CaP XZ
86
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Posted - 2015.12.01 10:41:00 -
[1] - Quote
All suits trade something for something, its the players who make that 'something' work. You can't have HP and agility at the same time (classically in FPS games) . In dust's case you have E-war, agility, HP regen, DPS and HP. Just remember that,
Assaults are doing there thing; assaulting. You want to get a high kill-game in a pub? Run an assault. They can have E-war, agility, HP Regen, DPS and HP. They are the middle-man, the jack-of-all-trades but the-master-of-none.
Scouts aren't doing well because they have lost their main defines; electronic warfare. For example an Amarr scout could have replaced the gal logi if Can'tCodeProperly (CCP) gave them valuable bonuses. They could just stack precision in highs with range amps and kin cats in the lows, run 60 metre circles around the point with a shotgun at 9 metres/second; nothing could get 20 metres within it, maybe a max-damped gal scout. The cal scout could be the mix between an amarr and gallant scout; both stealthy with damps and containing the edge of high scan precision (or low in db ). The gal scout would just be the ghost it should be, with the min being the old min-logi; the hacker, assassin that always gets that last shot off to kill a heavy in the assault on alpha, the speed-scout to drop a link in the city, ect.
Scouts are severely lacking in E-war. I remember running a logo suit and seeing better than a scout, literally. CCP made the cloak useless, scout suits weaker but removing their E-war for this ridiculously small-range inner/outer circle idea was a bad BAD move.
The inner/outer idea is great, I'm all for it but it has a ridiculous range and is extremely poorly thought out.
Heavies are, in my solid opinion, almost doing what they should do. They wield the highest DPS weapons in the game while sacrificing agility. They are point defense. BUT they are too slow. I've ran a heavy long long ago and it was just too damn slow; even a min sentinel. I have no points in any heavy suits at all because they are too slow and i need agility.
TLDR: Assaults can do everything in a bad way, scouts need E-war back and heavies are to slow.
alt of xavier zor
the real xor
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CaP XZ
86
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Posted - 2015.12.01 11:14:00 -
[3] - Quote
Himiko Kuronaga wrote:In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal scouts are viable up until focused scanners on gal logis come out, or if the opposing team brings out a logibros which can passively scan up to 50 meters at 17db. Min scouts are suicide fast hackers and they do this role well.
In short, the "scout" doesn't have issues if you refer to the scout simply as the gal scout. The other ones, yes, have problems.
I would disagree about the assault thing. In terms of purely selfish rockstar play, there is nothing better. In the end the goal is to kill the other team and no other suit does it better.
Think of solo/pub play as well; scouts do need E-war capabilities and heavies do need some speed. Maybe a bonus tweak
alt of xavier zor
the real xor
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