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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 22:14:00 -
[1] - Quote
Yes I know the excuse, "It's a new game." That only goes so far when you use the same assets and same core concept.
Skill points and ISK make sense to ignore, we need a good reset there. But what about other stuff?
1) Character names. I'd say all existing Dust character names need to be reserved up until a few months after Dust PC's launch. 2) Loyalty ranks. Not necessarily in the same form as now, but assuming CCP does something similar then absolutely. 3) Faction standings. If Faction Warfare is still a thing, and it should be, then definitely transfer that. Even if it's a different system, try to put the equivalent standing earned. 4) Skins. I'm damn sure will have the same dropsuit models. There'd be an outrage if we didn't. So why not transfer the skins? 5) Character creation date. If you link your account to your psn account then why not use that creation date for fun?
Everything else I understand. But stuff like this is simple enough and shouldn't interfere at all.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Juno Tristan
Obscure Reference
1
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Posted - 2016.02.03 22:19:00 -
[2] - Quote
Faction standings would be good, too much grinding otherwise
All BPOs turned into skins and transferred across
That model tank on my coffee table
ADS Ramming Revenge!
Plasma Cannon Rampage
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2016.02.03 22:28:00 -
[3] - Quote
+1
The one place it gets fuzzy is skins because they could be purchased for isk with player trading...
What i believe CCP should do but it might not be realistic is have some sort of new loyalty ranks not AURUM ranks and just is come up with some sort of formula to calculate how much work and effort we put into the previous and payout equivalent to that.
Like the concept of Aurum ranks in it's self is pretty good small bonuses 1-15% for playing the game is nice. But it makes it totally stupid when 95% of the contribution to it is money and 5% is playing the game.
Anyways. If i could say start the new dust 514 PC game with 10% bonus to SP and ISK per contract completed i would be content with it.
I stop playing video games, I don't "retire"
Buying dead and inactive corporations
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Alena Asakura
Caldari Logistics Reserve
366
|
Posted - 2016.02.03 22:28:00 -
[4] - Quote
Aero Yassavi wrote:Yes I know the excuse, "It's a new game." That only goes so far when you use the same assets and same core concept.
Skill points and ISK make sense to ignore, we need a good reset there. But what about other stuff?
1) Character names. I'd say all existing Dust character names need to be reserved up until a few months after Dust PC's launch. 2) Loyalty ranks. Not necessarily in the same form as now, but assuming CCP does something similar then absolutely. 3) Faction standings. If Faction Warfare is still a thing, and it should be, then definitely transfer that. Even if it's a different system, try to put the equivalent standing earned. 4) Skins. I'm damn sure will have the same dropsuit models. There'd be an outrage if we didn't. So why not transfer the skins? 5) Character creation date. If you link your account to your psn account then why not use that creation date for fun?
Everything else I understand. But stuff like this is simple enough and shouldn't interfere at all. I personally don't want to see anything transferred at all. I want to see EvE accounts and their pilots, be able to train and play in this new game, whatever it is.
But if we have the ability to play our old characters in the new game, I'd like to see the character, their name, and all their ISK, SP and WP accumulated over the course of their Dust days transferred to the new game. Then we can reskill as we wish. Treat it like a free skill reset. But of course, it won't be free - there will be a monthly charge to play, if it's anything like EvE. There is the capacity to keep it F2P, but I don't know that has proven a good direction for it on the PS3 - what makes them think it would be any better on the PC?
I would like to see them go to a monthly subscription actually. I think that would be a much better option, more in line with the rest of the EvE Universe and in keeping with my idea of EvE characters being able to play as well. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2016.02.03 22:36:00 -
[5] - Quote
Viktor Hadah Jr wrote:+1
The one place it gets fuzzy is skins because they could be purchased for isk with player trading...
What i believe CCP should do but it might not be realistic is have some sort of new loyalty ranks not AURUM ranks and just is come up with some sort of formula to calculate how much work and effort we put into the previous and payout equivalent to that.
Like the concept of Aurum ranks in it's self is pretty good small bonuses 1-15% for playing the game is nice. But it makes it totally stupid when 95% of the contribution to it is money and 5% is playing the game.
Anyways. If i could say start the new dust 514 PC game with 10% bonus to SP and ISK per contract completed i would be content with it. Skins aren't really game changers though. Yeah you cloud technically sell them for isk in the new game but eh. Maybe bind them to the account if there's a big concern.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.02.03 22:37:00 -
[6] - Quote
What would make sense is SP, aur, and all bpos.
Isk and assets should start fresh. That's and the SP for all vets should net be returned till after x time.
Or of they do t pass over our SP, then atleast x SO to begin with for example all vets get 30m sp.
Aside from that, aur boosters, skins, bpos, all that type of stuff should be passed over to new game.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 61m SP
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sir RAVEN WING
Corrosive Synergy RUST415
5
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Posted - 2016.02.03 22:39:00 -
[7] - Quote
I do not have a PC strong enough, sadly.
Although, I would love to port my character (And active threads to be honest) over to the new place.
I would also love to play with a character creator.
Feel the Bern
Bernie Sanders 2016
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2016.02.03 22:40:00 -
[8] - Quote
Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression.
Everything has to come to an end, sometime.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 22:42:00 -
[9] - Quote
Lightning35 Delta514 wrote:What would make sense is SP, aur, and all bpos.
Isk and assets should start fresh. That's and the SP for all vets should net be returned till after x time.
Or of they do t pass over our SP, then atleast x SO to begin with for example all vets get 30m sp.
Aside from that, aur boosters, skins, bpos, all that type of stuff should be passed over to new game. Skill points should definitely not transfer. For one, we have no clue what the me skill system will look like but I'm sure it won't be a 1:1 conversion. Also they have been giving away SP like crazy to help keep get the funds to keep the dream alive. It was a good call, but we definitely need a reset in that regards.
Similarly Aurum will give too much of an advantage. You bought it and used it already, let's just leave it at that.
And lastly, BPOs. BPOs are the plague and take away the biggest differentiator this game has. Let's just aloud that all together. A skin replacement perhaps.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 22:45:00 -
[10] - Quote
Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that.
Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
|
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2016.02.03 22:49:00 -
[11] - Quote
Aero Yassavi wrote:Lightning35 Delta514 wrote:What would make sense is SP, aur, and all bpos.
Isk and assets should start fresh. That's and the SP for all vets should net be returned till after x time.
Or of they do t pass over our SP, then atleast x SO to begin with for example all vets get 30m sp.
Aside from that, aur boosters, skins, bpos, all that type of stuff should be passed over to new game. Skill points should definitely not transfer. For one, we have no clue what the me skill system will look like but I'm sure it won't be a 1:1 conversion. Also they have been giving away SP like crazy to help keep get the funds to keep the dream alive. It was a good call, but we definitely need a reset in that regards. Similarly Aurum will give too much of an advantage. You bought it and used it already, let's just leave it at that. And lastly, BPOs. BPOs are the plague and take away the biggest differentiator this game has. Let's just aloud that all together. A skin replacement perhaps.
What you are essentially advocating is a complete loss of all the effort and investment that people have poured into this game.
I can understand the arguments against ISK. It simply wouldn't integrate into the EVE economy, although honestly DUST quantities of ISK are relatively negligible.
SP, on the other hand, is a direct measure of people's investment into the game. 'Giving away SP like crazy' is not even close to accurate. If people paid money to accelerate their SP gain, so what? It means they poured their love and money into the game.
SP doesn't have to transfer at a 1:1 ratio, or anything even near. But it would be a final, grave insult to the DUST community to tell them that everything they've worked for and paid for over the past few years has been completely erased, and say 'you get a cosmetic skin and that's all you get'.
Everything has to come to an end, sometime.
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LOOKMOM NOHANDS
564
|
Posted - 2016.02.03 22:54:00 -
[12] - Quote
Aero Yassavi wrote:Yes I know the excuse, "It's a new game." That only goes so far when you use the same assets and same core concept.
Skill points and ISK make sense to ignore, we need a good reset there. But what about other stuff?
1) Character names. I'd say all existing Dust character names need to be reserved up until a few months after Dust PC's launch. 2) Loyalty ranks. Not necessarily in the same form as now, but assuming CCP does something similar then absolutely. 3) Faction standings. If Faction Warfare is still a thing, and it should be, then definitely transfer that. Even if it's a different system, try to put the equivalent standing earned. 4) Skins. I'm damn sure will have the same dropsuit models. There'd be an outrage if we didn't. So why not transfer the skins? 5) Character creation date. If you link your account to your psn account then why not use that creation date for fun?
Everything else I understand. But stuff like this is simple enough and shouldn't interfere at all.
I think you pretty much pegged it.
Something tells me the tiered recognition rewards will just be a patch with your old loyalty rank on it to wear on your sleeve.
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Arkena Wyrnspire
Fatal Absolution
28
|
Posted - 2016.02.03 22:55:00 -
[13] - Quote
Aero Yassavi wrote: Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game.
Unless the balancing is completely screwed up and vets are somehow able to annihilate hundreds of players solo, this is not a concern.
The port has an effectively guaranteed playerbase of EVE vets who by far outnumber any token numbers of DUST vets trickling over.
If veterans being able to outperform newbies is a serious, game-killing concern, then that is a fundamental issue with the game that will not go away ever, regardless of whether or not you erase progress initially. What about a year later, when many people have a decent standard of progression? Will you erase progress again, to avoid scaring off the newbies?
Either the very existence of progression is a huge problem in the game design, or there is no problem with having older players amongst the new.
Everything has to come to an end, sometime.
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LOL KILLZ
LulKlz
617
|
Posted - 2016.02.03 23:00:00 -
[14] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Nobody else in this world will take one for the team and neither will I. If we don't get SP and BPO transfer I'm not playing the new game. Period.
HMG is my first love
SR my Sancha
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 23:03:00 -
[15] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote: Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game.
Unless the balancing is completely screwed up and vets are somehow able to annihilate hundreds of players solo, this is not a concern. The port has an effectively guaranteed playerbase of EVE vets who by far outnumber any token numbers of DUST vets trickling over. If veterans being able to outperform newbies is a serious, game-killing concern, then that is a fundamental issue with the game that will not go away ever, regardless of whether or not you erase progress initially. What about a year later, when many people have a decent standard of progression? Will you erase progress again, to avoid scaring off the newbies? Either the very existence of progression is a huge problem in the game design, or there is no problem with having older players amongst the new. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. This is, honestly, far more anti-newbie in general. Must you be forced to specialise your entire game career to do something? The only reason specialisation is 'no more' is because people have spent so long playing. If you were to start anew in DUST today you would discover that it takes months to get your first protosuit up to scratch, and at that point it's just that one and the key gear you took with it. To preserve this 'specialisation' throughout years and years of progression would mean that players are effectively locked into a tiny handful of playstyles. This is not a good design. The new game needs more than just Dust and EVE players. And the Dust vets are going to out preform the new players no matter what, but we don't need to give them am excuse, "Dust vets are wrecking because they got a head start!" It just creates unnecessary bad word of mouth that may turn away outsides.
I would say to recall every time a story pops up regarding EVE. "The most interesting game I'll never play." We need to win over those players, and we need them to feel like they're starting fresh like everyone else.
And I'm not saying you need to spend your whole career to do one thing, but it should definitely take more than a couple years to do everything.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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LOOKMOM NOHANDS
565
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Posted - 2016.02.03 23:05:00 -
[16] - Quote
By the time it is released everyone here will have long forgotten about CCP.
The "new game" is "very early" in development. Project Legion was playable tho on super high end rigs and never even saw the light of day. |
Alena Asakura
Caldari Logistics Reserve
369
|
Posted - 2016.02.03 23:06:00 -
[17] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Specialisation seems to have gone by the wayside to allow FOTM players to do whatever they like. I would also have liked to see more specialisation particularly stronger training prerequisites and bonuses, tied to racial lines, which wouldn't stop you doing whatever you like but would very much encourage people to specialise to "git gud" at whatever weapons they wanted to use.
I specialised anyway, because I recognise while it's a longer road, being specialised in certain suits, equipment and weapons makes you inherently better at their use than someone who just paid lots of money to get the AUR versions of them all. I am not a FOTM player in EvE not Dust and will never be. In EvE there are very real benefits to being specialised. You can still buy officer gear and officer fits can be hellishly expensive and they work, but you can get close to as good with just lots of diligent training and using T2 stuff, and for a lot less money. You just have to train for it, and that training SHOULD be rewarded with being as good as the FOTM players.
In Dust it's not. The lack of specialisation means I can train my heart out on specific suits weapons and fits and still not be really all that much better than someone using any weapon on any suit because that's what is best right now until CCP nerfs it. Even worse, if your favourite specialised suit and weapon IS the current FOTM and CCP nerfs the hell out of it, so the work you put into training it has just all been wasted. It's the same in EvE to an extent. My two favourite ships, the Tengu and the Drake were nerfed because they were FOTM and everyone thought they were therefore "too good". I sort of lost interest after that. I haven't been that much of an active player once they did that. I know I'm the minority, but CCP really does need to make sure they don't create games where lack of specialisation can be a valid strategy! |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
|
Posted - 2016.02.03 23:06:00 -
[18] - Quote
LOL KILLZ wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Nobody else in this world will take one for the team and neither will I. If we don't get SP and BPO transfer I'm not playing the new game. Period. You'd rather risk Dust PC getting a larger playerbase for your own person immediate gain? Ok.
Controversial again, but I imagine the people who would quit because of no SP transfer are far fewer than those we'd gain by starting everyone fresh. And more players benefits everyone, not just CCP's wallets.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Juno Tristan
Obscure Reference
1
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Posted - 2016.02.03 23:12:00 -
[19] - Quote
Someone said it on the biomassed podcast (sorry can't remember who) but the problem of not transferring SP on the basis that it gives existing players too much on on advantage is missing the bigger picture
The new game is being built on the PC so that it can take the test of time, well 6 months down the line you are going to have the same problem of OP veteran players
Therefore you need to build in from the start mechanisms to overcome or avoid this problem (meaningful progression yet allowing new players to still fill a role)
ADS Ramming Revenge!
Plasma Cannon Rampage
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Maxor haxor
Horizons' Edge
63
|
Posted - 2016.02.03 23:20:00 -
[20] - Quote
Inb4 someone says transfer skill points.... Oh wait. Son of a... I just want my snazzy dust514 skin or vanity items. I can agree to maybe boosters as a compensation but skill points? Isk? Fack no. What's the point of starting a new game in godmode? It'll get boring fast. Just gimmie a nice title that shows people that when I've killed them,I've killed many more several times over.
It is I! Maybe deadcatz!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 23:25:00 -
[21] - Quote
Juno Tristan wrote:Someone said it on the biomassed podcast (sorry can't remember who) but the problem of not transferring SP on the basis that it gives existing players too much on on advantage is missing the bigger picture
The new game is being built on the PC so that it can take the test of time, well 6 months down the line you are going to have the same problem of OP veteran players
Therefore you need to build in from the start mechanisms to overcome or avoid this problem (meaningful progression yet allowing new players to still fill a role) Easy counter argument. There's a huge difference between gaining players at launch and post launch.
A games launch is the one time opportunity to pull in as many players as possible. There will never be another moment in any games history that sees a similar influx of players. And these players are trying the game under the understanding that it has just launched. If they find out they're already behind on day 1, they'll leave in drones.
Post launch this expectation is not there at all. All players look for is good concurrent player numbers and healthy development, both of which are derived from the success of the launch.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Arkena Wyrnspire
Fatal Absolution
28
|
Posted - 2016.02.03 23:34:00 -
[22] - Quote
Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers.
Everything has to come to an end, sometime.
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Summa Militum
The Naughty Ninjas The-Office
2
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Posted - 2016.02.03 23:59:00 -
[23] - Quote
Aero Yassavi wrote:Lightning35 Delta514 wrote:What would make sense is SP, aur, and all bpos.
Isk and assets should start fresh. That's and the SP for all vets should net be returned till after x time.
Or of they do t pass over our SP, then atleast x SO to begin with for example all vets get 30m sp.
Aside from that, aur boosters, skins, bpos, all that type of stuff should be passed over to new game. Skill points should definitely not transfer. For one, we have no clue what the me skill system will look like but I'm sure it won't be a 1:1 conversion. Also they have been giving away SP like crazy to help keep get the funds to keep the dream alive. It was a good call, but we definitely need a reset in that regards. Similarly Aurum will give too much of an advantage. You bought it and used it already, let's just leave it at that. And lastly, BPOs. BPOs are the plague and take away the biggest differentiator this game has. Let's just aloud that all together. A skin replacement perhaps.
I will agree with you on the SP but I am bothered that I will be losing my 'Quafe' Assault Rifle and 'Quafe' Plasma Cannon.
I love my 'Quafe'.
Thukker is Love, Thukker is Life
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.04 00:18:00 -
[24] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand?
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Dried ShadowBeaver
Nos Nothi
281
|
Posted - 2016.02.04 00:49:00 -
[25] - Quote
I totally advocate a complete SP and ISK wipe.
Things went badly in DUST and the Grand Plan got messed up. Start again.
Lol @ the people who say they won't play if they don't get an SP transfer. You know you will.
Touch my beaver tail.
Go on.
Touch it.
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2016.02.04 00:57:00 -
[26] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand?
It's possible, honestly.
To have spent so much time on the promise of a persistent sandbox only to have everything torn away is no small blow.
Everything has to come to an end, sometime.
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Dried ShadowBeaver
Nos Nothi
281
|
Posted - 2016.02.04 00:59:00 -
[27] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:you really going to not play at all? Is this your line in the sand? It's possible, honestly. Even Ark knows he doesn't mean that.
Touch my beaver tail.
Go on.
Touch it.
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Duke Noobiam
The Dukes of Death
576
|
Posted - 2016.02.04 01:04:00 -
[28] - Quote
The biomassed podcast team did an episode where they discussed this about a month ago. They pretty much covered all the points and proposed interesting options.
Those who are interested in this topic should check out that particular podcast episode. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.04 02:08:00 -
[29] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand? It's possible, honestly. To have spent so much time on the promise of a persistent sandbox only to have everything torn away is no small blow. RonBurgundyidontbelieveyou.gif
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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BARAGAMOS
Kinsho Swords Caldari State
491
|
Posted - 2016.02.04 02:55:00 -
[30] - Quote
More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. |
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Immortal John Ripper
30
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Posted - 2016.02.04 02:57:00 -
[31] - Quote
forum likes. in the form of irl cash. $1 each. or just transfer the forum likes as is. either or.
ReversePyschology
Give me more likes.
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BARAGAMOS
Kinsho Swords Caldari State
492
|
Posted - 2016.02.04 03:00:00 -
[32] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers.
There is no player base. 2000-4000 people are not worth alienating 200,000. If you take out the third world players (who spend nothing on average) you have even less actual money spending players left. The PC world is full of bright NEW players with wallets that have disposable income and they will not come is they are already second class citizens from the launch. Put yourself in their shoes. Joining a game after release does not have the same expectations as when it releases. |
Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
|
Posted - 2016.02.04 03:08:00 -
[33] - Quote
BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. This is the Dust 514 forums and you should know already that knowledge and reason doesn't work well here .
That's why you see threads like this one and the bevy of port threads these past months , these people just don't understand truth or use their brains for actual thought , just speculation and a " give me " attitude .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
|
Living Rock 523
Intara Direct Action Caldari State
39
|
Posted - 2016.02.04 05:05:00 -
[34] - Quote
I must say I agree with Aero. SP/ISK/Assets should not transfer. If they do, meh, I personally don't care. But it makes far more sense to start fresh.
More importantly, CCP needs to figure out what exactly will transfer and or be rewarded to vets quick fast and in a hurry, and make it abundantly clear what those things are.
But it's still too early to know what could possibly tranfer? Then CCP should get on here, bluntly state skins and titles only, then take their time and figure out what else can transfer at their leisure, and only announce additions to transferable sh*t when they are 10,000% sure they can follow through with their claims and promises.
Already things are on track for more of the same- a pile of new info is dropped on the forums with enough holes and uncertainties to breed conspiracy and assumed information. The next step would normally be long periods of silence followed by posts saying basically "we don't know, we will see, maybe, nda, it's possible, when we know you will know".
Strike while the iron is hot CCP. Don't build the playerbase up to tear them down, tear them down to build them back up. For the love of Jebus learn from the past. |
Alena Asakura
Caldari Logistics Reserve
371
|
Posted - 2016.02.04 21:28:00 -
[35] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand? It's possible, honestly. To have spent so much time on the promise of a persistent sandbox only to have everything torn away is no small blow. I'm sort of with you on this one. I don't have the SP of long line players, and even the fact of losing the SP I do have is not comfortable with me. To have to start again is really not to my liking.
CCP has two ways of looking at this - it's a continuation of the Dust that has already been happening in the EvE universe, but now moved to PC, - or - it's a brand new game.
The continuation will keep the existing players that are willing to transition to PC and if it's any good, there will be new players that come to the party. CCP's lack of attention to the PS3 Dust is now clearly because they had decided some time ago to not waste any more resources on it, in favour of a better product on PC.
The brand new clean slate fresh start will bring in some new players, agreed, and will lose some of the existing players. It's arguable that it will bring in more new players than it loses. However, the TYPE of player that is going to STAY is the type of player we have now, the type that recognises the long term benefits of extensive grueling training that takes years. It would be better to keep the existing players we have complete with their already established skill base, than to try to build that again. We're only talking in the vicinity of 3 years at the most - that's nothing in the EvE universe. If anything, CCP should be adding new skills so that those that have already maxed out their current ones have something more to train. But to set everyone back to zero, I think is a regressive move. |
Alena Asakura
Caldari Logistics Reserve
371
|
Posted - 2016.02.04 21:31:00 -
[36] - Quote
BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. While I see your point, I view this from the long-term EvE universe viewpoint - starting from scratch again with a brand new game isn't in the spirit of EvE, so I advocate transferring skills. I only have about 6 months worth of SP on this character and even less on my Gallente alt, so it won't do me much harm to have them start from scratch, but it will do harm to the fact the EvE is all about the vast continuum of differences in skills that everyone has. Wiping that by starting again would remove that aspect for me. |
BARAGAMOS
Kinsho Swords Caldari State
506
|
Posted - 2016.02.04 21:34:00 -
[37] - Quote
Alena Asakura wrote:BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. While I see your point, I view this from the long-term EvE universe viewpoint - starting from scratch again with a brand new game isn't in the spirit of EvE, so I advocate transferring skills. I only have about 6 months worth of SP on this character and even less on my Gallente alt, so it won't do me much harm to have them start from scratch, but it will do harm to the fact the EvE is all about the vast continuum of differences in skills that everyone has. Wiping that by starting again would remove that aspect for me.
You can have your illusion of continuum or you can have a game. I am in favor as a real world person of the later. I can pretend the rest like I am supposed to with a game. |
Alena Asakura
Caldari Logistics Reserve
371
|
Posted - 2016.02.04 21:36:00 -
[38] - Quote
BARAGAMOS wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. There is no player base. 2000-4000 people are not worth alienating 200,000. If you take out the third world players (who spend nothing on average) you have even less actual money spending players left. The PC world is full of bright NEW players with wallets that have disposable income and they will not come is they are already second class citizens from the launch. Put yourself in their shoes. Joining a game after release does not have the same expectations as when it releases. No, it has different ones. Joining EvE long after its release means you come into a fully-fledged universe with virtually no skills, and have to learn how to cope. That takes a completely different type of player from the average, which is why the EvE world is so different.
I agree that the player base is tiny, but I think that's mainly because of the lack of attention to the game in recent times. If this game were however to fully integrate with EvE (something I'm not at all convinced will be the case) it would be a whole new world. Keeping the existing player base might be a better alternative than trying to attract vast numbers of new players to such a specialised game.
We'll just have to wait and see, I guess, just what CCP will do, and how the gaming world will accept it. |
Alena Asakura
Caldari Logistics Reserve
375
|
Posted - 2016.02.04 21:39:00 -
[39] - Quote
BARAGAMOS wrote:Alena Asakura wrote:BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. While I see your point, I view this from the long-term EvE universe viewpoint - starting from scratch again with a brand new game isn't in the spirit of EvE, so I advocate transferring skills. I only have about 6 months worth of SP on this character and even less on my Gallente alt, so it won't do me much harm to have them start from scratch, but it will do harm to the fact the EvE is all about the vast continuum of differences in skills that everyone has. Wiping that by starting again would remove that aspect for me. You can have your illusion of continuum or you can have a game. I am in favor as a real world person of the later. I can pretend the rest like I am supposed to with a game. Speaking as a real world person who sometimes looks at the EvE world with a bit of a sceptical eye, I often shake my head at the way EvE people see their EvE universe as more real than "real world". If Dust integrates with EvE on PC, it may well be that's the sort of people who actually play it. |
jdom503
world wide killaz
54
|
Posted - 2016.02.04 21:46:00 -
[40] - Quote
Name, loyalty rank and bpo/skins. I think it would be bad for new players to have to run against the same proto stomp problem right off the bat. Since it's a "new" game on a different platform then it should be treated as such to an extent. There's to much to fix that can be fixed to expect or want a carbon copy on the PC. More racial weapons and vehicles, which there should be, would mess with the skill tree. Anything new introduced would mess with the tree period, let alone if anything gets axed. New game new, skill grind, everyone start at bottom. But we should be able to keep the things that we worked for that won't kill off new players before they fall for this game. Building the player base should be #1 in all decisions concerning what transfers and what is turned to dust. |
|
Alena Asakura
Caldari Logistics Reserve
377
|
Posted - 2016.02.04 21:53:00 -
[41] - Quote
jdom503 wrote:Name, loyalty rank and bpo/skins. I think it would be bad for new players to have to run against the same proto stomp problem right off the bat. Since it's a "new" game on a different platform then it should be treated as such to an extent. There's to much to fix that can be fixed to expect or want a carbon copy on the PC. More racial weapons and vehicles, which there should be, would mess with the skill tree. Anything new introduced would mess with the tree period, let alone if anything gets axed. New game new, skill grind, everyone start at bottom. But we should be able to keep the things that we worked for that won't kill off new players before they fall for this game. Building the player base should be #1 in all decisions concerning what transfers and what is turned to dust. The proto stomp problem is not a problem of skill base. If it were, then it would recur just as soon as people built their skills again to a high enough level. It's a problem of the way battles are organised and that should be addressed anyway going forward. |
Cyzad4
Blackfish Corp.
900
|
Posted - 2016.02.04 22:41:00 -
[42] - Quote
If I could have my name reserved and some sort 'dust' skin I'd be happy
Look on my works, ye mighty, and despair.
|
ID G4f
Capital Acquisitions LLC
146
|
Posted - 2016.02.04 23:20:00 -
[43] - Quote
If it is a sandbox open universe like they always said this game would be. Not a lobby shooter like it still is, then proto stomping is not going to be the concern. If this game is tied into the eve economy then all isk in dust will be moot. Bpo's already exist in eve and ours can be made to have to be built like in eve. So again moot. But if we have to start over, then everyone will know it is a matter of time before they kill your character and make you start over AGAIN! That is why most of us are here, for an ongoing universe. That is the one reason I play this and have paid so much money.also with skill point extraction coming to eve, if implemented in new dust along with the player market, noobs can start with good skills and level fast. I cannot stop them from biomassing us, but If that will be the case then I will not play another ccp product.
110mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
|
Fierces Dave
Osmon Surveillance Caldari State
29
|
Posted - 2016.02.04 23:48:00 -
[44] - Quote
BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all.
This exactly...I'm just glad I can finally play this game again b/c I quit after FF14. I've built a new PC since then and I'm ready to hop back into New Eden and I could care less if my SP and ISK transferred. This is a new game, its not Dust. |
Happy Violentime
1
|
Posted - 2016.02.05 00:03:00 -
[45] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game.
Why should an SP advantage scare them away? Surely the majority of game modes will be meta locked in some way Otherwise by your logic, why would new players join after 12 months when everyone has an SP advantage??
Seriously don't carry over the mistakes FFS! |
jane stalin
free dropships for newbs
580
|
Posted - 2016.02.05 00:31:00 -
[46] - Quote
My solution is reset SP to 0 initially because it will stop stompers chasing away new players, However once you hit 50 million SP and are very effective you should be allowed to make an alt with that starts with the MASSIVE SP your dust 514 character has as of may 30.
dust514 is NOT a team sport like football, Most players would make their team lose if it got their squad more kills.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.02.05 00:33:00 -
[47] - Quote
Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
Juno Tristan
Obscure Reference
1
|
Posted - 2016.02.05 00:39:00 -
[48] - Quote
I would like to see EVE style production, BPOs are transferred but now need materials (ISK cost) to use them
ADS Ramming Revenge!
Plasma Cannon Rampage
|
Happy Violentime
1
|
Posted - 2016.02.05 01:09:00 -
[49] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share.
You'll be out of a job and mushroom like the rest of us soonGäó
|
Happy Violentime
1
|
Posted - 2016.02.05 02:05:00 -
[50] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share.
*Reported
Maybe keep your sexist/homophobic/transphobic outdated caveman views to yourself in future. |
|
Shaun Iwairo
Simple Minded People Pty. Ltd.
457
|
Posted - 2016.02.05 03:12:00 -
[51] - Quote
I'd like to keep my name, my cosmetic items, and I'd like to get some sort of in-game item that shows that I'm a veteran.
As for SP and gear: I can see what CCP were trying to do, but the +Stats method is a bit awkward for a PvP only game - especially in an FPS where TTK within classes should be fairly consistent. Maybe +/- 10 or 15%... but not the 100%+ that was possible. So if the SP and gear/meta level mechanics focus more on specialization rather than ever increasing effectiveness of slayer fits I think some sort of veteran SP booster that gave a % bonus up to a fixed amount for all veterans would be nice.
ISK needs to be reset. No other way around it. The first rule of Eve is don't fly what you can't afford to lose, but this rule could be ignored by far too many Dust players. If CCP decide to keep tiered gear then they need to make sure they hand out ISK in such a way that running Proto in pubs is non-viable (as was their original intention) and that no player or group of players are able to run around essentially risk free.
Aurum is a tough one. If the Aurum was on a CCP Games account and was advertised as a currency for all CCP games then it would be fair to ask for it to be carried over. But it wasn't, which likely influenced how CCP managed their Aurum 'debt' (items would have been much more expensive as the liability carried across current and future games). So it's not fair from us to ask them to treat it in whichever way suits us most at the time.
If BPO's become craftable (oh my lord I want this) and the materials cost is max 20% less than the items NPC price I think they could be transferred over without too much risk of unbalancing things.
I don't really care about Loyalty Ranks. All they really did was measure how much RL cash someone spent. The bonuses they provided were relatively balanced. Maybe give vets over a certain minimum rank that rank to start with (like the 3rd or 4th).
Nuke the Warbarge. The only thing that should be passively generated is SP, and we already get that.
Faction Standings should be reset but I think it'd be nice to acknowledge the characters that achieved high standings for their faction. Maybe a skin and/or a Faction booster?
Something is killing new player retention.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.02.05 03:31:00 -
[52] - Quote
Shaun Iwairo wrote:
Nuke the Warbarge. The only thing that should be passively generated is SP, and we already get that.
See I'm not sure I agree with this.
Perhaps kill it off as it is now but I could see it remaining really important of our clones. If you've watched the EVE:Legion Footage the Warbarge served as the games lobby and it was a really cool and well made lobby. Moreover if we get access to New Eden's markets and the ability to travel around New Eden the Warbarge is the perfect means of allowing us to do so.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
|
Atiim
Isuuaya Tactical Caldari State
16
|
Posted - 2016.02.05 03:34:00 -
[53] - Quote
If they decide to include Skins in Phoenix (which is likely), I wonder if the unique gear that likely won't carry over (Officer Items, 'Helmar' Suits, 'Quafe c/gk.0. etc) could be converted into consumable skins.
Basically, if you have 200 'Black Eagles' you get 200x GA-L 'Black Eagle SKINs.
The 1st Matari Commando
-HAND
|
Shaun Iwairo
Simple Minded People Pty. Ltd.
457
|
Posted - 2016.02.05 03:38:00 -
[54] - Quote
True Adamance wrote:Shaun Iwairo wrote:
Nuke the Warbarge. The only thing that should be passively generated is SP, and we already get that.
See I'm not sure I agree with this. Perhaps kill it off as it is now but I could see it remaining really important of our clones. If you've watched the EVE:Legion Footage the Warbarge served as the games lobby and it was a really cool and well made lobby. Moreover if we get access to New Eden's markets and the ability to travel around New Eden the Warbarge is the perfect means of allowing us to do so.
Ah yep that's a cool idea and something I forgot about. I guess my point was it shouldn't provide passive bonuses.
Something is killing new player retention.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.02.05 03:45:00 -
[55] - Quote
Happy Violentime wrote:
*Reported
Maybe keep your sexist/homophobic/transphobic outdated caveman views to yourself in future.
...HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHHAHAAHAHAHAHAHAHAHAHAHAHAH
That is all.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.02.05 03:46:00 -
[56] - Quote
Shaun Iwairo wrote:True Adamance wrote:Shaun Iwairo wrote:
Nuke the Warbarge. The only thing that should be passively generated is SP, and we already get that.
See I'm not sure I agree with this. Perhaps kill it off as it is now but I could see it remaining really important of our clones. If you've watched the EVE:Legion Footage the Warbarge served as the games lobby and it was a really cool and well made lobby. Moreover if we get access to New Eden's markets and the ability to travel around New Eden the Warbarge is the perfect means of allowing us to do so. Ah yep that's a cool idea and something I forgot about. I guess my point was it shouldn't provide passive bonuses.
Agreed.
But it's a great medium for explaining how we as players store our equipment, get around, interact with orbital infrastructure, interact with terrestrial infrastructure, etc.
Plus I like the idea of Warbarges converging on warzones like a plague of locusts.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
|
General Vahzz
PIanet Express
510
|
Posted - 2016.02.05 03:49:00 -
[57] - Quote
Happy Violentime wrote:
*Reported
Maybe keep your sexist/homophobic/transphobic outdated caveman views to yourself in the future
Maybe keep your rotting vagina out of everyone's face, that blue waffle is sure to give some spooks.
The Red King
|
ID G4f
Capital Acquisitions LLC
146
|
Posted - 2016.02.05 03:51:00 -
[58] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share.
I'm not saying everything can carry over but there will obviously be simular or equivalent skills that we could get, or simply respec a % of our sp based on loyalty, but i don't want to have to start over, you cannot tell me there will be no similar tech/suits/weapons/ect, in the new game that cannot be subbed for current skills.
110mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 07:46:00 -
[59] - Quote
ID G4f wrote:If it is a sandbox open universe like they always said this game would be. Not a lobby shooter like it still is, then proto stomping is not going to be the concern. If this game is tied into the eve economy then all isk in dust will be moot. Bpo's already exist in eve and ours can be made to have to be built like in eve. So again moot. But if we have to start over, then everyone will know it is a matter of time before they kill your character and make you start over AGAIN! That is why most of us are here, for an ongoing universe. That is the one reason I play this and have paid so much money.also with skill point extraction coming to eve, if implemented in new dust along with the player market, noobs can start with good skills and level fast. I cannot stop them from biomassing us, but If that will be the case then I will not play another ccp product. Bump! |
Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 07:50:00 -
[60] - Quote
Happy Violentime wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Why should an SP advantage scare them away? Surely the majority of game modes will be meta locked in some way Otherwise by your logic, why would new players join after 12 months when everyone has an SP advantage?? Seriously don't carry over the mistakes FFS! Actually, if it's a sandbox like it was always meant to be, there won't be any "game modes" and there won't be any locking to protect noobs, just like there isn't in EvE PvP. The locking of "game modes" is something that only happens in PvE "missions" as they are called. In PvP it's a free-for-all. I would imagine in such a sandbox world that would continue to be the case for Dust on PC, also. |
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Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 07:55:00 -
[61] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share. Hi, Breakin,
Do be aware that "while the baby ain't born yet", the fact people have opinions about how it should work out very likely does indicate their willingness to transition across with whatever actually does occur.
I for one see no good reason why most of what Dust is on PS3 can't transition across. It's just a database exercise after all - maybe a data manipulation and translation, but otherwise, it doesn't actually need to be hard. Unless CCP wants to completely reinvent the wheel, we have the option of a pretty comprehensive transfer. |
Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 08:03:00 -
[62] - Quote
Thinking more generally about this, and for the moment side-stepping the issue of what transfers over, I would like to go on record saying that whatever passes for Dust on PC should be a sandbox not a lobby FPS, fully integrated with EvE so that all the equipment is manufactured from BPOs or BPCs in the EvE universe and needs to be paid for, even if only the cost of materials and manufacturing time.
I do like the idea of Militia suits and weapons that are modifiable such that they and their (limited) modifications never run out, similar to the BPOs of Dust, but other than those, in every other way, the economy of EvE is where they should all come from at market prices.
I'm patently NOT interested in just another lobby shooter. If it's not integrated into the EvE sandbox like it was meant to be, I will seriously have to consider whether I want to participate. |
John Demonsbane
Amarr Templars Amarr Empire
5
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Posted - 2016.02.05 15:02:00 -
[63] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share. Obviously it's not going to be a direct conversion, else why make a completely new game. But as an EvE game I can't see any chance there won't be a skill tree in some form. You would simply need to have a way of making a rough conversion.
I can see both sides of the argument but I have to go with Ark in that at least some of it needs to be carried over if only as a token of gratitude for polishing up this turd we coated in aurum for CCP. As I said above, it's not going to be the same skill tree obviously but there will be some rough equivalent that a conversion equation could be made for. I would be fine with not having the full SP equivalents carried over but at the very least we should be given a certain percentage of it.
A better idea though, is a booster of some kind. Again, the new game will work differently but whatever the equivalent function is. In Dust terms, I'd say a very fair reward would be a free 30 day passive and active booster for each x million SP you currently have. With x depending on how the new system translates. This way our prior investment is carried over, more or less, but in a way that still requires time to progress and eliminates the possibility of Nyain San-style roflstomps making their triumphant return 12 hours into the game going live.
My opinion on other things for the probably less than 2 cents its worth:
1) ISK absolutely should be reset. It was long ago rendered meaningless in this game and is not an "investment" that needs to be respected.
2) Assets are the same thing, just ISK in another form so gone as well. Warbarges are in a weird category so I'm not sure what to do there.
3) Faction ranks I feel should be included in the "bare minimum" category, along with character names and history. I banged my head into the wall a million times and spent countless blood, sweat, tears, and isk in Amarr FW when it was full of random noobs Scotty put in there to be cannon fodder.
4) Converting at least certain BPO's into skins or their equivalent are almost in the same category. That swagtastic Seraph logi (that I damn well earned in FW) is something I should be able to keep. Same with my Templar suits.
4) Finally.... skill progression,
(The godfather of tactical logisticsGäó)
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