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Posted - 2015.12.29 13:40:00 -
[1] - Quote
Sgt Kirk wrote:Great stuff in this thread. Sadly, my bugging to get more tanks back didn't work but this thread still has some good material for the future. material for you know what ;)
this isnt the right place for this shenanigans lol sorry senpai
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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813
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Posted - 2015.12.29 13:46:00 -
[2] - Quote
Godin Thekiller wrote:DeathwindRising wrote:kill the fuel injector module on tanks.
then see how maddys perform without their crutch Then remove myrofibs and any other movement enhancement module from infantry. NO..... NEVER........ PLEASE PUT YOUR HANDS UP AND EXIT THE VEHICLE IMMEDIATELY!!!!!!! *throws re's on the back and ready's a forge squad holding their charges aimed at your ride* now, don't ever think about nerfing people things cause your legs are too small for your body, your tank is not a necessity you know, you can always leave it and help take points..... (no reason for tank lav ect exclusive points btw to the long quote) i will not allow you to nerf my fun, ever now get out of the tank please sir
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Opus Arcana
816
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Posted - 2016.01.01 10:26:00 -
[3] - Quote
Breakin Stuff wrote:I quit playing ambush when they removed my favorite targets from the game mode. this would be the hoards of tanks im assuming? speaking of targets, tanks and ambush, anyone seen Duna around?
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
816
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Posted - 2016.01.01 10:34:00 -
[4] - Quote
http://imgur.com/iKPMqHy when you finally found a way to make your tank also a mobile supply deport (image is poop as anything lol but there is a tank inside a depo, i got one of a tank without a large turrent somewhere and its better quality lol)
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
834
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Posted - 2016.01.19 05:13:00 -
[5] - Quote
Godin Thekiller wrote:Slayer Deathbringer wrote:Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still. what about nova knives and punching That can burn in a fire. It's silliness that makes **** all sense. removing tiers of weapons is a completelty terrible idea imo, the DS could pull it off but having all of one type of weapon only having pg/cpu changes isn't a good idea, it makes the game seem so much more dull :/ whats the point in getting proto if i can fit a militia with the same stats, everything will be stupid cause this "okay starter fit ez kill ez game ez life. THIS IS FOR THE WAIFU!!!" *pow pow pow pow pow* "How the heck did he kill me im full officer/proto, wtf he had stacked armor and damage mods with a militia weapon.... RQ" no point of making things boring, yes in a way it will reduce idiots complaining about proto spam etc and make some scrubs happy but its not worth killing tiers for honestly, and don't forget we have AV nades, Proxy/RE, and also cant just do it for one set of guns eg. av as it would be stupid and i would cry, but also mainly the amount of componsation skills required would either be too strong, too weak or keep the weapons the same/make them all proto damage values or if you dumped it all onto suits for some stupid reason that would also be ********. by the way why are you guys wanting to nerf AV? i feel its fine as it is and same for tanks at the moment, and just letting you know you should ask for logi dropships back before requesting anything else done, as logi and assault dropships are the proto tier for them. and for LAVs either request logi LAV back or request the tree build into a troop transport thing which is like a land whale i guess, although thats a bit too much work at them moment i think personally just asking for logi lav back and a scout one which has like 10% increased top speed for one race and 10% acceleration for the other or maybe 10% top speed and 15% acceleration and for the other other race the same 15% top speed 10% acceleration (at level 5 for the respective skill tree or maybe just by default as they are meant to be faster and make the skill bonus something like reduced spawn timer on the cru in lav but that seems better suited for the logi one, maybe handling or damage reduction slightly? as they would be weak of course, even more speed would work. as for logi stuff i got no clue what they are planning. also the scout lav could be substituted for a 'assault' LAV which specializes in the back gun and could even have one on the passenger seat, and the skill bonuses could be like fire rate, reload or damage even also no doubt you would want tracking speed. thats all i got... but yeah you really should get those logi LAVs and DSs back.
RIP in peace bumblebee whale :c
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
834
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Posted - 2016.01.19 05:15:00 -
[6] - Quote
Godin Thekiller wrote:Slayer Deathbringer wrote:Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still. what about nova knives and punching That can burn in a fire. It's silliness that makes **** all sense. I <3 nova knifing tanks, even if i suicide. if you just drive away when i am jumping on you, you woulda been fine. also when proxys are being dropped on you best to leave even sooner :P RIP that one guy the other day
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
835
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Posted - 2016.01.19 23:52:00 -
[7] - Quote
Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD but when im focused with my breach forge guns out there >:D your either my personal WP farm or im gonna kill you mwhahahahhahaa
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
836
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Posted - 2016.01.20 00:01:00 -
[8] - Quote
Devadander wrote:Thaddeus Reynolds wrote:Slayer Deathbringer wrote:
what about nova knives and punching
And the Assault (Breach!) Heavy Machine Gun A well skilled HAV gives zero fucks about ahmg. And also, I let a minmando try his best. Idk if its glitched or what, but melee does zero damage to my HAV. (And is also the dumbest addition ever) Edit: ummm is the language filter off or something? O.o idk lets check... **** fuck **** boobs ****** #plzz CCP senpai don't ban me i was testing something <3 xxo :*
also punching hit detection etc is broken imo at the moment and needs a rework as the knives had revived, a weapon specific range could help it but become a pain to create although making light weapon melee 2m heavy 3/4m and sidearm/equipment 1.5m would be reasonable in my opinion, and would allow me to have more fun with my suits. i can just see it now, my hmg just bonking some dude on the head lol just swinging it around like a baseball bat and seeing those rag doll mechanics would make my day everyday tbh.
Pre Post edit: the f word has been allowed but that is all by the looks of it, also i said it twice only mid sentence it is allowed i think ill send a help ticket soon about it to prevent any issues arising for bypassing the censor, as that is a ban able offense... i used the poop word also one for mentally challenge as well and they were no go words still so yeah.......
btw if you don't wanna die from CQC simply be aware, tanks are just able to lock down open areas so well or at least make 2/3 people commit to av for a bit which is normally useful players that have to result to it as well causing objectives to be lost etc
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
836
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Posted - 2016.01.20 00:11:00 -
[9] - Quote
thank you senpai I love you heaps have a great day at work xxo <3 :* that wasn't at the end of my help ticket I swear ;) i always put something like this at the end of League of legends reports as well honestly XD
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
836
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Posted - 2016.01.20 00:26:00 -
[10] - Quote
True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS. so as i suggested earlier possibly a assualt LAV, with bonuses to back gun such as damage, fire rate, tracking speed, cooldown/reload/heat build up armor/shield pen (thats not a bad idea tbh +x% damage to the turrents lest effective hp form eg. missiles +damage to shields. or just old gun proficiency) or maybe clip size or splash radius.. although some of these are not effective for some turrents eg. cool down/heat build up for missiles and splash radius for blasters etc but an assault LAV would need a few different bonuses like that to become a more viable assault vehicle rather than just a jeep to get places. having cal LAV (just relized assault light assault vehicle is dumb and maybe the LAV's we have now should just be LV's and then we get actual LAV's or we could get MAV's which could be pretty much transport vehicles with like 4 guns and 6 seats and a driver seat with guns mounted on windows which protect mercs from getting hurt yet they can shoot out of them still (the windows will be a spot to shoot through of course) and the guns wont be able to track 180 dergrees but something like 90 on from straight out the window like this Gû¼vGû¼vGû¼ the v being the tracking limits but idk even then its sorta too much work for this stage in a way... just making old LAV into LV and making assault variants called LAV's which are the same just more stats and bonuses towards back gun and more slots would be best thing imo as better gun means for firepower and a much more liable form of mobile pressure on objectives/tanks/ds and infantry as well.
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
837
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Posted - 2016.01.20 00:34:00 -
[11] - Quote
Devadander wrote:True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS. A methana with 20gj pro and a good gunner actually can. gonna link a moody video if i can find it, cause i know in New Age Outlaws for a while we were riding around in LAV's with a railgun on the back and we took down tanks, dropships, shut down entire objectives and were just ridiculously op with it..
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
837
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Posted - 2016.01.20 00:36:00 -
[12] - Quote
https://www.youtube.com/watch?v=amzMGdD_THc me too ;-;
hearing Big E in the background audio brings back memories
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
843
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Posted - 2016.01.21 03:56:00 -
[13] - Quote
True Adamance wrote:Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right? Where did I express the idea that this would function to balance AV vs Tanks? Merely that the idea that a combat knife could meaningfully damage a tank.... is beyond laughable. Also it not necessarily a fair demand to limit modules unless you feel compelled to effect the same limitation on certain dropsuit modules which produce some of the most popular fittings. KNIVES ARE ONLY GOOD AV AGAINST RETARDS, IF YOU DIE IN A TANK TO KNIVES ITS CAUSE YOU STAYED STILL. the knives shoulld never be nerfed just cause a few good scouts managed to kill your dam tank, like honestly its a cqc weapon, if your being knifed you probably have RE's on you already and are gonna die anyway.... and also wouldn't you want to have the hardener cap and then bring back logi vehicles first so you can have those balanced as well rather than just get things 'balanced' and then new logi ds comes and then that turns out to be op with the mods or something like that. but also what exactly needs to be balanced? can i have a little list of what needs to be balanced so we can all see whatss 'wrong' at the moment?
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
844
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Posted - 2016.01.21 14:40:00 -
[14] - Quote
how often do you guys actually lose you tanks to knives? lke knives alone, not if av is shooting you but a scout comes along and takes it, just knives. and was it cause you didn't move? then if so it was your fault, the knives weren't the problem but you were.....
Also as someone who runs everything as i have a few alts, I feel the av isn't a large issues, its more when its multiple people or if you allow them to poke for some time
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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