Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 08:22:00 -
[1] - Quote
Please Bring Back Wobbling HUD. The previous build had it, why remove it. At least put it as an option. |
![NikNak ZombieWhack NikNak ZombieWhack](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
NikNak ZombieWhack
31
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 08:31:00 -
[2] - Quote
Totally agree with this. It serves no purpose and is 100% aesthetic, but I loved it. Made me feel like I was looking through my helmet with an electronic HUD overlay in it's visor |
![Asher Night Asher Night](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Asher Night
Villore Sec Ops Gallente Federation
79
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 08:41:00 -
[3] - Quote
Templar Two wrote:Please Bring Back Wobbling HUD. The Previous build had it, why remove it. At least put it as an option.
It should definitely be an OPTION to use or not. |
![Nick Phantom Nick Phantom](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Nick Phantom
Villore Sec Ops Gallente Federation
91
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 09:26:00 -
[4] - Quote
Yup I liked it. Would like it as an option at least. I would also like some other animations added to it as well since the helmet is closed and you can't see inside so it's either see through metal or it's a screen you are looking through. I would like it to have some minor glitches when your shot, just a line that goes through it or something nothing to over the top and impairing just something to show the electronics got jarred a little. |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 11:28:00 -
[5] - Quote
I don't it's difficult to bring it back again, plus as NikNak said wobbling HID add immersion because it feels like a part of your helmet.
Also I think we should be able to set how much our own HUD wobbles: Crysis 2 had this option and I found it extremely useful. |
![NikNak ZombieWhack NikNak ZombieWhack](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
NikNak ZombieWhack
31
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 16:13:00 -
[6] - Quote
Templar Two wrote:Crysis 2 had this...
Dude, I set that to max and left it that way. I loved that feature -- I thought it was so cool |
![Cobalt Monkey Cobalt Monkey](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 17:32:00 -
[7] - Quote
I didn't experience this, and I'm kinda glad. It seems like one of those things that would make me nauseous to look at for any length of time. I'm all for it as an option, but please don't force it. |
![TiMeSpLiT--TeR TiMeSpLiT--TeR](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 20:15:00 -
[8] - Quote
I like the wobbling effect. Just like Ironman. |
![Lilianna Sentinel Lilianna Sentinel](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Lilianna Sentinel
Bragian Order Amarr Empire
295
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.27 21:05:00 -
[9] - Quote
It's most likely coming back. |
![Asher Night Asher Night](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Asher Night
Villore Sec Ops Gallente Federation
79
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.28 00:48:00 -
[10] - Quote
Nick Phantom wrote:Yup I liked it. Would like it as an option at least. I would also like some other animations added to it as well since the helmet is closed and you can't see inside so it's either see through metal or it's a screen you are looking through. I would like it to have some minor glitches when your shot, just a line that goes through it or something nothing to over the top and impairing just something to show the electronics got jarred a little.
I hate the idea of it glitching out while you are shot. If it's an option sure go ahead and add it. I don't care if it's in the game as long as I can choose not to use it. It doesn't make sense for your helmet to glitch out by being shot in your toe, so I really hope they don't force this. If it glitches it should only be when your suit has taken so much damage or if you've been shot in the head.
*Interesting fact: As I said before, I'm in the military and the people I've spoken to who have been shot say they didn't even realize it or that everything got way, way clearer. Like their vision turned HD. Not all bloody like CoD or Killzone. |
|
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.28 06:34:00 -
[11] - Quote
Cobalt Monkey wrote:I didn't experience this, and I'm kinda glad. It seems like one of those things that would make me nauseous to look at for any length of time. I'm all for it as an option, but please don't force it.
Sure pal. I want to be an option because I know not everyone likes this kind of things for the HUD.
Asher & Nick
I agree with Ahsher glitching HUD with every shot is too much but it could be nice to have the HUD glitching or become intermittent, when the HP is at critical level: at 1-5% HP the HUD glitches a bit but when shields & armor, regenerate, then HUD goes back to normal as some sort of full reboot. I have seen glitching HUD & interference done very well in War For Cybertron and also in Cryis 2.
It could be a nice touch. |
![carl von oppenheimer carl von oppenheimer](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.28 07:34:00 -
[12] - Quote
Asher Night wrote:[quote=Nick Phantom] *Interesting fact: As I said before, I'm in the military and the people I've spoken to who have been shot say they didn't even realize it or that everything got way, way clearer. Like their vision turned HD. Not all bloody like CoD or Killzone.
Thats the adrenaline and your body preparing the flight or fight response.
I've often noticed my self that when you cut your self deeply with a knife for instance you won't notice or feel it at all for a while, I have never been shot but I'd think it's the same response. Or like my brother who is a carpenter and had an accident with a sand grinder (industrial one that weighs a ton) and had the fat on his palm whisked away in a second; he was just "oops, odd my palm is missing a piece but it doesn't hurt at all" but I can assure you he almost fainted the next day when he woke up.
Can't confirm the HD part as I have a case of feeling nausea shortly after the pain registers and I see the blood flowing, I even get the chills and speckled vision which usually indicate a shock but I guess that's just from seeing my own blood and wound not the pain it self. |
![Baal Roo Baal Roo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Baal Roo
Subdreddit Test Alliance Please Ignore
811
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.28 07:57:00 -
[13] - Quote
TiMeSpLiT--TeR wrote:I like the wobbling effect. Just like Ironman.
Honestly, they should take a good look at the HUD in the iron man movies. A few clever tweaks to the HUD could really add a lot to the immersion. |
![Zalifer Nakamoda Zalifer Nakamoda](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Zalifer Nakamoda
Subdreddit Test Alliance Please Ignore
56
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.28 08:55:00 -
[14] - Quote
MY IMMERSIONS!
+1 I want this back. |
![Zylawys Zylawys](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Zylawys
Osmon Surveillance Caldari State
5
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.29 21:38:00 -
[15] - Quote
+1 I think they should bring it back |
![Rue Hadra Rue Hadra](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Rue Hadra
31
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.29 22:07:00 -
[16] - Quote
I haven't seen this effect, but it definitely sounds like something I would like!
I love detail's like this that add to the aesthetic elements of a game. You should really FEEL like you are looking through the helmet |
![Ares Webber Ares Webber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Ares Webber
Crux Special Tasks Group Gallente Federation
15
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.29 22:44:00 -
[17] - Quote
Oh yeah, bring it back :P |
![Xaero 514 Xaero 514](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Xaero 514
Villore Sec Ops Gallente Federation
324
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.29 23:27:00 -
[18] - Quote
Xaero says.... 'Bring back the wobble!' |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.30 06:09:00 -
[19] - Quote
Rue Hadra wrote:I haven't seen this effect, but it definitely sounds like something I would like!
I love detail's like this that add to the aesthetic elements of a game. You should really FEEL like you are looking through the helmet
You can see how Wobbling HUD looked like here
It would also be nice to have more version of the HUD: I would pay to have a very cool HUD ;) |
![Cal Predine Cal Predine](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cal Predine
StarKnight Security
37
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.06.30 07:52:00 -
[20] - Quote
I'm all behind this feature being available - anything which can increase immersion is great by me (I was there, it was real ). I agree with other posters that it makes sense for it to be optional, though - I like the "camera shake" feature in EVE, but have to turn that off after a while due to its nausea-promoting effects.
And if HUD faults can give more feedback about receiving fire and dropsuit condition, especially if it can do so without making things harder and simply accelerating your demise, I figure that increases immersion and improves the interface at the same time. Double win! Can I be the only one who thinks that the tiny "tings" of bullet strikes don't really convey the urgency that SOMEONE IS TRYING TO KILL ME!!!! ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
EDIT - just remembered an example of a game that got the "under fire" feedback pretty much spot on - America's Army. The sound of bullets zipping past was really unnerving. |
|
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.01 06:20:00 -
[21] - Quote
Well I am happy to see that I am not he only one that loves these kind of aesthetic touches. |
![Ile Faded Ile Faded](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Ile Faded
Crux Special Tasks Group Gallente Federation
17
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.01 06:42:00 -
[22] - Quote
Its like the pull down on iPhone, you know you've reached the top or bottom of the page but you just pull it down further to watch it bounce back. There is no logical reason why it should be that way, besides it looks cool.
So what I'm saying is, I totally agree, the UI was way cooler last build. |
![Freyar Tarkin Freyar Tarkin](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.01 08:27:00 -
[23] - Quote
I hate to pull the trailer into this, but the presentation there was much better than what I've seen so far. The UI seems way too static and lifeless. I'd like to see elements that haven't changed go away to get rid of clutter and only return when something changes. I'd like to see some movement, though technically it shouldn't since your helmet should be fully secured to your HEAD. |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.02 09:29:00 -
[24] - Quote
^^^ Speaking of UI, I made a thread that might interest you. Go here. |
![Enkouyami HornedWolf Enkouyami HornedWolf](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Enkouyami HornedWolf
34
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.02 12:08:00 -
[25] - Quote
Oh yes! That was a great aesthetic feature the increased my level of immersion in this game. I was always feeling that something was missing when 2.0 hit. |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.03 20:12:00 -
[26] - Quote
I believe it would not be difficult to bring it back. Beside the stance indicator the HUD is identical so minimum tweaks are needed. |
![Templar Two Templar Two](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Templar Two
Villore Sec Ops Gallente Federation
459
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.07 06:16:00 -
[27] - Quote
CCP a word on this. |
![Tanis Jumes Tanis Jumes](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Tanis Jumes
Villore Sec Ops Gallente Federation
42
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.07 06:18:00 -
[28] - Quote
Yeah, moving HUD would make it seem soooooo much more appealing. |
![Velvet Overkill Velvet Overkill](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Velvet Overkill
104
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.07.08 11:39:00 -
[29] - Quote
Velvet Overkill misses dearly the devastatingly pleasing effects of the simple wobbling HUD. |
![Necrotizer Bloodmist Necrotizer Bloodmist](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Necrotizer Bloodmist
5
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2012.08.13 01:52:00 -
[30] - Quote
Bring it back please |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |