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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.27 08:22:00 -
[1] - Quote
Please Bring Back Wobbling HUD. The previous build had it, why remove it. At least put it as an option. |
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NikNak ZombieWhack
31
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Posted - 2012.06.27 08:31:00 -
[2] - Quote
Totally agree with this. It serves no purpose and is 100% aesthetic, but I loved it. Made me feel like I was looking through my helmet with an electronic HUD overlay in it's visor |
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Asher Night
Villore Sec Ops Gallente Federation
79
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Posted - 2012.06.27 08:41:00 -
[3] - Quote
Templar Two wrote:Please Bring Back Wobbling HUD. The Previous build had it, why remove it. At least put it as an option.
It should definitely be an OPTION to use or not. |
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Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.27 09:26:00 -
[4] - Quote
Yup I liked it. Would like it as an option at least. I would also like some other animations added to it as well since the helmet is closed and you can't see inside so it's either see through metal or it's a screen you are looking through. I would like it to have some minor glitches when your shot, just a line that goes through it or something nothing to over the top and impairing just something to show the electronics got jarred a little. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.27 11:28:00 -
[5] - Quote
I don't it's difficult to bring it back again, plus as NikNak said wobbling HID add immersion because it feels like a part of your helmet.
Also I think we should be able to set how much our own HUD wobbles: Crysis 2 had this option and I found it extremely useful. |
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NikNak ZombieWhack
31
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Posted - 2012.06.27 16:13:00 -
[6] - Quote
Templar Two wrote:Crysis 2 had this...
Dude, I set that to max and left it that way. I loved that feature -- I thought it was so cool |
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Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
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Posted - 2012.06.27 17:32:00 -
[7] - Quote
I didn't experience this, and I'm kinda glad. It seems like one of those things that would make me nauseous to look at for any length of time. I'm all for it as an option, but please don't force it. |
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.06.27 20:15:00 -
[8] - Quote
I like the wobbling effect. Just like Ironman. |
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Lilianna Sentinel
Bragian Order Amarr Empire
295
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Posted - 2012.06.27 21:05:00 -
[9] - Quote
It's most likely coming back. |
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Asher Night
Villore Sec Ops Gallente Federation
79
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Posted - 2012.06.28 00:48:00 -
[10] - Quote
Nick Phantom wrote:Yup I liked it. Would like it as an option at least. I would also like some other animations added to it as well since the helmet is closed and you can't see inside so it's either see through metal or it's a screen you are looking through. I would like it to have some minor glitches when your shot, just a line that goes through it or something nothing to over the top and impairing just something to show the electronics got jarred a little.
I hate the idea of it glitching out while you are shot. If it's an option sure go ahead and add it. I don't care if it's in the game as long as I can choose not to use it. It doesn't make sense for your helmet to glitch out by being shot in your toe, so I really hope they don't force this. If it glitches it should only be when your suit has taken so much damage or if you've been shot in the head.
*Interesting fact: As I said before, I'm in the military and the people I've spoken to who have been shot say they didn't even realize it or that everything got way, way clearer. Like their vision turned HD. Not all bloody like CoD or Killzone. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.28 06:34:00 -
[11] - Quote
Cobalt Monkey wrote:I didn't experience this, and I'm kinda glad. It seems like one of those things that would make me nauseous to look at for any length of time. I'm all for it as an option, but please don't force it.
Sure pal. I want to be an option because I know not everyone likes this kind of things for the HUD.
Asher & Nick
I agree with Ahsher glitching HUD with every shot is too much but it could be nice to have the HUD glitching or become intermittent, when the HP is at critical level: at 1-5% HP the HUD glitches a bit but when shields & armor, regenerate, then HUD goes back to normal as some sort of full reboot. I have seen glitching HUD & interference done very well in War For Cybertron and also in Cryis 2.
It could be a nice touch. |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.06.28 07:34:00 -
[12] - Quote
Asher Night wrote:[quote=Nick Phantom] *Interesting fact: As I said before, I'm in the military and the people I've spoken to who have been shot say they didn't even realize it or that everything got way, way clearer. Like their vision turned HD. Not all bloody like CoD or Killzone.
Thats the adrenaline and your body preparing the flight or fight response.
I've often noticed my self that when you cut your self deeply with a knife for instance you won't notice or feel it at all for a while, I have never been shot but I'd think it's the same response. Or like my brother who is a carpenter and had an accident with a sand grinder (industrial one that weighs a ton) and had the fat on his palm whisked away in a second; he was just "oops, odd my palm is missing a piece but it doesn't hurt at all" but I can assure you he almost fainted the next day when he woke up.
Can't confirm the HD part as I have a case of feeling nausea shortly after the pain registers and I see the blood flowing, I even get the chills and speckled vision which usually indicate a shock but I guess that's just from seeing my own blood and wound not the pain it self. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.06.28 07:57:00 -
[13] - Quote
TiMeSpLiT--TeR wrote:I like the wobbling effect. Just like Ironman.
Honestly, they should take a good look at the HUD in the iron man movies. A few clever tweaks to the HUD could really add a lot to the immersion. |
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Zalifer Nakamoda
Subdreddit Test Alliance Please Ignore
56
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Posted - 2012.06.28 08:55:00 -
[14] - Quote
MY IMMERSIONS!
+1 I want this back. |
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Zylawys
Osmon Surveillance Caldari State
5
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Posted - 2012.06.29 21:38:00 -
[15] - Quote
+1 I think they should bring it back |
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Rue Hadra
31
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Posted - 2012.06.29 22:07:00 -
[16] - Quote
I haven't seen this effect, but it definitely sounds like something I would like!
I love detail's like this that add to the aesthetic elements of a game. You should really FEEL like you are looking through the helmet |
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Ares Webber
Crux Special Tasks Group Gallente Federation
15
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Posted - 2012.06.29 22:44:00 -
[17] - Quote
Oh yeah, bring it back :P |
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Xaero 514
Villore Sec Ops Gallente Federation
324
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Posted - 2012.06.29 23:27:00 -
[18] - Quote
Xaero says.... 'Bring back the wobble!' |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.06.30 06:09:00 -
[19] - Quote
Rue Hadra wrote:I haven't seen this effect, but it definitely sounds like something I would like!
I love detail's like this that add to the aesthetic elements of a game. You should really FEEL like you are looking through the helmet
You can see how Wobbling HUD looked like here
It would also be nice to have more version of the HUD: I would pay to have a very cool HUD ;) |
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Cal Predine
StarKnight Security
37
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Posted - 2012.06.30 07:52:00 -
[20] - Quote
I'm all behind this feature being available - anything which can increase immersion is great by me (I was there, it was real ). I agree with other posters that it makes sense for it to be optional, though - I like the "camera shake" feature in EVE, but have to turn that off after a while due to its nausea-promoting effects.
And if HUD faults can give more feedback about receiving fire and dropsuit condition, especially if it can do so without making things harder and simply accelerating your demise, I figure that increases immersion and improves the interface at the same time. Double win! Can I be the only one who thinks that the tiny "tings" of bullet strikes don't really convey the urgency that SOMEONE IS TRYING TO KILL ME!!!! 
EDIT - just remembered an example of a game that got the "under fire" feedback pretty much spot on - America's Army. The sound of bullets zipping past was really unnerving. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.01 06:20:00 -
[21] - Quote
Well I am happy to see that I am not he only one that loves these kind of aesthetic touches. |
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Ile Faded
Crux Special Tasks Group Gallente Federation
17
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Posted - 2012.07.01 06:42:00 -
[22] - Quote
Its like the pull down on iPhone, you know you've reached the top or bottom of the page but you just pull it down further to watch it bounce back. There is no logical reason why it should be that way, besides it looks cool.
So what I'm saying is, I totally agree, the UI was way cooler last build. |
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Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 08:27:00 -
[23] - Quote
I hate to pull the trailer into this, but the presentation there was much better than what I've seen so far. The UI seems way too static and lifeless. I'd like to see elements that haven't changed go away to get rid of clutter and only return when something changes. I'd like to see some movement, though technically it shouldn't since your helmet should be fully secured to your HEAD. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.02 09:29:00 -
[24] - Quote
^^^ Speaking of UI, I made a thread that might interest you. Go here. |
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Enkouyami HornedWolf
34
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Posted - 2012.07.02 12:08:00 -
[25] - Quote
Oh yes! That was a great aesthetic feature the increased my level of immersion in this game. I was always feeling that something was missing when 2.0 hit. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.03 20:12:00 -
[26] - Quote
I believe it would not be difficult to bring it back. Beside the stance indicator the HUD is identical so minimum tweaks are needed. |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.07 06:16:00 -
[27] - Quote
CCP a word on this. |
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Tanis Jumes
Villore Sec Ops Gallente Federation
42
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Posted - 2012.07.07 06:18:00 -
[28] - Quote
Yeah, moving HUD would make it seem soooooo much more appealing. |
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Velvet Overkill
104
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Posted - 2012.07.08 11:39:00 -
[29] - Quote
Velvet Overkill misses dearly the devastatingly pleasing effects of the simple wobbling HUD. |
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Necrotizer Bloodmist
5
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Posted - 2012.08.13 01:52:00 -
[30] - Quote
Bring it back please |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.14 12:51:00 -
[31] - Quote
Seriously, why was it removed? |
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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.14 18:23:00 -
[32] - Quote
CCP said to me they are bringing it back.
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Velvet Overkill
104
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Posted - 2012.08.29 21:22:00 -
[33] - Quote
Templar Two wrote:CCP said to me they are bringing it back.
But when? |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.16 06:29:00 -
[34] - Quote
Still not back... hopefully next build? |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.16 12:38:00 -
[35] - Quote
Agreed. HUD bounce greatly enhances the feeling of immersion. It would be greatly helped by having sound for footsteps, of course. |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.17 17:05:00 -
[36] - Quote
The bounce did create a little more immersion, but i was just under the impression that my helmet was loose. The last patch just tightened it up so it fits now  |
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Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2012.10.19 12:37:00 -
[37] - Quote
Lilianna Sentinel wrote:It's most likely coming back. Hope so too m8y |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.22 20:34:00 -
[38] - Quote
Pretty pretty please? |
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Ares Webber
Crux Special Tasks Group Gallente Federation
15
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Posted - 2012.11.22 20:45:00 -
[39] - Quote
Bring it back...
That's all  |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.24 03:35:00 -
[40] - Quote
I WAAAAANT! |
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Nfurtado77
Onslaught Inc
1
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Posted - 2013.01.24 04:31:00 -
[41] - Quote
CCP bring it back!!! |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.26 17:33:00 -
[42] - Quote
Nfurtado77 wrote:CCP bring it back!!!
What he said! |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.28 03:33:00 -
[43] - Quote
Cool feature was cool |
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2013.01.28 06:32:00 -
[44] - Quote
Here's a video of the EVE Fanfest 2012: DUST Keynote showing Wobbling HUD in action. I skipped the beginning to quickly show the awesomeness that is Wobbling HUD. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.28 18:53:00 -
[45] - Quote
This was a nice immersive feature. |
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2013.01.28 22:47:00 -
[46] - Quote
Have to agree anything that makes you feel like your a person looking into a visor not just a camera floating along, this could be expanded on there should be some sort of input besides red outline to suggest your getting shot, i know sometimes in reality getting shot or deaply cut wont hurt until later but that is when its a flesh wound getting hit with armour on is a different story entirly some seem to think you wont feel it with armour on the hit of the bullet is spread over greater area
The only issue i can see with having such a thing as optional is what if having it off offers a advantage someone wants to play more realisticly but could be getting penalised for it everyone should be under the same rules. this could be resolved by having the extra system inplace have extra sencory bonuses that alerts you to goings on such as extra hit feed back |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.30 08:52:00 -
[47] - Quote
Jealous of Crysis games now, they have wobbling HUD. |
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2013.02.08 05:03:00 -
[48] - Quote
Why was this even removed? |
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Sete Clifton
PSU GHOST SYNDICATE
67
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Posted - 2013.02.08 07:41:00 -
[49] - Quote
Please bring it back. These types of flourishes help with the immersion factor and keep it from looking dull.
I actually also like the look of the map portion of the HUD in that video. The squareness of it balances out the round health and ammo parts. Whereas now everything is round and all just sort of looks the same. |
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.08 08:23:00 -
[50] - Quote
I want their map/radar window, not this POS little blue 80's aircraft radar. i like the little satellite top-down feed. looks badass and gives a reference point for map orientation. |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.08 11:01:00 -
[51] - Quote
+1 to it being optional. Should not be forced upon people who don't want it. |
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