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Devadander
Woodgrain Atari
1
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Posted - 2016.01.20 00:36:00 -
[91] - Quote
Fristname Family name wrote:Devadander wrote:True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS. A methana with 20gj pro and a good gunner actually can. gonna link a moody video if i can find it, cause i know in New Age Outlaws for a while we were riding around in LAV's with a railgun on the back and we took down tanks, dropships, shut down entire objectives and were just ridiculously op with it..
I miss Moody's videos ;_;
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Fristname Family name
Opus Arcana
837
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Posted - 2016.01.20 00:36:00 -
[92] - Quote
https://www.youtube.com/watch?v=amzMGdD_THc me too ;-;
hearing Big E in the background audio brings back memories
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.20 13:52:00 -
[93] - Quote
Devadander wrote:I have yet to be popped by a knifer...
The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
I understand, they are space future knives... Guess what.. I'm in a space future tank.
@Godin. You remember a very different lds than I do. I had my prometheus stacked and skilled. I could bumble in all wood bee style, float right over an objective, and let the team pour out. I honestly used my lds more than any other vehicle back then, due to its nigh-invulnerability. It could take so much punishment.
The reps were gimpy, agreed. Getting low enough to use them was garbage. I did enjoy the free mobile cru though. Idk, different strokes I guess.
the only successful nova knifings of tanks in-game that I have ever seen were staged by the people involved to "prove" that nova knifing tanks was unfair. pretty much every single nova knifing vid could have been countered by a hard drive into the redline.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.20 21:45:00 -
[94] - Quote
Devadander wrote:True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS. A methana with 20gj pro and a good gunner actually can.
I'm thinking more like the 2009 Intaki Prime trailer or how a T17E2 wrecks T1 german tanks in Warthunder.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.20 21:51:00 -
[95] - Quote
Breakin Stuff wrote:Devadander wrote:I have yet to be popped by a knifer...
The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
I understand, they are space future knives... Guess what.. I'm in a space future tank.
@Godin. You remember a very different lds than I do. I had my prometheus stacked and skilled. I could bumble in all wood bee style, float right over an objective, and let the team pour out. I honestly used my lds more than any other vehicle back then, due to its nigh-invulnerability. It could take so much punishment.
The reps were gimpy, agreed. Getting low enough to use them was garbage. I did enjoy the free mobile cru though. Idk, different strokes I guess. the only successful nova knifings of tanks in-game that I have ever seen were staged by the people involved to "prove" that nova knifing tanks was unfair. pretty much every single nova knifing vid could have been countered by a hard drive into the redline.
It still doesn't change that the concept is stupid as **** Breaking.
A Nova knife isn't even long enough to penetrate 120mm of armoured plating, plus regular tank armour that is both hardened and maintained by a massive nanite repair system. Even if the knife should somehow cut into the plating what is it damaging that caused the HAV to explode of be rendered usable?
Every other AV form I can appreciate..... but knives are beyond ridiculous even if actually achieving a kill is unlikely.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.21 01:20:00 -
[96] - Quote
Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem than perma-hardened blaster maddies and ineffective Swarms.
Tell you what. Let's trade that unacceptable and unbearably offensive NK damage for a limitation of 1 hardener per loadout. Instantly better HAV balance. That's the goal, right? Better balance?
Dropsuit Usage Rates
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.21 03:30:00 -
[97] - Quote
Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right?
Where did I express the idea that this would function to balance AV vs Tanks?
Merely that the idea that a combat knife could meaningfully damage a tank.... is beyond laughable.
Also it not necessarily a fair demand to limit modules unless you feel compelled to effect the same limitation on certain dropsuit modules which produce some of the most popular fittings.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Fristname Family name
Opus Arcana
843
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Posted - 2016.01.21 03:56:00 -
[98] - Quote
True Adamance wrote:Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right? Where did I express the idea that this would function to balance AV vs Tanks? Merely that the idea that a combat knife could meaningfully damage a tank.... is beyond laughable. Also it not necessarily a fair demand to limit modules unless you feel compelled to effect the same limitation on certain dropsuit modules which produce some of the most popular fittings. KNIVES ARE ONLY GOOD AV AGAINST RETARDS, IF YOU DIE IN A TANK TO KNIVES ITS CAUSE YOU STAYED STILL. the knives shoulld never be nerfed just cause a few good scouts managed to kill your dam tank, like honestly its a cqc weapon, if your being knifed you probably have RE's on you already and are gonna die anyway.... and also wouldn't you want to have the hardener cap and then bring back logi vehicles first so you can have those balanced as well rather than just get things 'balanced' and then new logi ds comes and then that turns out to be op with the mods or something like that. but also what exactly needs to be balanced? can i have a little list of what needs to be balanced so we can all see whatss 'wrong' at the moment?
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.21 04:11:00 -
[99] - Quote
True Adamance wrote:Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right? Where did I express the idea that this would function to balance AV vs Tanks? Merely that the idea that a combat knife could meaningfully damage a tank.... is beyond laughable. Also it not necessarily a fair demand to limit modules unless you feel compelled to effect the same limitation on certain dropsuit modules which produce some of the most popular fittings.
Priorities, TA. Here we are in yet another HAV balance thread, and once again we find pilots scratching heads and dragging heels over serious and longstanding balance issues. Yet somehow, they've the strength of mind to find, complain reach consensus on something on "the other side" that they don't like ... something with of little-to-no effect whatsoever on True HAV Balance.
Do carry on.
As for what's fair, consider the cloak. It is truly crap. And yet dropsuits are limited to one per loadout. If CCP can find reason to limit something that's largely ineffective to one per loadout, why could they not do the same with something as overly effective?
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.21 12:35:00 -
[100] - Quote
Devadander wrote:The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
Free Perspective:
Blaster Madrugars * OP from Uprising 1.7 to Present (761 days and counting) * "Don't touch my permahardened Blaster Maddie. It's popular!"
Very Vocal Scouts * OP from Uprising 1.8 to Uprising 1.10 (254 days) * UP for nearly a year prior and UP for over a year after
Dropsuit Usage Rates
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Fristname Family name
Opus Arcana
844
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Posted - 2016.01.21 14:40:00 -
[101] - Quote
how often do you guys actually lose you tanks to knives? lke knives alone, not if av is shooting you but a scout comes along and takes it, just knives. and was it cause you didn't move? then if so it was your fault, the knives weren't the problem but you were.....
Also as someone who runs everything as i have a few alts, I feel the av isn't a large issues, its more when its multiple people or if you allow them to poke for some time
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 16:20:00 -
[102] - Quote
Breakin Stuff wrote:Devadander wrote:I have yet to be popped by a knifer...
The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
I understand, they are space future knives... Guess what.. I'm in a space future tank.
@Godin. You remember a very different lds than I do. I had my prometheus stacked and skilled. I could bumble in all wood bee style, float right over an objective, and let the team pour out. I honestly used my lds more than any other vehicle back then, due to its nigh-invulnerability. It could take so much punishment.
The reps were gimpy, agreed. Getting low enough to use them was garbage. I did enjoy the free mobile cru though. Idk, different strokes I guess. the only successful nova knifings of tanks in-game that I have ever seen were staged by the people involved to "prove" that nova knifing tanks was unfair. pretty much every single nova knifing vid could have been countered by a hard drive into the redline.
Or just driving 10 meters lol
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 16:29:00 -
[103] - Quote
Adipem Nothi wrote:Devadander wrote:The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
Free Perspective: Very Vocal Scouts* OP from Uprising 1.8 to Uprising 1.10 (254 days) * UP for nearly a year prior and UP for over a year after Blaster Madrugars* OP from Uprising 1.7 to Present (761 days) * "Don't touch my permahardened Blaster Maddie. It's popular!"
If you don't like the nk vehicle damage thing, then by all means propose that CCP remove it. Scouts are accustomed to getting their toys taken away, and there aren't enough left to raise much of a fuss about it. Go for it. Seriously. See how very little resistance is put by that "very vocal group" you guys love to hate. But while you're at it, why not also propose some specific fixes for those things on your side of the table which are truly broken and have been for years now? Things like permahardened blaster maddies.
This thread is OOC. We are straying back into character slowly...
I get it. You like knives. You only have a pair named after you... I only mentioned how I thought it was a bad idea for knives to hurt vehicles.
I never said we should remove it.
Reading this thread fully, you will see I do not approve of invincible Maddy's.
And I'm a maxed operator.
Moving on.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 16:33:00 -
[104] - Quote
As novas, melee, and ahmg are less than threats. I have no plans to change their current AV potential.
Bigger fish to fry, as it were.
Please keep thread on right track.
o7
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 17:16:00 -
[105] - Quote
So I have a sheet with vehicles finally slated out.
I've given LAV and DS around 10% more ehp. Increased HAV by 20%. (You'll know why in a sec) Left slots alone. (For now) Gave ADS more native rep/shield regen. (Again, explained later) LAV sees a 10% pg/cpu increase. (Even fitted, still too weak)
Now the problem.
Modules... I have two solutions here. I can give LAV/DS fitting bonuses. Or I can try to balance with pg/cpu increases for lav/DS. Either way. Modules are getting cost increase.
The goal is to get HAV back to a focus or spread meta. You can be hard, reppy, or tanky. No more of this plate, rep, dual hardener meta. Running two complex hardeners should gimp ones ability to fit much more beyond that, and so on.
Problem is, changing modules inadvertently hurts LAV/DS. Hence earlier proposed buffs. This would be much easier if all vehicles had separate modules... Not only do I not know if ps3 can handle that much more, I don't want to dream up 40+ modules right now...
Skipping the witches.
*sigh* if I drop std/adv HAV, this all becomes a tad easier. Increasing LAV/DS proposed buffs another 10% brings them to a level that could be considered pro. But with my module price increase, they still get gimped.. I'm thinking of adding bonuses to skills to help compensate, but need a baseline first.
Right now. I need suggestions. Pretend std adv HAV don't exist, and plot from pro hull. (I'm using pro hull as base since so much officer level AV exists) Were losing the hardened meta one way or another.
Better to compromise than leave it up to others.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Thaddeus Reynolds
Facepunch Security
631
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Posted - 2016.01.21 17:21:00 -
[106] - Quote
Devadander wrote:So I have a sheet with vehicles finally slated out.
I've given LAV and DS around 10% more ehp. Increased HAV by 20%. (You'll know why in a sec) Left slots alone. (For now) Gave ADS more native rep/shield regen. (Again, explained later) LAV sees a 10% pg/cpu increase. (Even fitted, still too weak)
Now the problem.
Modules... I have two solutions here. I can give LAV/DS fitting bonuses. Or I can try to balance with pg/cpu increases for lav/DS. Either way. Modules are getting cost increase.
The goal is to get HAV back to a focus or spread meta. You can be hard, reppy, or tanky. No more of this plate, rep, dual hardener meta. Running two complex hardeners should gimp ones ability to fit much more beyond that, and so on. (HAV ehp buff is to reflect loss in fitting power. Maybe 15% is better. Idk yet)
Problem is, changing modules inadvertently hurts LAV/DS. Hence earlier proposed buffs. This would be much easier if all vehicles had separate modules... Not only do I not know if ps3 can handle that much more, I don't want to dream up 40+ modules right now...
Skipping the witches.
*sigh* if I drop std/adv HAV, this all becomes a tad easier. Increasing LAV/DS proposed buffs another 10% brings them to a level that could be considered pro. But with my module price increase, they still get gimped.. I'm thinking of adding bonuses to skills to help compensate, but need a baseline first.
Right now. I need suggestions. Pretend std adv HAV don't exist, and plot from pro hull. (I'm using pro hull as base since so much officer level AV exists) Were losing the hardened meta one way or another.
Better to compromise than leave it up to others.
Balance at the Top End, then set a percentage lower for STD with ADV a percentage right between it...yeah, you balance around the highest-end play
As for fitting amounts, just generate average values for all modules of the appropriate size that go into given slot types (LAVs are Light, get Light Modules, DSs I treated as Medium...so pure average, HAVs are heavy so get heavy)...you shouldn't run into any issues generating fitting statistics this way
Edit: Do I need to link my Giant Spreadsheet of DOOM! ?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 17:26:00 -
[107] - Quote
Getting rid of tiers for HAV.
Not going to balance for things I'm removing.
No restrictions on size for suits.
Not going to restrict vehicle fittings.
I have enough papers on my desk/windows on my pc open ATM.
Thanks anyway.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Thaddeus Reynolds
Facepunch Security
631
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Posted - 2016.01.21 17:30:00 -
[108] - Quote
Devadander wrote:Getting rid of tiers for HAV.
Not going to balance for things I'm removing.
No restrictions on size for suits.
Not going to restrict vehicle fittings. (Other than top end, which I'm trying to keep from being OP)
I have enough papers on my desk/windows on my pc open ATM.
Thanks anyway.
It's not a restriction...it's a fitting statistic generation...you don't hard stop an LAV from fitting Heavy Plates, but you assume that light plates go in them, they can make the decision to fit heavy plates on the light frame themselves (Think: Upfitting modules in eve, a 100MN After Burner is designed to go on a battleship, but I can put it on my Cruiser if I use a combination of Fitting Mods, High-Skills, and Sacrifice a bit of something else (Usually Raw HP in the form of not fitting a second Large Shield Extender)
The upfitting modules carries over to armor plates, not just prop mods
As for tiers, if you are only making one tier who cares? it's the Proto tier by any other name? (Being the top tier)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 17:31:00 -
[109] - Quote
Breakin, we need to become better friends.
Once I get halfway satisfied here I need help with AV. I'm a master forge operator. I have pro swarms.. I barely use em. And the only thing I've ever killed with a PLC is infantry xD
I'd rather have an experts opinion.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 17:37:00 -
[110] - Quote
Thaddeus Reynolds wrote:Devadander wrote:Getting rid of tiers for HAV.
Not going to balance for things I'm removing.
No restrictions on size for suits.
Not going to restrict vehicle fittings. (Other than top end, which I'm trying to keep from being OP)
I have enough papers on my desk/windows on my pc open ATM.
Thanks anyway. It's not a restriction...it's a fitting statistic generation...you don't hard stop an LAV from fitting Heavy Plates, but you assume that light plates go in them, they can make the decision to fit heavy plates on the light frame themselves (Think: Upfitting modules in eve, a 100MN After Burner is designed to go on a battleship, but I can put it on my Cruiser if I use a combination of Fitting Mods, High-Skills, and Sacrifice a bit of something else (Usually Raw HP in the form of not fitting a second Large Shield Extender) The upfitting modules carries over to armor plates, not just prop mods As for tiers, if you are only making one tier who cares? it's the Proto tier by any other name? (Being the top tier)
The module cost increase is intended to address this. I won't be increasing all modules. And if I do. I plan to give LAV/DS fitting bonuses to compensate.
The top end is the only one that matters ATM. Nobody is crying about invincible sica or onikumas.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 17:52:00 -
[111] - Quote
This is all academic anyway.
I could produce a masterpiece with a full color cover, printed on the finest stock.
Doesn't mean CCP will humor me...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Thaddeus Reynolds
Facepunch Security
631
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Posted - 2016.01.21 17:58:00 -
[112] - Quote
Devadander wrote:This is all academic anyway.
I could produce a masterpiece with a full color cover, printed on the finest stock.
Doesn't mean CCP will humor me... I Feel You Slightly Less Giant Spreadsheet of Slightly Less Doom
Should (hopefully) show what I was saying earlier with fitting statistic generation
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.21 19:10:00 -
[113] - Quote
Devadander wrote:Breakin, we need to become better friends.
Once I get halfway satisfied here I need help with AV. I'm a master forge operator. I have pro swarms.. I barely use em. And the only thing I've ever killed with a PLC is infantry xD
I'd rather have an experts opinion. I'm always game for well-reasoned discourse.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 19:12:00 -
[114] - Quote
Breakin Stuff wrote:Devadander wrote:Breakin, we need to become better friends.
Once I get halfway satisfied here I need help with AV. I'm a master forge operator. I have pro swarms.. I barely use em. And the only thing I've ever killed with a PLC is infantry xD
I'd rather have an experts opinion. I'm always game for well-reasoned discourse.
Cause I'm so well known for that xD
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.21 19:14:00 -
[115] - Quote
I do actually have one new module in mind.
Shield recharger....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.21 19:18:00 -
[116] - Quote
Fristname Family name wrote:how often do you guys actually lose you tanks to knives? lke knives alone, not if av is shooting you but a scout comes along and takes it, just knives. and was it cause you didn't move? then if so it was your fault, the knives weren't the problem but you were.....
Also as someone who runs everything as i have a few alts, I feel the av isn't a large issues, its more when its multiple people or if you allow them to poke for some time
I've never lost a tank to knives but that's not the reason I bring it up.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.21 22:12:00 -
[117] - Quote
On a certain level nova knives make sense if you're carving open a hatch to dump a grenade into the crew compartment.
Current method lends itself poorly to suspension of disbelief.
But that's all in the animations and controls. If we had a titanfall-esque rodeo mechanic (and the ability to use small turrets to burn off the leeches) then we could have NKs cutting in, or commandos tearing engine vents open.
Especially if the cost of a tank is a resource authorization that allows a vehicle to be resupplied several times during a battle after you lose one.
It's not the concept of NK AV that's idiotic.
It's how it works mechanically that grates on my brain.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.21 22:33:00 -
[118] - Quote
Breakin Stuff wrote:On a certain level nova knives make sense if you're carving open a hatch to dump a grenade into the crew compartment.
Current method lends itself poorly to suspension of disbelief.
But that's all in the animations and controls. If we had a titanfall-esque rodeo mechanic (and the ability to use small turrets to burn off the leeches) then we could have NKs cutting in, or commandos tearing engine vents open.
Especially if the cost of a tank is a resource authorization that allows a vehicle to be resupplied several times during a battle after you lose one.
It's not the concept of NK AV that's idiotic.
It's how it works mechanically that grates on my brain.
Now I could certainly understand mechanics that represent dumping grenades into the crew compartment of an HAV as that would very badly damage the vehicles internal systems and crew. It is as you say though that the current depiction of Nova Knives as a form of AV does lend poorly to ones suspension of disbelief as frankly scathing blows from very short knives against armour that self repairs does not make as much sense as 'carving open a hatch'.
That said I cannot understand why this mechanic was brought to Dust 514. It's for the most part redundant. Knives very rarely score kills against HAV and even if they do most dropsuits are killed in the resultant explosion or simply ignored as the HAV pilot drives off.
I'd agree that it's not the concept of a Nova Knife being able to be used as an anti-vehicle tool but how CCP depicts it. Simply put there is very little a sci-fi knife could hope to do to sci-fi tank armour just by stabbing it. However if that knife were used to cleave open/off a section of armour or hatch to give other AV weapons a greater capacity to damage tanks then I could get behind it.
That said it's simply not a priority and likely will never see meaningful change leaving the mechanic out of place and immersion breaking.
I almost with Nova Knives themselves weren't core weapons but instead our melee action or even a melee stance we could take on all dropsuits.... but that is besides the point.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.01.21 23:49:00 -
[119] - Quote
NKs used to be the default but no one used them because the charge mechanic never really got figured out by theplayerbase, causing more trouble than they were worth integrated.
I want to see different suits get different default melee.
Scouts: NK. Assault: rifle buttstroke. Logi: strike enemy to infect with disassembler nanites that EAT YOU. Commando: punching your breastplate out through your butthole. Sentinel: grab and tear a piece of your suit off.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.22 00:22:00 -
[120] - Quote
Breakin Stuff wrote:NKs used to be the default but no one used them because the charge mechanic never really got figured out by theplayerbase, causing more trouble than they were worth integrated.
I want to see different suits get different default melee.
Scouts: NK. Assault: rifle buttstroke. Logi: strike enemy to infect with disassembler nanites that EAT YOU. Commando: punching your breastplate out through your butthole. Sentinel: grab and tear a piece of your suit off.
Nah think about how we could get $300 CS:GO ultra rare knife skins!
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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