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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.30 01:01:00 -
[1] - Quote
Godin Thekiller wrote:Devadander wrote:We are in a spot where vehicles can go either way.
Hardest part is balancing AV vs pro HAV without shutting down all other vehicles even more. Not to mention current maddy meta is far too hardened.
There are few things I can suggest that would not completely ruin either sides fun.
A very slight hardener reduction would be first step.
Returning some of the less OP modules of yore could inspire some diversity in HAV fitting. (Chassis, rotation, etc.) And make hardener reduction less painful.
Someone suggested giving AV a negative infantry modifier and increasing base damage. I could be on board with that.
Large blaster could use a slight touch more AV %, as a gunni cannot win against maddy blaster to blaster. (Although maddy would still be king... Sigh... Idk) A slight AI % reduction could help ground AV as well.
Large missiles are garbage ATM. Furthering the maddy meta. They need reload love badly.
The assault swarm and mass driver getting an av rework could be amazing.
I don't seek invulnerability, just some fun tankvtank like the old days.
Suggest, discuss.
1: The constant idea that hardeners are the main problem of why HAV's, particularly Madrugars is still silly to me, because they didn't change much about the system (eHP actually went down because of hull and extender/plate nerfs). I'm perplexed as to why people still haven't figured out that the repair change is what caused this shift of a massive Maddy meta after rails have somewhat been brought to Earth. 2: Adding situational modules would although be nice and a step in the right direction doesn't solve the main problems, and wouldn't change the fact that our call for a nerf is misguided. 3: I still don't see the point in this. AV doesn't need general damage buffs, they need to be given niche and be tweaked accordingly. Having all of them in general being good AV is part of the problem. Also, I don't get the reason why a giant shot would do less damage towards a smaller target vs. a larger target. 4: The blaster does need to be reworked to become more of a "Large Turret", but to help with Cal HAV's use them to fight Gal HAV's with blasters? No, that doesn't even make sense considering the damage it does, plasma, which is more hard hitting towards shields in the first place. As for a reduction in %, Same as #3; it's illogical. 5: "Missiles" are certainly not getting their instagib flow back. Nerf the damage, and they can have a fast reload. Might as well rename them to rockets while you're at it. 6: As I said in #3, they need to find their niche, not just get general buffs. We know that general buffs simply don't work.
Repairs are part of the issue now that they are passive and constant. It is that in conjunction with the Hardener changes that have ruined HAV combat. The issue is not total raw HP or EHP it is the great disparity between the two and one that gives rise to periods of night invulnerability or utter vulnerability as opposed to a happy middle ground in which HAV have a respectable RAW HP value and are supplemented short term by active repairs and low yield hardeners.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.30 21:39:00 -
[2] - Quote
Alena Ventrallis wrote:82 tonnes of mass
I'm going to go out of a limb here and suggest that HAV universally weight more than 100 tonnes a piece given the super dense alloys used in their base construction, weight of additional protective plating, internal systems, not to mention being designed to accommodate a 2.5m tall super soldier.
Normal MBT's are huge enough especially when you get a look at the internals of something like a Challenger..... ones designed for cloned soldiers would go far beyond conceivable proportions and trying to imagine something twice as big as a Challenger or M103 (old school I know) is very difficult.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.30 22:16:00 -
[3] - Quote
Devadander wrote:True Adamance wrote:Alena Ventrallis wrote:82 tonnes of mass I'm going to go out of a limb here and suggest that HAV universally weight more than 100 tonnes a piece given the super dense alloys used in their base construction, weight of additional protective plating, internal systems, not to mention being designed to accommodate a 2.5m tall super soldier. Normal MBT's are huge enough especially when you get a look at the internals of something like a Challenger..... ones designed for cloned soldiers would go far beyond conceivable proportions and trying to imagine something twice as big as a Challenger or M103 (old school I know) is very difficult. I prefer to stay away from trying to make things more "real" as that doesn't always mean "fun". Emulate all the many roles and options, but not duplicate. Real would equal OHK on pretty much everything with anything. Would be like watching storm troopers rpg a sandcrawler
In this case a more realistic simulation of HAV would only serve to make tanks more enjoyable, more balanced, and better suited to a specific battlefield role.
What we have currently is a bad joke that cannot be defended.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.01 20:20:00 -
[4] - Quote
Tebu Gan wrote:True Adamance wrote:
In this case a more realistic simulation of HAV would only serve to make tanks more enjoyable, more balanced, and better suited to a specific battlefield role.
What we have currently is a bad joke that cannot be defended.
I know you really really like tanks, in reality, but it could only work for dust to an extent. This isn't tank simulator 2016 after all. An increased role such as breaching fortifications, destroying small turrets guarding an objective, or advanced ewar systems for disrupting and suppressing the enemy, are things that could be done to increase realism yet won't take it all the way. We have tank simulator games for that. Stats and tank on tank interactions at current are pretty solid and nothing like real life. And they should stay that way. If we wanted to be overly realistic about it, C4 would insta pop a tank, railguns would utterly destroy other tanks in just a few hits (and it clear across the map), ect ect ect. So realism to an extent, but just as far as tank operations in the field (IRL) are concerned. Edit: In any case, we would likely need to hope they port the game elsewhere.
I've said realism could benefit the game not that the extreme levels of realism presented in games like Warthunder Ground Forces or World or Tanks is the correct course.
What I mean is that tanks could certainly benefit from stepping back from their medium as 'battle wagons' with automatic heavy turrets and into heavily fortified breaching and infantry support tools wouldn't seem them go far wrong.
As for engagements...... HAV combat has never required less skill than it does now where you don't even have to maintain your own modules and the only times you can essentially be effect are sniping from a distant position or fully hardened and rampaging through enemy lines with impunity.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.23 03:59:00 -
[5] - Quote
Thaddeus Reynolds wrote:A simple switch from a High-Regeneration, High-Mitigation, Low-Buffer Meta to a High-Buffer, Low-Regeneration, Mid-Mitigation meta
As usual. Succinct. Informed. Reasonable.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.20 00:10:00 -
[6] - Quote
Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD
I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.20 21:45:00 -
[7] - Quote
Devadander wrote:True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS. A methana with 20gj pro and a good gunner actually can.
I'm thinking more like the 2009 Intaki Prime trailer or how a T17E2 wrecks T1 german tanks in Warthunder.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.20 21:51:00 -
[8] - Quote
Breakin Stuff wrote:Devadander wrote:I have yet to be popped by a knifer...
The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
I understand, they are space future knives... Guess what.. I'm in a space future tank.
@Godin. You remember a very different lds than I do. I had my prometheus stacked and skilled. I could bumble in all wood bee style, float right over an objective, and let the team pour out. I honestly used my lds more than any other vehicle back then, due to its nigh-invulnerability. It could take so much punishment.
The reps were gimpy, agreed. Getting low enough to use them was garbage. I did enjoy the free mobile cru though. Idk, different strokes I guess. the only successful nova knifings of tanks in-game that I have ever seen were staged by the people involved to "prove" that nova knifing tanks was unfair. pretty much every single nova knifing vid could have been countered by a hard drive into the redline.
It still doesn't change that the concept is stupid as **** Breaking.
A Nova knife isn't even long enough to penetrate 120mm of armoured plating, plus regular tank armour that is both hardened and maintained by a massive nanite repair system. Even if the knife should somehow cut into the plating what is it damaging that caused the HAV to explode of be rendered usable?
Every other AV form I can appreciate..... but knives are beyond ridiculous even if actually achieving a kill is unlikely.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.21 03:30:00 -
[9] - Quote
Adipem Nothi wrote:Because when it comes to True HAV Balance, Nova Knives make for a far bigger problem and higher priority than perma-hardened blaster maddies and ineffective Swarms. Why not ask Rattati if you can trade out that unbearably offensive NK damage for a reasonable and fair limitation of 1 hardener per loadout? Bam! Instantly better HAV balance. No more NK QQ. Progress on two fronts. Happiness and high fives all around. But most importantly, instantly better HAV balance. Better HAV balance is the goal, right?
Where did I express the idea that this would function to balance AV vs Tanks?
Merely that the idea that a combat knife could meaningfully damage a tank.... is beyond laughable.
Also it not necessarily a fair demand to limit modules unless you feel compelled to effect the same limitation on certain dropsuit modules which produce some of the most popular fittings.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.21 19:18:00 -
[10] - Quote
Fristname Family name wrote:how often do you guys actually lose you tanks to knives? lke knives alone, not if av is shooting you but a scout comes along and takes it, just knives. and was it cause you didn't move? then if so it was your fault, the knives weren't the problem but you were.....
Also as someone who runs everything as i have a few alts, I feel the av isn't a large issues, its more when its multiple people or if you allow them to poke for some time
I've never lost a tank to knives but that's not the reason I bring it up.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.21 22:33:00 -
[11] - Quote
Breakin Stuff wrote:On a certain level nova knives make sense if you're carving open a hatch to dump a grenade into the crew compartment.
Current method lends itself poorly to suspension of disbelief.
But that's all in the animations and controls. If we had a titanfall-esque rodeo mechanic (and the ability to use small turrets to burn off the leeches) then we could have NKs cutting in, or commandos tearing engine vents open.
Especially if the cost of a tank is a resource authorization that allows a vehicle to be resupplied several times during a battle after you lose one.
It's not the concept of NK AV that's idiotic.
It's how it works mechanically that grates on my brain.
Now I could certainly understand mechanics that represent dumping grenades into the crew compartment of an HAV as that would very badly damage the vehicles internal systems and crew. It is as you say though that the current depiction of Nova Knives as a form of AV does lend poorly to ones suspension of disbelief as frankly scathing blows from very short knives against armour that self repairs does not make as much sense as 'carving open a hatch'.
That said I cannot understand why this mechanic was brought to Dust 514. It's for the most part redundant. Knives very rarely score kills against HAV and even if they do most dropsuits are killed in the resultant explosion or simply ignored as the HAV pilot drives off.
I'd agree that it's not the concept of a Nova Knife being able to be used as an anti-vehicle tool but how CCP depicts it. Simply put there is very little a sci-fi knife could hope to do to sci-fi tank armour just by stabbing it. However if that knife were used to cleave open/off a section of armour or hatch to give other AV weapons a greater capacity to damage tanks then I could get behind it.
That said it's simply not a priority and likely will never see meaningful change leaving the mechanic out of place and immersion breaking.
I almost with Nova Knives themselves weren't core weapons but instead our melee action or even a melee stance we could take on all dropsuits.... but that is besides the point.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.22 00:22:00 -
[12] - Quote
Breakin Stuff wrote:NKs used to be the default but no one used them because the charge mechanic never really got figured out by theplayerbase, causing more trouble than they were worth integrated.
I want to see different suits get different default melee.
Scouts: NK. Assault: rifle buttstroke. Logi: strike enemy to infect with disassembler nanites that EAT YOU. Commando: punching your breastplate out through your butthole. Sentinel: grab and tear a piece of your suit off.
Nah think about how we could get $300 CS:GO ultra rare knife skins!
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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