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Starlight Burner
Titans of Phoenix Damage LLC
566
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Posted - 2015.10.25 18:28:00 -
[1] - Quote
For Caldari peeople, this damn thing is a long range shotgun.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
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Posted - 2015.10.25 18:30:00 -
[2] - Quote
Oh no, an anti-shield weapon... hurts shields?!
The horror.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.25 18:30:00 -
[3] - Quote
Starlight Burner wrote:For Caldari peeople, this damn thing is a long range shotgun.
This is why you reserve a low slot for a ferroscale people.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.10.25 18:35:00 -
[4] - Quote
Nearly crowked over. Just stop.
I only deal in absolutes
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.25 18:39:00 -
[5] - Quote
Its already the least fun weapon in the game now so sure lets nerf it some more.
How about:
Triple the charge time.
Make it over heat on anything over a half charge shot.
Make feedback damage 1000 hp.
Yep that should balance it perfectly/ |
Starlight Burner
Titans of Phoenix Damage LLC
566
|
Posted - 2015.10.25 18:45:00 -
[6] - Quote
Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Hmm, using this statement, I guess it's alright for a weapon that is designed for long range, is 1 - 2 shotting Caldari suits.
Jesus ******* christ think damn it. It is not fair to OHK shields.
deezy dabest wrote:Its already the least fun weapon in the game now so sure lets nerf it some more.
How about:
Triple the charge time.
Make it over heat on anything over a half charge shot.
Make feedback damage 1000 hp.
Yep that should balance it perfectly/
If the gun worked like this, wouldn't complain.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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golpe 4
Titans of Phoenix Damage LLC
96
|
Posted - 2015.10.25 18:48:00 -
[7] - Quote
Scrambler is fine I'm cal ass, cal mando , and cal sentinel take my word for it lol
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.25 19:06:00 -
[8] - Quote
It is kinda still to good on shields...... But it's supposed to be like that.
A few days ago, it was me (calmando) vs an Amarr commando. We were both far away using our range abilities but he had the advantage cuz lazors are op on shields
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Shamarskii Simon
The Hundred Acre Hood
464
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Posted - 2015.10.25 19:06:00 -
[9] - Quote
Just 3x reg it if you don't like it.
Sub 1 second delay... Plenty of recharge per second... Lol you kinda just laugh.
Forever ADS. Best role.
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Ardos 130297
Prima Gallicus
120
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Posted - 2015.10.25 19:15:00 -
[10] - Quote
Ghost Kaisar wrote:Starlight Burner wrote:For Caldari peeople, this damn thing is a long range shotgun. This is why you reserve a low slot for a ferroscale people.
No necessary, personally I prefere optimize my shield tanking with 2 reg and a little green bottle.
You do not win a war by making what is just...
You win it by making what is necessary...
Veteran Closed Beta
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
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Posted - 2015.10.25 19:21:00 -
[11] - Quote
Starlight Burner wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Hmm, using this statement, I guess it's alright for a weapon that is designed for long range, is 1 - 2 shotting Caldari suits. Jesus ******* christ think damn it. It is not fair to OHK shields.
And it doesn't.
Crying that it "one hit kills" you is hyperbole unless you didn't tank at all.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.25 19:38:00 -
[12] - Quote
Starlight Burner wrote:For Caldari peeople, this damn thing is a long range shotgun. They don't generally OHK shields.
A triple damage modded Visiam, fully charged, prof 5, does less damage than the base hp of a Caldari assault (with skills). |
CLONE117
True Pros Forever
914
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Posted - 2015.10.25 22:12:00 -
[13] - Quote
how much shields we talking about here?.
if only we could pilot the mcc.
id end the matches real quick.
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Henrietta Unknown
Corrosive Synergy RUST415
1
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Posted - 2015.10.25 22:14:00 -
[14] - Quote
The BrAR is a bigger problem I think, atm. Scramblers still hurt, yes, but you should've been used to that from the old Scr days. Duck and recover shields as soon as hit.
Selling Items
Store - Player Trading
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Shaun Iwairo
Simple Minded People Pty. Ltd.
331
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Posted - 2015.10.25 22:38:00 -
[15] - Quote
Eh they're meant to be a hard-counter to shields. With the prevalence of Armor builds, think of how much of a risk it is to bring an LR to a fight. And as long as there's corresponding +20% damage to armor weapons, consider it working as intended.
Something is killing new player retention.
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.10.25 22:40:00 -
[16] - Quote
Yep, but other wise it's sub-par. Which I guess does make it balanced :3
The C.E.O. of G.L.O.R.Y,
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
3
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Posted - 2015.10.25 23:00:00 -
[17] - Quote
Starlight Burner wrote:For Caldari peeople, this damn thing is a long range shotgun.
Working as intended, praise the Empress. RIP.
"Sex is OK!" -CCP Rouge our benevolent overlord
"Why does everyone fellatiate Darth? Why?!" -Aeon Amadi
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Starlight Burner
Titans of Phoenix Damage LLC
566
|
Posted - 2015.10.25 23:05:00 -
[18] - Quote
Mortishai Belmont wrote:Yep, but other wise it's sub-par. Which I guess does make it balanced :3 Right right. So, It's okay to have a OHK rifle in the game. Makes complete ******* sense, how a god damn Scrambler Rifle can just literally obliterate a Caldari suit with 1 charge and 2 or 3 follow up shots.
Guess the Armor meta is still a damn thing, 'cause shields are still squishy as ****.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.25 23:16:00 -
[19] - Quote
Starlight Burner wrote:Mortishai Belmont wrote:Yep, but other wise it's sub-par. Which I guess does make it balanced :3 Right right. So, It's okay to have a OHK rifle in the game. Makes complete ******* sense, how a god damn Scrambler Rifle can just literally obliterate a Caldari suit with 1 charge and 2 or 3 follow up shots. Guess the Armor meta is still a damn thing, 'cause shields are still squishy as ****.
Dont get so grumpy, everything in this thread is the same **** we've been hearing for months, just with a "OH GEE GOLLEE IT GOT NERFED ALREADY ITS SO BAD NOW" thrown in the mix.
The nerf did virtually nothing to it, just made the charge shot slightly more risky if you follow it up.
Tactical rifles are still OP.
There still isnt an anti-armor version of tacticals, so you will continue to get these apologists crying up a storm about how fine it is because they never have to experience their health being obliterated in half a second by the second longest range rifle and if you are lucky enough to survive the opening volley you have to hide behind something and hope they dont get aggressive and dont have grenades. |
Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.25 23:33:00 -
[20] - Quote
Ardos 130297 wrote:Ghost Kaisar wrote:Starlight Burner wrote:For Caldari peeople, this damn thing is a long range shotgun. This is why you reserve a low slot for a ferroscale people. No necessary, personally I prefere optimize my shield tanking with 2 reg and a little green bottle.
Meant for OP.
You don't like being oneshotted by a ScR?
Run some armor.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Starlight Burner
Titans of Phoenix Damage LLC
566
|
Posted - 2015.10.25 23:36:00 -
[21] - Quote
Vesta Opalus wrote: The nerf did virtually nothing to it, just made the charge shot slightly more risky if you follow it up.
Tactical rifles are still OP.
There still isnt an anti-armor version of tacticals, so you will continue to get these apologists crying up a storm about how fine it is because they never have to experience their health being obliterated in half a second by the second longest range rifle and if you are lucky enough to survive the opening volley you have to hide behind something and hope they dont get aggressive and dont have grenades.
I can agree here. This is the truth.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Emperor LOL
Kirkinen Risk Control Caldari State
3
|
Posted - 2015.10.26 00:07:00 -
[22] - Quote
SCR SUCKS LOL. NERF HAMMER WAS MORE THAN ENOUGH. 1v1 ANYTHING WITH 600+ ARMOR AND SEE HOW STUPID GARBAGE THE GUN IS NOW. YOU CAN'T EVEN ACCURATELY 1V1 ANYONE AT RANGE. |
DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.10.26 00:14:00 -
[23] - Quote
Starlight Burner wrote:Mortishai Belmont wrote:Yep, but other wise it's sub-par. Which I guess does make it balanced :3 Right right. So, It's okay to have a OHK rifle in the game. Makes complete ******* sense, how a god damn Scrambler Rifle can just literally obliterate a Caldari suit with 1 charge and 2 or 3 follow up shots. Guess the Armor meta is still a damn thing, 'cause shields are still squishy as ****. Sounds like you were out in the open
Or you tried to 1 v 1 the wrong ak.0
addicted to the Kubo's GMK-16 banana cannon
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DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.10.26 00:15:00 -
[24] - Quote
Starlight Burner wrote:Vesta Opalus wrote: The nerf did virtually nothing to it, just made the charge shot slightly more risky if you follow it up.
Tactical rifles are still OP.
There still isnt an anti-armor version of tacticals, so you will continue to get these apologists crying up a storm about how fine it is because they never have to experience their health being obliterated in half a second by the second longest range rifle and if you are lucky enough to survive the opening volley you have to hide behind something and hope they dont get aggressive and dont have grenades.
I can agree here. This is the truth. I still see rails in the killfeed more then both weapons combined
addicted to the Kubo's GMK-16 banana cannon
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Juno Tristan
Obscure Reference
957
|
Posted - 2015.10.26 00:35:00 -
[25] - Quote
OHK = Charged Headshot
Seems fair enough
ADS Ramming Revenge!
Plasma Cannon Rampage
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Starlight Burner
Titans of Phoenix Damage LLC
566
|
Posted - 2015.10.26 00:38:00 -
[26] - Quote
Juno Tristan wrote:OHK = Charged Headshot
Seems fair enough With the ability to immediately do 3+ follow up shots. More than overkill on a Caldari suit and not balanced in terms of damage output.
Sure. Sure. That's fair alright. Fair my ass.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Juno Tristan
Obscure Reference
957
|
Posted - 2015.10.26 00:53:00 -
[27] - Quote
Starlight Burner wrote:Juno Tristan wrote:OHK = Charged Headshot
Seems fair enough With the ability to immediately do 3+ follow up shots. More than overkill on a Caldari suit and not balanced in terms of damage output. Sure. Sure. That's fair alright. Fair my ass.
Risk and reward, headshots are not easy and if they missed their follow up shots would not be enough to break your shield before the overheat
ADS Ramming Revenge!
Plasma Cannon Rampage
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.10.26 02:41:00 -
[28] - Quote
Cry some more so this weapon becomes only viable on one suit... Oh wait
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.26 03:47:00 -
[29] - Quote
Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror.
Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.26 03:48:00 -
[30] - Quote
Darth-Carbonite GIO wrote:Starlight Burner wrote:For Caldari peeople, this damn thing is a long range shotgun. Working as intended, praise the Empress. RIP.
That's at least two hardcore armor tanking CPMs on the panel.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 04:27:00 -
[31] - Quote
LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
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Starlight Burner
Titans of Phoenix Damage LLC
567
|
Posted - 2015.10.26 04:36:00 -
[32] - Quote
deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made.
This ScR change did nothing to the alpha OHK of shield suits.
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 04:46:00 -
[33] - Quote
Starlight Burner wrote:deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made. This ScR change did nothing to the alpha OHK of shield suits. Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
Thank you for showing me exactly why this community just keeps on swirling the toilet bowl.
Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
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LT SHANKS
You In The Nutz
6
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Posted - 2015.10.26 04:53:00 -
[34] - Quote
Want to know what really hurts shield tankers?
Damage modded TY-5 BrScP headshots
Actually, BrScPs do well against everything. Hooray! |
Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.10.26 04:57:00 -
[35] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
2x Damage modded Six Kin ACR on a Minmando makes every armor suit in the game cry.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.10.26 05:05:00 -
[36] - Quote
Shield users are the biggest crybabies in Dust, JFC! I see ARRs more in the newsfeed than ANY other weapon, and ARR recks armor at almost any range and my suit of choice is a Gallente Assault.
Do you see me coming to the forums crying and begging for a nerf? No.
Combat Rifles absolutely destroy armor fairly easy with little effort. Even more if damage modded.
Do you see me coming to the forums and asking for a nerf? No.
The SCR is an Anti-Shield weapon and oh, guess what. It is supposed to destroy shields.
My theory on why you shield tankers are such big crybabies is because of the over abundance of anti-armor weaponry in the field. Since RR, ARR, CR and ACR are all anti-armor and do poor damage against shields, you guys got used to it. But the moment someone brings out your weakness, you cry for a nerf.
Shield users want easy mode while armor users have to deal with OHK grenades and an over abundance of anti-armor weaponry in the game.
A proffesional tip to shield users would be to HTFU. You see a SCR? well be smart and dont engage him. Like I do whenever I decide to whip out my CalAss.
The Forums are a special place.
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Krixus Flux
Kang Lo Directorate Gallente Federation
976
|
Posted - 2015.10.26 05:07:00 -
[37] - Quote
deezy dabest wrote:Starlight Burner wrote:deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made. This ScR change did nothing to the alpha OHK of shield suits. Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. Thank you for showing me exactly why this community just keeps on swirling the toilet bowl. Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
That's Ydubbs bro. You don't have the resume me he has. You're just a peanut in a turd.
Funny the community wasn't "swirling" when they agreed to nerf RR but kept the SCR OP
Saying what's on people's minds
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.26 05:32:00 -
[38] - Quote
Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. This.
With the new shield buffs, this shouldn't even matter side you can dual tank Caldari better than any other suit.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.10.26 05:33:00 -
[39] - Quote
Ghost Kaisar wrote:Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. 2x Damage modded Six Kin ACR on a Minmando makes every armor suit in the game cry. 720 DPS and 3.4 seconds of sheer horror. Or just a regular CR on any suit... It would still be better than a ScR because of the heat nerf.
Scouts United
Gk.0s & Quafes all day.
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 05:56:00 -
[40] - Quote
Forever ETC wrote:Cry some more so this weapon becomes only viable on one suit... Oh wait
Pretty much inevitable because the Amarr suit bonus is so ******* good, the same problem exists with the laser rifle. Anyone with any grasp on balance has been warning about this (including me) even as they have been saying the scrambler needs to be toned down somehow. |
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 05:56:00 -
[41] - Quote
Krixus Flux wrote: That's Ydubbs bro. You don't have the resume me he has. You're just a peanut in a turd.
Funny the community wasn't "swirling" when they agreed to nerf RR but kept the SCR OP
I don't need a resume to look at basic numbers.
http://eve-offline.net/?server=dust
Even with amazing highs this weekend which seems to have been a very large percentage of boosters we still continue to push new lows on weekly averages.
The community has been "swirling" for a long time and you can look back through many of my posts to see that my claims on that have never been relative to the nerfing or buffing of a weapon. It is relative to the most amazing concentration of self centered people that CCP for some reason actually chooses to listen to.
Did I say the ScR was dead and sound whiny both before and after this nerf? Sure but that was because it was an absolute over nerf in the wrong areas because they listened to shield users who had no idea on the weapon besides being killed by it leaving it utterly useless in the hands of anyone that has been less than a few million SP on it.
I already moved on and considered the ScR dead. Good ole shotguns and hmgs along with basically just leaving any range maps because I am useless on them now.
Keep defending fools logic so we can just go ahead and put the final nail in the coffin of this game and move on to where we all choose to move on to.
o7
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 06:03:00 -
[42] - Quote
deezy dabest wrote:Starlight Burner wrote:deezy dabest wrote:LOL this thread still going?
Lets just make it easy and delete the gun completely. Obviously shield users are not going to stop until there is absolutely no counter to them.
Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made. This ScR change did nothing to the alpha OHK of shield suits. Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. Thank you for showing me exactly why this community just keeps on swirling the toilet bowl. Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.26 06:16:00 -
[43] - Quote
Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all.
I personally pointed out the problem with the ScR mechanics which causes that to be the case.
https://forums.dust514.com/default.aspx?g=posts&m=2975995
Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon.
Broken mechanics + Piles of input from people who do not even use the weapon.
Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky.
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 06:25:00 -
[44] - Quote
deezy dabest wrote:Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all. I personally pointed out the problem with the ScR mechanics which causes that to be the case. https://forums.dust514.com/default.aspx?g=posts&m=2975995Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon. Broken mechanics + Piles of input from people who do not even use the weapon. Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky.
I think the SCR is still probably the best rifle in the game, but I read that thread when you posted it and liked the analysis (though I am not in a position to verify). A good change we could make to the Scrambler would be to delay increased heat per shot and increased damage per shot until the charge is significantly built, so microfiring is not a spoiler in how the weapon works. Love to see this on the ion pistol as well. However as usual I dont get to tell CCP what to do, so **** it.
Regardless that change doesnt change the fact that for shield based dropsuits the scrambler easily does 800+ dps, which is enough to absolutely murder most dedicated shield fits in less than a second, and that does not include charge shots. Compare that to what you say is the second best weapon in the game, the rail rifle, which does about 500 dps to armor fully upgraded and has **** firing characteristics and **** mechanics to boot especially in CQC, compared to the Scrambler which works with pinpoint accuracy throughout its range and has a drawback that generally only comes into play after the target is dead. |
Raven-747
Fatal Absolution Bleeding Sun Conglomerate
222
|
Posted - 2015.10.26 06:29:00 -
[45] - Quote
Well I think that you suck. Plain and simple.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. LASERS BITCH!!!!
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 06:34:00 -
[46] - Quote
Raven-747 wrote:Well I think that you suck. Plain and simple.
Persuasive argument. I'm sure you will be remembered in legend, my friend. |
jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.26 06:44:00 -
[47] - Quote
Shaun Iwairo wrote:Eh they're meant to be a hard-counter to shields. With the prevalence of Armor builds, think of how much of a risk it is to bring an LR to a fight. And as long as there's corresponding +20% damage to armor weapons, consider it working as intended. the problem is there is no weapon that's op to armor like lasers are op to shields, laser tech is basically instant kill vs shields.
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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ShamelessALT
Ametat Security Amarr Empire
118
|
Posted - 2015.10.26 06:47:00 -
[48] - Quote
jerrmy12 kahoalii wrote:Shaun Iwairo wrote:Eh they're meant to be a hard-counter to shields. With the prevalence of Armor builds, think of how much of a risk it is to bring an LR to a fight. And as long as there's corresponding +20% damage to armor weapons, consider it working as intended. the problem is there is no weapon that's op to armor like lasers are op to shields, laser tech is basically instant kill vs shields. ever hear of a locus grenade?
If you strike me down, I shall become more powerful than you can possibly imagine...
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 07:17:00 -
[49] - Quote
Vesta Opalus wrote:deezy dabest wrote:Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all. I personally pointed out the problem with the ScR mechanics which causes that to be the case. https://forums.dust514.com/default.aspx?g=posts&m=2975995Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon. Broken mechanics + Piles of input from people who do not even use the weapon. Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky. I think the SCR is still probably the best rifle in the game, but I read that thread when you posted it and liked the analysis (though I am not in a position to verify). A good change we could make to the Scrambler would be to delay increased heat per shot and increased damage per shot until the charge is significantly built, so microfiring is not a spoiler in how the weapon works. Love to see this on the ion pistol as well. However as usual I dont get to tell CCP what to do, so **** it. Regardless that change doesnt change the fact that for shield based dropsuits the scrambler easily does 800+ dps, which is enough to absolutely murder most dedicated shield fits in less than a second, and that does not include charge shots. Compare that to what you say is close to the second best weapon in the game, the rail rifle, which does about 500 dps to armor fully upgraded and has **** firing characteristics and **** mechanics to boot especially in CQC, compared to the Scrambler which works with pinpoint accuracy throughout its range and has a drawback that generally only comes into play after the target is dead. Edit: add to that second paragraph that shields generally have less total HP, working against a significantly higher source of dps, and its just ******* absurd to think that the scrambler isnt imbalanced.
I am not arguing that the Scrambler is or was balanced only that it is being treated completely incorrectly.
My working theory on the ScR currently is that we should drop the charge multiplier to 2x and increase charge up time. Heat build up would also be scaled back to account for the more shots needed.
This would seriously nerf the ability to just walk around with a full charge on and hope to instantly follow up with a shot or two to finish off the enemy and make it a unique weapon that require managing the charge you put into each shot for maximum efficiency which last I checked was what the ScR is suppose to be. This would also make it far easier to balance without going to the insane lengths we have seen that leave it useless in the hands of unskilled users.
Shield buffer is something very difficult to get into because of the much more complicated mechanics and fits behind it. Balancing versus armor is simply working with buffer and regen while shields have buffer, regen, 2 different delay values, and a damage value which delays one of said regens. With that being said I think shields just need to be made slightly less complicated otherwise they are always going to be either OP or UP. I have skilled into Caldari scout, sentinel, and assault to try to see if there is anything that really stands out as needing a fix but as I am less experienced in them it is something I really can not speak to.
I propose that first we allow shield users to chime in on both a simplification of shields as well as a buff and then go back to the pre-foxfour numbers on the ScR and work back forward.
As it stands right now shield users are unhappy, new players never have a chance to experience the ScR as it is totally inefficient without max skills, and veteran players who are maxed in the ScR find it useless. All in all everyone took a hit on this sweeping change.
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
|
Posted - 2015.10.26 07:36:00 -
[50] - Quote
ShamelessALT wrote:jerrmy12 kahoalii wrote:Shaun Iwairo wrote:Eh they're meant to be a hard-counter to shields. With the prevalence of Armor builds, think of how much of a risk it is to bring an LR to a fight. And as long as there's corresponding +20% damage to armor weapons, consider it working as intended. the problem is there is no weapon that's op to armor like lasers are op to shields, laser tech is basically instant kill vs shields. ever hear of a locus grenade? yes, those thing that are just as effective vs shields due to lower hp? those grenades that aren't a gun? fluxes exist too.
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.26 08:33:00 -
[51] - Quote
deezy dabest wrote:
Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
What are you saying? That the CR on armor is just as damaging as the scr on shields?
"Bring out mass drivers & jump around goddamit"
Check RND out here
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 08:36:00 -
[52] - Quote
Ydubbs81 RND wrote:deezy dabest wrote:
Oh and I challenge you to run and armor suit with zero shield buffer and go fight a combat rifle.
What are you saying? That the CR on armor is just as damaging as the scr on shields?
No but it certainly stands out above any other weapon.
The ScR is unique in its alpha strike damage meaning comparing the two is not really feasible.
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Varoth Drac
Dead Man's Game
1
|
Posted - 2015.10.26 09:12:00 -
[53] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. HMG, locus grenade.
There is more to combat than just burst dps. Rail rifles and combat rifles are both highly dangerous for armour tankers.
Yes the scrambler rifle can output a very large amount of burst dps. However, it's many drawbacks balance the weapon.
The recent changes to shields have produced an influx of shield tanking suits, however the scrambler rifle remains firmly the least popular of the main battle rifles. |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
|
Posted - 2015.10.26 09:14:00 -
[54] - Quote
deezy dabest wrote:I am not arguing that the Scrambler is or was balanced only that it is being treated completely incorrectly.
My working theory on the ScR currently is that we should drop the charge multiplier to 2x and increase charge up time. Heat build up would also be scaled back to account for the more shots needed.
This would seriously nerf the ability to just walk around with a full charge on and hope to instantly follow up with a shot or two to finish off the enemy and make it a unique weapon that require managing the charge you put into each shot for maximum efficiency which last I checked was what the ScR is suppose to be. This would also make it far easier to balance without going to the insane lengths we have seen that leave it useless in the hands of unskilled users.
Shield buffer is something very difficult to get into because of the much more complicated mechanics and fits behind it. Balancing versus armor is simply working with buffer and regen while shields have buffer, regen, 2 different delay values, and a damage value which delays one of said regens. With that being said I think shields just need to be made slightly less complicated otherwise they are always going to be either OP or UP. I have skilled into Caldari scout, sentinel, and assault to try to see if there is anything that really stands out as needing a fix but as I am less experienced in them it is something I really can not speak to.
I propose that first we allow shield users to chime in on both a simplification of shields as well as a buff and then go back to the pre-foxfour numbers on the ScR and work back forward.
As it stands right now shield users are unhappy, new players never have a chance to experience the ScR as it is totally inefficient without max skills, and veteran players who are maxed in the ScR find it useless. All in all everyone took a hit on this sweeping change.
I agree with most of what you are saying. After the hotfix shield buffs the suit to suit comparison (scrambler aside) is alot tighter now between shield and armor, alot of the remaining issues lie in overall support options for each suit type, or lack thereof.
One thing I'd dispute though is the claim that the SCR is useless even in the hands of a veteran player with it maxed, if someone genuinely finds it useless I submit that it is the player who is, in fact, useless.
Amarr suit bonus is just too strong to avoid this kind of thing, the same thing exists with some other bonuses, like the Cal/Gal scout bonus which are too weak to perform their function until the skill is at level 5. I dont like this kind of skill but thats the game we have. Would love to see some CPM work to fiddle with these skills so they dont leave the lower skilled players with non-functional suits or weapons that perform dramatically different depending on suit. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 09:28:00 -
[55] - Quote
Vesta Opalus wrote: I agree with most of what you are saying. After the hotfix shield buffs the suit to suit comparison (scrambler aside) is alot tighter now between shield and armor, alot of the remaining issues lie in overall support options for each suit type, or lack thereof.
One thing I'd dispute though is the claim that the SCR is useless even in the hands of a veteran player with it maxed, if someone genuinely finds it useless I submit that it is the player who is, in fact, useless.
Amarr suit bonus is just too strong to avoid this kind of thing, the same thing exists with some other bonuses, like the Cal/Gal scout bonus which are too weak to perform their function until the skill is at level 5. I dont like this kind of skill but thats the game we have. Would love to see some CPM work to fiddle with these skills so they dont leave the lower skilled players with non-functional suits or weapons that perform dramatically different depending on suit.
"Find" it useless. On this I am speaking from personal experience and the opinion of others that I have spoken with. Part of the skill in the ScR before was in following up with semi charge shots.
The new heat numbers make it impossible to follow up with anything but a regular shot after a charge shot is fired making it nothing more than a Tac AR at that point. The point of the weapons uniqueness is to set it apart from that weapon not have it forced into the same operation through crazy mechanics.
Many of the problems we see from the ScR / AmAss combo also come from modded controller users who have once again gone unaffected while the real users of the weapon have been nerfed a little bit hard. I said a VERY long time ago that this was an issue and for some reason it continues to affect balancing negatively and only give more benefit to those who use external devices in an attempt to gain an advantage.
Fixing that comes from rewarding players who manage charge levels instead of punishing them as we are now. This is where a few of my past ideas come in but these would all be a total rework of the weapon which is likely not going to be a priority.
I stand by my proposal to reduce full charge to a 2x multiplier, seriously increase charge up speed, and slightly buff base damage as an intermediate fix to keep it a unique weapon while making it something that is open to everyone and less beneficial to use external devices. From there we can properly balance with the same principles as well as some of the past principles such as heat build up.
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dusty5678
WarRavens Imperium Eden
319
|
Posted - 2015.10.26 11:53:00 -
[56] - Quote
Starlight Burner wrote:Mortishai Belmont wrote:Yep, but other wise it's sub-par. Which I guess does make it balanced :3 Right right. So, It's okay to have a OHK rifle in the game. Makes complete ******* sense, how a god damn Scrambler Rifle can just literally obliterate a Caldari suit with 1 charge and 2 or 3 follow up shots. Guess the Armor meta is still a damn thing, 'cause shields are still squishy as ****.
They really aren't squishy XD. Like at all. I think shields and armour are a lot more balanced than they have been in the past. Especially with the fact you can't spam the scr as effectively as you used to be able to so it makes 1v1s a lot harder but from range a good shot can do a lot of damage. As it's supposed too.
Stop complaining because you can't shield tank and never die. I have every Cal suit aside from the logi and this update has made it a lot fairer and made shield races a more viable option for newer players to skill into. If you just can't play because you suck then that's your own fault. No one else's. If you can play then play and stop complaining.
"Terrible thing to send a universe to certain doom... Fun though!"
Long Live Queen ZarZar <3
CCP act like you care.
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Georgia Xavier
Incorruptibles
1
|
Posted - 2015.10.26 12:01:00 -
[57] - Quote
Vesta Opalus wrote:Forever ETC wrote:Cry some more so this weapon becomes only viable on one suit... Oh wait Pretty much inevitable because the Amarr suit bonus is so ******* good, the same problem exists with the laser rifle. Anyone with any grasp on balance has been warning about this (including me) even as they have been saying the scrambler needs to be toned down somehow. The amarr assault bonus is what needs toning down if you ask me. OP is complaining about the follow up shots which have already been reduced because of the nerf. Am assault negates this considerably.
People should read Forever ETC's thread. Don't know where it is right now
Click for an instant good day! (or atleast cheer you up a bit)
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
|
Posted - 2015.10.26 12:27:00 -
[58] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
Core locus grenade.
HMG as well.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Tesfa Alem
Death by Disassociation
1
|
Posted - 2015.10.26 12:33:00 -
[59] - Quote
Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields.
they are called rail rifles.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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D4GG3R
Opus Arcana
2
|
Posted - 2015.10.26 12:52:00 -
[60] - Quote
Starlight Burner wrote:For Caldari peeople, this damn thing is a long range shotgun. Yes, a viziam scrambler rifle will 2 shot your bpo cal assault.
"Dagger is like a mage, damage him enough and he runs."
-Nega Matix
I watch anime for the boobs
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D4GG3R
Opus Arcana
2
|
Posted - 2015.10.26 12:54:00 -
[61] - Quote
Arkena Wyrnspire wrote:Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. Core locus grenade. HMG as well. Shield suits eat cores for breakfast, but armor suits? Not so much
"Dagger is like a mage, damage him enough and he runs."
-Nega Matix
I watch anime for the boobs
|
Emperor LOL
Kirkinen Risk Control Caldari State
4
|
Posted - 2015.10.26 13:09:00 -
[62] - Quote
Vesta Opalus wrote:deezy dabest wrote:Vesta Opalus wrote: I for one do this all the time, none of my armor based suits even run shield extenders except for my amarr logi, every other suit runs x1 precision x2 damage mods or just straight damage mods if its my amarr sentinel. Combat rifles are no special problem, in fact the scrambler is still scarier because while the CR does more damage over time, the scrambler can zap me down to 200-400 health instantly before I can even register in my conscious mind that Im being attacked due to the charged shot option.
The CR was previously the second most powerful weapon in the game behind the ScR. It has easily taken that throne but the RR has been brought much closer to it creating a lightly better balance over all. I personally pointed out the problem with the ScR mechanics which causes that to be the case. https://forums.dust514.com/default.aspx?g=posts&m=2975995Yet shield users are still allowed to dominate the conversation completely screwing up a new players chance at ever experiencing a unique weapon while also making it pretty crappy even for those who are highly invested in the weapon. Broken mechanics + Piles of input from people who do not even use the weapon. Sounds good to me lets go ahead and keep up the ridiculous old ways of constantly cycling FOTMs hoping to get lucky. I think the SCR is still probably the best rifle in the game, but I read that thread when you posted it and liked the analysis (though I am not in a position to verify). A good change we could make to the Scrambler would be to delay increased heat per shot and increased damage per shot until the charge is significantly built, so microfiring is not a spoiler in how the weapon works. Love to see this on the ion pistol as well. However as usual I dont get to tell CCP what to do, so **** it. Regardless that change doesnt change the fact that for shield based dropsuits the scrambler easily does 800+ dps, which is enough to absolutely murder most dedicated shield fits in less than a second, and that does not include charge shots. Compare that to what you say is close to the second best weapon in the game, the rail rifle, which does about 500 dps to armor fully upgraded and has **** firing characteristics and **** mechanics to boot especially in CQC, compared to the Scrambler which works with pinpoint accuracy throughout its range and has a drawback that generally only comes into play after the target is dead. Edit: add to that second paragraph that shields generally have less total HP, working against a significantly higher source of dps, and its just ******* absurd to think that the scrambler isnt imbalanced.
Here let me break it down for you so you understand.
Tac Rifles are not as easy to use as the other rifles since you constantly have to time your shots or spam your trigger finger like a mad man. Every other rifle you simply point, shoot, forget. The current scr doesn't have "pin point accuracy".You can barely keep the thing on target against enemies at range. The overheat is a huge factor, but every time you bring up the weapon you act like it is impossible to overheat.... If it were so easy to manage the heat you would see tons of Scr on the kill feed.... but you don't... cause you CAN overheat. Anyone who claims they can play a game vs good players without overheating once is full of **** just like you sir.
also crying about getting hit with charge shot before you notice is stupid, is he supposed to announce he is going to shoot you? is he supposed to wait until you are ready? what about when someone hits you with a bolt pistol before you notice? The charge shot takes three seconds to charge so if both you and your enemy notice each other at the same time he either spams shots or takes a chance and start charging a shot in hopes they don't miss. Balanced. Get Gud. |
Juno Tristan
Obscure Reference
957
|
Posted - 2015.10.26 13:28:00 -
[63] - Quote
So why are there so many Amarr Assaults running around with rail rifles these days?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Starlight Burner
Titans of Phoenix Damage LLC
567
|
Posted - 2015.10.26 16:40:00 -
[64] - Quote
Juno Tristan wrote:So why are there so many Amarr Assaults running around with rail rifles these days? the argument is not which weapon is being used most. It's how the Alpha damage of the ScR can obliterate shields in OHK followed by 2 or 3 follow up shots.
Give me a god damn weapon that I can obliterate Armor with in a split second with follow up shots. Yeah, y'all would be b*tchin too if 450 Armor was zapped away in less than 1 second with 1 shot.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Jack McReady
DUST University Ivy League
2
|
Posted - 2015.10.26 16:53:00 -
[65] - Quote
Starlight Burner wrote: Give me a god damn weapon that I can obliterate Armor with in a split second with follow up shots. Yeah, y'all would be b*tchin too if 450 Armor was zapped away in less than 1 second with 1 shot.
mass driver direct hits
locus grenade
sniper rifle
shotgun is equally deadly to both
plasma cannon and forge gun one shots both
knifes
sure, combat rifles and rail rifles do not remove 450 armor with one shot, they can under 1 second though
in short git gud |
Starlight Burner
Titans of Phoenix Damage LLC
567
|
Posted - 2015.10.26 16:56:00 -
[66] - Quote
Jack McReady wrote: locus grenade
sniper rifle
plasma cannon and forge gun one shots both
knifes
sure, combat rifles and rail rifles do not remove 450 armor with one shot, they can under 1 second though
in short git gud
Locus grenade is handheld thrown projectile. Talking Weapons, as in the ' L ' in your Dropsuit Fittings.
SR Takes longer than 1 second to do 450dmg with follow up shots. You have time to react to the damage of it. Unlike a ScR that can Alpha OHK shields with follow up shots.
CR is damage over time. You can react to the damage of it.
Try again m8.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 16:59:00 -
[67] - Quote
Juno Tristan wrote:So why are there so many Amarr Assaults running around with rail rifles these days?
I found this odd that so many people made that jump. They are certainly all over the place.
I suppose I will have to give in and try it out since it seems to be making its way to the new FOTM. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 17:00:00 -
[68] - Quote
Starlight Burner wrote:Jack McReady wrote: locus grenade
sniper rifle
plasma cannon and forge gun one shots both
knifes
sure, combat rifles and rail rifles do not remove 450 armor with one shot, they can under 1 second though
in short git gud
Locus grenade is handheld thrown projectile. Talking Weapons, as in the ' L ' in your Dropsuit Fittings. SR Takes longer than 1 second to do 450dmg with follow up shots. You have time to react to the damage of it. Unlike a ScR that can Alpha OHK shields with follow up shots. CR is damage over time. You can react to the damage of it. Try again m8.
I like how all these shield scouts act like they are representatives of all shields.
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Starlight Burner
Titans of Phoenix Damage LLC
567
|
Posted - 2015.10.26 17:04:00 -
[69] - Quote
deezy dabest wrote:
I like how all these shield scouts act like they are representatives of all shields.
Never said represented, just speaking the truth about how a ScR can OHK Shields and finish off the suit with a few follow up shots.
Wish I had a way to record gameplay in good quality from PS3. Better yet, any y'all mofos can go charge up a ScR and pop a Cal suit.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
ROCK BAND 4 OMG! =Ā+n++
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Buwaro Draemon
WarRavens Imperium Eden
1
|
Posted - 2015.10.26 17:06:00 -
[70] - Quote
A Bolt Pistol can 1HKO or 2HKO me. A CR kills me in 3 burts Rail Rifles are the bane of my existence as Gallente. Core Locus grenades 1HKO me all the time. Mass Drivers eat you up
But sure. Shield users should have their ONLY viable counter nerfed even more. Flux grenades only take out your shields. They dont 1HKO you like Core Locus nades do to armor.
Tell you what. If the SCR gets ANOTHER nerf. Then nerf the Boly Pistol's ability to 1HKO or 2HKO any armor suit and nerf explosives as well.
Like I said. Funny how armor tankers have to deal with the over abundance of anti-armor weapon in games while shield users want to nerf that one guy that uses their only viable counter.
And no. I dont use SCR. I specced out of them along side most of the rifles and suits. Only running full Gallente ATM and an ARR still reks me in CQC even with the GalAss buff.
The Forums are a special place.
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Starlight Burner
Titans of Phoenix Damage LLC
567
|
Posted - 2015.10.26 17:12:00 -
[71] - Quote
Buwaro Draemon wrote:A Bolt Pistol can 1HKO or 2HKO me. A CR kills me in 3 burts Rail Rifles are the bane of my existence as Gallente. Core Locus grenades 1HKO me all the time. Mass Drivers eat you up
But sure. Shield users should have their ONLY viable counter nerfed even more. Flux grenades only take out your shields. They dont 1HKO you like Core Locus nades do to armor.
Tell you what. If the SCR gets ANOTHER nerf. Then nerf the Boly Pistol's ability to 1HKO or 2HKO any armor suit and nerf explosives as well.
Like I said. Funny how armor tankers have to deal with the over abundance of anti-armor weapon in games while shield users want to nerf that one guy that uses their only viable counter.
And no. I dont use SCR. I specced out of them along side most of the rifles and suits. Only running full Gallente ATM and an ARR still reks me in CQC even with the GalAss buff. You have time to react to a CR. Your fault if you don't react fast enough. Say thanks to lowered TTK. RR Damage over time. You don't die in a second; thus you can react to it. Nor does it do 450dmg in less than 1 second or in 1 shot. Core Locus Grenades, I brought up a long time ago that that **** needs to get toned down because it's a scrub way out of a gun fight; however, y'all forum warriors cried " git gud" Mhmm, shoe did alreay call Core Nades need to get toned down. Mass Drivers, Damage over time; thus you can react to the damn thing.
Flux Grenades, I haven't complained because it doesn't kill you in 1 shot. Just drops shields. Now, if it did Armor damage too, then you'd hear me ***** about it.
EDIT: Forgot to add Bolt Pistol comment. BP needs to get RoF lowered. Because it's basically a Desert Eagle / DEGALE. Either that or increase ADS Kick and Hip-Fire spread to counter High Damage output.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
ROCK BAND 4 OMG! =ƒÄ+GÖ¬
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Starlight Burner
Titans of Phoenix Damage LLC
567
|
Posted - 2015.10.26 17:19:00 -
[72] - Quote
Buwaro Draemon wrote: Core Locus grenades 1HKO me all the time.
Also on the topic of that, have y'all checked the stats of the Core. 'cause this might be why it's ******* OP atm.
Devadander wrote: Except cores do the same damage as the packed, but with full radius.
Source: Devadander comment.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
ROCK BAND 4 OMG! =ƒÄ+GÖ¬
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ShamelessALT
Ametat Security Amarr Empire
119
|
Posted - 2015.10.26 17:22:00 -
[73] - Quote
Starlight Burner wrote:Buwaro Draemon wrote:A Bolt Pistol can 1HKO or 2HKO me. A CR kills me in 3 burts Rail Rifles are the bane of my existence as Gallente. Core Locus grenades 1HKO me all the time. Mass Drivers eat you up
But sure. Shield users should have their ONLY viable counter nerfed even more. Flux grenades only take out your shields. They dont 1HKO you like Core Locus nades do to armor.
Tell you what. If the SCR gets ANOTHER nerf. Then nerf the Boly Pistol's ability to 1HKO or 2HKO any armor suit and nerf explosives as well.
Like I said. Funny how armor tankers have to deal with the over abundance of anti-armor weapon in games while shield users want to nerf that one guy that uses their only viable counter.
And no. I dont use SCR. I specced out of them along side most of the rifles and suits. Only running full Gallente ATM and an ARR still reks me in CQC even with the GalAss buff. You have time to react to a CR. Your fault if you don't react fast enough. Say thanks to lowered TTK. RR Damage over time. You don't die in a second; thus you can react to it. Nor does it do 450dmg in less than 1 second or in 1 shot. Core Locus Grenades, I brought up a long time ago that that **** needs to get toned down because it's a scrub way out of a gun fight; however, y'all forum warriors cried " git gud" Mhmm, shoe did alreay call Core Nades need to get toned down.Mass Drivers, Damage over time; thus you can react to the damn thing. Flux Grenades, I haven't complained because it doesn't kill you in 1 shot. Just drops shields. Now, if it did Armor damage too, then you'd hear me ***** about it. Now audience, let us watch this amazing yet foolish species known as the shield scrub blatantly dismiss reason and logic to continue wailing like a babe about a weapon that is currently is only useful on one suit. Surely it must have some semblance of intelligence as it is using words, but it just can't seem to wrap it's poor little head around the concept of counter play.
If you strike me down, I shall become more powerful than you can possibly imagine...
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Buwaro Draemon
WarRavens Imperium Eden
1
|
Posted - 2015.10.26 17:23:00 -
[74] - Quote
When I ran my CalAss I had time to react to SCR. Even when the Charged shot hit me.
Now I'm seeing more and more AmAss' using Rail Rifles rather than the SCR since the SCR nerf. And because they are in an AmAss, they are obviously damage modded and getting hit by a triple damage modded Kaalakiota RR takes me out in one second. I hate it. But I dont come into the forums to complain about it.
and CR gives you little time to react since it has a very short fire interval. I dont complain about it.
Hell, shield suits are amazing now. Before my respec, I had an Adv CalAss. I went up against a Prototype CalMando in CQC. That CQC lasted more than a minute. We barely touched each others armor thanks to the amazing new shield regen and cover. In the end I obviously died because, he is a Proto CalMando and managed to break through my regen.
Point is, Armor users dont complain about the big abundance of anti-armor weaponry in the game, and so shouldnt shield tankerscomplain abpout that one guy or two using a SCR in a battle.
The Forums are a special place.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 17:24:00 -
[75] - Quote
I think I was right in my previous argument. Just delete the ScR already as that is the only way shield users will be happy.
What is it about shields that attracts such whiny players who think they above having anything that kills them?
I am not calling all shield users fall into this category I am just saying there is an amazing number of shield users who just do not stop whining no matter what. |
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.10.26 17:24:00 -
[76] - Quote
A burst HMG can do over 1700 dps to armour. |
Starlight Burner
Titans of Phoenix Damage LLC
567
|
Posted - 2015.10.26 17:27:00 -
[77] - Quote
ShamelessALT wrote:concept of counter play. Right right, because being instablapped of 500 shields in less than 1 second is counter play. Gives the player no time to react to incoming damage or potential threat. Yeah, that makes sense. As I said, if the gun worked like this below, I wouldn't complain because those are fair drawbacks for the damage output.
deezy dabest wrote: How about:
Triple the charge time.
Make it over heat on anything over a half charge shot.
Make feedback damage 1000 hp.
Yep that should balance it perfectly/
1k feedback is too much imo. Maybe 300HP
CEO of Arrary of Clusters, a close relations corporation
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Starlight Burner
Titans of Phoenix Damage LLC
567
|
Posted - 2015.10.26 17:29:00 -
[78] - Quote
Better yet. **** it. Why am I trying to argue balance with in this damn game.
I'll just respec and show power in kills/game. Maybe that will gain some attention then.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
ROCK BAND 4 OMG! =ƒÄ+GÖ¬
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Jack McReady
DUST University Ivy League
2
|
Posted - 2015.10.26 17:29:00 -
[79] - Quote
Starlight Burner wrote: Locus grenade is handheld thrown projectile. Talking Weapons, as in the ' L ' in your Dropsuit Fittings.
SR Takes longer than 1 second to do 450dmg with follow up shots. You have time to react to the damage of it. Unlike a ScR that can Alpha OHK shields with follow up shots.
CR is damage over time. You can react to the damage of it.
Try again m8.
kettle logic ad infinitum
also first you claim, SCR does it under 1 second, then you counter your own argument? if there were a book called "how to lose credibility in an instant" then your posts would be on the first page of this book
try again m8
Starlight Burner wrote:Right right, because being instablapped of 500 shields in less than 1 second is counter play. I can do that with every weapon.
your point is null and void again. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 17:52:00 -
[80] - Quote
Starlight Burner wrote:ShamelessALT wrote:concept of counter play. Right right, because being instablapped of 500 shields in less than 1 second is counter play. Gives the player no time to react to incoming damage or potential threat. Yeah, that makes sense. As I said, if the gun worked like this below, I wouldn't complain because those are fair drawbacks for the damage output. deezy dabest wrote: How about:
Triple the charge time.
Make it over heat on anything over a half charge shot.
Make feedback damage 1000 hp.
Yep that should balance it perfectly/
1k feedback is too much imo. Maybe 300HP
Whats funny is how you were unable to see my sarcasm because you are so happy with the thought of destroying a weapon that kills you. |
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Natalia's P3nis
Fake Ancient Exiles. 2.0
235
|
Posted - 2015.10.26 18:18:00 -
[81] - Quote
deezy dabest wrote:Its already the least fun weapon in the game now so sure lets nerf it some more.
How about:
Triple the charge time.
Make it over heat on anything over a half charge shot.
Make feedback damage 1000 hp.
Yep that should balance it perfectly/
Amen sister. |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
|
Posted - 2015.10.26 18:19:00 -
[82] - Quote
Tesfa Alem wrote:Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. they are called rail rifles.
Comparing the rail with the scrambler is hilarious, since you are comparing a weapon with front loaded damage and 800+ anti shield dps vs. shields to a weapon that has a front loaded damage DELAY coupled with poor CQC performance coupled with pretty poor ADS performance that runs at about 500 anti armor dps. Funniest part about this is the Scrambler actually does ~70 more dps to armor than the rail rifle does, and that disparity gets worse with damage mods since they are % based.
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noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
|
Posted - 2015.10.26 18:25:00 -
[83] - Quote
Give me the rail over todays scr anyday. Kali rail is amazing
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.26 18:28:00 -
[84] - Quote
Emperor LOL wrote:Here let me break it down for you so you understand.
Tac Rifles are not as easy to use as the other rifles since you constantly have to time your shots or spam your trigger finger like a mad man. Every other rifle you simply point, shoot, forget. The current scr doesn't have "pin point accuracy".You can barely keep the thing on target against enemies at range. The overheat is a huge factor, but every time you bring up the weapon you act like it is impossible to overheat.... If it were so easy to manage the heat you would see tons of Scr on the kill feed.... but you don't... cause you CAN overheat. Anyone who claims they can play a game vs good players without overheating once is full of **** just like you sir.
also crying about getting hit with charge shot before you notice is stupid, is he supposed to announce he is going to shoot you? is he supposed to wait until you are ready? what about when someone hits you with a bolt pistol before you notice? The charge shot takes three seconds to charge so if both you and your enemy notice each other at the same time he either spams shots or takes a chance and start charging a shot in hopes they don't miss. Balanced. Get Gud.
Its cute that you tell me to get gud while simultaneously claiming tac rifles are hard to use or overheat is hard to avoid.
"Every other rifle you simply point, shoot, forget. " Utter bullshit especially if we are talking about rail tech, which CCP has seen fit to make bounce around like a kid with ADD on a sugar high 10 bullets into the clip. Keeping rails on target is a constant struggle and requires multiple cease fire/recharges per clip if you want to hit anything with any kind of accuracy.
"is he supposed to announce he is going to shoot you" and "what about when someone hits you with a bolt pistol before you notice": One of the problems with the scrambler is you have the front loaded damage of a bolt pistol but then get to switch to the spam shots of a tactical rifle. With the bolt pistol alone you are stuck with the charge and fire mechanic (in addition you cannot hold charge on a bolt pistol, which is a significant difference), with the TAC AR you are stuck with the trigger spam.
In addition to that the raw dps on the bolt pistol is WAY lower (~220 v. shields and ~300 v. armor) than the raw dps on the scrambler rifle (800-900 v. shields vs. low 500s v. armor).
I agree that the overheat is a factor, but its not nearly as important as people who defend the scrambler seem to think, its pretty simple to avoid overheating and easy to employ cover or your sidearm to simply avoid it entirely unless you want to take a calculated risk with the last scrambler shot (which again is a choice you make, overheat is not forced upon you). |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
|
Posted - 2015.10.26 18:37:00 -
[85] - Quote
ShamelessALT wrote:wailing like a babe about a weapon that is currently is only useful on one suit.
The number of suits something is useful on does not address how effective that weapon is and is meaningless in the overall balance unless that suit is meant to be the balancing factor for the mechanics of the weapon (like with heavies and HMGs/Forges). |
noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
|
Posted - 2015.10.26 18:39:00 -
[86] - Quote
Just a fyi. I can still spam 20 shots from my scr without the charge shot. However in my humble opinion the tac ar is far better for spam ability on my gal assault over the amarr assault with a scr as the new recoil on the scr is just wierd. Also vesta it sounds like more an inability to use the rr than anything. I have no idea why you need to burst fire your rr to hit things as the rr recoil is laughably easy to menage now on the cal assault.
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Daemonn Adima
Y.A.M.A.H
462
|
Posted - 2015.10.26 19:45:00 -
[87] - Quote
I want all Cal players to stop stacking armor and live up to your racial expectations. My AR shatters shields but feels like a BB gun against armor tanked Caldari anythings!
;) |
Emperor LOL
Kirkinen Risk Control Caldari State
5
|
Posted - 2015.10.26 19:54:00 -
[88] - Quote
Vesta Opalus wrote:Emperor LOL wrote:Here let me break it down for you so you understand.
Tac Rifles are not as easy to use as the other rifles since you constantly have to time your shots or spam your trigger finger like a mad man. Every other rifle you simply point, shoot, forget. The current scr doesn't have "pin point accuracy".You can barely keep the thing on target against enemies at range. The overheat is a huge factor, but every time you bring up the weapon you act like it is impossible to overheat.... If it were so easy to manage the heat you would see tons of Scr on the kill feed.... but you don't... cause you CAN overheat. Anyone who claims they can play a game vs good players without overheating once is full of **** just like you sir.
also crying about getting hit with charge shot before you notice is stupid, is he supposed to announce he is going to shoot you? is he supposed to wait until you are ready? what about when someone hits you with a bolt pistol before you notice? The charge shot takes three seconds to charge so if both you and your enemy notice each other at the same time he either spams shots or takes a chance and start charging a shot in hopes they don't miss. Balanced. Get Gud. Its cute that you tell me to get gud while simultaneously claiming tac rifles are hard to use or overheat is hard to avoid. "Every other rifle you simply point, shoot, forget. " Utter bullshit especially if we are talking about rail tech, which CCP has seen fit to make bounce around like a kid with ADD on a sugar high 10 bullets into the clip. Keeping rails on target is a constant struggle and requires multiple cease fire/recharges per clip if you want to hit anything with any kind of accuracy. "is he supposed to announce he is going to shoot you" and "what about when someone hits you with a bolt pistol before you notice": One of the problems with the scrambler is you have the front loaded damage of a bolt pistol but then get to switch to the spam shots of a tactical rifle. With the bolt pistol alone you are stuck with the charge and fire mechanic (in addition you cannot hold charge on a bolt pistol, which is a significant difference), with the TAC AR you are stuck with the trigger spam. In addition to that the raw dps on the bolt pistol is WAY lower (~220 v. shields and ~300 v. armor) than the raw dps on the scrambler rifle (800-900 v. shields vs. low 500s v. armor). I agree that the overheat is a factor, but its not nearly as important as people who defend the scrambler seem to think, its pretty simple to avoid overheating and easy to employ cover or your sidearm to simply avoid it entirely unless you want to take a calculated risk with the last scrambler shot (which again is a choice you make, overheat is not forced upon you).
I cannot take you seriously when you say rail rifles are harder to use then scramblers lmao if you cant point ,shoot, forget then you shouldn't open your mouth on balancing a weapon that requires you to adjust your aim in between shots.
my little brother who has no real fps experience went 11/3 with a rail rifle...why? Not because of his incredible skills, but because automatic weapons are easy to use. There is no argument you could put together that would prove otherwise.
also when you talk about dps you fail to take into account that it's with 100% accuracy. If you are seriously saying that it is easier to land more shots with a tac rifle then with any other weapon you need to get gud. When you complain about the damage you should think about the fire mechanics of the weapon in question. Would it make sense to have a semi auto weapon with the same damage output as an automatic weapon? Who in their right mind would pick a semi auto that does less or as much damage as an automatic one? who would trouble themselves with timing shots or spamming the trigger when you could just point, shoot , forget.
Isn't it simple to negate the drawbacks of all the other weapons to? What happens when you can't negate those drawbacks from those weapons.....oh wait nothing. You aren't left nearly immobilized or defenseless and you don't take any damage from them.
For someone who's trying to argue the weapon is OP, you won't even acknowledge any of it drawbacks like they don't exist lmao your answer to the overheat problem is "Don't over heat". Yea let me just never overheat and do charge shots for days since apparently the weapon is capable of doing so
I would love to see you post a game against real competition where you do not overheat once, since it's not even a factor for you then this shouldn't be a problem. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 20:10:00 -
[89] - Quote
Starlight Burner wrote:Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made.
Looks at new thread title and OP.
Chuckles.
Realizes we all got very well trolled. Nicely done sir.
o7 |
Starlight Burner
569
|
Posted - 2015.10.26 20:19:00 -
[90] - Quote
deezy dabest wrote:Starlight Burner wrote:Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made.
Looks at new thread title and OP. Chuckles. Realizes we all got very well trolled. Nicely done sir. o7 More like Forum Warriors not wanting to apply fair gameplay. I tried, obviously community don't give a damn.
So, fuk it.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
ROCK BAND 4 OMG! =ƒÄ+GÖ¬
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.10.26 20:34:00 -
[91] - Quote
Starlight Burner wrote:deezy dabest wrote:Starlight Burner wrote:Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made.
Looks at new thread title and OP. Chuckles. Realizes we all got very well trolled. Nicely done sir. o7 More like Forum Warriors not wanting to apply fair gameplay. I tried, obviously community don't give a damn. So, fuk it.
If you want to try for this so called "fair game play" you should propose something and not just ramble on that it is broken.
I gave alternate proposals for the ScR which would be highly in favor of shield users at first.
I proposed shield users give ideas for simplifying shields to make them more able to be balanced.
Calling forum warriors out for ruining a thread that was nothing more than QQ in the first place is pretty funny. |
Vesta Opalus
PROJECT OF KILLERS. RUST415
1
|
Posted - 2015.10.26 21:34:00 -
[92] - Quote
Emperor LOL wrote:I cannot take you seriously when you say rail rifles are harder to use then scramblers lmao if you cant point ,shoot, forget then you shouldn't open your mouth on balancing a weapon that requires you to adjust your aim in between shots. You have to adjust your aim regardless, the only difference is for the tacs you have to keep clicking a button and for the automatics you hold it down and deal with whatever kick the weapon has.
Emperor LOL wrote:my little brother who has no real fps experience went 11/3 with a rail rifle...why? Not because of his incredible skills, but because automatic weapons are easy to use. There is no argument you could put together that would prove otherwise.
I dont care how well a skillless noob is with the weapon, what I care about is how much damage good players can do with the weapons, and Im of the opinion the scrambler is far better in the hands of a skilled player than the rail rifle.
Emperor LOL wrote:also when you talk about dps you fail to take into account that it's with 100% accuracy. If you are seriously saying that it is easier to land more shots with a tac rifle then with any other weapon you need to get gud. When you complain about the damage you should think about the fire mechanics of the weapon in question. Would it make sense to have a semi auto weapon with the same damage output as an automatic weapon? Who in their right mind would pick a semi auto that does less or as much damage as an automatic one? who would trouble themselves with timing shots or spamming the trigger when you could just point, shoot , forget.
It is easier to land hits with the tac, the shots from the tac always land on the dot and the kick is very predictable, whereas with the rail rifle the game introduces random jumping kick to the weapon while its firing that gets progressively worse until you stop firing and recharge the weapon. And as for 100% accuracy, who cares? Both weapons are capable of missing and the overall dps is proportional to your accuracy in general, so the dps of the weapon still means something.
You keep repeating that you can just point at the enemy and hold the trigger down, but the reality is with any weapon you need to ensure that your reticle is on the enemy throughout firing, or you will miss. You keep characterizing automatics as point and forget but this is bullshit: both weapons have to be kept on target until you are done firing.
Emperor LOL wrote:Isn't it simple to negate the drawbacks of all the other weapons to? What happens when you can't negate those drawbacks from those weapons.....oh wait nothing. You aren't left nearly immobilized or defenseless and you don't take any damage from them.
When you cant negate overheat you overheat, but the overheat happens after 1k+ damage has been done, which is far more than most suits take before they are dead. Thats why I say the scramblers drawback is largely meaningless because its very avoidable and only comes into play after your enemy is dead.
Emperor LOL wrote:For someone who's trying to argue the weapon is OP, you won't even acknowledge any of it drawbacks like they don't exist lmao your answer to the overheat problem is "Don't over heat". Yea let me just never overheat and do charge shots for days since apparently the weapon is capable of doing so I would love to see you post a game against real competition where you do not overheat once, since it's not even a factor for you then this shouldn't be a problem.
Ive acknowledged the drawbacks of the weapon in the very post you are replying to, but as I said its not as big a drawback as people might like to think. And I dont have to try to argue the weapon is OP, its been acknowledged as over-performing by CCP by data driven evaluation, it IS OP, and nothing you can say is going to change that. |
Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.27 07:25:00 -
[93] - Quote
Varoth Drac wrote:Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. HMG, locus grenade. There is more to combat than just burst dps. Rail rifles and combat rifles are both highly dangerous for armour tankers. Yes the scrambler rifle can output a very large amount of burst dps. However, it's many drawbacks balance the weapon. The recent changes to shields have produced an influx of shield tanking suits, however the scrambler rifle remains firmly the least popular of the main battle rifles.
Why do you guys reach so hard to make points? "HMG, locus grenade"?? HMG is supposed to wreck all...you can' t compare the HMG to other rifles in the game. And the locu suggestion is a desperate attempt because flux grendade wrecks shields much more than a locus does to armor.
You want to know why the scr rifle is used as much because the armor tanking is still superior to shield tanking. So, people tank armor..even on shield suits. It is rare to see a gallente with 300 shields but it is commonplace to find caldari with 400 armor. Imagine if everyone was using shields? Do you think people will still be using RR? No, they would all be using scr but the scr is so "effective" that they'd have to try something else other than shield tanking.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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ShamelessALT
Ametat Security Amarr Empire
124
|
Posted - 2015.10.27 07:46:00 -
[94] - Quote
Ydubbs81 RND wrote:Varoth Drac wrote:Ydubbs81 RND wrote:Arkena Wyrnspire wrote:Oh no, an anti-shield weapon... hurts shields?!
The horror. Give me an anti-armor weapon that devastates armor like the scrambler does to shields. HMG, locus grenade. There is more to combat than just burst dps. Rail rifles and combat rifles are both highly dangerous for armour tankers. Yes the scrambler rifle can output a very large amount of burst dps. However, it's many drawbacks balance the weapon. The recent changes to shields have produced an influx of shield tanking suits, however the scrambler rifle remains firmly the least popular of the main battle rifles. Why do you guys reach so hard to make points? "HMG, locus grenade"?? HMG is supposed to wreck all...you can' t compare the HMG to other rifles in the game. And the locu suggestion is a desperate attempt because flux grendade wrecks shields much more than a locus does to armor. You want to know why the scr rifle is used as much because the armor tanking is still superior to shield tanking. So, people tank armor..even on shield suits. It is rare to see a gallente with 300 shields but it is commonplace to find caldari with 400 armor. Imagine if everyone was using shields? Do you think people will still be using RR? No, they would all be using scr but the scr is so "effective" that they'd have to try something else other than shield tanking. How many times must the ScR be nerfed before you shield scrubs are satisfied? Once again in case you couldn't wrap your head around it the first time, flux grenades don't kill especially in this new era of sub second shield delay and the fact that you get back to full in roughly five to six seconds. secondly its not just the hmg the BASIC CR has 540 dps while the proto has 594.
If you strike me down, I shall become more powerful than you can possibly imagine...
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
|
Posted - 2015.10.27 08:02:00 -
[95] - Quote
Starlight Burner wrote:deezy dabest wrote:Starlight Burner wrote:Justice and fair play will be served. Either CCP doing it passively or threads continuing to be made.
Looks at new thread title and OP. Chuckles. Realizes we all got very well trolled. Nicely done sir. o7 More like Forum Warriors not wanting to apply fair gameplay. I tried, obviously community don't give a damn. So, fuk it. Now this doesn't apply to every single other instance, but can we all agree that people who have never liked dank memes should not write shitposts at all? It's painfully cringe-y at how badly some of it is ******* written.
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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Devadander
Woodgrain Atari
940
|
Posted - 2015.10.27 12:25:00 -
[96] - Quote
And now, grenades are crazy, and the bolt pistol is worthless.
WP.... *Slow clap*
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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