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Alena Asakura
Caldari Logistics Reserve
379
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Posted - 2016.02.05 07:55:00 -
[61] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share. Hi, Breakin,
Do be aware that "while the baby ain't born yet", the fact people have opinions about how it should work out very likely does indicate their willingness to transition across with whatever actually does occur.
I for one see no good reason why most of what Dust is on PS3 can't transition across. It's just a database exercise after all - maybe a data manipulation and translation, but otherwise, it doesn't actually need to be hard. Unless CCP wants to completely reinvent the wheel, we have the option of a pretty comprehensive transfer. |
Alena Asakura
Caldari Logistics Reserve
379
|
Posted - 2016.02.05 08:03:00 -
[62] - Quote
Thinking more generally about this, and for the moment side-stepping the issue of what transfers over, I would like to go on record saying that whatever passes for Dust on PC should be a sandbox not a lobby FPS, fully integrated with EvE so that all the equipment is manufactured from BPOs or BPCs in the EvE universe and needs to be paid for, even if only the cost of materials and manufacturing time.
I do like the idea of Militia suits and weapons that are modifiable such that they and their (limited) modifications never run out, similar to the BPOs of Dust, but other than those, in every other way, the economy of EvE is where they should all come from at market prices.
I'm patently NOT interested in just another lobby shooter. If it's not integrated into the EvE sandbox like it was meant to be, I will seriously have to consider whether I want to participate. |
John Demonsbane
Amarr Templars Amarr Empire
5
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Posted - 2016.02.05 15:02:00 -
[63] - Quote
Breakin Stuff wrote:Hilariously this topic reminds me of buying the baby's wardrobe before you even get an ultrasound to find out what gender it is.
We don't yet know what items will be valid for transfer yet. As this is a new game, not all of the mechanical considerations you assume for dust may make it. Some undoubtedly will. But some things will undoubtedly change.
Don't know how yet.
The announcement said loyal players will get tired loyalty rewards. After those details are released, we'll move forward.
But there is no guarantee that my C-1 calsent BPO which I love so dearly will have a mechanical analog.
Analog for the sentinel? Probably.
BPO mechanics? We do not know yet.
Hell, I don't even know how the core systems will play out. It's too early.
It's not bad to give a wishlist, and I'm not going to discourage people from presenting and discussing such. Just bear in mind that the baby ain't born yet, and the gender ain't finalized. Hang onto the clothing and decorating budget till we have more intel to share. Obviously it's not going to be a direct conversion, else why make a completely new game. But as an EvE game I can't see any chance there won't be a skill tree in some form. You would simply need to have a way of making a rough conversion.
I can see both sides of the argument but I have to go with Ark in that at least some of it needs to be carried over if only as a token of gratitude for polishing up this turd we coated in aurum for CCP. As I said above, it's not going to be the same skill tree obviously but there will be some rough equivalent that a conversion equation could be made for. I would be fine with not having the full SP equivalents carried over but at the very least we should be given a certain percentage of it.
A better idea though, is a booster of some kind. Again, the new game will work differently but whatever the equivalent function is. In Dust terms, I'd say a very fair reward would be a free 30 day passive and active booster for each x million SP you currently have. With x depending on how the new system translates. This way our prior investment is carried over, more or less, but in a way that still requires time to progress and eliminates the possibility of Nyain San-style roflstomps making their triumphant return 12 hours into the game going live.
My opinion on other things for the probably less than 2 cents its worth:
1) ISK absolutely should be reset. It was long ago rendered meaningless in this game and is not an "investment" that needs to be respected.
2) Assets are the same thing, just ISK in another form so gone as well. Warbarges are in a weird category so I'm not sure what to do there.
3) Faction ranks I feel should be included in the "bare minimum" category, along with character names and history. I banged my head into the wall a million times and spent countless blood, sweat, tears, and isk in Amarr FW when it was full of random noobs Scotty put in there to be cannon fodder.
4) Converting at least certain BPO's into skins or their equivalent are almost in the same category. That swagtastic Seraph logi (that I damn well earned in FW) is something I should be able to keep. Same with my Templar suits.
4) Finally.... skill progression,
(The godfather of tactical logisticsGäó)
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