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Godin Thekiller
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Posted - 2016.01.22 11:18:00 -
[121] - Quote
Devadander wrote:I have yet to be popped by a knifer...
The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
I understand, they are space future knives... Guess what.. I'm in a space future tank.
@Godin. You remember a very different lds than I do. I had my prometheus stacked and skilled. I could bumble in all wood bee style, float right over an objective, and let the team pour out. I honestly used my lds more than any other vehicle back then, due to its nigh-invulnerability. It could take so much punishment.
The reps were gimpy, agreed. Getting low enough to use them was garbage. I did enjoy the free mobile cru though. Idk, different strokes I guess.
"due to its nigh-invulnerability"
Until any form of AV, especially a rail (which to be fair was hella OP at the time) showed up, in which case, bye bye LDS. There was a reason why they were barely ever used in PC; hell, I only saw one other pilot using them in it other than myself, and like 4 LDS's in pubs period. Additionally, it could only tank like 1k-ish eHP. That would only in certain circumstances lengthen the ttk, and in those cases, unless you had a repairer on right then, you were generally screwed because of burn damage.
Also, it wasn't a free one, it literally was just using up a slot and resources; a forced module if you will.
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Godin Thekiller
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Posted - 2016.01.22 11:21:00 -
[122] - Quote
Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD
"Because it's New Eden" it's just like "Because it's [current year]" argument tbh; it's vague, and is general an excuse for foolishness to occur, because why the **** not?
No, JLAV's needs to die and stay dead.
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Godin Thekiller
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Posted - 2016.01.22 11:24:00 -
[123] - Quote
True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS.
I still don't get why people think that light turrets should be able to punch way above its weight class. I get a medium turret, but this is a thing attached for mainly infantry razing/ vehicle protection, not blowing up big ****.
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Godin Thekiller
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Posted - 2016.01.22 11:26:00 -
[124] - Quote
Breakin Stuff wrote:Devadander wrote:I have yet to be popped by a knifer...
The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
I understand, they are space future knives... Guess what.. I'm in a space future tank.
@Godin. You remember a very different lds than I do. I had my prometheus stacked and skilled. I could bumble in all wood bee style, float right over an objective, and let the team pour out. I honestly used my lds more than any other vehicle back then, due to its nigh-invulnerability. It could take so much punishment.
The reps were gimpy, agreed. Getting low enough to use them was garbage. I did enjoy the free mobile cru though. Idk, different strokes I guess. the only successful nova knifings of tanks in-game that I have ever seen were staged by the people involved to "prove" that nova knifing tanks was unfair. pretty much every single nova knifing vid could have been countered by a hard drive into the redline.
My point wasn't that it was even effective really, just that it actually exists as a thing is just silly.
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Godin Thekiller
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Posted - 2016.01.22 11:28:00 -
[125] - Quote
Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right?
Okay, then for infantry, only one plate per loadout.
But we all know that won't fix ****, so let's cut it.
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Godin Thekiller
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Posted - 2016.01.22 11:30:00 -
[126] - Quote
Fristname Family name wrote:True Adamance wrote:Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right? Where did I express the idea that this would function to balance AV vs Tanks? Merely that the idea that a combat knife could meaningfully damage a tank.... is beyond laughable. Also it not necessarily a fair demand to limit modules unless you feel compelled to effect the same limitation on certain dropsuit modules which produce some of the most popular fittings. KNIVES ARE ONLY GOOD AV AGAINST RETARDS, IF YOU DIE IN A TANK TO KNIVES ITS CAUSE YOU STAYED STILL. the knives shoulld never be nerfed just cause a few good scouts managed to kill your dam tank, like honestly its a cqc weapon, if your being knifed you probably have RE's on you already and are gonna die anyway.... and also wouldn't you want to have the hardener cap and then bring back logi vehicles first so you can have those balanced as well rather than just get things 'balanced' and then new logi ds comes and then that turns out to be op with the mods or something like that. but also what exactly needs to be balanced? can i have a little list of what needs to be balanced so we can all see whatss 'wrong' at the moment?
He never said it was good AV. Nobody did. It's just stupid. It makes no logical sense why it exists.
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Godin Thekiller
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Posted - 2016.01.22 11:39:00 -
[127] - Quote
Adipem Nothi wrote:True Adamance wrote:Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right? 1) Where did I express the idea that this would function to balance AV vs Tanks? Merely that the idea that a combat knife could meaningfully damage a tank.... is beyond laughable. 2) Also it not necessarily a fair demand to limit modules unless you feel compelled to effect the same limitation on certain dropsuit modules which produce (3) some of the most popular fittings. 1. Priorities, TA. Here we are in yet another HAV balance thread, and once again we find pilots scratching heads, dragging heels, and tiptoeing around serious and longstanding balance issues. Yet somehow, the same find the strength of mind to reach consensus on something that "the other side" has that they don't like ... something with little-to-no effect whatsoever on True HAV Balance. I'm glad you guys have made up your minds about Nova Knives, but just how many of these HAV "balance" threads will there be before real solutions for real problems are put forward? 2. Consider the cloak. It is truly bad, and yet dropsuits are limited to one per loadout. If CCP can find reason to limit something that's largely ineffective to one per loadout, why should they not do the same with something that's overly effective? Perhaps more importantly, if doing so would improve HAV balance -- which it would -- why would you and other pilots oppose it? Is it not the goal of this thread to find ways to improve HAV balance? 3. Let's assume that CCP oops'd one day and gave the best Assault suit in the game two light weapon slots. Would you expect that suit to account for some of the most popular fittings? Would you expect that suit to outsell and outperform available alternatives by wide margin? Sure, fixing the oversight would upset many an Assault user and put to pasture many a "most popular" overpowered fitting. But it'd still be the right thing to do. Right?
1: We've pretty much came to a "somewhat" consensus that the system needs a hell of a rework in order to actually function as intended. There's somewhat differing opinions on what that rework should entail, but a rework should be done. basically, we're biding our time until the overlord speaks.
2: That's a completely different thing lol. Like I said, you want a limit on your plates? your damage mods? I doubt it. hardeners are just another method of mitigation. I don't see why it should be limited.
Also, instead of screaming "HARDENERS HARDENERS" how about we look at the thing WE as the pilots have figured out months ago: Repairers.
3: Hardeners aren't a oversight, not sure what you're point is....
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Godin Thekiller
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Posted - 2016.01.22 11:40:00 -
[128] - Quote
Adipem Nothi wrote:Devadander wrote:The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
Free Perspective: Very Vocal Scouts* OP from Uprising 1.8 to Uprising 1.10 (254 days) * UP for nearly a year prior and UP for over a year after Blaster Madrugars* OP from Uprising 1.7 to Present (761 days) * "Don't touch my permahardened Blaster Maddie. It's popular!"
If you don't like the nk vehicle damage thing, then by all means propose that CCP remove it. Scouts are accustomed to getting their toys taken away, and there aren't enough left to raise much of a fuss about it. Go for it. Seriously. See how very little resistance is put up by that "very vocal group" you guys love to hate. But while you're at it, why not also propose some specific fixes for those things on your side of the table which are truly broken and have been for years now? Things like permahardened blaster maddies.
"Don't touch my permahardened Blaster Maddie. It's popular!"
That's not what a single pilot (I know of anyways) says. So you ****** up.
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Godin Thekiller
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Posted - 2016.01.22 11:58:00 -
[129] - Quote
Now that my rant is out of the way:
I'm not sure how I feel about the idea of basically shoehorning people into choosing a single tank, that doesn't seem like it'll work to me.
1: If people can't fit the configuration you into a Madrugar's slots, then I assume that they can't do a pure one anyways. What would they then fit? iirc the only thing in the lows is ammo and regulators.
2: This would vastly cut down on the variation, and possibly introduce another FoTM
3: Inversely, these defensive modules complement each other. Otherwise, a vehicle needs a solid amount of teamwork to live, which pilots are simply not getting right now. But even if we were graced with 128 man duels, we still would have to contend with the fact that the only support we got as repair tools, which suck.
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Adipem Nothi
Nos Nothi
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Posted - 2016.01.22 14:32:00 -
[130] - Quote
Godin Thekiller wrote:Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right? Okay, then for infantry, only one plate per loadout. But we all know that won't fix ****, so let's cut it. That's the type of plate that confers short-term invulnerability, right? If so, probably a good idea.
Dropsuit Usage Rates
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Posted - 2016.01.22 15:02:00 -
[131] - Quote
Godin Thekiller wrote:... instead of screaming "HARDENERS HARDENERS" how about we look at the thing WE as the pilots have figured out months ago: Repairers. Over two years of broken tanks, hundreds and hundreds of "Let's fix HAV" threads, and guys have yet to make up your mind on what the actual problem is. But one thing's for sure ...
"Stacking Hardeners isn't the problem! Don't touch my permahardened maddie! It's popular!"
Dropsuit Usage Rates
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Adipem Nothi
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18
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Posted - 2016.01.22 16:32:00 -
[132] - Quote
From my vantage, Hardener Stacking is a problem. Here's why:
Assume that you've crept up undetected behind a stationary, hardened Blaster Maddie. When his hardener drops, you hit him with everything you've got. Lai Dais, Plasma Cannon, Proto Swarms. You call the mix and method. One of two most likely scenarios follow:
#1 - The Blaster Maddie hauls arse away, hoping and praying that another AVer does not engage. #2 - The Blaster Maddie moves a few meters, clicks on another hardener, rotates turret and kills you.
Sadly, the second scenario is far from uncommon. This is why I think that Hardener Stacking is an issue. This is not good gameplay.
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.22 18:46:00 -
[133] - Quote
C'mon man......
There's no ONE thing that makes Maddy's so strong. That has been laid out several times in this thread. We are beyond "limiting hardeners"
It's the whole package. 2x hardeners 120 plate (or two reps if you are ballsy) Complex heavy rep (having these passive is a problem in my eyes as well)
My goal here (one I'm already beyond the "what's the problem?" phase) is to break the ability to fit the full package. Making operators have to choose.
Do I want to dual harden? I'll have weak reps and no buffer. Do I want great reps? I'll only have one hardener. Do I want a tanky buffer? No hardener and mediocre reps.
This is taking my thread backwards.... You've got me dangerously close to back in character..
There will be no hardener limit.
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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Godin Thekiller
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Posted - 2016.01.22 20:34:00 -
[134] - Quote
Adipem Nothi wrote:Godin Thekiller wrote:Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right? Okay, then for infantry, only one plate per loadout. But we all know that won't fix ****, so let's cut it. That's the new type of plate that confers short-term invulnerability, right? Exciting! I agree with you. Probably a good idea to limit it to one per loadout. Wouldn't take infantry long to figure out that running more than one of those bad boys wholly negates the intended "windows of opportunity" design.
I like how people think that hardeners make Maddy's invulnerable, when the only thing that changed was repairers in the first place.
But like I said, we've gone over this stuff multiple times. This isn't new news. Well, maybe to you it is.
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Godin Thekiller
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Posted - 2016.01.22 20:47:00 -
[135] - Quote
Adipem Nothi wrote:Godin Thekiller wrote:... instead of screaming "HARDENERS HARDENERS" how about we look at the thing WE as the pilots have figured out months ago: Repairers. Over two years of broken tanks, hundreds and hundreds of "Let's fix HAV" threads, and guys have yet to make up your mind on what the actual problem is. But one thing's for sure ... "Hardener stacking isn't the problem!"Given the spirit of what Devadander's trying to do here, why take cards off the table? Perhaps hardener stacking isn't at the root of the problem, but you can't deny its relative popularity and effectiveness. If hardener stacking doesn't work, why do so many do it and why would anyone oppose its limitation? If hardener stacking is popular because it works, perhaps it is working too well. How can you safely rule it out as a non-issue?
I've generally said the same thing over the last 2 years, give or take a few changes here and there to the current meta.
And you take nonfactors off the table, because IT'S NOT THE CAUSE OF THE ISSUE.
This is exactly why balance in this game is silly as it is. There's so much **** that doesn't make any sense. Look at the change from active reps to passive reps; nobody complained about hardeners. Nobody. Actually, scratch that, people complained that they were too weak in the case of shield hardeners, which nobody really talking about armor hardeners.
Then passive reps turns around, and everything turns to ****.
And So what if it's popular? It's highly popular in EVE too, lots of the time purely used, especially for solo ops where logistic support is rare. The thing that makes plates/extenders great in EVE, which also made it great in Dust is that it makes for a suitable environment to have logistic support in. That doesn't exist in Dust's current form, hence the popularity of solo fit optimization.
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Godin Thekiller
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Posted - 2016.01.22 20:50:00 -
[136] - Quote
Devadander wrote:C'mon man......
There's no ONE thing that makes Maddy's so strong. That has been laid out several times in this thread. We are beyond "limiting hardeners"
It's the whole package. 2x hardeners 120 plate (or two reps if you are ballsy) Complex heavy rep (having these passive is a problem in my eyes as well)
My goal here (one I'm already beyond the "what's the problem?" phase) is to break the ability to fit the full package. Making operators have to choose.
Do I want to dual harden? I'll have weak reps and no buffer. Do I want great reps? I'll only have one hardener. Do I want a tanky buffer? No hardener and mediocre reps.
This is taking my thread backwards.... You've got me dangerously close to back in character..
There will be no hardener limit.
And my point is that we've had that **** since Dust's inception, and it wasn't deemed OP then, so I don't get why people are all of a sudden thinking that somehow is a good idea.
Also, I'd like to see what you'd have to say about the answers to my questions.
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.22 21:06:00 -
[137] - Quote
Godin Thekiller wrote:Now that my rant is out of the way:
I'm not sure how I feel about the idea of basically shoehorning people into choosing a single tank, that doesn't seem like it'll work to me.
1: If people can't fit the configuration you into a Madrugar's slots, then I assume that they can't do a pure one anyways. What would they then fit? iirc the only thing in the lows is ammo and regulators.
2: This would vastly cut down on the variation, and possibly introduce another FoTM.
3: Inversely, these defensive modules complement each other. Otherwise, a vehicle needs a solid amount of teamwork to live, which pilots are simply not getting right now. But even if we were graced with 128 man duels, we still would have to contend with the fact that the only support we got as repair tools, which suck.
1. I would like to bring back Chassis mods, among others, to give us back some variation.
2. Currently there is only one usable fit. Two if you are me. Having to decide between at least three possible fits brings at least that many back to the table. It's a start.
3. We as operators need to start getting people interested in riding with us. Why should my two gunners be the only ones to have fun? This is a failing on our part as operators. I know full well the difference gunners make. They can hop out and clear AV, hack objectives and installations, get links to places they otherwise could not, so on. Boatloads of wp just waiting to be claimed.
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.23 00:40:00 -
[138] - Quote
Devadander wrote: There will be no hardener limit.
That's a shame. Scenario #2 is a serious problem. So long as Scenario #2 is happening, HAV / AV interplay will remain broken. Limiting hardeners might furrow brows but it fixes the problem without creating new problems. The only other conceivable fix involves weakening dual-hardened HAVs by such degree that the AVer in Scenario #2 solos the tank before it activates its second hardener. Good luck getting that one past your peers.
Can't think of any other solutions to this serious interplay problem. But I wish you luck!
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Adipem Nothi
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Posted - 2016.01.23 00:48:00 -
[139] - Quote
Godin Thekiller wrote: ... hardeners aren't the problem ...
What I see in game simple. When caught off-guard and/or hit hard with AV, tanks which aren't hardened typically retreat and tanks which are hardened very often stand their ground. Perhaps there is a combination of factors at play, but the common denominator seems to be the hardener.
Dropsuit Usage Rates
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Thaddeus Reynolds
Facepunch Security
635
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Posted - 2016.01.23 02:00:00 -
[140] - Quote
Adipem Nothi wrote:Devadander wrote: There will be no hardener limit.
That's a shame. Scenario #2 represents a serious and frequently observed balance problem. So long as Scenario #2 is happening, HAV/AV interplay will remain broken. Limiting hardeners might furrow brows but it fixes this problem without creating new problems. The only other conceivable fix involves weakening dual-hardened HAVs by such degree that the AVer in Scenario #2 solos the tank before it can activate its second hardener. Good luck getting that one past your peers. Can't think of any other solutions to this serious interplay problem. But I wish you luck!
I disagree that the base situation is a problem. However, I can agree that hardeners being blanket better modules than other choices in the same slot, leading to the desire to fill half your slots with them 100% of the time is a problem.
And as you stated in the post immediately after the quoted one, you are right...there are a combination of factors at play; and those currently are (on HAVs): Dual Armor Hardener (With The Cooldown and Duration skills at 4 they can be up for all but the time it takes to activate the other one) and Repairer or Dual Repairer. However, one thing should be noted: this only applies to Armor HAVs, the issue of dual hardeners being a problem is not nearly as prevalent on Shield HAVs (if it exists at all)...which is where I draw my conclusion that the Passive Repairers are the Crux of the problem.
And you are correct in your post immediately after the one I quoted that there are a combination of things that work together, in this case Hardeners and Repairers (The one feature you will find on any HAV fitting designed to behave as a tank, Tank Destroyer Fits tend to go for all buffer/mitigation, which is where you see your Tri-Hardened Fittings, as the HAVs are designed to engage one or more other HAVs at once with a full rack of Damage Mods).
And you are also correct that a One-Hardener limit would fix you "Issue" in Scenario #2...but so would a number of other single factor changes (things like switching Repairers back to Active Modules, or Changing the type of weapon the Large Blaster Turret Replicates to something more appropriate for an MBT). But you are wrong that it would have zero other effects...it takes away what little variety there is left in vehicle fitting...I know that I for one (and there would be others) would not play using HAVs if such a change where made...we've had our options limited enough already, the majority of our modules where flat out removed...the disillusioned HAV community doesn't need another balancing cudgel we say with the failed "Waves of Opportunity" Rebalance, where it was decided that the vehicles where too hard to make work with the old choices...(funny they called it "Waves of Opportunity" but then made Repairers Passive Modules?)
I would accept a One Hardener Limit as an interim solution, provided that we where provided with a timetable for when more vehicle changes would come to be able to lift said limit (Since this isn't a glitch with stacking penalties on a module happening here)...but without it....
As for your other reasoning... 1: You need not kill a player or vehicle to win an engagement - Weakening them to the point the must fall back has always been viewed as sufficient in my book (Regardless on if I'm fighting dropsuits or vechicles). If they don't fall back, or if there is nothing else to do immediately, by all means, kill or pursue to kill.
2: An AVer should be able to solo-neutralize or kill an HAV...period...regardless of if Hardeners are Up or down, regardless of current HP Status, if an HAV engages, it should have a good chance of being destroyed. Likewise an AVer should be able to be killed by a Solo HAV...this isn't really an issue outside of the Railguns...but it is still something to consider. Remember for both Cases, see point 1...killing/destruction isn't necessary 100% of the time, especially if there are more pressing concerns. If the purpose of hardeners is to provide temporary invulnerability to a damage source or sources...then make them do that, but I refuse to believe that is their purpose...
3: Engaging Infantry targets should always be a big choice for an HAV operator...this point has largely been taken away by the HAV acceleration statistics introduced when all of our modules went the way of the dodo...HAVs Top speed is fine, the rate at which they get there is too frakking fast...slowing down or stopping to engage targets should have consequences, it currently doesn't (and no, removing nitro won't fix this, it's a base statistic thing)...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.23 03:41:00 -
[141] - Quote
@thad
I do like the open mind you present and some of your ideas struck home.
However, I don't feel like you read the entire thread as several things you pointed out have already had foreheads smashed into repeatedly in this thread.
I'll acquiesce that a one hardener limit would make HAV less invincible.
Then you would promptly see single hardened, max repped, nitrous injected chicken hawks. Who spend the one cycle out, and any time vulnerable in the redline.
Hmm...
The main force keeping HAV so powerful is constant passive rep. Hold on now, stay with me.
The dual hardeners are butch yes. But next time you assault an HAV, watch the actual ehp.
It isn't the hardeners bringing that armor back, steady and constant....
I get it, people want to run up solo and kill a tank.
Based on the isk investment, that's not acceptable. Hold on again.. As part of the final stages of my proposal will include price reductions.
But I am also taking infantry skill into mind. If you are hoping to destroy something I invested 60m sp into, with MLT swarms and an AV grenade.... You're just going to have to get lucky. Killing MLT with your MLT should be do-able.
In either case, actual thumb skill should always reign supreme. It works like that for dropsuits...
Currently, wyrkomi swarms, allotek plasma, and good AV nades will run me off very fast. MLT forge makes me go elsewhere even faster.
Beacons, Aldins', kubos and lai dai's.. Will destroy me.
So thus far, I've been nice enough to humor this bs and stay out of character.
Now that I see this thread has run its course.....
My notes have been taken, my sheets are populated, and I have a master AV to confer with once I'm settled and happy.
I'll make a new post when the final draft is ready to gather feedback. Would liked to have had more ads input..
Maybe my new rapport with dust fiend will prove useful...
Thanks out to everyone who put aside their characters for actual progress.
End of line.
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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Posted - 2016.01.23 04:34:00 -
[142] - Quote
Devadander wrote: I get it, people want to run up solo and kill a tank.
This may be what some people want, but it isn't at all what I suggested. I suggested that you account for and protect against Scenario #2. So long as Scenario #2 is happening, HAV/AV interplay will not be balanced. Limiting hardeners is the simplest and most assured solution. If the same can be accomplished by other means, then by all means, carry on.
Dropsuit Usage Rates
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.23 04:39:00 -
[143] - Quote
Adipem Nothi wrote:Devadander wrote: I get it, people want to run up solo and kill a tank.
This may be what some people want, but it isn't at all what I suggested. I suggested that you account for and protect against Scenario #2 in your design. So long as Scenario #2 is happening, HAV/AV interplay will not be balanced.
Done with this thread and the restraint it takes to stay out of character.
Archduke is a god among men for putting up with us.
Aaaaaaand on that note..
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.23 05:03:00 -
[144] - Quote
Adipem Nothi wrote:
#1 - The Blaster Maddie hauls arse away, hoping and praying that another source of AV does not engage. #2 - The Blaster Maddie rolls forward a few meters, clicks on another hardener, rotates turret and kills you.
Funny, cause from my viewpoint, its almost always #1...
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.23 05:33:00 -
[145] - Quote
Devadander wrote:Adipem Nothi wrote:Devadander wrote: I get it, people want to run up solo and kill a tank.
This may be what some people want, but it isn't at all what I suggested. I suggested that you account for and protect against Scenario #2 in your design. So long as Scenario #2 is happening, HAV/AV interplay will not be balanced. Done with this thread and the restraint it takes to stay out of character. Archduke is a god among men for putting up with us. Aaaaaaand on that note..Edit: because I'm not going to keep explaining stuff that has been laid out three-four pages ago I've read the thread. Civil given the subject matter, lots of good ideas, much promise, etc. Kudos. But barring Thad's spreadsheet, I've yet to see anything in the way of specifics, hence my concerns. Let's not forget that flowery words and the best of intentions preceded Uprising 1.7.
I've contributed a specific problem scenario to the conversation. If you're telling me not to be concerned about the provided problem scenario -- that you've accounted for it in the plan you have in mind but not on paper -- then you're telling me this for the first time. Looking forward to seeing those numbers.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.23 05:34:00 -
[146] - Quote
Devadander wrote: Edit: oh and if one person can easily kill an HAV, more than one (oh idk, a fireteam?) could wreck HAV before they left the line. Making gameplay for operators complete ****.
Sorry, not gonna do it, wouldn't be prudent.
Again, that's not what I'm asking for. Read carefully.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.23 05:42:00 -
[147] - Quote
Godin Thekiller wrote: Also, instead of screaming "HARDENERS HARDENERS" how about we look at the thing WE as the pilots have figured out months ago: Repairers.
Months ago, huh? Glad to hear you guys figured it out, Godin. Though if so obvious, I have to ask ... why did it take you two years to nail down, and why didn't it make it into FoxFour?
Dropsuit Usage Rates
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Thaddeus Reynolds
Facepunch Security
640
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Posted - 2016.01.23 05:50:00 -
[148] - Quote
Adipem Nothi wrote:Godin Thekiller wrote: Also, instead of screaming "HARDENERS HARDENERS" how about we look at the thing WE as the pilots have figured out months ago: Repairers.
Months ago, huh? Glad to hear you guys figured it out, Godin. Though if so obvious, I have to ask ... why did it take took two years to nail down, and why didn't it make it into FoxFour?
We figured it out, and brought it to Rattati's attention when the discussion of HAV Tiers and sHAVs where happening, it didn't make it into FoxFour for the same reason the One-Hardener-Limit didn't (Which was also proposed during the same discussions as the repairers), there just wasn't enough Dev Time to evaluate either proposed solution to the problem
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Thaddeus Reynolds
Facepunch Security
640
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Posted - 2016.01.23 05:52:00 -
[149] - Quote
@Devadander
I don't think anyone will disagree that in a 1 player equals 1 player cenario, HAVs are very much overpriced...but they shouldn't be more powerful because they are priced so high, instead they should be priced for what they provide and should provide on the battlefield
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.23 05:53:00 -
[150] - Quote
Adipem Nothi wrote:Godin Thekiller wrote: Also, instead of screaming "HARDENERS HARDENERS" how about we look at the thing WE as the pilots have figured out months ago: Repairers.
Months ago, huh? Glad to hear you guys figured it out, Godin. Though if so obvious, I have to ask ... why did it take took two years to nail down, and why didn't it make it into FoxFour?
Because these threads always break down after we know what needs to be done.
Then nobody does anything.
HAV operators may not like what I post when I'm done.. I have fifteen HAV fits.. Two of them are Maddy's...
I try to run my gunni.. I really do.. It gets popped a lot. Some nights I get mad and call out the "Ironsides"
I like being that powerful. But it has to change.
"And god d*mn it I will be an artichoke, get off my stalk." ~Dust Fiend~
Joined - 06-28-12 ~Deal with it~
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