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Alena Asakura
Caldari Logistics Reserve
366
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Posted - 2016.02.03 22:28:00 -
[1] - Quote
Aero Yassavi wrote:Yes I know the excuse, "It's a new game." That only goes so far when you use the same assets and same core concept.
Skill points and ISK make sense to ignore, we need a good reset there. But what about other stuff?
1) Character names. I'd say all existing Dust character names need to be reserved up until a few months after Dust PC's launch. 2) Loyalty ranks. Not necessarily in the same form as now, but assuming CCP does something similar then absolutely. 3) Faction standings. If Faction Warfare is still a thing, and it should be, then definitely transfer that. Even if it's a different system, try to put the equivalent standing earned. 4) Skins. I'm damn sure will have the same dropsuit models. There'd be an outrage if we didn't. So why not transfer the skins? 5) Character creation date. If you link your account to your psn account then why not use that creation date for fun?
Everything else I understand. But stuff like this is simple enough and shouldn't interfere at all. I personally don't want to see anything transferred at all. I want to see EvE accounts and their pilots, be able to train and play in this new game, whatever it is.
But if we have the ability to play our old characters in the new game, I'd like to see the character, their name, and all their ISK, SP and WP accumulated over the course of their Dust days transferred to the new game. Then we can reskill as we wish. Treat it like a free skill reset. But of course, it won't be free - there will be a monthly charge to play, if it's anything like EvE. There is the capacity to keep it F2P, but I don't know that has proven a good direction for it on the PS3 - what makes them think it would be any better on the PC?
I would like to see them go to a monthly subscription actually. I think that would be a much better option, more in line with the rest of the EvE Universe and in keeping with my idea of EvE characters being able to play as well. |
Alena Asakura
Caldari Logistics Reserve
369
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Posted - 2016.02.03 23:06:00 -
[2] - Quote
Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Specialisation seems to have gone by the wayside to allow FOTM players to do whatever they like. I would also have liked to see more specialisation particularly stronger training prerequisites and bonuses, tied to racial lines, which wouldn't stop you doing whatever you like but would very much encourage people to specialise to "git gud" at whatever weapons they wanted to use.
I specialised anyway, because I recognise while it's a longer road, being specialised in certain suits, equipment and weapons makes you inherently better at their use than someone who just paid lots of money to get the AUR versions of them all. I am not a FOTM player in EvE not Dust and will never be. In EvE there are very real benefits to being specialised. You can still buy officer gear and officer fits can be hellishly expensive and they work, but you can get close to as good with just lots of diligent training and using T2 stuff, and for a lot less money. You just have to train for it, and that training SHOULD be rewarded with being as good as the FOTM players.
In Dust it's not. The lack of specialisation means I can train my heart out on specific suits weapons and fits and still not be really all that much better than someone using any weapon on any suit because that's what is best right now until CCP nerfs it. Even worse, if your favourite specialised suit and weapon IS the current FOTM and CCP nerfs the hell out of it, so the work you put into training it has just all been wasted. It's the same in EvE to an extent. My two favourite ships, the Tengu and the Drake were nerfed because they were FOTM and everyone thought they were therefore "too good". I sort of lost interest after that. I haven't been that much of an active player once they did that. I know I'm the minority, but CCP really does need to make sure they don't create games where lack of specialisation can be a valid strategy! |
Alena Asakura
Caldari Logistics Reserve
371
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Posted - 2016.02.04 21:28:00 -
[3] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. you really going to not play at all? Is this your line in the sand? It's possible, honestly. To have spent so much time on the promise of a persistent sandbox only to have everything torn away is no small blow. I'm sort of with you on this one. I don't have the SP of long line players, and even the fact of losing the SP I do have is not comfortable with me. To have to start again is really not to my liking.
CCP has two ways of looking at this - it's a continuation of the Dust that has already been happening in the EvE universe, but now moved to PC, - or - it's a brand new game.
The continuation will keep the existing players that are willing to transition to PC and if it's any good, there will be new players that come to the party. CCP's lack of attention to the PS3 Dust is now clearly because they had decided some time ago to not waste any more resources on it, in favour of a better product on PC.
The brand new clean slate fresh start will bring in some new players, agreed, and will lose some of the existing players. It's arguable that it will bring in more new players than it loses. However, the TYPE of player that is going to STAY is the type of player we have now, the type that recognises the long term benefits of extensive grueling training that takes years. It would be better to keep the existing players we have complete with their already established skill base, than to try to build that again. We're only talking in the vicinity of 3 years at the most - that's nothing in the EvE universe. If anything, CCP should be adding new skills so that those that have already maxed out their current ones have something more to train. But to set everyone back to zero, I think is a regressive move. |
Alena Asakura
Caldari Logistics Reserve
371
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Posted - 2016.02.04 21:31:00 -
[4] - Quote
BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. While I see your point, I view this from the long-term EvE universe viewpoint - starting from scratch again with a brand new game isn't in the spirit of EvE, so I advocate transferring skills. I only have about 6 months worth of SP on this character and even less on my Gallente alt, so it won't do me much harm to have them start from scratch, but it will do harm to the fact the EvE is all about the vast continuum of differences in skills that everyone has. Wiping that by starting again would remove that aspect for me. |
Alena Asakura
Caldari Logistics Reserve
371
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Posted - 2016.02.04 21:36:00 -
[5] - Quote
BARAGAMOS wrote:Arkena Wyrnspire wrote:Aero Yassavi wrote:Easy counter argument. There's a huge difference between gaining players at launch and post launch.
Sure. And erasing the existing playerbase is an excellent way to slash initial numbers. There is no player base. 2000-4000 people are not worth alienating 200,000. If you take out the third world players (who spend nothing on average) you have even less actual money spending players left. The PC world is full of bright NEW players with wallets that have disposable income and they will not come is they are already second class citizens from the launch. Put yourself in their shoes. Joining a game after release does not have the same expectations as when it releases. No, it has different ones. Joining EvE long after its release means you come into a fully-fledged universe with virtually no skills, and have to learn how to cope. That takes a completely different type of player from the average, which is why the EvE world is so different.
I agree that the player base is tiny, but I think that's mainly because of the lack of attention to the game in recent times. If this game were however to fully integrate with EvE (something I'm not at all convinced will be the case) it would be a whole new world. Keeping the existing player base might be a better alternative than trying to attract vast numbers of new players to such a specialised game.
We'll just have to wait and see, I guess, just what CCP will do, and how the gaming world will accept it. |
Alena Asakura
Caldari Logistics Reserve
375
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Posted - 2016.02.04 21:39:00 -
[6] - Quote
BARAGAMOS wrote:Alena Asakura wrote:BARAGAMOS wrote:More neck beard/console teenager entitlement posts......
NOTHING WILL OR SHOULD TRANSFER. Expect some vanity items at best, and in truth pray they even actually develop a new game.
Learn to grow up and let things go. This was not a job and you did nothing but play a game. You don't deserve anything, and most games deliver much less than a second chance when they die. The act of playing and the entertainment that provided is the ******* point of the game. Not a means to an end. If you can't grasp that concept don't play any MMO that accumulates XP and wealth. You will only be disappointed again.
Never seen so many people whine about imaginary stuff. We all played. We all have time and some of us actual money invested in Dust, but the truth is that's the point. WE WERE ENTERTAINED. It was the playing of the game you were supposed to be here for. Some of you kids had some idea that you can WIN dust. You can't. The climb is the point. There is no top to work to, and even if you max out SP on here...then what? You still just play the game.
So my suggestion to all the "please give me my XXX" crowd is really just grow up. Stop cluttering the boards with **** and realize its not going to happen and if it did it would kill the new game at conception. Enjoy your vanity items and just hope we actually get to use them. It could be years before they actually release anything if at all. While I see your point, I view this from the long-term EvE universe viewpoint - starting from scratch again with a brand new game isn't in the spirit of EvE, so I advocate transferring skills. I only have about 6 months worth of SP on this character and even less on my Gallente alt, so it won't do me much harm to have them start from scratch, but it will do harm to the fact the EvE is all about the vast continuum of differences in skills that everyone has. Wiping that by starting again would remove that aspect for me. You can have your illusion of continuum or you can have a game. I am in favor as a real world person of the later. I can pretend the rest like I am supposed to with a game. Speaking as a real world person who sometimes looks at the EvE world with a bit of a sceptical eye, I often shake my head at the way EvE people see their EvE universe as more real than "real world". If Dust integrates with EvE on PC, it may well be that's the sort of people who actually play it. |
Alena Asakura
Caldari Logistics Reserve
377
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Posted - 2016.02.04 21:53:00 -
[7] - Quote
jdom503 wrote:Name, loyalty rank and bpo/skins. I think it would be bad for new players to have to run against the same proto stomp problem right off the bat. Since it's a "new" game on a different platform then it should be treated as such to an extent. There's to much to fix that can be fixed to expect or want a carbon copy on the PC. More racial weapons and vehicles, which there should be, would mess with the skill tree. Anything new introduced would mess with the tree period, let alone if anything gets axed. New game new, skill grind, everyone start at bottom. But we should be able to keep the things that we worked for that won't kill off new players before they fall for this game. Building the player base should be #1 in all decisions concerning what transfers and what is turned to dust. The proto stomp problem is not a problem of skill base. If it were, then it would recur just as soon as people built their skills again to a high enough level. It's a problem of the way battles are organised and that should be addressed anyway going forward. |
Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 07:46:00 -
[8] - Quote
ID G4f wrote:If it is a sandbox open universe like they always said this game would be. Not a lobby shooter like it still is, then proto stomping is not going to be the concern. If this game is tied into the eve economy then all isk in dust will be moot. Bpo's already exist in eve and ours can be made to have to be built like in eve. So again moot. But if we have to start over, then everyone will know it is a matter of time before they kill your character and make you start over AGAIN! That is why most of us are here, for an ongoing universe. That is the one reason I play this and have paid so much money.also with skill point extraction coming to eve, if implemented in new dust along with the player market, noobs can start with good skills and level fast. I cannot stop them from biomassing us, but If that will be the case then I will not play another ccp product. Bump! |
Alena Asakura
Caldari Logistics Reserve
379
|
Posted - 2016.02.05 07:50:00 -
[9] - Quote
Happy Violentime wrote:Aero Yassavi wrote:Arkena Wyrnspire wrote:Resetting ISK is fine. Resetting SP? I'm against that. Some people have poured years into their progression. In the current state of SP there is no more specialization which this game was supposed to be about. We need to get back to that. Also, I know this will be controversial, but Dust vets need to take one for the team. Having vets start with an SP advantage is a good way to scare away new players to a new game. Why should an SP advantage scare them away? Surely the majority of game modes will be meta locked in some way Otherwise by your logic, why would new players join after 12 months when everyone has an SP advantage?? Seriously don't carry over the mistakes FFS! Actually, if it's a sandbox like it was always meant to be, there won't be any "game modes" and there won't be any locking to protect noobs, just like there isn't in EvE PvP. The locking of "game modes" is something that only happens in PvE "missions" as they are called. In PvP it's a free-for-all. I would imagine in such a sandbox world that would continue to be the case for Dust on PC, also. |
Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 07:55:00 -
[10] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share. Hi, Breakin,
Do be aware that "while the baby ain't born yet", the fact people have opinions about how it should work out very likely does indicate their willingness to transition across with whatever actually does occur.
I for one see no good reason why most of what Dust is on PS3 can't transition across. It's just a database exercise after all - maybe a data manipulation and translation, but otherwise, it doesn't actually need to be hard. Unless CCP wants to completely reinvent the wheel, we have the option of a pretty comprehensive transfer. |
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Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 08:03:00 -
[11] - Quote
Thinking more generally about this, and for the moment side-stepping the issue of what transfers over, I would like to go on record saying that whatever passes for Dust on PC should be a sandbox not a lobby FPS, fully integrated with EvE so that all the equipment is manufactured from BPOs or BPCs in the EvE universe and needs to be paid for, even if only the cost of materials and manufacturing time.
I do like the idea of Militia suits and weapons that are modifiable such that they and their (limited) modifications never run out, similar to the BPOs of Dust, but other than those, in every other way, the economy of EvE is where they should all come from at market prices.
I'm patently NOT interested in just another lobby shooter. If it's not integrated into the EvE sandbox like it was meant to be, I will seriously have to consider whether I want to participate. |
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