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Immortal John Ripper
30
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Posted - 2016.02.04 02:57:00 -
[31] - Quote
forum likes. in the form of irl cash. $1 each. or just transfer the forum likes as is. either or.
ReversePyschology
Give me more likes.
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BARAGAMOS
Kinsho Swords Caldari State
492
|
Posted - 2016.02.04 03:00:00 -
[32] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers.
There is no player base. 2000-4000 people are not worth alienating 200,000. If you take out the third world players (who spend nothing on average) you have even less actual money spending players left. The PC world is full of bright NEW players with wallets that have disposable income and they will not come is they are already second class citizens from the launch. Put yourself in their shoes. Joining a game after release does not have the same expectations as when it releases. |
Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
|
Posted - 2016.02.04 03:08:00 -
[33] - Quote
BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. This is the Dust 514 forums and you should know already that knowledge and reason doesn't work well here .
That's why you see threads like this one and the bevy of port threads these past months , these people just don't understand truth or use their brains for actual thought , just speculation and a " give me " attitude .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Living Rock 523
Intara Direct Action Caldari State
39
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Posted - 2016.02.04 05:05:00 -
[34] - Quote
I must say I agree with Aero. SP/ISK/Assets should not transfer. If they do, meh, I personally don't care. But it makes far more sense to start fresh.
More importantly, CCP needs to figure out what exactly will transfer and or be rewarded to vets quick fast and in a hurry, and make it abundantly clear what those things are.
But it's still too early to know what could possibly tranfer? Then CCP should get on here, bluntly state skins and titles only, then take their time and figure out what else can transfer at their leisure, and only announce additions to transferable sh*t when they are 10,000% sure they can follow through with their claims and promises.
Already things are on track for more of the same- a pile of new info is dropped on the forums with enough holes and uncertainties to breed conspiracy and assumed information. The next step would normally be long periods of silence followed by posts saying basically "we don't know, we will see, maybe, nda, it's possible, when we know you will know".
Strike while the iron is hot CCP. Don't build the playerbase up to tear them down, tear them down to build them back up. For the love of Jebus learn from the past. |
Alena Asakura
Caldari Logistics Reserve
371
|
Posted - 2016.02.04 21:28:00 -
[35] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand? It's possible, honestly. To have spent so much time on the promise of a persistent sandbox only to have everything torn away is no small blow. I'm sort of with you on this one. I don't have the SP of long line players, and even the fact of losing the SP I do have is not comfortable with me. To have to start again is really not to my liking.
CCP has two ways of looking at this - it's a continuation of the Dust that has already been happening in the EvE universe, but now moved to PC, - or - it's a brand new game.
The continuation will keep the existing players that are willing to transition to PC and if it's any good, there will be new players that come to the party. CCP's lack of attention to the PS3 Dust is now clearly because they had decided some time ago to not waste any more resources on it, in favour of a better product on PC.
The brand new clean slate fresh start will bring in some new players, agreed, and will lose some of the existing players. It's arguable that it will bring in more new players than it loses. However, the TYPE of player that is going to STAY is the type of player we have now, the type that recognises the long term benefits of extensive grueling training that takes years. It would be better to keep the existing players we have complete with their already established skill base, than to try to build that again. We're only talking in the vicinity of 3 years at the most - that's nothing in the EvE universe. If anything, CCP should be adding new skills so that those that have already maxed out their current ones have something more to train. But to set everyone back to zero, I think is a regressive move. |
Alena Asakura
Caldari Logistics Reserve
371
|
Posted - 2016.02.04 21:31:00 -
[36] - Quote
BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. While I see your point, I view this from the long-term EvE universe viewpoint - starting from scratch again with a brand new game isn't in the spirit of EvE, so I advocate transferring skills. I only have about 6 months worth of SP on this character and even less on my Gallente alt, so it won't do me much harm to have them start from scratch, but it will do harm to the fact the EvE is all about the vast continuum of differences in skills that everyone has. Wiping that by starting again would remove that aspect for me. |
BARAGAMOS
Kinsho Swords Caldari State
506
|
Posted - 2016.02.04 21:34:00 -
[37] - Quote
Alena Asakura wrote:BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. While I see your point, I view this from the long-term EvE universe viewpoint - starting from scratch again with a brand new game isn't in the spirit of EvE, so I advocate transferring skills. I only have about 6 months worth of SP on this character and even less on my Gallente alt, so it won't do me much harm to have them start from scratch, but it will do harm to the fact the EvE is all about the vast continuum of differences in skills that everyone has. Wiping that by starting again would remove that aspect for me.
You can have your illusion of continuum or you can have a game. I am in favor as a real world person of the later. I can pretend the rest like I am supposed to with a game. |
Alena Asakura
Caldari Logistics Reserve
371
|
Posted - 2016.02.04 21:36:00 -
[38] - Quote
BARAGAMOS wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. There is no player base. 2000-4000 people are not worth alienating 200,000. If you take out the third world players (who spend nothing on average) you have even less actual money spending players left. The PC world is full of bright NEW players with wallets that have disposable income and they will not come is they are already second class citizens from the launch. Put yourself in their shoes. Joining a game after release does not have the same expectations as when it releases. No, it has different ones. Joining EvE long after its release means you come into a fully-fledged universe with virtually no skills, and have to learn how to cope. That takes a completely different type of player from the average, which is why the EvE world is so different.
I agree that the player base is tiny, but I think that's mainly because of the lack of attention to the game in recent times. If this game were however to fully integrate with EvE (something I'm not at all convinced will be the case) it would be a whole new world. Keeping the existing player base might be a better alternative than trying to attract vast numbers of new players to such a specialised game.
We'll just have to wait and see, I guess, just what CCP will do, and how the gaming world will accept it. |
Alena Asakura
Caldari Logistics Reserve
375
|
Posted - 2016.02.04 21:39:00 -
[39] - Quote
BARAGAMOS wrote:Alena Asakura wrote:BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. While I see your point, I view this from the long-term EvE universe viewpoint - starting from scratch again with a brand new game isn't in the spirit of EvE, so I advocate transferring skills. I only have about 6 months worth of SP on this character and even less on my Gallente alt, so it won't do me much harm to have them start from scratch, but it will do harm to the fact the EvE is all about the vast continuum of differences in skills that everyone has. Wiping that by starting again would remove that aspect for me. You can have your illusion of continuum or you can have a game. I am in favor as a real world person of the later. I can pretend the rest like I am supposed to with a game. Speaking as a real world person who sometimes looks at the EvE world with a bit of a sceptical eye, I often shake my head at the way EvE people see their EvE universe as more real than "real world". If Dust integrates with EvE on PC, it may well be that's the sort of people who actually play it. |
jdom503
world wide killaz
54
|
Posted - 2016.02.04 21:46:00 -
[40] - Quote
Name, loyalty rank and bpo/skins. I think it would be bad for new players to have to run against the same proto stomp problem right off the bat. Since it's a "new" game on a different platform then it should be treated as such to an extent. There's to much to fix that can be fixed to expect or want a carbon copy on the PC. More racial weapons and vehicles, which there should be, would mess with the skill tree. Anything new introduced would mess with the tree period, let alone if anything gets axed. New game new, skill grind, everyone start at bottom. But we should be able to keep the things that we worked for that won't kill off new players before they fall for this game. Building the player base should be #1 in all decisions concerning what transfers and what is turned to dust. |
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Alena Asakura
Caldari Logistics Reserve
377
|
Posted - 2016.02.04 21:53:00 -
[41] - Quote
jdom503 wrote:Name, loyalty rank and bpo/skins. I think it would be bad for new players to have to run against the same proto stomp problem right off the bat. Since it's a "new" game on a different platform then it should be treated as such to an extent. There's to much to fix that can be fixed to expect or want a carbon copy on the PC. More racial weapons and vehicles, which there should be, would mess with the skill tree. Anything new introduced would mess with the tree period, let alone if anything gets axed. New game new, skill grind, everyone start at bottom. But we should be able to keep the things that we worked for that won't kill off new players before they fall for this game. Building the player base should be #1 in all decisions concerning what transfers and what is turned to dust. The proto stomp problem is not a problem of skill base. If it were, then it would recur just as soon as people built their skills again to a high enough level. It's a problem of the way battles are organised and that should be addressed anyway going forward. |
Cyzad4
Blackfish Corp.
900
|
Posted - 2016.02.04 22:41:00 -
[42] - Quote
If I could have my name reserved and some sort 'dust' skin I'd be happy
Look on my works, ye mighty, and despair.
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ID G4f
Capital Acquisitions LLC
146
|
Posted - 2016.02.04 23:20:00 -
[43] - Quote
If it is a sandbox open universe like they always said this game would be. Not a lobby shooter like it still is, then proto stomping is not going to be the concern. If this game is tied into the eve economy then all isk in dust will be moot. Bpo's already exist in eve and ours can be made to have to be built like in eve. So again moot. But if we have to start over, then everyone will know it is a matter of time before they kill your character and make you start over AGAIN! That is why most of us are here, for an ongoing universe. That is the one reason I play this and have paid so much money.also with skill point extraction coming to eve, if implemented in new dust along with the player market, noobs can start with good skills and level fast. I cannot stop them from biomassing us, but If that will be the case then I will not play another ccp product.
110mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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Fierces Dave
Osmon Surveillance Caldari State
29
|
Posted - 2016.02.04 23:48:00 -
[44] - Quote
BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all.
This exactly...I'm just glad I can finally play this game again b/c I quit after FF14. I've built a new PC since then and I'm ready to hop back into New Eden and I could care less if my SP and ISK transferred. This is a new game, its not Dust. |
Happy Violentime
1
|
Posted - 2016.02.05 00:03:00 -
[45] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game.
Why should an SP advantage scare them away? Surely the majority of game modes will be meta locked in some way Otherwise by your logic, why would new players join after 12 months when everyone has an SP advantage??
Seriously don't carry over the mistakes FFS! |
jane stalin
free dropships for newbs
580
|
Posted - 2016.02.05 00:31:00 -
[46] - Quote
My solution is reset SP to 0 initially because it will stop stompers chasing away new players, However once you hit 50 million SP and are very effective you should be allowed to make an alt with that starts with the MASSIVE SP your dust 514 character has as of may 30.
dust514 is NOT a team sport like football, Most players would make their team lose if it got their squad more kills.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.02.05 00:33:00 -
[47] - Quote
Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
Juno Tristan
Obscure Reference
1
|
Posted - 2016.02.05 00:39:00 -
[48] - Quote
I would like to see EVE style production, BPOs are transferred but now need materials (ISK cost) to use them
ADS Ramming Revenge!
Plasma Cannon Rampage
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Happy Violentime
1
|
Posted - 2016.02.05 01:09:00 -
[49] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share.
You'll be out of a job and mushroom like the rest of us soonGäó
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Happy Violentime
1
|
Posted - 2016.02.05 02:05:00 -
[50] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share.
*Reported
Maybe keep your sexist/homophobic/transphobic outdated caveman views to yourself in future. |
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Shaun Iwairo
Simple Minded People Pty. Ltd.
457
|
Posted - 2016.02.05 03:12:00 -
[51] - Quote
I'd like to keep my name, my cosmetic items, and I'd like to get some sort of in-game item that shows that I'm a veteran.
As for SP and gear: I can see what CCP were trying to do, but the +Stats method is a bit awkward for a PvP only game - especially in an FPS where TTK within classes should be fairly consistent. Maybe +/- 10 or 15%... but not the 100%+ that was possible. So if the SP and gear/meta level mechanics focus more on specialization rather than ever increasing effectiveness of slayer fits I think some sort of veteran SP booster that gave a % bonus up to a fixed amount for all veterans would be nice.
ISK needs to be reset. No other way around it. The first rule of Eve is don't fly what you can't afford to lose, but this rule could be ignored by far too many Dust players. If CCP decide to keep tiered gear then they need to make sure they hand out ISK in such a way that running Proto in pubs is non-viable (as was their original intention) and that no player or group of players are able to run around essentially risk free.
Aurum is a tough one. If the Aurum was on a CCP Games account and was advertised as a currency for all CCP games then it would be fair to ask for it to be carried over. But it wasn't, which likely influenced how CCP managed their Aurum 'debt' (items would have been much more expensive as the liability carried across current and future games). So it's not fair from us to ask them to treat it in whichever way suits us most at the time.
If BPO's become craftable (oh my lord I want this) and the materials cost is max 20% less than the items NPC price I think they could be transferred over without too much risk of unbalancing things.
I don't really care about Loyalty Ranks. All they really did was measure how much RL cash someone spent. The bonuses they provided were relatively balanced. Maybe give vets over a certain minimum rank that rank to start with (like the 3rd or 4th).
Nuke the Warbarge. The only thing that should be passively generated is SP, and we already get that.
Faction Standings should be reset but I think it'd be nice to acknowledge the characters that achieved high standings for their faction. Maybe a skin and/or a Faction booster?
Something is killing new player retention.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.02.05 03:31:00 -
[52] - Quote
Shaun Iwairo wrote:
Nuke the Warbarge. The only thing that should be passively generated is SP, and we already get that.
See I'm not sure I agree with this.
Perhaps kill it off as it is now but I could see it remaining really important of our clones. If you've watched the EVE:Legion Footage the Warbarge served as the games lobby and it was a really cool and well made lobby. Moreover if we get access to New Eden's markets and the ability to travel around New Eden the Warbarge is the perfect means of allowing us to do so.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Atiim
Isuuaya Tactical Caldari State
16
|
Posted - 2016.02.05 03:34:00 -
[53] - Quote
If they decide to include Skins in Phoenix (which is likely), I wonder if the unique gear that likely won't carry over (Officer Items, 'Helmar' Suits, 'Quafe c/gk.0. etc) could be converted into consumable skins.
Basically, if you have 200 'Black Eagles' you get 200x GA-L 'Black Eagle SKINs.
The 1st Matari Commando
-HAND
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Shaun Iwairo
Simple Minded People Pty. Ltd.
457
|
Posted - 2016.02.05 03:38:00 -
[54] - Quote
True Adamance wrote:Shaun Iwairo wrote:
Nuke the Warbarge. The only thing that should be passively generated is SP, and we already get that.
See I'm not sure I agree with this. Perhaps kill it off as it is now but I could see it remaining really important of our clones. If you've watched the EVE:Legion Footage the Warbarge served as the games lobby and it was a really cool and well made lobby. Moreover if we get access to New Eden's markets and the ability to travel around New Eden the Warbarge is the perfect means of allowing us to do so.
Ah yep that's a cool idea and something I forgot about. I guess my point was it shouldn't provide passive bonuses.
Something is killing new player retention.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.02.05 03:45:00 -
[55] - Quote
Happy Violentime wrote:
*Reported
Maybe keep your sexist/homophobic/transphobic outdated caveman views to yourself in future.
...HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHHAHAAHAHAHAHAHAHAHAHAHAHAH
That is all.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2016.02.05 03:46:00 -
[56] - Quote
Shaun Iwairo wrote:True Adamance wrote:Shaun Iwairo wrote:
Nuke the Warbarge. The only thing that should be passively generated is SP, and we already get that.
See I'm not sure I agree with this. Perhaps kill it off as it is now but I could see it remaining really important of our clones. If you've watched the EVE:Legion Footage the Warbarge served as the games lobby and it was a really cool and well made lobby. Moreover if we get access to New Eden's markets and the ability to travel around New Eden the Warbarge is the perfect means of allowing us to do so. Ah yep that's a cool idea and something I forgot about. I guess my point was it shouldn't provide passive bonuses.
Agreed.
But it's a great medium for explaining how we as players store our equipment, get around, interact with orbital infrastructure, interact with terrestrial infrastructure, etc.
Plus I like the idea of Warbarges converging on warzones like a plague of locusts.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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General Vahzz
PIanet Express
510
|
Posted - 2016.02.05 03:49:00 -
[57] - Quote
Happy Violentime wrote:
*Reported
Maybe keep your sexist/homophobic/transphobic outdated caveman views to yourself in the future
Maybe keep your rotting vagina out of everyone's face, that blue waffle is sure to give some spooks.
The Red King
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ID G4f
Capital Acquisitions LLC
146
|
Posted - 2016.02.05 03:51:00 -
[58] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share.
I'm not saying everything can carry over but there will obviously be simular or equivalent skills that we could get, or simply respec a % of our sp based on loyalty, but i don't want to have to start over, you cannot tell me there will be no similar tech/suits/weapons/ect, in the new game that cannot be subbed for current skills.
110mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 07:46:00 -
[59] - Quote
ID G4f wrote:If it is a sandbox open universe like they always said this game would be. Not a lobby shooter like it still is, then proto stomping is not going to be the concern. If this game is tied into the eve economy then all isk in dust will be moot. Bpo's already exist in eve and ours can be made to have to be built like in eve. So again moot. But if we have to start over, then everyone will know it is a matter of time before they kill your character and make you start over AGAIN! That is why most of us are here, for an ongoing universe. That is the one reason I play this and have paid so much money.also with skill point extraction coming to eve, if implemented in new dust along with the player market, noobs can start with good skills and level fast. I cannot stop them from biomassing us, but If that will be the case then I will not play another ccp product. Bump! |
Alena Asakura
Caldari Logistics Reserve
379
|
Posted - 2016.02.05 07:50:00 -
[60] - Quote
Happy Violentime wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Why should an SP advantage scare them away? Surely the majority of game modes will be meta locked in some way Otherwise by your logic, why would new players join after 12 months when everyone has an SP advantage?? Seriously don't carry over the mistakes FFS! Actually, if it's a sandbox like it was always meant to be, there won't be any "game modes" and there won't be any locking to protect noobs, just like there isn't in EvE PvP. The locking of "game modes" is something that only happens in PvE "missions" as they are called. In PvP it's a free-for-all. I would imagine in such a sandbox world that would continue to be the case for Dust on PC, also. |
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