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Alena Asakura
Caldari Logistics Reserve
213
|
Posted - 2015.12.23 10:55:00 -
[61] - Quote
jett it wrote:I am the dude that will kill a heavy run away wait for that heavies logi to pick them up run back and then kill the heavy again and the logi cloning them both 3 for the price of 2 clones. Now thats using your IQ... As for my age i am 115 years old and thats going by dust lifetime SP. lel. ^This! Yes, that is using your IQ. This is something I've done myself. I think it's a helluva lot better tactic all round.
How do you translate Dust lifetime SP into Dust age by the way? ;) |
Alena Asakura
Caldari Logistics Reserve
213
|
Posted - 2015.12.23 10:58:00 -
[62] - Quote
benandjerrys wrote:benandjerrys wrote:Provi bloc!?! https://youtu.be/m6lJGddizTQWell from a fellow bloccer This technique is used by those clone count sensitive. Every clone matters. Your position is about to get overrun you don't want that -1 become a +1. That loss in isk efficiency is also negated over one needle spike. Killing a clone is also one less data point to the other side they see the needle indication not you, that body is broadcasted regardless of comms that enables the enemy to know that you are within 50 meters regardless on how dampened you are. Tl;Dr Term your clones. I agree with your EvE logic of holding the pod, but this ain't eggo wars m8 I can see the differences, but I can also see the similarities and also the opportunities that are available exclusively in this game, which you are denying by terminating the clone. All you do by doing so is lock in a set response, in the belief that it will be preferable than the alternative. |
Alena Asakura
Caldari Logistics Reserve
213
|
Posted - 2015.12.23 10:59:00 -
[63] - Quote
Apoleon II wrote:Alena Asakura wrote:Dead Cavino wrote:I can think of a few strategic reasons to clone redberries out. Just a few of the top of my head. 1. Games that come down do clone count. ie. both teams have 10 clones left, cloning the enemy could mean victory over defeat. 2. If the downed enemy is in a squad, then their passive scans stay up until they bleed out.
1. Yes, when you're down to 10 clones each side, finishing off a clone makes sense. When you do it during a match with ample clones on both sides, there's no point. MY point is that the majority of players seem to finish off downed clones not because of any strategic reason, but just because it's expected to do so. I maintain that if anyone thought about this, and resisted the urge to violence of finishing off a downed clone just to "complete the kill", you would realise it's best to just leave them lying there. I maintain that anyone with a strategic view of this would generally NOT finish off a clone unless and until the end of a match if the other side was down to critical numbers. Maybe,but you MUST do a teabag lol
If I knew what that meant I might be able to respond. :) |
Alena Asakura
Caldari Logistics Reserve
213
|
Posted - 2015.12.23 11:02:00 -
[64] - Quote
sir RAVEN WING wrote:I find, at the current, that it is largely useless to terminate a lone wolf clone in Pubs. However, I still do it a lot of the time, especially in PC or FW, because needles are more common then. Why exactly do I 'clone' them? Well, in FW and PC, they are likely going to be in a squad, which means they will likely have a logi and more guns. They call for help and that could mean more guns aiming at you. They get sent back faster, and lose a clone. - This helps work to cloning their them. They die and die. In some instances, the players will come back for revenge. It is possible to use this to your advantage and kill them again. It's irritating - Throws them off their game just a bit, especially if you killed them with a weapon like a locus, or NKs. I seriously have felt as if I was one of the few who cloned downed players. Thanks. Yes, it makes more sense in FW and PC. I suppose if people are used to doing it, then they are going to do it habitually.
And no, there are not just a "few" who "clone" downed players. This practice is rife, like school kiddies who have developed a habit they all do, and none of them actually knows why other than if "feels" good and it's "what we do".... |
Alena Asakura
Caldari Logistics Reserve
213
|
Posted - 2015.12.23 11:05:00 -
[65] - Quote
JARREL THOMAS wrote:Brings down clone count fast, and you can respawn while incapacitated. Are we done here, because this post is sounds like its to appeal to people that have low IQ or are children. My point was that it's a practice that feels like it's being employed by people that have low IQ or are school kids, yes. |
Alena Asakura
Caldari Logistics Reserve
213
|
Posted - 2015.12.23 11:06:00 -
[66] - Quote
Himiko Kuronaga wrote:You gain additional payout from finishing off a clone. This is a fact. If it's a fact, then you must have proof? |
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.12.23 11:11:00 -
[67] - Quote
1. Payout is determined by how much you deatroy. The more stuff i terminate, the more money I make.
2. Terminating suits is a psychological trick: people get angry when omeone takes the time to terminate their clone. They start getting sloppy. And maybe, if they lose enough, they'll just give up. Works especially well on anyone running proto.
Over thinking, over analyzing separates the body from the mind.
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Alena Asakura
Caldari Logistics Reserve
213
|
Posted - 2015.12.23 11:15:00 -
[68] - Quote
Thanks to everyone who has replied. Some very good points, some of which were in fact new to me. I've verified what I can, and feel that this tactic is useful, but not very much so for pubs, more for FW and PC. But overused I think it can be a negative. Perhaps as one respondent has said the positives outweigh the negatives.
I personally detest the practice and will probably not use it very much if at all. Yes, I do see both the parallels and the differences between Dust and EvE in this regard. I detest the practice in EvE too and that's probably coloured my thinking somewhat. |
Alena Asakura
Caldari Logistics Reserve
213
|
Posted - 2015.12.23 11:20:00 -
[69] - Quote
Alena Ventrallis wrote:1. Payout is determined by how much you deatroy. The more stuff i terminate, the more money I make.
If this is true, I doubt that the extra payout would be worth the dirty feeling I think I would have for doing it. How do we know that you earn more by doing it, by the way? Where are the rules written that say it?
Quote: 2. Terminating suits is a psychological trick: people get angry when omeone takes the time to terminate their clone. They start getting sloppy. And maybe, if they lose enough, they'll just give up. Works especially well on anyone running proto.
lol It doesn't work on me!! If I'm actually still lying there when they do it, I just think they're mental midgets. It has no psychological effect on me other than to convince me that the other team are idiots.
Yes, I know that appears to indicate I don't know how this game works. Anyone thinking that after this thread would be seriously mistaken.
But yes, I can see it would work extremely well on people running proto! :) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2015.12.23 23:17:00 -
[70] - Quote
Alena Asakura wrote:Breakin Stuff wrote:I terminate clones as a matter of habit. I don't like people recovering behind me. Yes, exactly. It's a habit. And I believe it's pointless, because they will "recover" anyway, when they respawn. You've won your points, if you just leave them there hoping to be revived, you've kept them out of the battle that little big longer. It's a habit born of a tactical choice.
If i kill a clone and then terminate, i only have to worry about the guy who would have revived him.
If i let him be revived, it's now 2-1 in their favor.
Plus if i see the direction the guy comes from looking to retaliate, i can get a rough idea where he spawned from and take steps to neutralize that spawn point.
So yes, i habitually terminate clones. Because of a tactical determination I came to over two years ago.
Because why not?
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Thaddeus Reynolds
Facepunch Security
584
|
Posted - 2015.12.23 23:51:00 -
[71] - Quote
Alena Asakura wrote:Thaddeus Reynolds wrote:When you terminate someones clone, the respawn timers don't auto-countdown. As long as their clone is alive, the spawns keep counting down to 3 seconds (if they start at a base of 10 seconds). As said above it also ensures 1 clone is lost immediately from the clone count, prevents them from being revives, but it also ensures that any ISK value of that suit is lost.
1. Officer Suits/Weapon wielding suits - Terminating clones ensures that equipment is lost, and cannot be recovered via logi needle. Officer Equipped suits are always terminated regardless of likelihood of needles nearby.
2. Sentinels (and heavies in general) - Fewer things in this game are as frightening to a support troop as an amarr sentinel standing back up at 100% HP.
3. PRO Logistics Suits - Ensure the greatest ISK damage done to the enemy team. Almost always carry high tier uplinks as well
4. Assaults/Scouts - Very dangerous if picked back up
5. All other suits
Also, I will terminate clones as a follow up to breaching into a meat-grinder (with a flux grenade) to ensure there is no chance of any of the above getting resurrected by logis that spawn in or haven't been eliminated yet.
I have found that more often than not when I'm running a punching commando, suits are terminated by my fist anyway, so there is rarely any need to stop.
When Sniping, Terminating Sentinels and Caldari Assault Suits takes priority over killing living assault suits (but is below killing logis and other snipers), to give my advancing teammates optimal chances and maximize my rifle's effectiveness. Points taken. Some of this seems somewhat vindictive and not necessarily of much benefit in the current battle, but it sounds reasonable. I personally still think this is very over-the-top, particularly for pubs, unless you're a stomper. For FW and PC, yes, this makes sense.
I mainly run FW, I hate games with splash damage that doesn't damage friendlies.... Also, in Eve, I live in W-Space...most of the spite and vindictiveness from those tactics comes from the overarching culture in the Anoikis cluster...yet more sacrifices for Bob. Also...I prefer that threats that I neutralize stay that way
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Sergeant Sazu
Mantodea MC
814
|
Posted - 2015.12.24 01:31:00 -
[72] - Quote
Conclusion: OP has a moral disagreement with termination and thinks that those who do it are unintelligent and/or children.
Seriously, it doesn't automatically pronounce someone stupid if they do something that you don't agree with. Besides, habits are human nature, not symptoms of unintelligence. In this thread, facts have been posted several times proving the usefulness of terminating. The only downside to it would be if it distracts you from a live enemy (unlikely), or in your case, you find it disrespectful.
My point: It's okay to have a stance on something, but it causes unease and derailments when you make negative generalizations about poeple you don't know.
[85.9m SP]
-The Swagmaster Logi-
"Thukker? I hardly know 'er!" -CeeJ Mantis
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Alena Asakura
Caldari Logistics Reserve
216
|
Posted - 2015.12.24 06:26:00 -
[73] - Quote
Sergeant Sazu wrote:Conclusion: OP has a moral disagreement with termination and thinks that those who do it are unintelligent and/or children.
Seriously, it doesn't automatically pronounce someone stupid if they do something that you don't agree with. Besides, habits are human nature, not symptoms of unintelligence. In this thread, facts have been posted several times proving the usefulness of terminating. The only downside to it would be if it distracts you from a live enemy (unlikely), or in your case, you find it disrespectful.
My point: It's okay to have a stance on something, but it causes unease and derailments when you make negative generalizations about poeple you don't know. No, I don't think EVERYONE who does it is unintelligent and/or children. I know there are some who do it because they have a reason to, have determined that's the best thing to do for whatever reason. I'm talking about the seeming majority that do it because they think it's "the thing to do". And yes, those I do believe are probably 12-14 year olds. It's mindless in their case. They're just doing it to vent some sort of ritualistic animalistic urge. Yes, I do find that disrespectful, but then what can I expect from kids? |
VAHZZ
Community Cream Pie
10
|
Posted - 2015.12.24 07:02:00 -
[74] - Quote
Does IQ stand for Irresistible Cookies?
Long Live The King
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Git Gud Bruh
0.P.
63
|
Posted - 2015.12.24 07:05:00 -
[75] - Quote
Alena Asakura wrote:Moved from another thread: Soto Gallente wrote:jane stalin wrote:Joel II X wrote:And the opposition did nothing to take them out? For shame. When snipers do that, they're actually easier to spot since their field is limited. Most of the reds took a good position to shoot at people near the objective, they just wanted kills Hence the average IQ of most redberries. I've wondered about the IQ of most Dust players. Or perhaps their age... Does anyone else find the practice of "finishing off" a clone to be pointless and stupid? We have a practice in EvE called "podding", where a second kill is made, first of the ship, then of the capsule (pod) itself, forcing the pilot back to his medical clone. In ProviBloc, we actually don't do this. It has become expected so that in fleet fights, the opponents just come back into battle as soon as they can hop into another ship and warp/jump back in. But if you don't pod them, they sit there, waiting (they can't move because they're warp scrambled). And waiting. And waiting. Eventually, they get the message - they're not gonna get podded, and they'll have to self-destruct. That effectively takes them out of the action until they figure out they need to do something. In Dust we have something similar. Granted each side has limited clones, which is not the case in EvE but effectively, people in EvE are not going to just come back an unlimited number of times, because they will have limited numbers of ships. So, with Dust, we have the situation where a clone is "incapacitated" for a period of time when they just sit there calling for help, if there's any available, and then when that time is up, they respawn into another clone. For the entirety of the time it takes for the clone to be resurrected or for it to expire, whichever comes first, that player is out of the battle. That means their side is down a player. If their clone is terminated, they get straight back in just as soon as they can respawn which is usually a lot quicker than waiting for assistance. Players who finish off an opponent aren't gaining anything from the second "kill" - there's no increase in their score. All they are doing is sending that player back into battle ASAP. Perhaps that means to them that they will get more kills? Anyway, I've developed a distaste for such players, and consider them mental midgets. It's the sort of practice that reminds me of kids habitually doing something because everyone does. I've also noticed that there are some players (me included) who habitually do NOT do this. Even though it delays my getting back into battle, if I choose to call for help, I'm actually kinda glad to find a player for whom this practice is not an automatic thing. It takes some players quite a lot of time and resources (ammo) to finish off another player. I sometimes wonder at the marksmanship of a player that can't hit a body lying still on the ground, or players that lob multiple grenades at you when a single shot would do. All in all, I find the practice idiotic. I would love to hear any arguments from anyone that can see a purpose to this that actually makes sense in a battle-scenario manner. Term or Terminating a player as its often called has a plus and a minus side to it and an ego side to it. Let's take a look at each.
Pros-The player can't be revived is the biggest pro, it's the most obvious and probably the best. Secondly another enemy can't gain points from his revive, resulting in a smaller chance of you being hit by a warbarge strike. Third, the player now needs a new suit, isk lost equals more isk made at the end of the battle (especially in PC but seeing as this is not common practice in PC it's the least compelling of the pros)
Cons- IT TAKES AMMO! Wasted ammo. Ammo you spent shooting a dead body or "kicking a dead horse". It also denies you the EXTRA TWO KILLS you can gain by leaving him down and letting a redberry try to revive him, as soon as he starts to stand you can now kill the person who revived him and kill him again before either of them are able to do anything. That's a total of 3 kills from one kill that are completely wasted by terming your enemy. Another con is the enemy comes back faster and is more butthurt and almost every time comes back with better gear or a cheaper tactic.
Ego- Let's be honest guys, it takes too damn long to teabag someone in dust, hitting triangle twice is a pain and the animation takes forever. The better option in dust is to shoot their dead body disgracefully while theyre forced to watch. It's a teabag times a thousand. But when combined with a teabag it's even more disgraceful, a teabag in dust means that you took the time to walk over, take the risk of being killed and squat up and down over someone repeatedly but if you do this while spinning in circles and pumping their body full of bullets it shows even more distaste for your enemy.
If you ever see me terming a body it's simply because teabagging you is either too dangerous or I'm just too lazy to go do it. I only term for the humiliation factor and if you see me squatting over your corpse and spraying you full of bullets then you immediately know I either A) Hate the hell out of you or B)Loved the fight we just had and want you to come back next time trying even harder. For instance, I term Arirana every time I kill him, I absolutely love fighting him 1v1 and would gladly waste suits time and time again fighting him, because he is one of the best challenges around, I term him to let him know "Bring it on" and every single time he comes back with something even crazier and slays the **** out of me and terms me. And it's a freaking blast, but I never teabag him, out of respect. But every time I kill Bigdaddt69 (which is every time) I teabag and term and spit on his grave, because I hate him.
"Militia Internet, Proto Lag" -Zandor Suzuki
"To be fair"- viper xsniper
"Americ*nt"- TheD1CK
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Git Gud Bruh
0.P.
63
|
Posted - 2015.12.24 07:10:00 -
[76] - Quote
Alena Asakura wrote:Sergeant Sazu wrote:Conclusion: OP has a moral disagreement with termination and thinks that those who do it are unintelligent and/or children.
Seriously, it doesn't automatically pronounce someone stupid if they do something that you don't agree with. Besides, habits are human nature, not symptoms of unintelligence. In this thread, facts have been posted several times proving the usefulness of terminating. The only downside to it would be if it distracts you from a live enemy (unlikely), or in your case, you find it disrespectful.
My point: It's okay to have a stance on something, but it causes unease and derailments when you make negative generalizations about poeple you don't know. No, I don't think EVERYONE who does it is unintelligent and/or children. I know there are some who do it because they have a reason to, have determined that's the best thing to do for whatever reason. I'm talking about the seeming majority that do it because they think it's "the thing to do". And yes, those I do believe are probably 12-14 year olds. It's mindless in their case. They're just doing it to vent some sort of ritualistic animalistic urge. Yes, I do find that disrespectful, but then what can I expect from kids? I'm still to see any actual proof that there's any point score or ISK advantage in doing it. Granted that under certain circumstances, it's possible that it might give a time advantage to you or a time penalty to the downed player, but that's certainly not always the case, and works on the assumption that all players will always choose to respawn rather than wait for revival, which we simply know is not true. I remain firmly convinced, actually by some of the arguments on this thread, that people are simply justifying doing what they want to do in the first place. Keep in mind some players live by an "If it's red I shoots mentality" plenty of people don't think to shoot the logi instead of the heavy or the caldari when they're using a laser, some people literally just see red and shoot.
"Militia Internet, Proto Lag" -Zandor Suzuki
"To be fair"- viper xsniper
"Americ*nt"- TheD1CK
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Yaerus Steel
Wolf Pack Special Forces Shadow of Dust
83
|
Posted - 2015.12.24 07:29:00 -
[77] - Quote
The point of killing them even when you have a high clone count on each side, is so this doesn't happen, you were stupid enough to not kill to them and now it is down to 10 versus 10 clones...
You would have just won instead. |
Alena Asakura
Caldari Logistics Reserve
216
|
Posted - 2015.12.24 07:56:00 -
[78] - Quote
Git Gud Bruh wrote:Alena Asakura wrote:Sergeant Sazu wrote:Conclusion: OP has a moral disagreement with termination and thinks that those who do it are unintelligent and/or children.
Seriously, it doesn't automatically pronounce someone stupid if they do something that you don't agree with. Besides, habits are human nature, not symptoms of unintelligence. In this thread, facts have been posted several times proving the usefulness of terminating. The only downside to it would be if it distracts you from a live enemy (unlikely), or in your case, you find it disrespectful.
My point: It's okay to have a stance on something, but it causes unease and derailments when you make negative generalizations about poeple you don't know. No, I don't think EVERYONE who does it is unintelligent and/or children. I know there are some who do it because they have a reason to, have determined that's the best thing to do for whatever reason. I'm talking about the seeming majority that do it because they think it's "the thing to do". And yes, those I do believe are probably 12-14 year olds. It's mindless in their case. They're just doing it to vent some sort of ritualistic animalistic urge. Yes, I do find that disrespectful, but then what can I expect from kids? I'm still to see any actual proof that there's any point score or ISK advantage in doing it. Granted that under certain circumstances, it's possible that it might give a time advantage to you or a time penalty to the downed player, but that's certainly not always the case, and works on the assumption that all players will always choose to respawn rather than wait for revival, which we simply know is not true. I remain firmly convinced, actually by some of the arguments on this thread, that people are simply justifying doing what they want to do in the first place. Keep in mind some players live by an "If it's red I shoots mentality" plenty of people don't think to shoot the logi instead of the heavy or the caldari when they're using a laser, some people literally just see red and shoot. I actually kill the logi repping another player rather than the repped player. Then I take on the repped player. In the case of a logi reviving a downed player, I kill the logi first then the newly revived downed player.
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Alena Asakura
Caldari Logistics Reserve
216
|
Posted - 2015.12.24 07:59:00 -
[79] - Quote
Yaerus Steel wrote:The point of killing them even when you have a high clone count on each side, is so this doesn't happen, you were stupid enough to not kill to them and now it is down to 10 versus 10 clones...
You would have just won instead. So you're saying the aim is attrition? The idea is to deplete the other side's clones faster than either MCC can be destroyed? If that's the aim, it's not working - most of the matches I've played in, at every level, one of the MCCs is destroyed - probably about 90% of the time. |
Alena Asakura
Caldari Logistics Reserve
218
|
Posted - 2015.12.24 10:59:00 -
[80] - Quote
Of course it should be noted that CCP introduced the concept of termination of clones so presumably they wanted players to figure out how to exploit it. Doesn't mean it's desirable practice, but what CCP wants CCP usually gets. :) |
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ANON Cerberus
TerranProtossZerg
980
|
Posted - 2015.12.24 11:57:00 -
[81] - Quote
Alena Asakura wrote:Moved from another thread: Soto Gallente wrote:jane stalin wrote:Joel II X wrote:And the opposition did nothing to take them out? For shame. When snipers do that, they're actually easier to spot since their field is limited. Most of the reds took a good position to shoot at people near the objective, they just wanted kills Hence the average IQ of most redberries. I've wondered about the IQ of most Dust players. Or perhaps their age... Does anyone else find the practice of "finishing off" a clone to be pointless and stupid? We have a practice in EvE called "podding", where a second kill is made, first of the ship, then of the capsule (pod) itself, forcing the pilot back to his medical clone. In ProviBloc, we actually don't do this. It has become expected so that in fleet fights, the opponents just come back into battle as soon as they can hop into another ship and warp/jump back in. But if you don't pod them, they sit there, waiting (they can't move because they're warp scrambled). And waiting. And waiting. Eventually, they get the message - they're not gonna get podded, and they'll have to self-destruct. That effectively takes them out of the action until they figure out they need to do something. In Dust we have something similar. Granted each side has limited clones, which is not the case in EvE but effectively, people in EvE are not going to just come back an unlimited number of times, because they will have limited numbers of ships. So, with Dust, we have the situation where a clone is "incapacitated" for a period of time when they just sit there calling for help, if there's any available, and then when that time is up, they respawn into another clone. For the entirety of the time it takes for the clone to be resurrected or for it to expire, whichever comes first, that player is out of the battle. That means their side is down a player. If their clone is terminated, they get straight back in just as soon as they can respawn which is usually a lot quicker than waiting for assistance. Players who finish off an opponent aren't gaining anything from the second "kill" - there's no increase in their score. All they are doing is sending that player back into battle ASAP. Perhaps that means to them that they will get more kills? Anyway, I've developed a distaste for such players, and consider them mental midgets. It's the sort of practice that reminds me of kids habitually doing something because everyone does. I've also noticed that there are some players (me included) who habitually do NOT do this. Even though it delays my getting back into battle, if I choose to call for help, I'm actually kinda glad to find a player for whom this practice is not an automatic thing. It takes some players quite a lot of time and resources (ammo) to finish off another player. I sometimes wonder at the marksmanship of a player that can't hit a body lying still on the ground, or players that lob multiple grenades at you when a single shot would do. All in all, I find the practice idiotic. I would love to hear any arguments from anyone that can see a purpose to this that actually makes sense in a battle-scenario manner.
Now try running solo, killing off a few dudes with sweet fits or officer weapons only to forget to destroy their clone and a logi comes out of nowhere and revives all of them. It puts your hard work to waste in seconds.
No if I can I will always destroy the clone because [1] I want them to lose that equipment and resource [2] I don't want them being revived in that exact spot with the knowledge they have attained of my position.
In EVE the systems of combat and podding are totally different. For one that "pod" most likely has implants so why would you not want to destroy those implants? (Yes anyone with a brain will only run what they can afford to lose, or they are happy to risk big time implants). Secondly the time between respawning in dust and reshipping in EVE can be monstrously different.
Then you have to factor in travel times in EVE online and you do not have to do this for DUST. |
JARREL THOMAS
Dead Man's Game Preatoriani
901
|
Posted - 2015.12.24 16:10:00 -
[82] - Quote
Alena Asakura wrote:JARREL THOMAS wrote:Brings down clone count fast, and you can respawn while incapacitated. Are we done here, because this post is sounds like its to appeal to people that have low IQ or are children. My point was that it's a practice that feels like it's being employed by people that have low IQ or are school kids, yes. What? What makes it feel that way?
Just a Caldari living the clean life. ( -í° -£-û -í°) No.
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Sergeant Sazu
Mantodea MC
815
|
Posted - 2015.12.24 16:42:00 -
[83] - Quote
Alena Asakura wrote:Sergeant Sazu wrote:Conclusion: OP has a moral disagreement with termination and thinks that those who do it are unintelligent and/or children.
Seriously, it doesn't automatically pronounce someone stupid if they do something that you don't agree with. Besides, habits are human nature, not symptoms of unintelligence. In this thread, facts have been posted several times proving the usefulness of terminating. The only downside to it would be if it distracts you from a live enemy (unlikely), or in your case, you find it disrespectful.
My point: It's okay to have a stance on something, but it causes unease and derailments when you make negative generalizations about poeple you don't know. No, I don't think EVERYONE who does it is unintelligent and/or children. I know there are some who do it because they have a reason to, have determined that's the best thing to do for whatever reason. I'm talking about the seeming majority that do it because they think it's "the thing to do". And yes, those I do believe are probably 12-14 year olds. It's mindless in their case. They're just doing it to vent some sort of ritualistic animalistic urge. Yes, I do find that disrespectful, but then what can I expect from kids? I'm still to see any actual proof that there's any point score or ISK advantage in doing it. Granted that under certain circumstances, it's possible that it might give a time advantage to you or a time penalty to the downed player, but that's certainly not always the case, and works on the assumption that all players will always choose to respawn rather than wait for revival, which we simply know is not true. I remain firmly convinced, actually by some of the arguments on this thread, that people are simply justifying doing what they want to do in the first place.
It is indeed "the thing to do". It was stated several times that it increases their respawn time regardless of the situation or gamemode. That's advantageous to winning. Simple as that.
There are many gamers including myself who have a "completionist" playstyle. It's reflected by getting all the collectibles, searching every corner, and in the case of Dust, it's "completing" every kill I make. (Unless I'm busy fighting lots of reds and/or with logiwork) While I can't speak for others, I'm trying to convey that it's not always a childish "animalistic urge", it's a satisfying habit that in addition has tactical usefulness. If you take it that way, that's not their fault and it's simply not logical to profile people you don't know because of their actions in a video game.
I would like to go into a psychology/philosophy lesson on this, but I suppose I can't change your mind.
[85.9m SP]
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2015.12.24 18:52:00 -
[84] - Quote
to busy killing people to worry about those who are already dead.
I stop playing video games, I don't "retire"
Buying dead and inactive corporations
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Medical Crash
Systematic Engineers Unlimited
410
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Posted - 2015.12.24 18:53:00 -
[85] - Quote
Alena Asakura wrote:Moved from another thread: Soto Gallente wrote:jane stalin wrote:Joel II X wrote:And the opposition did nothing to take them out? For shame. When snipers do that, they're actually easier to spot since their field is limited. Most of the reds took a good position to shoot at people near the objective, they just wanted kills Hence the average IQ of most redberries. I've wondered about the IQ of most Dust players. Or perhaps their age... Does anyone else find the practice of "finishing off" a clone to be pointless and stupid? We have a practice in EvE called "podding", where a second kill is made, first of the ship, then of the capsule (pod) itself, forcing the pilot back to his medical clone. In ProviBloc, we actually don't do this. It has become expected so that in fleet fights, the opponents just come back into battle as soon as they can hop into another ship and warp/jump back in. But if you don't pod them, they sit there, waiting (they can't move because they're warp scrambled). And waiting. And waiting. Eventually, they get the message - they're not gonna get podded, and they'll have to self-destruct. That effectively takes them out of the action until they figure out they need to do something. In Dust we have something similar. Granted each side has limited clones, which is not the case in EvE but effectively, people in EvE are not going to just come back an unlimited number of times, because they will have limited numbers of ships. So, with Dust, we have the situation where a clone is "incapacitated" for a period of time when they just sit there calling for help, if there's any available, and then when that time is up, they respawn into another clone. For the entirety of the time it takes for the clone to be resurrected or for it to expire, whichever comes first, that player is out of the battle. That means their side is down a player. If their clone is terminated, they get straight back in just as soon as they can respawn which is usually a lot quicker than waiting for assistance. Players who finish off an opponent aren't gaining anything from the second "kill" - there's no increase in their score. All they are doing is sending that player back into battle ASAP. Perhaps that means to them that they will get more kills? Anyway, I've developed a distaste for such players, and consider them mental midgets. It's the sort of practice that reminds me of kids habitually doing something because everyone does. I've also noticed that there are some players (me included) who habitually do NOT do this. Even though it delays my getting back into battle, if I choose to call for help, I'm actually kinda glad to find a player for whom this practice is not an automatic thing. It takes some players quite a lot of time and resources (ammo) to finish off another player. I sometimes wonder at the marksmanship of a player that can't hit a body lying still on the ground, or players that lob multiple grenades at you when a single shot would do. All in all, I find the practice idiotic. I would love to hear any arguments from anyone that can see a purpose to this that actually makes sense in a battle-scenario manner. yeetz, but wat if u got gud gooby? wat den??????
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Alena Asakura
Caldari Logistics Reserve
218
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Posted - 2015.12.24 19:17:00 -
[86] - Quote
JARREL THOMAS wrote:Alena Asakura wrote:JARREL THOMAS wrote:Brings down clone count fast, and you can respawn while incapacitated. Are we done here, because this post is sounds like its to appeal to people that have low IQ or are children. My point was that it's a practice that feels like it's being employed by people that have low IQ or are school kids, yes. What? What makes it feel that way? Because it feels vindictive somehow. Bearing in mind I'm a relatively new player, who has seen this first hand (of course) but with an outsider's view, it seems like people are just doing it because they can. There are a few very good arguments why this is a good thing to do, but I'm sure the majority are not doing it because of those arguments, they're just doing it because they can.
There is also the matter of the fact that the reasons for terminating a clone are much more suited to more serious battles in FW and PC than in pubs and the discussion of officer fits indicates to me that the practice is misplaced in pubs. What are officer fits doing in pubs in the first place?
Yes, I understand the need for terminating clones in FW and PC. Not in pubs, unless you're a stomper. |
Alena Asakura
Caldari Logistics Reserve
218
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Posted - 2015.12.24 19:27:00 -
[87] - Quote
ANON Cerberus wrote: Now try running solo, killing off a few dudes with sweet fits or officer weapons only to forget to destroy their clone and a logi comes out of nowhere and revives all of them. It puts your hard work to waste in seconds.
No if I can I will always destroy the clone because [1] I want them to lose that equipment and resource [2] I don't want them being revived in that exact spot with the knowledge they have attained of my position.
In EVE the systems of combat and podding are totally different. For one that "pod" most likely has implants so why would you not want to destroy those implants? (Yes anyone with a brain will only run what they can afford to lose, or they are happy to risk big time implants). Secondly the time between respawning in dust and reshipping in EVE can be monstrously different.
Then you have to factor in travel times in EVE online and you do not have to do this for DUST.
Thanks for the good points.
Now for a few of my own that instantly come to mind.
Yes, in FW and PC, terminating a clone would be strategic, and reasonable. In pubs, it feels vindictive, mindless and stupid. Where is the "strategy" in it? Why are there officer fits in pubs? Yes, I understand the concept of doing it because you want to be in the habit of doing it, so you don't forget to do it when you're in FW or PC, but then it's habitual, which is exactly my point. At least for people for whom it is habitual, because of strategic reasons, there is some point.
Perhaps it's good to terminate clones in officer fits in pubs. :)
Yes, in EvE the clones can have implants. Some of those implants can be hellishly expensive. Noone with any sense flies a modded clone in battle. So generally, podding is just a vindictive kill, and one which will bite you because they instantly awaken in their home station, hop in a ship and are back in the battle in as much time as it takes to get there. That can be a few minutes, but not the thirty minutes it has taken for some people to realise they are going to have to self-destruct because noone is going to pod them.
So yes, there is a vast difference in the time involved, but so is there a vast difference in the duration of battles. In EvE a battle can be days. In Dust, it's 20-30 minutes. So delaying the return of a clone by a few seconds actually does count. My stance is that terming a clone only works to delay them if they weren't going to just respawn anyway. |
Alena Asakura
Caldari Logistics Reserve
219
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Posted - 2015.12.24 19:41:00 -
[88] - Quote
Sergeant Sazu wrote:Alena Asakura wrote:Sergeant Sazu wrote:Conclusion: OP has a moral disagreement with termination and thinks that those who do it are unintelligent and/or children.
Seriously, it doesn't automatically pronounce someone stupid if they do something that you don't agree with. Besides, habits are human nature, not symptoms of unintelligence. In this thread, facts have been posted several times proving the usefulness of terminating. The only downside to it would be if it distracts you from a live enemy (unlikely), or in your case, you find it disrespectful.
My point: It's okay to have a stance on something, but it causes unease and derailments when you make negative generalizations about poeple you don't know. No, I don't think EVERYONE who does it is unintelligent and/or children. I know there are some who do it because they have a reason to, have determined that's the best thing to do for whatever reason. I'm talking about the seeming majority that do it because they think it's "the thing to do". And yes, those I do believe are probably 12-14 year olds. It's mindless in their case. They're just doing it to vent some sort of ritualistic animalistic urge. Yes, I do find that disrespectful, but then what can I expect from kids? I'm still to see any actual proof that there's any point score or ISK advantage in doing it. Granted that under certain circumstances, it's possible that it might give a time advantage to you or a time penalty to the downed player, but that's certainly not always the case, and works on the assumption that all players will always choose to respawn rather than wait for revival, which we simply know is not true. I remain firmly convinced, actually by some of the arguments on this thread, that people are simply justifying doing what they want to do in the first place. It is indeed "the thing to do". It was stated several times that it increases their respawn time regardless of the situation or gamemode. That's advantageous to winning. Simple as that. There are many gamers including myself who have a "completionist" playstyle. It's reflected by getting all the collectibles, searching every corner, and in the case of Dust, it's "completing" every kill I make. (Unless I'm busy fighting lots of reds and/or with logiwork) While I can't speak for others, I'm trying to convey that it's not always a childish "animalistic urge", it's a satisfying habit that in addition has tactical usefulness. If you take it that way, that's not their fault and it's simply not logical to profile people you don't know because of their actions in a video game. I would like to go into a psychology/philosophy lesson on this, but I suppose I can't change your mind. Oh, please do! I would love to hear a logical discussion on why this game doesn't feel like it's full of adolescent boys just getting their kicks wasting time and ammo killing every clone again after they've just killed them. Yes, I know they can be revived, but if they're not, they'll just respawn anyway. Or maybe if you terminate their clone they'll decide they've had enough and leave the battle? Who knows?
I still disagree with the idea that it delays their return to battle under any circumstances. If they're waiting for a revival, they will lie there until the expiry timer runs out and then respawn in 3 seconds. But that can be 20 seconds after they've been incapacitated. The arguments about why it delays their return to battle seem to all conveniently avoid this possibility. I guess there is an implicit assumption noone will wait for a revival, and yet many of the arguments are about the fact that if you don't terminate the clone they can be revived.....
Yes I understand the "completionist" playstyle. I myself have it. I can't remember a single game I've played where I didn't hunt out every single potential bonus in every little nook or cranny. Even playing through a level again, I will habitually go to all those same places, collect all the collectibles, play all the conversations through, just skipping through to their end to save time. And yes, I do see how this could lead to terminating clones, because there is the concept that they're "not really dead" until you do. For me they are. If someone revives them, so be it. They would have respawned anyway.
I guess as far as it being a satisfying habit is concerned, you have to have a particular mindset to see it that way. For me it's abhorrent. You've just killed them, they're lying there bleeding out, and you finish them off so there's no chance of them being revived. The fact that it's "satisfying" is what's disturbing about it. |
Immortal John Ripper
29
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Posted - 2015.12.24 19:44:00 -
[89] - Quote
LOL this thread.
People in this game make the dumbest mistakes and you are complaining about
Quote:Does anyone else find the practice of "finishing off" a clone to be pointless and stupid?
From my experience, everybody has a different playstyle. Some may be better at others in certain situations so I try not to judge even if in the back of my mind I feel like they suck and are stupid. I try to push out my negative thoughts and humble myself. In all honesty, all the vets back then would always claim that pubs didn't matter. play how you want in pubs, nobody cares. I think the main reason is that you cannot control what your team does. It's a factor out of your control that can push games either way and the only thing you can do is your personal best. Stop complaining about other peoples faults and improve your own because that is the only thing you can do that will have any meaningful effect.
However all that would change in pc and everyone would get super competitive and the TEARS LOL.
Space and Time.
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VAHZZ
Corrosive Synergy RUST415
10
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Posted - 2015.12.24 19:46:00 -
[90] - Quote
Immortal John Ripper wrote:LOL this thread. People in this game make the dumbest mistakes and you are complaining about Quote:Does anyone else find the practice of "finishing off" a clone to be pointless and stupid? From my experience, everybody has a different playstyle. Some may be better at others in certain situations so I try not to judge even if in the back of my mind I feel like they suck and are stupid. I try to push out my negative thoughts and humble myself. In all honesty, all the vets back then would always claim that pubs didn't matter. play how you want in pubs, nobody cares. I think the main reason is that you cannot control what your team does. It's a factor out of your control that can push games either way and the only thing you can do is your personal best. Stop complaining about other peoples faults and improve your own because that is the only thing you can do that will have any meaningful effect. However all that would change in pc and everyone would get super competitive and the TEARS LOL. Proof that you are me, and I am you.
Long Live The King
Not everybody celebrates holidays
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