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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 22:14:00 -
[1] - Quote
Yes I know the excuse, "It's a new game." That only goes so far when you use the same assets and same core concept.
Skill points and ISK make sense to ignore, we need a good reset there. But what about other stuff?
1) Character names. I'd say all existing Dust character names need to be reserved up until a few months after Dust PC's launch. 2) Loyalty ranks. Not necessarily in the same form as now, but assuming CCP does something similar then absolutely. 3) Faction standings. If Faction Warfare is still a thing, and it should be, then definitely transfer that. Even if it's a different system, try to put the equivalent standing earned. 4) Skins. I'm damn sure will have the same dropsuit models. There'd be an outrage if we didn't. So why not transfer the skins? 5) Character creation date. If you link your account to your psn account then why not use that creation date for fun?
Everything else I understand. But stuff like this is simple enough and shouldn't interfere at all.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Juno Tristan
Obscure Reference
1
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Posted - 2016.02.03 22:19:00 -
[2] - Quote
Faction standings would be good, too much grinding otherwise
All BPOs turned into skins and transferred across
That model tank on my coffee table
ADS Ramming Revenge!
Plasma Cannon Rampage
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2016.02.03 22:28:00 -
[3] - Quote
+1
The one place it gets fuzzy is skins because they could be purchased for isk with player trading...
What i believe CCP should do but it might not be realistic is have some sort of new loyalty ranks not AURUM ranks and just is come up with some sort of formula to calculate how much work and effort we put into the previous and payout equivalent to that.
Like the concept of Aurum ranks in it's self is pretty good small bonuses 1-15% for playing the game is nice. But it makes it totally stupid when 95% of the contribution to it is money and 5% is playing the game.
Anyways. If i could say start the new dust 514 PC game with 10% bonus to SP and ISK per contract completed i would be content with it.
I stop playing video games, I don't "retire"
Buying dead and inactive corporations
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Alena Asakura
Caldari Logistics Reserve
366
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Posted - 2016.02.03 22:28:00 -
[4] - Quote
Aero Yassavi wrote:Yes I know the excuse, "It's a new game." That only goes so far when you use the same assets and same core concept.
Skill points and ISK make sense to ignore, we need a good reset there. But what about other stuff?
1) Character names. I'd say all existing Dust character names need to be reserved up until a few months after Dust PC's launch. 2) Loyalty ranks. Not necessarily in the same form as now, but assuming CCP does something similar then absolutely. 3) Faction standings. If Faction Warfare is still a thing, and it should be, then definitely transfer that. Even if it's a different system, try to put the equivalent standing earned. 4) Skins. I'm damn sure will have the same dropsuit models. There'd be an outrage if we didn't. So why not transfer the skins? 5) Character creation date. If you link your account to your psn account then why not use that creation date for fun?
Everything else I understand. But stuff like this is simple enough and shouldn't interfere at all. I personally don't want to see anything transferred at all. I want to see EvE accounts and their pilots, be able to train and play in this new game, whatever it is.
But if we have the ability to play our old characters in the new game, I'd like to see the character, their name, and all their ISK, SP and WP accumulated over the course of their Dust days transferred to the new game. Then we can reskill as we wish. Treat it like a free skill reset. But of course, it won't be free - there will be a monthly charge to play, if it's anything like EvE. There is the capacity to keep it F2P, but I don't know that has proven a good direction for it on the PS3 - what makes them think it would be any better on the PC?
I would like to see them go to a monthly subscription actually. I think that would be a much better option, more in line with the rest of the EvE Universe and in keeping with my idea of EvE characters being able to play as well. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 22:36:00 -
[5] - Quote
Viktor Hadah Jr wrote:+1
The one place it gets fuzzy is skins because they could be purchased for isk with player trading...
What i believe CCP should do but it might not be realistic is have some sort of new loyalty ranks not AURUM ranks and just is come up with some sort of formula to calculate how much work and effort we put into the previous and payout equivalent to that.
Like the concept of Aurum ranks in it's self is pretty good small bonuses 1-15% for playing the game is nice. But it makes it totally stupid when 95% of the contribution to it is money and 5% is playing the game.
Anyways. If i could say start the new dust 514 PC game with 10% bonus to SP and ISK per contract completed i would be content with it. Skins aren't really game changers though. Yeah you cloud technically sell them for isk in the new game but eh. Maybe bind them to the account if there's a big concern.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Lightning35 Delta514
Federation Marines 62
3
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Posted - 2016.02.03 22:37:00 -
[6] - Quote
What would make sense is SP, aur, and all bpos.
Isk and assets should start fresh. That's and the SP for all vets should net be returned till after x time.
Or of they do t pass over our SP, then atleast x SO to begin with for example all vets get 30m sp.
Aside from that, aur boosters, skins, bpos, all that type of stuff should be passed over to new game.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe
Gk.0s - 61m SP
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sir RAVEN WING
Corrosive Synergy RUST415
5
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Posted - 2016.02.03 22:39:00 -
[7] - Quote
I do not have a PC strong enough, sadly.
Although, I would love to port my character (And active threads to be honest) over to the new place.
I would also love to play with a character creator.
Feel the Bern
Bernie Sanders 2016
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2016.02.03 22:40:00 -
[8] - Quote
Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression.
Everything has to come to an end, sometime.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 22:42:00 -
[9] - Quote
Lightning35 Delta514 wrote:What would make sense is SP, aur, and all bpos.
Isk and assets should start fresh. That's and the SP for all vets should net be returned till after x time.
Or of they do t pass over our SP, then atleast x SO to begin with for example all vets get 30m sp.
Aside from that, aur boosters, skins, bpos, all that type of stuff should be passed over to new game. Skill points should definitely not transfer. For one, we have no clue what the me skill system will look like but I'm sure it won't be a 1:1 conversion. Also they have been giving away SP like crazy to help keep get the funds to keep the dream alive. It was a good call, but we definitely need a reset in that regards.
Similarly Aurum will give too much of an advantage. You bought it and used it already, let's just leave it at that.
And lastly, BPOs. BPOs are the plague and take away the biggest differentiator this game has. Let's just aloud that all together. A skin replacement perhaps.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 22:45:00 -
[10] - Quote
Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that.
Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2016.02.03 22:49:00 -
[11] - Quote
Aero Yassavi wrote:Lightning35 Delta514 wrote:What would make sense is SP, aur, and all bpos.
Isk and assets should start fresh. That's and the SP for all vets should net be returned till after x time.
Or of they do t pass over our SP, then atleast x SO to begin with for example all vets get 30m sp.
Aside from that, aur boosters, skins, bpos, all that type of stuff should be passed over to new game. Skill points should definitely not transfer. For one, we have no clue what the me skill system will look like but I'm sure it won't be a 1:1 conversion. Also they have been giving away SP like crazy to help keep get the funds to keep the dream alive. It was a good call, but we definitely need a reset in that regards. Similarly Aurum will give too much of an advantage. You bought it and used it already, let's just leave it at that. And lastly, BPOs. BPOs are the plague and take away the biggest differentiator this game has. Let's just aloud that all together. A skin replacement perhaps.
What you are essentially advocating is a complete loss of all the effort and investment that people have poured into this game.
I can understand the arguments against ISK. It simply wouldn't integrate into the EVE economy, although honestly DUST quantities of ISK are relatively negligible.
SP, on the other hand, is a direct measure of people's investment into the game. 'Giving away SP like crazy' is not even close to accurate. If people paid money to accelerate their SP gain, so what? It means they poured their love and money into the game.
SP doesn't have to transfer at a 1:1 ratio, or anything even near. But it would be a final, grave insult to the DUST community to tell them that everything they've worked for and paid for over the past few years has been completely erased, and say 'you get a cosmetic skin and that's all you get'.
Everything has to come to an end, sometime.
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LOOKMOM NOHANDS
564
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Posted - 2016.02.03 22:54:00 -
[12] - Quote
Aero Yassavi wrote:Yes I know the excuse, "It's a new game." That only goes so far when you use the same assets and same core concept.
Skill points and ISK make sense to ignore, we need a good reset there. But what about other stuff?
1) Character names. I'd say all existing Dust character names need to be reserved up until a few months after Dust PC's launch. 2) Loyalty ranks. Not necessarily in the same form as now, but assuming CCP does something similar then absolutely. 3) Faction standings. If Faction Warfare is still a thing, and it should be, then definitely transfer that. Even if it's a different system, try to put the equivalent standing earned. 4) Skins. I'm damn sure will have the same dropsuit models. There'd be an outrage if we didn't. So why not transfer the skins? 5) Character creation date. If you link your account to your psn account then why not use that creation date for fun?
Everything else I understand. But stuff like this is simple enough and shouldn't interfere at all.
I think you pretty much pegged it.
Something tells me the tiered recognition rewards will just be a patch with your old loyalty rank on it to wear on your sleeve.
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2016.02.03 22:55:00 -
[13] - Quote
Aero Yassavi wrote: Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game.
Unless the balancing is completely screwed up and vets are somehow able to annihilate hundreds of players solo, this is not a concern.
The port has an effectively guaranteed playerbase of EVE vets who by far outnumber any token numbers of DUST vets trickling over.
If veterans being able to outperform newbies is a serious, game-killing concern, then that is a fundamental issue with the game that will not go away ever, regardless of whether or not you erase progress initially. What about a year later, when many people have a decent standard of progression? Will you erase progress again, to avoid scaring off the newbies?
Either the very existence of progression is a huge problem in the game design, or there is no problem with having older players amongst the new.
Everything has to come to an end, sometime.
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LOL KILLZ
LulKlz
617
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Posted - 2016.02.03 23:00:00 -
[14] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Nobody else in this world will take one for the team and neither will I. If we don't get SP and BPO transfer I'm not playing the new game. Period.
HMG is my first love
SR my Sancha
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 23:03:00 -
[15] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote: Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game.
Unless the balancing is completely screwed up and vets are somehow able to annihilate hundreds of players solo, this is not a concern. The port has an effectively guaranteed playerbase of EVE vets who by far outnumber any token numbers of DUST vets trickling over. If veterans being able to outperform newbies is a serious, game-killing concern, then that is a fundamental issue with the game that will not go away ever, regardless of whether or not you erase progress initially. What about a year later, when many people have a decent standard of progression? Will you erase progress again, to avoid scaring off the newbies? Either the very existence of progression is a huge problem in the game design, or there is no problem with having older players amongst the new. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. This is, honestly, far more anti-newbie in general. Must you be forced to specialise your entire game career to do something? The only reason specialisation is 'no more' is because people have spent so long playing. If you were to start anew in DUST today you would discover that it takes months to get your first protosuit up to scratch, and at that point it's just that one and the key gear you took with it. To preserve this 'specialisation' throughout years and years of progression would mean that players are effectively locked into a tiny handful of playstyles. This is not a good design. The new game needs more than just Dust and EVE players. And the Dust vets are going to out preform the new players no matter what, but we don't need to give them am excuse, "Dust vets are wrecking because they got a head start!" It just creates unnecessary bad word of mouth that may turn away outsides.
I would say to recall every time a story pops up regarding EVE. "The most interesting game I'll never play." We need to win over those players, and we need them to feel like they're starting fresh like everyone else.
And I'm not saying you need to spend your whole career to do one thing, but it should definitely take more than a couple years to do everything.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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LOOKMOM NOHANDS
565
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Posted - 2016.02.03 23:05:00 -
[16] - Quote
By the time it is released everyone here will have long forgotten about CCP.
The "new game" is "very early" in development. Project Legion was playable tho on super high end rigs and never even saw the light of day. |
Alena Asakura
Caldari Logistics Reserve
369
|
Posted - 2016.02.03 23:06:00 -
[17] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Specialisation seems to have gone by the wayside to allow FOTM players to do whatever they like. I would also have liked to see more specialisation particularly stronger training prerequisites and bonuses, tied to racial lines, which wouldn't stop you doing whatever you like but would very much encourage people to specialise to "git gud" at whatever weapons they wanted to use.
I specialised anyway, because I recognise while it's a longer road, being specialised in certain suits, equipment and weapons makes you inherently better at their use than someone who just paid lots of money to get the AUR versions of them all. I am not a FOTM player in EvE not Dust and will never be. In EvE there are very real benefits to being specialised. You can still buy officer gear and officer fits can be hellishly expensive and they work, but you can get close to as good with just lots of diligent training and using T2 stuff, and for a lot less money. You just have to train for it, and that training SHOULD be rewarded with being as good as the FOTM players.
In Dust it's not. The lack of specialisation means I can train my heart out on specific suits weapons and fits and still not be really all that much better than someone using any weapon on any suit because that's what is best right now until CCP nerfs it. Even worse, if your favourite specialised suit and weapon IS the current FOTM and CCP nerfs the hell out of it, so the work you put into training it has just all been wasted. It's the same in EvE to an extent. My two favourite ships, the Tengu and the Drake were nerfed because they were FOTM and everyone thought they were therefore "too good". I sort of lost interest after that. I haven't been that much of an active player once they did that. I know I'm the minority, but CCP really does need to make sure they don't create games where lack of specialisation can be a valid strategy! |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 23:06:00 -
[18] - Quote
LOL KILLZ wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Nobody else in this world will take one for the team and neither will I. If we don't get SP and BPO transfer I'm not playing the new game. Period. You'd rather risk Dust PC getting a larger playerbase for your own person immediate gain? Ok.
Controversial again, but I imagine the people who would quit because of no SP transfer are far fewer than those we'd gain by starting everyone fresh. And more players benefits everyone, not just CCP's wallets.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Juno Tristan
Obscure Reference
1
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Posted - 2016.02.03 23:12:00 -
[19] - Quote
Someone said it on the biomassed podcast (sorry can't remember who) but the problem of not transferring SP on the basis that it gives existing players too much on on advantage is missing the bigger picture
The new game is being built on the PC so that it can take the test of time, well 6 months down the line you are going to have the same problem of OP veteran players
Therefore you need to build in from the start mechanisms to overcome or avoid this problem (meaningful progression yet allowing new players to still fill a role)
ADS Ramming Revenge!
Plasma Cannon Rampage
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Maxor haxor
Horizons' Edge
63
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Posted - 2016.02.03 23:20:00 -
[20] - Quote
Inb4 someone says transfer skill points.... Oh wait. Son of a... I just want my snazzy dust514 skin or vanity items. I can agree to maybe boosters as a compensation but skill points? Isk? Fack no. What's the point of starting a new game in godmode? It'll get boring fast. Just gimmie a nice title that shows people that when I've killed them,I've killed many more several times over.
It is I! Maybe deadcatz!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.03 23:25:00 -
[21] - Quote
Juno Tristan wrote:Someone said it on the biomassed podcast (sorry can't remember who) but the problem of not transferring SP on the basis that it gives existing players too much on on advantage is missing the bigger picture
The new game is being built on the PC so that it can take the test of time, well 6 months down the line you are going to have the same problem of OP veteran players
Therefore you need to build in from the start mechanisms to overcome or avoid this problem (meaningful progression yet allowing new players to still fill a role) Easy counter argument. There's a huge difference between gaining players at launch and post launch.
A games launch is the one time opportunity to pull in as many players as possible. There will never be another moment in any games history that sees a similar influx of players. And these players are trying the game under the understanding that it has just launched. If they find out they're already behind on day 1, they'll leave in drones.
Post launch this expectation is not there at all. All players look for is good concurrent player numbers and healthy development, both of which are derived from the success of the launch.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2016.02.03 23:34:00 -
[22] - Quote
Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers.
Everything has to come to an end, sometime.
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Summa Militum
The Naughty Ninjas The-Office
2
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Posted - 2016.02.03 23:59:00 -
[23] - Quote
Aero Yassavi wrote:Lightning35 Delta514 wrote:What would make sense is SP, aur, and all bpos.
Isk and assets should start fresh. That's and the SP for all vets should net be returned till after x time.
Or of they do t pass over our SP, then atleast x SO to begin with for example all vets get 30m sp.
Aside from that, aur boosters, skins, bpos, all that type of stuff should be passed over to new game. Skill points should definitely not transfer. For one, we have no clue what the me skill system will look like but I'm sure it won't be a 1:1 conversion. Also they have been giving away SP like crazy to help keep get the funds to keep the dream alive. It was a good call, but we definitely need a reset in that regards. Similarly Aurum will give too much of an advantage. You bought it and used it already, let's just leave it at that. And lastly, BPOs. BPOs are the plague and take away the biggest differentiator this game has. Let's just aloud that all together. A skin replacement perhaps.
I will agree with you on the SP but I am bothered that I will be losing my 'Quafe' Assault Rifle and 'Quafe' Plasma Cannon.
I love my 'Quafe'.
Thukker is Love, Thukker is Life
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.04 00:18:00 -
[24] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand?
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Dried ShadowBeaver
Nos Nothi
281
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Posted - 2016.02.04 00:49:00 -
[25] - Quote
I totally advocate a complete SP and ISK wipe.
Things went badly in DUST and the Grand Plan got messed up. Start again.
Lol @ the people who say they won't play if they don't get an SP transfer. You know you will.
Touch my beaver tail.
Go on.
Touch it.
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2016.02.04 00:57:00 -
[26] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand?
It's possible, honestly.
To have spent so much time on the promise of a persistent sandbox only to have everything torn away is no small blow.
Everything has to come to an end, sometime.
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Dried ShadowBeaver
Nos Nothi
281
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Posted - 2016.02.04 00:59:00 -
[27] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:you really going to not play at all? Is this your line in the sand? It's possible, honestly. Even Ark knows he doesn't mean that.
Touch my beaver tail.
Go on.
Touch it.
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Duke Noobiam
The Dukes of Death
576
|
Posted - 2016.02.04 01:04:00 -
[28] - Quote
The biomassed podcast team did an episode where they discussed this about a month ago. They pretty much covered all the points and proposed interesting options.
Those who are interested in this topic should check out that particular podcast episode. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2016.02.04 02:08:00 -
[29] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand? It's possible, honestly. To have spent so much time on the promise of a persistent sandbox only to have everything torn away is no small blow. RonBurgundyidontbelieveyou.gif
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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BARAGAMOS
Kinsho Swords Caldari State
491
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Posted - 2016.02.04 02:55:00 -
[30] - Quote
More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. |
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