even outright said he was scared at one point. |
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Joseph Ridgeson
WarRavens Imperium Eden
4408
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Posted - 2016.04.21 14:01:00 -
[11] - Quote
People are worried it will just be flat out lobby shooter with no customization aspects. The term "scaled down MMO" is kind of worrying if you were still playing DUST for the 'promise' of big scale battles, holding alliances, or even just obtaining some kind of material that capsuleers would want in return for weapons, equipment, vehicles, or cash money.
DUST wasn't and isn't a good game but the ideas and concepts there were amazing. Even just building your own suit added a fair amount of complexity. Vehicles that you owned rather than found on the map. That wasn't your team's tank, that was MY tank or YOUR tank.
Sure, they only mentioned it February but the intention of "DUST's spiritual successor" has at least been kicked around since, well, Rouge Wedding. Sure, Nova is NotLegion but if it isn't Legion and Legion was supposed to be DUST 2.0 on PC, does that mean that Nova is NOT DUST 2.0 and just a totally different concept?
People are afraid the game will move away from that and it is possible that might happen. I personally think it is a bit too early to tell. I think anyone saying the game is a 6v6 game in tight corridors is assuming a bit too much based on the demo. Will the actual game be totally different than the demo? Probably but when the ideas of DUST were not immediately put out in front, it is reasonable that people could be worried.
Me? Call me nervous but not exactly building myself a bomb shelter and loading it up with pornography and poptarts.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Titus Stryker
Ancient Exiles. Bleeding Sun Conglomerate
497
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Posted - 2016.04.21 14:03:00 -
[12] - Quote
Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
That part is less concerns as my understanding is they are going from UE3 to UE4 ... that is difficult and takes a while to do, at least that is my limited knowledge of how game programming/coding works. It was no simple feat to have this in the updated engine (which is where it needs to be).
Twitch &
YouTube
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Titus Stryker
Ancient Exiles. Bleeding Sun Conglomerate
497
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Posted - 2016.04.21 14:03:00 -
[13] - Quote
LOOKMOM NOHANDS wrote:Basically the theme of everything that was said in the after interview was "less"
Now that I think about it Rattati was awful nervous seeming in the interview and even outright said he was scared at one point. He did look "off"
Twitch &
YouTube
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maybe deadcatz
Serris Inc
2663
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Posted - 2016.04.21 14:04:00 -
[14] - Quote
Keep up the salt. Ive almost made a rock out of it. Especially you alena.
Am ded.
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Monkey MAC
Rough Riders..
3730
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Posted - 2016.04.21 14:06:00 -
[15] - Quote
Titus Stryker wrote:Monkey MAC wrote:1) Rattati Confirmation 2) Given the amount of reused assets it's taken them 2 months to make 1 map (also using old assets)
That part is less concerns as my understanding is they are going from UE3 to UE4 ... that is difficult and takes a while to do, at least that is my limited knowledge of how game programming/coding works. It was no simple feat to have this in the updated engine (which is where it needs to be). Hah Hah Hah , sorry. Ue4 can automatically upscale Ue3 assets, not difficult at all.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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SuperMido
Osmon Surveillance Caldari State
144
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Posted - 2016.04.21 14:06:00 -
[16] - Quote
Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
Where is the DISLIKE button??.. |
Alena Asakura
Rogue Clones Yulai Federation
832
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Posted - 2016.04.21 14:07:00 -
[17] - Quote
maybe deadcatz wrote:Keep up the salt. Ive almost made a rock out of it. Especially you alena. I just REALLY hate being lied to. |
Heimdallr69
Negative-Feedback.
6963
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Posted - 2016.04.21 14:07:00 -
[18] - Quote
So why'd they give up on legion? They could have been working on this since rogue Wedding but chose not to so I'm assuming I missed something? They obviously new dust was gonna be shutdown since 2014 |
Stupid Blueberry
The Parallax II Hypersleep Dialogues
1287
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Posted - 2016.04.21 14:07:00 -
[19] - Quote
You guys aren't going to scare them off with your whiny bullshit. It's pre-alpha for god's sake. Shut the **** up. You are not going to kill another game. Shut. Up.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Orbital Laser S is hot.
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DiablosMajora
390
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Posted - 2016.04.21 14:08:00 -
[20] - Quote
Joseph Ridgeson wrote:People are worried it will just be flat out lobby shooter with no customization aspects. The term "scaled down MMO" is kind of worrying if you were still playing DUST for the 'promise' of big scale battles, holding alliances, or even just obtaining some kind of material that capsuleers would want in return for weapons, equipment, vehicles, or cash money.
DUST wasn't and isn't a good game but the ideas and concepts there were amazing. Even just building your own suit added a fair amount of complexity. Vehicles that you owned rather than found on the map. That wasn't your team's tank, that was MY tank or YOUR tank.
Sure, they only mentioned it February but the intention of "DUST's spiritual successor" has at least been kicked around since, well, Rouge Wedding. Sure, Nova is NotLegion but if it isn't Legion and Legion was supposed to be DUST 2.0 on PC, does that mean that Nova is NOT DUST 2.0 and just a totally different concept?
People are afraid the game will move away from that and it is possible that might happen. I personally think it is a bit too early to tell. I think anyone saying the game is a 6v6 game in tight corridors is assuming a bit too much based on the demo. Will the actual game be totally different than the demo? Probably but when the ideas of DUST were not immediately put out in front, it is reasonable that people could be worried.
Me? Call me nervous but not exactly building myself a bomb shelter and loading it up with pornography and poptarts. This^ If there could be some kind of confirmation from devs to allay some of these fears I think we would all be much happier
Prepare your angus
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Stupid Blueberry
The Parallax II Hypersleep Dialogues
1289
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Posted - 2016.04.21 14:08:00 -
[21] - Quote
Heimdallr69 wrote:So why'd they give up on legion? They could have been working on this since rogue Wedding but chose not to so I'm assuming I missed something? They obviously new dust was gonna be shutdown since 2014
They ****** up and thought using the ****** code from dust as a base for legion would be a good idea for whatever reason. Thankfully something got them to not do that.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Orbital Laser S is hot.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
816
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Posted - 2016.04.21 15:07:00 -
[22] - Quote
.....Broken hearts, so fast? Project Nova is nowhere near its development stage yet, so we haven't really seen anything to judge.
But,... ugh, even if there was enough to see, we were warned. Rattati warned us. Don't look forward to "Dust on PC" From my own perspective of playing on a game console for roughly 2 decades, and playing Dust for nearly 3 years... Dust 514 needed the "barbarian", "raw", "ultra-focused" combat-mindedness that Console gamers grew up with in their games for years. No matter how "graphically fast" the PC software could get, PC gameplay has always been smooth, laid-back combat (remember the old Star Trek fps games on PC? Like that. Picard and Geordi CALMLY trotting around shooting Ferengi players in hallways).
Dust 514 tried to merge TWO different minded players (PC players calculating in spaceships---Console players butchering clone-meat on a surface)...both needing each other to win something. That psychology of players can't be reproduced with everyone playing their respective game on PC. The visceral experience of the butchering-game, really needed a Console. No matter how much PC devs scoff and spit on the concept, I always thought CCP's attempt to do this thing on a Console (PS3, Xbox, ANY console), was the right thing to try.
How can you expect something as elaborate as what Dust was developing into, to make grow on PC next to an EVE game that has players vested in assets for 10 years? Any game on PC would have to be "Light", like Valkarie, or Gunjack. Exciting enough to give some New Eden feeling, but gentle enough not to rock the boat and start knocking EVE Online capsuleers off their possessions and districts.
Maybe Dust 514 was WAY far ahead of its time, and can't exist without the same hardware separation from Eve Online that many designers kept saying was its weakness. Maybe being on a Console platform, WAS Dust's greatest opportunity for success. I don't know. I'm an office girl, not a game dev.
I'm not really expecting the "Nova" to develop into anything too Dust-elaborate and Dust-deep. No, it's not dumbed down. But it probably NEEDS to stay as lightweight as Valkarie. Promote through the ranks, shoot stuff you see in front of you, and swap out some modules on your guns to change their performance. That's pretty much all that Valkarie does, right?
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Derpty Derp
Dead Man's Game
1385
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Posted - 2016.04.21 15:21:00 -
[23] - Quote
I love that people have been shouting about how they've had so much "time" to prep something for this fanfest... All I ever got was they'd been playing around with assets to see what they could do... Hence a few screenshots of rehashed assets being displayed.
It's also logical to think they maybe noticed how bad promising the "world" and delivering less went, which is why this seems like such a massive undersell.
Not one to take CCP's side, but good god people, give them a break. It takes a long time to make something, yeah they have a few assets, but they're working on a new engine and trying to improve the gameplay basics.
I'm not saying it will be great, but it's definitely not going to be great before they've even started... Also if you rush them, it will definitely be bad.
So chill out, dismount their leg and wait until they do have something. |
Ghunn Smoke
Isuuaya Tactical Caldari State
0
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Posted - 2016.04.21 15:24:00 -
[24] - Quote
Joseph Ridgeson wrote: DUST wasn't and isn't a good game but the ideas and concepts there were amazing.
I for one , have to take issue with this statement because it's simply not true .
How it's treated and the hardware as well as the code has a lot to do with the performance and I'm sure that most of you already know this .
The game is and was a great game , you wouldn't have people so passionate about a game that's not great if that was the case ( you yourself wouldn't be here I'm sure ) now , if the game was sold to say a team like Rockstar , I'm sure you would see a noticeable improvement but for all purposes it just seemed like CCP tested this project , didn't expect the response that it received from said project and just didn't know what to do with it from there to the point that it just became a hassle because the steps just wasn't well thought out from the beginning or maybe they were and the changing of the guard caused the games downfall but to me this game .... Dust 514 is the best shooter on the market even in it's current unstable state .
It just needed the love that it just didn't receive that would have helped the game to grow and flourish . |
Adipem Nothi
Nos Nothi
19358
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Posted - 2016.04.21 15:37:00 -
[25] - Quote
Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. Which is, by my understanding, exactly what Rattati & Team have delivered. What better place to start than with solid fundamentals?
Imagine if they'd delivered the inverse. A playable demo at FanFest rich with MMO elements but with Planetary Conquest's frames-per-second. Would we all be super excited? Or would we be asking Rattati & Team to first focus squaring away the fundamentals before focusing on moar MMO content?
Dropsuit Usage Rates
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xxwhitedevilxx M
Maphia Clan Corporation
3742
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Posted - 2016.04.21 15:41:00 -
[26] - Quote
Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. My understanding is that Rattati & Team have delivered exactly that. What better place to start than with solid fundamentals?
Which is absolutely true. But, you know, when you hear "moving away from MMO aspects" they're not talking about the "demo", they're talking about the whole project. That's why there are people (me included) that think this new game is going to be an FPS Arena, which is not a bad thing if you like the genre, but if you played Dust and if you played Eve you probably want something different than that.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Adipem Nothi
Nos Nothi
19358
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Posted - 2016.04.21 15:49:00 -
[27] - Quote
xxwhitedevilxx M wrote:Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. My understanding is that Rattati & Team have delivered exactly that. What better place to start than with solid fundamentals? Which is absolutely true. But, you know, when you hear "moving away from MMO aspects" they're not talking about the "demo", they're talking about the whole project. That's why there are people (me included) that think this new game is going to be an FPS Arena, which is not a bad thing if you like the genre, but if you played Dust and if you played Eve you probably want something different than that. We've no reason to believe that CCP is trying to develop Space CoD. Why would they do that?
My takeaway from Rattati's interview was that the team's current and primary focus is on solid gameplay. So what if they aren't focusing on MMO elements at this stage? These can be added ... later.
I say we get off their backs and let them do it right this time. Mechanics first. MMO later.
Dropsuit Usage Rates
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xxwhitedevilxx M
Maphia Clan Corporation
3743
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Posted - 2016.04.21 15:58:00 -
[28] - Quote
Adipem Nothi wrote:xxwhitedevilxx M wrote:Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. My understanding is that Rattati & Team have delivered exactly that. What better place to start than with solid fundamentals? Which is absolutely true. But, you know, when you hear "moving away from MMO aspects" they're not talking about the "demo", they're talking about the whole project. That's why there are people (me included) that think this new game is going to be an FPS Arena, which is not a bad thing if you like the genre, but if you played Dust and if you played Eve you probably want something different than that. We've no reason to believe that CCP is trying to develop Space CoD. Why would they do that? My takeaway from Rattati's interview was that the team's current and primary focus is on solid gameplay. So what if they aren't focusing on MMO elements at this stage? These can be added ... later. I say we get off their back and let them do it right this time. Mechanics first. MMO later.
I genuinely hope you're right, but the fact is that if you are going to make an MMOFPS you don't think about one thing and then on the other one. You will always need to keep in mind the fact that the game will be an MMO, even before the design process.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Alena Asakura
Rogue Clones Yulai Federation
847
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Posted - 2016.04.21 21:03:00 -
[29] - Quote
Adipem Nothi wrote:xxwhitedevilxx M wrote:Adipem Nothi wrote:Titus Stryker wrote: We all want ... we also WANT ...
We all want lots of things. But for a shooter, we need solid fundamental mechanics. My understanding is that Rattati & Team have delivered exactly that. What better place to start than with solid fundamentals? Which is absolutely true. But, you know, when you hear "moving away from MMO aspects" they're not talking about the "demo", they're talking about the whole project. That's why there are people (me included) that think this new game is going to be an FPS Arena, which is not a bad thing if you like the genre, but if you played Dust and if you played Eve you probably want something different than that. We've no reason to believe that CCP is trying to develop Space CoD. Why would they do that? My takeaway from Rattati's interview was that the team's current and primary focus is on solid gameplay. So what if they aren't focusing on MMO elements at this stage? These can be added ... later. I say we get off their backs and let them do it right this time. Mechanics first. MMO later. Here we go again. You can't put the MMO aspects into it without designing them in from the start. Even right down to the database design, the MMO aspects have to be part of the original design of the product. If you focus on getting the gameplay right, then decide to put in the MMO, you have to redesign it from scratch.
No, they're not going to easily put the MMO aspects back in, if ever, and even if they did, the time involved would be such I will have been long gone by then. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12915
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Posted - 2016.04.21 21:05:00 -
[30] - Quote
Murder Medic wrote:Aero Yassavi wrote:Seriously? Did I miss something? The game was only first talked about in February. They have a demo at Fan Fest, it's not anywhere near the final product. It's simply a showcase of how the game looks and performs. All the mechanics and such you guys want can still come, it just doesn't fit into an early demo very well
They've had FAR more than enough time to make something worthwile to show, instead we get a pretty, gutted dumbed down version of the game to look at. Stop drinking the coolaid.
When, precisely, do you believe the development on this game began, and please do tell me exactly what's been going on then, oh wise one.
1/10
Yes, I am a Goon. No, I don't care about your spacepolitik.
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